what's the gaf consensus?
Any good? My interest at initial reveal was high, then plummeted after the full reveal, but mildly curious after the more recent trailers where it looked far better.
As a SP/PvE only player, I thought I was going to hate it but I'm liking it a lot.
To play solo is probably too difficult until you learn it and unlock better stuff, feels too hard. It's like a souls or horror game.
The game gets way better, more fun and easier with a decent crew (even with randoms not using voice chat), your survival rate increases a lot. And obviously way more compared to going solo. The AI or enemy players kill you maybe too fast, at least for a non-hardcore PvP player.
I understand the game get way better and more fun playing with friends, but even playing solo is ok, to lose some of your items isn't dramatic because you quickly get similar stuff via the stuff you get unlocking by doing factions missions, which are very varied.
Art, narrative, music, gunplay, progression, artstyle, visuals feel great. I'm surprised to see that it has a great and well explained narrative and lore, it isn't ultra confusing stuff like in Destiny. They got good writers.
Weapon designs look great. Sadly the characters are ugly and androgious because of wokism, but other than this the game looks good.
There are several things that should be improved or fixed, I assume many will be fixed at launch or soon after it. Time to kill feels to me too short when I'm getting shot and too long when I'm the one shooting, both vs players and AI.
I think it would be good to have a PvE only mode with enemy runners controlled by AI and a difficulty level slider. Wouldn't need a separate story for a "SP/PvE campaign mode", the game seems to already have a good enough one.
But does Sony regard that as a worthy result for their expensive investment? I feel like they set their expectations so high, that even an average performing game will seem like failure to them, and to us from a public relations viewpoint.
Yes, because Sony didn't only bought them for Marathon, which I assume will do a decent job at launch (not record numbers, not a drama). They got:
- Destiny 2
- Destiny Rising
- Future destiny games
- Destiny off-gaming adaptations
- Marathon
- Potential future Marathon games
- Marathon potential off-gaming adaptations
- Upcoming Bungie new IPs
- Potential off-gaming adaptations of these upcoming new IPs
- Team LFG and their upcoming new IP(s)
- Potential Team LFG IPs off-gaming adaptations
- New IP creation, FPS, MP & GaaS expertise, knowledge and tech shared with the other SIE teams helping to the success of games like Helldivers 2, GT7, MLB and more to come, plus to help detect GaaS that won't work well enough
Haters will always hate independently of its sucess level and quality. Anti Sony childish haters because it's a Sony game, Xbox childish fanboys because they're the makers of Halo bought by Sony, Destiny childish fanboys because it's Bungie spending resources in something that isn't Destiny, Sony childish fanboys because hate to see Sony making MP/GaaS games, Sony childish PS fanboys because hate to see Sony publishing games outside PS, Nintendo childish fanboys because it's a Sony game and because it isn't on Switch 2. And maybe in case they exist, Tarkov/Arc Raiders fanboys because it's competition.