Amazing, cant wait to do another 100% run of this, the map was def cluttered with too many chests and repetitive side content but I found it so cozy and at least doing all the side padding stuff gave you XP for upgrades, clothes and hideout improvements.
I remember being blown away by the graphics (on PC with a GTX 970 it struggled to run at average 30fps at 1080p on max settings, minus ultra quality soft shadows and MSAA) and putting up with severe fps fluctuations just cause it was so beautiful and smooth to play.
Even the bullshit of having to repeat the coop missions (which you could do in SP on your own) min 3 times to get all armor pieces/rewards wasnt bad because they were very scripted, like a Hitman level with mostly global timers on enemies and events, so replaying it speedrun style was fun in its own right.
The XP gated upgrades that made a good difference to gameplay and eventually made you super OP, I just loved the gameplay loop and how everything all contributed to everything else's progress. I always felt like I was working towards a new thing.
I'm a sucker for an expandable base you can walk around, puzzles and riddles both were great and thoughtful, the investigations were very scripted and procedural but a short enough they werent laborious and each one was very different iirc.
Animation work the best the series has ever had, only Shadows sort of got back to that quality but not really as good overall and cutscenes still have trash facial animation in the last 4 AC games vs Unity. Unity has side quests with same or better quality facial animations than main story cutscenes in recent ACs.
Combat is stilted and easy but looks amazing and I love it, the hidden blade anims are also top tier. Crowd simulation better than any other game since, modern Hitman games sort of matched it but then the guillotine scene crowd and a couple of others blow every other game away with literally 1000s on screen at once, its amazing.
Can't wait, I really hope res is increased too, or at least push LoDs out more, just having locked 60fps at 900p will still be the same as the best I've ever seen it though anyway. I replayed it on my GTX 1080 but you cant even get to 1440p and have locked 60fps, some res between 1440p and 1080p will lock to 60 but using 1080p and 2x MSAA looked better overall.
Is Unity actually a good game? I know it got blasted for performance and bugs back in the day.
The performance issues were mostly just because it looked so good, you needed a very recent mid-high tier GPU of the time to run it at 60fps, but since the GTX 970 cost ~£300 in the UK and perf gains were insane over the 700 series, a 980 Ti could maybe do 1440p60 if you optimised fhe settings rather than just set it to Ultra.
The graphical glitches with the "floating eyeballs" were almost exclusively happening on shitty integrated GPUs below min spec, and even then I think a day-1 or very early patch fixed that.
That was all blown out of proportion, the real issue were gameplay glitches, it was like all those AC glitch videos you see of every game though tbh. I'd say Black Flag had way more glitches that actually affected gameplay than Unity.