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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Now at 4th place behind RE9.
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Looking like it'll have a small spike as weekends go, but the likelihood of it reaching beyond 100k is thinning by the day.

The fact that there is no endgame as of yet(something games of this nature *do* need) for at least a couple of more weeks, in addition to the first major update not being until April puts this on a slippery slope, indeed.

Reminded of how Borderlands 4 didn't have much of an endgame, either.

Even with the delay, this game needed more time in the oven, but they used up all the time they were allowed.

Yes, they did improvements, but things like the UI should've been called out ages ago and it's perplexing how it slipped under the radar.

It feels like the delay was the max for upper suits to hit a "financial" date and now it may pay a dear price for it, as the loss could be bigger than if they'd taken the financial hit for missing a quarter goal.
Yep, crazy how borderlands 4 needed more time like perfomence/ui bug even endgames, i think marathon fail
 
lol what kind of game is slay the spire 2? it looks like magic gathering clone?

I guess gamers are tired with shooters with big learning curve(gacha) and need to excerise your reaction times.

lazy spire > pewpew marathon, that is embarrassing.
 
Looking like it'll have a small spike as weekends go, but the likelihood of it reaching beyond 100k is thinning by the day.

The fact that there is no endgame as of yet(something games of this nature *do* need) for at least a couple of more weeks, in addition to the first major update not being until April puts this on a slippery slope, indeed.

Reminded of how Borderlands 4 didn't have much of an endgame, either.

Even with the delay, this game needed more time in the oven, but they used up all the time they were allowed.

Yes, they did improvements, but things like the UI should've been called out ages ago and it's perplexing how it slipped under the radar.

It feels like the delay was the max for upper suits to hit a "financial" date and now it may pay a dear price for it, as the loss could be bigger than if they'd taken the financial hit for missing a quarter goal.
This game will struggle to hit 100k, it likely already peaked and it's only down from here.

There's way too much competition, Marathon is good but good isn't enough.

You have to be exceptional, to stand a chance.
 
lol what kind of game is slay the spire 2? it looks like magic gathering clone?

I guess gamers are tired with shooters with big learning curve(gacha) and need to excerise your reaction times.

lazy spire > pewpew marathon, that is embarrassing.
Slay the spire is only 1 game, there are thousands of other games like this on Steam with under 10 CCU.
 
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This game will struggle to hit 100k, it likely already peaked and it's only down from here.

There's way too much competition, Marathon is good but good isn't enough.

You have to be exceptional, to stand a chance.
Yeah, not seeing hit 100K either. I think it matches or slightly surpasses 88K. Might make it to 90K, but it's only at 52K right now. I was thinking the highly positive ratings would give it a boost, but it doesn't seem like it.

How is it doing on PlayStation?
 
The thing about all those other games is they had huge beginnings in the 400 500 600k up to 2 million etc... That to me shows they have something despite the numbers falling back eventually. Marathons numbers are so weak as I've said before no way bungie and sony are happy, infact if I were sony I'd be pretty pissed
 
Yeah, not seeing hit 100K either. I think it matches or slightly surpasses 88K. Might make it to 90K, but it's only at 52K right now. I was thinking the highly positive ratings would give it a boost, but it doesn't seem like it.

How is it doing on PlayStation?
Not sure how it's doing on the PlayStation side but, has to be hoping the numbers are higher over there.

😂

Considering the time and cost to develop this game, it's looking like a flop.
 
The thing about all those other games is they had huge beginnings in the 400 500 600k up to 2 million etc... That to me shows they have something despite the numbers falling back eventually. Marathons numbers are so weak as I've said before no way bungie and sony are happy, infact if I were sony I'd be pretty pissed
Yes, out of the gate a somewhat healthy sign of success would have been even 200k CCU on launch day for Steam.

With ideally that number continuing to ramp up towards 500k+.
 
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Yeah, not seeing hit 100K either. I think it matches or slightly surpasses 88K. Might make it to 90K, but it's only at 52K right now. I was thinking the highly positive ratings would give it a boost, but it doesn't seem like it.

How is it doing on PlayStation?
We'll see. I think it can hit 100k today or tomorrow. It'll likely hit its all time peak tomorrow afternoon barring some miracle.
 
These numbers are ok for an indie dev but you cant sustain a studio like Bungie with this. The question is what is next for them. Either they go all-in in a huge project (Destiny 3) or they lay off half their staff and work on a smaller scope.
 
Positive reviews do not mean much today as those can be bought.

I still think they will keep it up for at least 6 months.
 
These numbers are ok for an indie dev but you cant sustain a studio like Bungie with this. The question is what is next for them. Either they go all-in in a huge project (Destiny 3) or they lay off half their staff and work on a smaller scope.
Destiny 3 will take at least 5 years to develop and be very expensive.

Marathon may not provide sufficient cash for Sony to justify funding Bungie further.

Destiny 3 will realistically be a next gen title, and release in the 2030s assuming it even happens.

With that said, there's no guarantee that will succeed given how far out that is and whether people will still care about the IP.
 
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It's not a GaaS specific problem, the reality is the gaming market is contracting.

Consumers only buy specific games, doesn't matter if it's single player or GaaS.

However, budgets keep going up.

This is concerning.
They can't attract enough people to populate new games because all the normies are weebs these days, and the weebs have their own anime games now (most of them GaaS too).

When I search for Marathon, all I see is some weird shit. Would I consider playing it? Nah...

sHaAPBb7obZl1aGj.jpg



Then I look for whatever Asian game comes out soon, and something just clicks - no hesitation, I dive balls deep into yet-another-Chinese-shitstain-of-a-gacha-game, even if it turns out to be crap.
And there are millions of people going through the same experience, judging by revenue/downloads - the numbers are huge compared to the sloppy seconds received by Western GaaS products.


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If their goal is to make money, they're doing it wrong.
 
These numbers are ok for an indie dev but you cant sustain a studio like Bungie with this. The question is what is next for them. Either they go all-in in a huge project (Destiny 3) or they lay off half their staff and work on a smaller scope.
Ideally they get shutdown, and absorbed. A studio with destiny in its name doesn't deserve to have a legacy.
 
88k will likely but it's all time peak, barring some miracle.

Horrible?

No

But way below Sony's expectations?

Yes

Its horrible for Bungie standarts. You could expect that numbers from a random low ass devs nobody heard about. Bungie is know worldwide and put up things like Destiny.


I wonder how is Marathon performance against RE9 on PSN.

I remember someone not long ago putting top psn sales and it wasn't good.
 
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Its horrible for Bungie standarts. You could expect that numbers from a random low ass devs nobody heard about. Bungie is know worldwide and put up things like Destiny.
Yes, the entire staff is panic mode but won't make it appear as such.

We'll see if the numbers turn around.
 
These numbers are ok for an indie dev but you cant sustain a studio like Bungie with this. The question is what is next for them. Either they go all-in in a huge project (Destiny 3) or they lay off half their staff and work on a smaller scope.
The waste of money in this space is mind-boggling. As I mentioned yesterday in another thread, Infinity Ward had around 100 employees (many of them not actually devs) when they made Call of Duty 4. That game changed the landscape, a brilliant campaign and arguably the most important multiplayer mode ever made. It launched with 16 maps, many of which are now considered all time classics.

I've come to the conclusion that publishers back then actually hired people that love games and are passionate about their work, also able to put coherent ideas forward. There are so many untalented freeloaders at these studios nowadays.
 
It's going to get over 100k today later tonight when the good folks get off work and also over 100k tomorrow noon because the biggest peaks are on Saturday and Sunday. So this big budget project is going to paid off!
 
Destiny 3 will take at least 5 years to develop and be very expensive.

Marathon may not provide sufficient cash for Sony to justify funding Bungie further.

Destiny 3 will realistically be a next gen title, and release in the 2030s assuming it even happens.

With that said, there's no guarantee that will succeed given how far out that is and whether people will still care about the IP.

This is what I meant by going all-in. They have to decide whether to make a serious commitment of making a ground-breaking game or call it a day. It's up to Sony to decide, this is no longer Bungie's decision.

I don't think Bungie is going to be around after this.

"Sony shuts down Bungie" announcement may happen later this year.

This would be a PR disaster. If it comes to this, it will be done in a sly manner, not only because of the public humiliation but also (and more importantly) because Hermen's head may be on the line. I doubt he would survive a complete shutdown of Bungie.
 
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Comparing now to similar hour yesterday (9am EST), the trending is weak. And today is Marathon's first weekend as a brand new game.

Not going to even bother with Slay the Spire 2 as that's already growing. Now at 500k+.

Yesterday it topped out at 78k (vs launch day 88k). It is the weekend, so it's a natural bump. It'll probably hit 80-85k. But Monday it'll drop hard probably down to 60k. Then a steady decline unless there's some big news that props it back up.

Marathon
46.5k vs 43.5k (+3k / +7%)

ARC
134k vs 115k (+19k / +16%)

RE9
153.5k vs 136k (+17.5k / +13%)

Deadlock
70k vs 54k (+16k / +30%)

Delta Force
165.5k vs 162.5k (+3k / +2%)

Apex
224k vs 215k (+9k / +4%)

PUBG
732k vs 705k (+27k / +4%)
 
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Comparing now to similar hour yesterday (9am EST), the trending is weak. And today is Marathon's first weekend as a brand new game.

Not going to even bother with Slay the Spire 2 as that's already growing. Now at 500k+.

Marathon
46.5k vs 43.5k (+3k / +7%)

ARC
134k vs 115k (+19k / +16%)

RE9
153.5k vs 136k (+17.5k / +13%)

Deadlock
70k vs 54k (+16k / +30%)

Delta Force
165.5k vs 162.5k (+3k / +2%)

Apex
224k vs 215k (+9k / +4%)

PUBG
732k vs 705k (+27k / +4%)
Man pubg what a fucking beast, that's wild... Not into BR but that's wild how that game still cranks
 
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Man pubg what a fucking beast, that's wild... Not into BR but that's wild how that game still cranks
It's interesting seeing player count and hourly trending. Some games like Slay the Spire and CS2 are huge in Asian region. So peak time gaming is around now as it's the evening there. USA heavy games skew to 8-11 EST. Then ARC skews highest at around 3-5 pm EST. So I'm going to assume that's a high skew to European gamers which is a higher peak than USA peak times.
 
It's interesting seeing player count and hourly trending. Some games like Slay the Spire and CS2 are huge in Asian region. So peak time gaming is around now as it's the evening there. USA heavy games skew to 8-11 EST. Then ARC skews highest at around 3-5 pm EST. So I'm going to assume that's a high skew to European gamers which is a higher peak than USA peak times.
It's more for me the age of that game and it holding over 700k, just seems most games really fall off eventually but especially older games and that game is how old now 7 8 years? Just looked 9 years old damn
 
I think the whole gacha gaas farming systems is too tiresome. And with artwork that marathon has, it just makes it harder to invest the time.
 
Anecdote that obviously isn't indicative of the game's performance but I found it funny that last night everyone I know who bought it ended up on Hunt: Showdown all night instead. It was like watching dominos fall on my PSN list lol
 
I feel like there is far more working against this game than is surmountable.

One of the largest(imo) is how inaccessible the game is to a casual player, both in UI and the difficulty of the game from things I've read.

Destiny had an extensive casual playerbase and to choose *not* to find a way to include them is highly questionable, I think.

You also have the dangers of games like this turning into "sweat fests", something CoD was dug into for(but for SBMM on that front).

Many people who work long days are not interested in games like that, they simply are not.

My point is that it's difficult to grow an audience when you automatically choose to cater to something arguably "niche" to begin with.

ARC seemed to find a way to make a game in the same genre, but was able to include features and gameplay that casual players not only found the game easier to be on boarded into, but found things less frustrating than they anticipated so retention was far better.
 
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