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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Fun fact, Dragon Age Veil Guard that was considered flopped by EA had consistently charted on the top 6 PlayStation store sales chart in the first 2 weeks, while Marathon is struggling to place itself in the top 15.
 
I wonder how is Marathon performance against RE9 on PSN.
The PSN sales rankings aren't updated in real time considering daily sales, seem to consider past sales (something like being a ranking of the sales made in the last week).

So since RER was released a week before and Marathon got released this week, we already seeing RER sales in the ranking but not the Marathon ones. Marathon still is inside the top sellers ranking where it was before release.

So the only thing we can look so far it's the PSN user reviews, despite still being too early because players take several days to make the reviews and we're comparing a game released a couple days ago vs a game released a week ago.

But so far PSN user reviews are:
RE Requiem: 46146 reviews (4.91 stars)
Marathon: 4308 reviews (4.72 stars)

But again, it's still to early to check the reviews, particularly being a GaaS because in SP games players normally review when completing the game, while in GaaS something that gets valuated is how the game feels after several days (progression, discovery, if it gets too repetitive, if devs listen to feedback and fix stuff etc).
 
Many people who work long days are not interested in games like that, they simply are not.
Yeah, that's me pretty much. Not so much the hard work, but kind of just lost that desire to be competitive with others. I feel like I've outgrown versus multiplayer. There was a time when I was ruthless with UT2k4, halo, counter strike, killzone and duty.

Now, I just want to pick up and play in smaller sessions. Preferably games with story, player progression or just fun/simple gameplay.
 
lol what kind of game is slay the spire 2? it looks like magic gathering clone?

Ji7keL2Wm4ko8Bfd.jpg
 
Yeah, that's me pretty much. Not so much the hard work, but kind of just lost that desire to be competitive with others. I feel like I've outgrown versus multiplayer. There was a time when I was ruthless with UT2k4, halo, counter strike, killzone and duty.

Now, I just want to pick up and play in smaller sessions. Preferably games with story, player progression or just fun/simple gameplay.
Every time I think of getting into a new PvP game I remember the learning curves, the time investment and that any 13 year old East European kid will mercilessly destroy me. I just end up playing something age appropriate instead like Power Washing Simulator

Recliner GIF by Smitty's Fine Furniture
 
Every time I think of getting into a new PvP game I remember the learning curves, the time investment and that any 13 year old East European kid will mercilessly destroy me. I just end up playing something age appropriate instead like Power Washing Simulator

Recliner GIF by Smitty's Fine Furniture's Fine Furniture
I love me some Power Washing Simulator.
 
Yeah, that's me pretty much. Not so much the hard work, but kind of just lost that desire to be competitive with others. I feel like I've outgrown versus multiplayer. There was a time when I was ruthless with UT2k4, halo, counter strike, killzone and duty.

Now, I just want to pick up and play in smaller sessions. Preferably games with story, player progression or just fun/simple gameplay.
That's natural. Youre getting older and growing out of gaming. Not entirely, but it's weening down. And you got sick of playing the same kind of game forever. I'm similar. I played NHL and COD to death and now barely play them. Played a ton during the 16 bit days t around 2020. Now, I prefer cheap indie games most of the time, unless I sink a lot of time into a Bethesda RPG.

And gaming tastes change. I dont see young kids interesting playing WWII hex sims, nor do I expect many 65 year olds itching to play PUBG.
 
Steam is probably
They can't attract enough people to populate new games because all the normies are weebs these days, and the weebs have their own anime games now (most of them GaaS too).

When I search for Marathon, all I see is some weird shit. Would I consider playing it? Nah...

sHaAPBb7obZl1aGj.jpg



Then I look for whatever Asian game comes out soon, and something just clicks - no hesitation, I dive balls deep into yet-another-Chinese-shitstain-of-a-gacha-game, even if it turns out to be crap.
And there are millions of people going through the same experience, judging by revenue/downloads - the numbers are huge compared to the sloppy seconds received by Western GaaS products.


odGpPBJ9hmWcVHLj.png


If their goal is to make money, they're doing it wrong.
Yup. Character design and appeal matters so so so much, and western devs keep failing because they refuse to make appealing characters, especially female ones, largely because of culture war bullshit. You'd think the successes of Overwatch (launch roster), Mihoyo games, Nier Automata, Stellar Blade, etc would tell them something.
 
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Fun fact, Dragon Age Veil Guard that was considered flopped by EA had consistently charted on the top 6 PlayStation store sales chart in the first 2 weeks, while Marathon is struggling to place itself in the top 15.

That's a disingenoius comparison tho, Dragon Age is, well, it was (rip) one of the biggest RPG on consoles, Marathon as much as they would want to rely on the Bungie brand, is just another GAAS new IP in this niche as hell extraction shooter "genre"
 
All the gamers are busy buying flowers for international women's day tomorrow. Mondays peak will be at 800k
 
Damn ... I was at least expecting this to peak to 100k-ish in the weekend, but it fell. Yeah, get that coffin ready at this point.
 
So will Bungie survive this?
The last ditch if this is really a failure by Sonys metrics is all hands on Destiny 3.

Destiny 3, COULD, save the studio if it's in demise BUT will Sony give them the time todo it right AND give them a studio lead to keep it on track?

Destiny 2 has so much content and systems at this point that to launch D3 with a fraction would be disastrous. If it has half the content but a lot of new things to see and do it's plausible. Their largest hurdle? The D2 engine is very old now visually repurposing it is a bad move.
 
They can't attract enough people to populate new games because all the normies are weebs these days, and the weebs have their own anime games now (most of them GaaS too).

When I search for Marathon, all I see is some weird shit. Would I consider playing it? Nah...

sHaAPBb7obZl1aGj.jpg



Then I look for whatever Asian game comes out soon, and something just clicks - no hesitation, I dive balls deep into yet-another-Chinese-shitstain-of-a-gacha-game, even if it turns out to be crap.
And there are millions of people going through the same experience, judging by revenue/downloads - the numbers are huge compared to the sloppy seconds received by Western GaaS products.


odGpPBJ9hmWcVHLj.png


If their goal is to make money, they're doing it wrong.
Unironically, what is the Chinese gacha game here? That character is cute, makes me want to find out more about her
 
They can't attract enough people to populate new games because all the normies are weebs these days, and the weebs have their own anime games now (most of them GaaS too).

When I search for Marathon, all I see is some weird shit. Would I consider playing it? Nah...

sHaAPBb7obZl1aGj.jpg



Then I look for whatever Asian game comes out soon, and something just clicks - no hesitation, I dive balls deep into yet-another-Chinese-shitstain-of-a-gacha-game, even if it turns out to be crap.
And there are millions of people going through the same experience, judging by revenue/downloads - the numbers are huge compared to the sloppy seconds received by Western GaaS products.


odGpPBJ9hmWcVHLj.png


If their goal is to make money, they're doing it wrong.

Maybe I'm the odd one out but to me marathon art is amazing and yet the overdone moe bait you posted feels generic, unambitious.
 
I Instant_Classic Oof, I think you might be right. It's almost noon on the east coast and the count is only 54K. I have a hard time picturing it soaring to 100K. It doesn't even seem like it'll surpass its 88K peak from a few days ago.
 
Turned on my Xbox to hopefully see this Marathon full screen ad, but didn't come up on my system. I was hoping to click through it to charge Bungie money. Sad. Wonder what the CPC is on a full screen Xbox ad.
 
Is it even the same bungie these days or just in name only?
Well if you think of it in just numbers if the average halo 1 dev was 35 years old, they're 60 now and long since retired or moved on. And you already know the culture and types of people that studio hires has changed dramatically since the 2010s.
 
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I wish I could understand the thought process behind the decision to even make a game like this but I just can't. These are the guys that made Destiny and they go from that (which got a lot of shit for sure but in reality was an overall amazing game) to...this. What the hell even is this? I asked that like 2 years ago or whenever this was revealed and I'm still asking that today. Nobody wanted this. It's so frustrating to see absolutely amazing gunplay go to complete waste. And it'll be the devs that will lose their jobs over it and not the morons that decided to greenlight this to begin with.
 
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That's a disingenoius comparison tho, Dragon Age is, well, it was (rip) one of the biggest RPG on consoles, Marathon as much as they would want to rely on the Bungie brand, is just another GAAS new IP in this niche as hell extraction shooter "genre"
It doesn't change the fact that Marathon is still a game with AAA budgets, and Sony won't be satisfied with ~100k CCU on Steam after acquiring Bungie for $3.6bn.
"Niche" is not an excuse that Sony wants to hear from Bungie.
 
It doesn't change the fact that Marathon is still a game with AAA budgets, and Sony won't be satisfied with ~100k CCU on Steam after acquiring Bungie for $3.6bn.
"Niche" is not an excuse that Sony wants to hear from Bungie.
ARC Raiders got 250,000 people playing the game at launch. I am sure that's the minimum of what Sony expected and why they kept throwing money into this game even as it was getting negative press and stuff.

This is bad.
 
ARC Raiders got 250,000 people playing the game at launch. I am sure that's the minimum of what Sony expected and why they kept throwing money into this game even as it was getting negative press and stuff.

This is bad.

They definitivelly burn more money than they should on the marketing side. I guess they didn't felt secure after the first impression.
 
I wish I could understand the thought process behind the decision to even make a game like this but I just can't. These are the guys that made Destiny and they go from that (which got a lot of shit for sure but in reality was an overall amazing game) to...this. What the hell even is this? I asked that like 2 years ago or whenever this was revealed and I'm still asking that today. Nobody wanted this. It's so frustrating to see absolutely amazing gunplay go to complete waste. And it'll be the devs that will lose their jobs over it and not the morons that decided to greenlight this to begin with.
I don't think the thought process went any deeper than a bunch of suits at a conference table with a few charts going "that game is making a lot of money, let's make one just like it so we can make the same kind of money"
 
Yeah, i am probably out. Maps are tiny. The buildings all look the same. There are few to no landmarks. Nobody ever talks. And people usually do their own quests. So the trio groups run off in three different directions. To then die one by one. I can't imagine Marathon surviving three months in this condition.
 
They definitivelly burn more money than they should on the marketing side. I guess they didn't felt secure after the first impression.
they also delayed the game six months, they kind of had to because of the plagiarism stuff (how much did that cost to fix?) but also because those betas did not have good impressions. So all of that was more money spent.
 
Hopefully this tightens the grip from Japan.
It is my most wished circumstance to happen for Sony. 🎌 Bring it back home.

Seeing Western studios trip all over themselves this generation has been a blast.
 
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they also delayed the game six months, they kind of had to because of the plagiarism stuff (how much did that cost to fix?) but also because those betas did not have good impressions. So all of that was more money spent.

Yep. To struggle to get 1/5th the player count of an indie deck builder game in early access.

They are begging pubs not to review them for 2 weeks.

This is a great look.
 
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Yep. To struggle to get 1/5th the player count of an indie deck builder game in early access.

They are begging pubs not to review them for 2 weeks.

This is a great look.
it's much worse that it didn't get close to arc

like sts2, ok a lot of people love the first game, they love rogueshit and cardshit, i get it

but arc is in the same genre, etc.
 
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