Before you guys start making fun of the game for today please educate yourselves and remember it's national play outside day
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So will Bungie survive this?
Seems that people go outside only when there are GAAS releases (except ARC Raiders...it was raining that day)Before you guys start making fun of the game for today please educate yourselves and remember it's national play outside day
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It's funny how when they joined Sony they basically came in with an air of superiority. It was like "we'll remain independent, we aren't part of playstation studios, we'll keep releasing games wherever we want, we'll have a say in other GAAS projects at Sony, etc".
Horizon deck building game incoming.How long until Hulst announces all Playstation teams are going to concentrate on deck building rogue likes in the future?
Another telltale sign is when defenders try to OT'ify non-OT threads in an attempt to make the appearance that the situation is not that bad.All I know is when the CCU watch thread is about to eclipse the hugbox, sorry...sorry... I meant OT, things aren't looking great.
That's why they made such a harness statement about cheating bans all being perms. They knew there were gaping holes and didn't know how to fix them.Let's see how Bungie deals with it. Was cheating a huge problem in Destiny?
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To be fair isnt this DMA cheating? Which no one has a solution for right now.Let's see how Bungie deals with it. Was cheating a huge problem in Destiny?
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I mean, you're joking, but look at the largest indie slop games selling too. Cheap games sometimes developed in mere weeks by teams of 3 to a dozen guys selling 100's of thousands or even millions of copies.How long until Hulst announces all Playstation teams are going to concentrate on deck building rogue likes in the future?
Most of the time they're similar or less than steam, i don't ever really forsee a situation where steam is say 88k and console is 350k or something, that is never the caseUnless it's doing decent numbers on consoles? Any information on that?
the marathon Defense Forces out in full todayBefore you guys start making fun of the game for today please educate yourselves and remember it's national play outside day
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same they invested too much money for it to die in a month or twoPositive reviews do not mean much today as those can be bought.
I still think they will keep it up for at least 6 months.
lol imagine panic-buying Bungie during the pandemic gaming bubble, then seeing this shit:It's funny how when they joined Sony they basically came in with an air of superiority. It was like "we'll remain independent, we aren't part of playstation studios, we'll keep releasing games wherever we want, we'll have a say in other GAAS projects at Sony, etc".
Fast forward a few years and now they are basically like:
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This is where their writing talent really shineslol imagine panic-buying Bungie during the pandemic gaming bubble, then seeing this shit:
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Sounds more like an adult daycare than a business. I suspect more layoffs and restructuring are coming soon, if they even survive.
I dont expect them to be happy.. but if they are "surprised" they are even more retarded and incompetent than I initially thought.So it's Saturday. Afternoon on the east coast. It's at 63k and at #26 overall most played right now. Fell out of top 20 on a weekend.
Not bad numbers if this were some smaller dev team, but the alleged $250mil budget and $3.6bil purchase of Bungie? Can't imagine anyone in corporate is happy with these numbers.
It doesn't change the fact that Marathon is still a game with AAA budgets, and Sony won't be satisfied
"Niche" is not an excuse that Sony wants to hear from Bungie.
Forza Horizon 5 isn't a good example as the first date in Steamdb is the official launch date but over a million were playing the premium edition 'early access' starting Nov 5th (not millions concurrently or just on Steam but still).See my previous post then for your better example.
Much of the founders of Firewalk Studios (Concord) came from Bungie, too. It explains so much why Concord and Marathon have similar slop-ness.lol imagine panic-buying Bungie during the pandemic gaming bubble, then seeing this shit:
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Sounds more like an adult daycare than a business. I suspect more layoffs and restructuring are coming soon, if they even survive.
If something like this happens, then we will know how desperate Bungie really isFree to play within a month looking more and more likely.
80k launch day. possibly with an upwards trajectory if the word of mouth is good.
bungie has a built in audience I think. so it will not be a failure. but I also don't see it being an insane success.
although they seemingly improved the game a lot, so who knows.
When has early access (a smaller group of people paying more) been a higher peak than release date?Forza Horizon 5 isn't a good example as the first date in Steamdb is the official launch date but over a million were playing the premium edition 'early access' starting Nov 5th (not millions concurrently or just on Steam but still).
The bleeding seems to have stopped. They are on pace for similar Steam peaks as yesterday, if not betterI just remembered my post from the marathon prediction thread:
I was selling it slightly short on launch day it seems.
let's see if the second part of my prediction comes true and it actually increase over time, or if the opposite will happen
The bleeding seems to have stopped. They are on pace for similar Steam peaks as yesterday, if not better
Still very annoyed OP title hasn't been edited to reflect an 87% Steam User score. People are really enjoying it
SteamDB first day is Nov 9th, early access was Nov 5th. It probably wasn't higher in the early access (1.2 million 'players' vs 6.7 million 'players' according to leaderboards) but it meant that there were effectively two launch dates spreading out the players.When has early access (a smaller group of people paying more) been a higher peak than release date?
Steamdb includes early paid access btw though I'm not sure if it did back then or not for you to make that claim
Destiny 3, in whatever year it hypothetically launched in, would be potentially the biggest launch that year. Millions of players are simply waiting for that to happen, and if they do it right, it could go on for however long they'd like with the right support.The last ditch if this is really a failure by Sonys metrics is all hands on Destiny 3.
Destiny 3, COULD, save the studio if it's in demise BUT will Sony give them the time todo it right AND give them a studio lead to keep it on track?
Destiny 2 has so much content and systems at this point that to launch D3 with a fraction would be disastrous. If it has half the content but a lot of new things to see and do it's plausible. Their largest hurdle? The D2 engine is very old now visually repurposing it is a bad move.
The bleeding seems to have stopped. They are on pace for similar Steam peaks as yesterday, if not better
Still very annoyed OP title hasn't been edited to reflect an 87% Steam User score. People are really enjoying it
All games have a CCU mountain every day, peaking in the gaming hours (evening/early night) of the territories where that game is more popular, and having a valley in terrotories where isn't popular.The bleeding seems to have stopped. They are on pace for similar Steam peaks as yesterday, if not better
The normal case is to lose users over time, particularly after the launch peak, and after that to have a valley until the next meaningful update, which normally causes a smaller peak than the launch one.All games experience some level of loss, particularly after opening weekend.
So it will lose more users, so what level is consistent and is it acceptable how many it loses over time until it stabilizes? Those are important questions.
The bleeding may stop, but how long does it maintain said count?
All games experience some level of loss, particularly after opening weekend.
So it will lose more users, so what level is consistent and is it acceptable how many it loses over time until it stabilizes? Those are important questions.
All games have a CCU mountain every day, peaking in the gaming hours (evening/early night) of the territories where that game is more popular, and having a valley in terrotories where isn't popular.
In this case, being a western shooter peaks in the western EU/USA peak hours. The first day had a peak of 88,337, the second 78,498 and today pretty likely will be higher (normal being a Saturday), so far is 70,665.
Marathon is released!Lol I'm surprised how many emails I already got telling me that Marathon is released.
Yes, and also for others like Arc Raiders. The good think of having to pay something like that also is that the in-game economy can be way more relaxed with the monetization, since with some minimal average revenue per user from addons the game already made all the game it needs from a user.Another element is the price - are people likelier to stay to get their money's worth of they had to pay $40?
Worked for Helldivers.
100%, but I am quite sure Bungie and Sony are thinking long term. This version of Marathon is so much better than the Alpha 10 months ago. I am confident it will be a very different experience 6 months to a year from nowThe bleeding may stop, but how long does it maintain said count?
All games experience some level of loss, particularly after opening weekend.
So it will lose more users, so what level is consistent and is it acceptable how many it loses over time until it stabilizes? Those are important questions.
If they want to grow the game, they are going to have to make it more friendly to newbies and lesser skilled players.100%, but I am quite sure Bungie and Sony are thinking long term.
If they want to grow the game, they are going to have to make it more friendly to newbies and lesser skilled players.
It's simply too sweaty at the moment. That's great for extraction games. But they will have to appeal to a different audience.
If not, it will be a game with a smaller, dedicated use base.
Yeah, I don't think it will ever be a game that averages 100k daily peaks, but it is nearly as hardcore as people make it out to be. The on-boarding is just sensory overload for the first 5 hours. I am not sure how you fix that other than good long term word of mouthIf they want to grow the game, they are going to have to make it more friendly to newbies and lesser skilled players.
It's simply too sweaty at the moment. That's great for extraction games. But they will have to appeal to a different audience.
If not, it will be a game with a smaller, dedicated use base.
I can only use myself as an example.Yeah, I don't think it will ever be a game that averages 100k daily peaks, but it is nearly as hardcore as people make it out to be. The on-boarding is just sensory overload for the first 5 hours. I am not sure how you fix that other than good long term word of mouth