There's no higher level game design discussion going on here. It would be great to see other people diving into Marathons game mechanics with insightful critiques. That's not happening.
It's just "Bungie woke", "Look at CCU now" and "saturated market" ad nauseum.
It's truly macabre.
Unfortunately that would require paying $40 and investing hours on a game that looks insalubrious and might not even be alive in 2 weeks.
Time to go back to retarderaSo many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
But bad is subjective.Unique does not necessarily mean good. An art style can be uniquely bad.
To be fair...... They didn't purchase them for $3.5 Billion for one game. Let's be somewhat fair here.
Now before anyone points at lower than launch day numbers...
Today is a day of worship for many normal, good players. They are at church or with their community.
Not like those godless heathens who play Slay the Spire 2. Fucking demonic assholes.
That the city were you born in?Time to go back to retardera
Yes, yes it is thank youThat the city were you born in?
There's no higher level game design discussion going on here.
Commenting on the subpar CCU numbers is apparently "focusing on negativity and nothing else". A rather interesting take...So many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
I am not sure. In general, I think people shouldn't review things they haven't played. But I think discussions about why the game isn't appealing is something else. Maybe the difference just comes down to the score + it being a review. Also review bombing is often political and not related to the actual product; see for example Breaking Bad fans review bombing the new game of thrones show. So it's all very childish to boot.what's the difference between This Thread and review bombing?
Seems to be a weird correlation between devs who worked on bad games and hating gamers. Hmmm? What was that? Must have been the wind.So many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
Dat toixc positivity sure did wonders for already failed modern audience gaas games, and future projects too, us and our toxic masculinity are true evildoers here
![]()
"guys! stop talking facts about a game I love! I hate you all for not liking what I like!"So many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
Dat toixc positivity sure did wonders for already failed modern audience gaas games, and future projects too, us and our toxic masculinity are true evildoers here
![]()
Devs hates us, our power are to stronk!It is us who have made the game fail, I see now
Do nothing, and win.Devs hates us, our power are to stronk!
Remember how much cash sony spent on aquiring bungie, those peanuts they got in return for destiny2 probably werent enough to sustain bungie last few years so to break even, sony forked 3,7b usd for that, add on top another 400-500m usd on marathon(both production and marketing budget total).Maybe we just need a new word for a Concord level catastrophe. Feels wrong to put this on the same level. Marathon has more than 100x as many players and they probably had similar budgets.
Right, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.Didn't Resident Evil Requiem, a traditional single player experience, just take a hot dookie all over Marathon?
*edit* Yep, it sure did.
![]()
*C'est la vie.Se la vie!
U looking it from the wrong perspective of having almost no money and tons of or close to infinite time, for adults aka ppl with disposable income our time is most precious resource, we want quality time, even if its those 12-15h instead of mid or bad time of 100h, if its bad time we dont even wanna waste 30min on it no matter if its free, 40 or 100$.Right, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.
There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.
That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.
Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
Do nothing, and win.![]()
One of my posts a page or 2 back was more retarded then usual, this one thoughRight, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.
There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.
That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.
Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
thisUnfortunately that would require paying $40 and investing hours on a game that looks insalubrious and might not even be alive in 2 weeks.
You really want them to cancel all the 20 horizon spinoffs?Just need Hermen also gone too.
So many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
Unfortunately, there's something called the laws of physics, o' terminally online-ness.I've played around 30 hours of Marathon for $40 dollars
Instead of getting fired Hermen got promoted because he has been very successful managing their first party studios.One thing I am happy about with this is that, it has become so clear to me Jim Ryan was fired for this live service push, including buying Bungie. Just need Hermen also gone too.
Devs don't hate gamers, devs hate toxic, childish and annoying fanboys and trolls.So many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
a blue point????????????Instead of getting fired Hermen got promoted because he has been very successful managing their first party studios.
Jim Ryan retired leaving almost all the company metrics in all time records and in a multiyear growth pattern, he obviously wasn't fired because there wasn't absolutely no reason to do so. Plus he announced it like almost a year before and even made him goodbye parties in many places, where attended even people who were in his position before him, his former bosses.
huh, so devs of single player games can create a title with 12 hours worth of content while receiving $70 per copy sold, whereas devs of GAAS must create games with 100s hours worth of content for $40 (and still selling less).There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.
Yup.One thing I am happy about with this is that, it has become so clear to me Jim Ryan was fired for this live service push, including buying Bungie. Just need Hermen also gone too.
but if re9 was 100 hours people wouldn't love it as much cuz it would be bloatedRight, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.
There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.
That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.
Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
Right, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.
There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.
That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.
Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
Yah there would be far less hostility if GAAS lived in harmony alongside single player, but we have seen over and over and over again, legendary single player studios side tracked into dumpster fires of failure (and often then their entire closure) into GAAS. Meaning not only did we lose countless great single player games from these companies, but we also lost in many cases any hope of good games from them in the future as the studios are literally dead. Almost all of Sony's first party studios have suffered and had really crap output the entire gen due to this. This is all not to mention the overall damage it does to players and the industry in terms of addiction and player/buyer behaviour. Most gamers simply get hooked into one or two Gaas and thus never become repeat buyers of single player games, wrecking the model for everyone.two things
1 fans hate that games as a service is taking over the single player sector
2 Blue Point died for this kind of slop
When FPS was for grown-ups.... and not kids wih adhd.*sigh*, I miss when there were FPS-games with great and long ass single player campaigns as an incentive to buy. Now there is Doom and that's it.
So many people focused on negativity and nothing else. Meanwhile I'm enjoying the game. I can see why devs hate gamers.
Right, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.
There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.
That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.
Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
No.. they just hate youI can see why devs hate gamers.
what you on about, i played so much SP FPS games in the last few years i have to take breaks*sigh*, I miss when there were FPS-games with great and long ass single player campaigns as an incentive to buy. Now there is Doom and that's it.
As an example, people above him see as positive to optimize their costs by shutting down a support studio in the very expensive Texas when their same job can be done in a much cheaper in some internal or external asian or european support studio.a blue point????????????
Already passed yesterday's peak CCU on Steam. Momentum be changing. Word is finally getting out. Still top 5 on Steam. The legs will be long! Game is fire!