Wouldn't they be better served reigniting interest in Destiny and eventually releasing Destiny 3? For all it's faults at least in has great visual design.No way this thing will not result in layoffs. We already had a report not long ago showing that Bungie was operating on losses for Sony. They will probably cut the team and let them work slowly on this game, if they have interest in let it live.
Wouldn't they be better served reigniting interest in Destiny and eventually releasing Destiny 3? For all it's faults at least in has great visual design.
Not review bombing at all. In fact, the opposite: willing myself to try and enjoy the game.I tried Tekken 8 the other day, really good game but the fundamental problem is that I absolutely despise fighting games.
*proceeds to get caught up in negative energy and review bomb the game on metacritic*
What the actual fuck lmao
A game like Battlefield 6, outside of level design, can't be improved upon nearly as much as Marathon. Many GAAS games go from being relatively niche at launch, to become much bigger after additional updates. This isn't the final form of Marathon. Hell, we don't even know what the endgame is likeWasn't Battlefield like a 2025 Top Seller and they still had a bunch of people shit canned?
I don't know about how this one fares. It is true that they'll dwindle down through the week, as a lot of games do.
This weekend will truly tell the tale on what kind of legs/retention this game will actually have.
If it doesn't crater and can stabilize at...I dunno...30-50k, the game is going to be niche, so I don't see a way it suddenly blows up.
The issue is, as I said before, I don't think their expectation(Sony/Bungie) was for it *to* be niche, they wanted more than that and expected more than that.
And I don't think that is accepted without consequence.
I think in similar fashion I can adapt that a bit that I'm not unemployed enough to play a game where theoretically you could log in and just get fucked endlessly for a few hours if things go bad nonstop and basically come home empty handed.I'm not unemployed enough to shit on games before they release but this is one of those cases where I have to wonder wtf they were thinking with that art style and UI. It has ZERO mainstream appearance.
I'm not unemployed enough to shit on games before they release but this is one of those cases where I have to wonder wtf they were thinking with that art style and UI. It has ZERO mainstream appearance.
$15 character skins
no aggresive monetization
Yup as u can see BF 6 and its 747k alltime ccu peak still didnt prevent layoffs, it launched oct 2025 and still only has 50k 24h ccu so pretty bad retention, its exactly 150 days where game lost 700k ccu, the thing is, marathon doesnt even have those 700k ccu to lose, lets not forget bf6 was fully priced game(it even had deluxe editions), not 40$.Wasn't Battlefield like a 2025 Top Seller and they still had a bunch of people shit canned?
I don't know about how this one fares. It is true that they'll dwindle down through the week, as a lot of games do.
This weekend will truly tell the tale on what kind of legs/retention this game will actually have.
If it doesn't crater and can stabilize at...I dunno...30-50k, the game is going to be niche, so I don't see a way it suddenly blows up.
The issue is, as I said before, I don't think their expectation(Sony/Bungie) was for it *to* be niche, they wanted more than that and expected more than that.
And I don't think that is accepted without consequence.
The sooner people understands this game is about to sink so bad, the better.The mental gymnastics some people are doing in this topic is a joy to see, keep it up pls and thank you![]()
If these games had a PvE mode and some gear progression like monster hunter, they would thrive way more.
Get in, survive the map, hazards and enemies and craft new gear with what you got.
Here's for another 33 pages of dunking on bad games.
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Hard agree on this. In fact, I wish gaming as a fucking whole stayed niche and normies/activists didn't start infesting the industry like they do now.Yup it wasnt that long when for example soulsborne games were novelty and superniche- og demons souls for ps3 from 2009 only sold 1m copies by 2011, and we- ppl who loved that genre totally understood its super niche/elitist and "git gut" aproach.
We didnt claim its mainstream, i would even argue many of us prefered it to stay somewhat niche even tho bloodborne from 2015(ps4 exclusive obviously) already sold 9,3m copies which many blockbuster AAA games this gen would kill for(to not look far ubisofts AC:Shadows and SW:Outlaws together didnt even sell that despite their crazy budget and long devtime+ being multiplats even including switch2 versions).
Ofc now u got elden ring with its 30m+ sold copies(+w/e expacks did) so cant claim niche anymore xD
Activists are absolutely worse than cancer, they're some of the most obnoxious pieces of fuck on the planetHard agree on this. In fact, I wish gaming as a fucking whole stayed niche and normies/activists didn't start infesting the industry like they do now.
Oh sure they should make whatever game they want, but being only a sweaty shooter is hampering their earnings.Absolutely, games can have hard modes but you need gaming sessions in them that aren't constantly sweaty.
But then again if the game isn't made for you or me, then so be it... But the critique and lack of players has to be worth it for Bungie, which apparently they're happy with the peanuts they've gotten back for this game
Exactly, thats why like I mentioned above destiny had trials of Osiris which was sweaty as balls and it was only on the weekends, playing something like that for the full game sounds miserableOh sure they should make whatever game they want, but being only a sweaty shooter is hampering their earnings.
But oh well, I'm not the one who needs to prove the relevance of my existence to my corporate overlords.
And if gaming never reached 'mainstream' appeal then activists would not have bothered us. If gaming stayed niche, then the Queen Cunt Anita Sarkeesian would have never leeched off of the industry and started the snowball effect of making every AAA Western studio chase the nonexistent "modern audience" I really don't think we can overstate how much damage that twat did to the Western game industry. Her, Zoe Quinn, and their legion of white knights.Activists are absolutely worse than cancer, they're some of the most obnoxious pieces of fuck on the planet
That's why SF6 is the best fg around, there are non-sweaty modes for the casuals to lose steam AND an easy control mode.Exactly, thats why like I mentioned above destiny had trials of Osiris which was sweaty as balls and it was only on the weekends, playing something like that for the full game sounds miserable
87%? That isn't that bad, even DF's John liked it. I guess the audience is not prepared for this. In thirty years people will appreciate it just like they appreciated so many things in retrospective.
Very much so.If these games had a PvE mode and some gear progression like monster hunter, they would thrive way more.
Get in, survive the map, hazards and enemies and craft new gear with what you got.
Get ready to be annoyed when tomorrow's Steam peaks are higher than today. Game is clearly building momentum
Very much so.
But those games take a lot more effort: you have to design and update content to keep people engaged.
This game won't even be remembered much in 2-3 years much less 30 lol (honestly can't even tell if you are serious or not).87%? That isn't that bad, even DF's John liked it. I guess the audience is not prepared for this. In thirty years people will appreciate it just like they appreciated so many things in retrospective.
Marathon is still going to be around in 2-3 years.This game won't even be remembered much in 2-3 years much less 30 lol (honestly can't even tell if you are serious or not).
I didn't say the game was going to die in 2-3 years, just saying it wont be remembered much, people move un quickly from most things.Marathon is still going to be around in 2-3 years.
Sony is not going to cut and run on it. Yea they'll decimate Bungie (which they deserve) and I am not even sure if Bungie will get the $400 or $500 million to make Destiny 3 because this is not a studio to be trusted. But they're not going to abandon the game like Highguard or Concord. They are going to try to turn this around.
Do we know how many Battlefield developers are still employed at EA? BF6 and Marathon likely have somewhat similar CCUs right now.Yup as u can see BF 6 and its 747k alltime ccu peak still didnt prevent layoffs, it launched oct 2025 and still only has 50k 24h ccu so pretty bad retention, its exactly 150 days where game lost 700k ccu, the thing is, marathon doesnt even have those 700k ccu to lose, lets not forget bf6 was fully priced game(it even had deluxe editions), not 40$.
EA gave BF6 team plenty time(almost 150days from launch) to reverse the playerbase leak but it is what it is, quality of the game wasnt enough vs competition- yes games compete vs eachother, especially important for GAAS genre where its not just 1-time buy but continuos spending.
Now is game's quality in marathon's case enough to keep its already small playerbase- we clearly see its not the case, not to mention of growing playerbase ^^
Sony spend $3,6B on Bungie to create a game that is losing for a indie game by x4 times the playbase. Tell me again how that's a good thing?
It was reported that Battlefield was trying to be a yearly release, like COD, in 5 years time. My guess is that EA decided to scale that back. People think the layoffs have to do with BF6. I disagree. EA is trying to figure out what makes financial sense long term for the franchise. It is not comparable to Marathon, imoDo we know how many Battlefield developers are still employed at EA? BF6 and Marathon likely have somewhat similar CCUs right now.
Building momentum? Not a good start in the morning. Comparing 9 am time slots, it's down another 13% at 30.2k vs 34.8k.Get ready to be annoyed when tomorrow's Steam peaks are higher than today. Game is clearly building momentum
I may have underestimated that Steam games generally have lower CCU's on Tuesday then they do Monday. Maybe because people take Monday off more often? Arc Raiders is down 15% from Monday morning lows to Tuesday morning lows. We shall seeBuilding momentum? Not a good start in the morning. Comparing 9 am time slots, it's down another 13% at 30.2k vs 34.8k.
If this trend holds up, the peak today will be under 60k and the low will be under 20k, since the low last night was 22.5k.
Comparing a Monday vs a Weekend peak makes no sense since of course a weekday has fewer gamers. Pretty much every game will have lower numbers on a Monday..... unless it's a new game that just came out and still on the rise.Yes, and that drop from the first weekend is normal and is in the ballpark of most top GaaS. A few examples:
Destiny 2 first weekend on Steam peaked at 292.5K, first Monday did 216.1K (-26.1% drop).
Escape from Tarkov's first weekend on Steam peaked at 47.8K, first Monday peaked at 38.6% (-19.2%).
Overwatch released on Steam a Thursday with 40.1K, peaked its first weekend on Friday at 75.6K and its first Monday at 61.9K (-18.12% drop).
Delta Force released a Wednesday, peaked the first weekend at 118.9K and the first Monday did 98.9K (-16.8% drop).
Marathon peaked Friday (second day) at 88.3K and the first Monday peak was 66.6K (-24.6% drop). If outside Friday we compare it with the wekeend peak of Saturday (78.5K) the drop is way smaller (-15.1% drop).
Path of Exile peaked its first weekend at 34.5K and its first Monday at 29.9K (-13.3% drop).
Apex Legends debuted a Friday peaked the first weekend (Sunday) at 113.7K and the first Monday went to 100.6K (-11.5% drop).
Exceptional ultra rare cases:
Arc Raiders peaked its first weekend on Sunday at 354.8K, first weekend at 322.1K (-9.2% drop).
Marvel Rivals peaked its first weekend at 481K, the first Monday went down to 452K (-6% drop).
Helldivers 2 peaked its first weekend at 155.9K, first Monday 154.2K RE Requiem released a Friday, peaked that Saturday (second day) at 334K and the first Monday peak was 215K (-1.1% drop).
Random recent example of a 'short' non-GaaS top performance AAA game, games typically less focused on retention:
RE Requiem released a Friday, peaked that Saturday (second day) at 334K and the first Monday peak was 215K (-35.6% drop).
That doesn't mean a shit, so far the retention seems in line with most top GaaS. It's worth mentioning the game is in more PC stores and that Bungie traditionally has most of their userbase on console.
Unless they had too unrealistic expectations, they will be more than fine.
The money fountain dried up and he is moving for the trendy venture. Typical big streamer move.Honeymoon period
Depends on the game. Skimming some of the other top shooters at 9 am vs 9am yesterday.I may have underestimated that Steam games generally have lower CCU's on Tuesday then they do Monday. Maybe because people take Monday off more often? Arc Raiders is down 15% from Monday morning lows to Tuesday morning lows. We shall see
It is pretty crazy how much more North America appearances to enjoy Marathon compared to Europe
Was the "yearly Battlefield releases" ever confirmed or was it rumored? I don't know how much sense a BF7 makes in 6 months at this point.It was reported that Battlefield was trying to be a yearly release, like COD, in 5 years time. My guess is that EA decided to scale that back. People think the layoffs have to do with BF6. I disagree. EA is trying to figure out what makes financial sense long term for the franchise. It is not comparable to Marathon, imo
I think EA thought BF6's massive overhaul to their gunplay would have retained more players than other Battlefield games. Sometimes companies overhire and plans changeWas the "yearly Battlefield releases" ever confirmed or was it rumored? I don't know how much sense a BF7 makes in 6 months at this point.
I also don't think EA was surprised at the poor retention of BF6 considering it was mostly just standard Battlefield. The franchise has always had similar retention rates.
Either way, definitely a difficult comparison because there are too many unknowns
Wasn't Battlefield like a 2025 Top Seller and they still had a bunch of people shit canned?
I don't know about how this one fares. It is true that they'll dwindle down through the week, as a lot of games do.
This weekend will truly tell the tale on what kind of legs/retention this game will actually have.
If it doesn't crater and can stabilize at...I dunno...30-50k, the game is going to be niche, so I don't see a way it suddenly blows up.
The issue is, as I said before, I don't think their expectation(Sony/Bungie) was for it *to* be niche, they wanted more than that and expected more than that.
And I don't think that is accepted without consequence.
BF6 started hot out of the gate. Not sure why since I dont follow the series, but I guess people liked what they saw or tested out compared to past BF games. A month later it cratered. But it still peaks above 50k, though any day now it'll drop below that.Yup as u can see BF 6 and its 747k alltime ccu peak still didnt prevent layoffs, it launched oct 2025 and still only has 50k 24h ccu so pretty bad retention, its exactly 150 days where game lost 700k ccu, the thing is, marathon doesnt even have those 700k ccu to lose, lets not forget bf6 was fully priced game(it even had deluxe editions), not 40$.
EA gave BF6 team plenty time(almost 150days from launch) to reverse the playerbase leak but it is what it is, quality of the game wasnt enough vs competition- yes games compete vs eachother, especially important for GAAS genre where its not just 1-time buy but continuos spending.
Now is game's quality in marathon's case enough to keep its already small playerbase- we clearly see its not the case, not to mention of growing playerbase ^^
Battlefields gunplay was never really a problem. BF6 feeling more like traditional CoD gunplay was never going to retain players. Progression and social hooks retain players, not gunplay.I think EA thought BF6's massive overhaul to their gunplay would have retained more players than other Battlefield games. Sometimes companies overhire and plans change
True. And makes even less sense trying to link Steam CCUs with game sales, particularly one released in more stores and platforms.Comparing a Monday vs a Weekend peak makes no sense since of course a weekday has fewer gamers. Pretty much every game will have lower numbers on a Monday..... unless it's a new game that just came out and still on the rise.
It depends. And in any case, most of them had their all time peak outside that launch day or first weekend. It's too early to take any conclusion of Marathon's performance. And particularly to take conclusions only looking at Steam CCUs.Many of those games you listed did rise from launch day to the following weekdays, but Marathon is down.
I see now the comparision wasn't 1:1. I just edited it to show day of the week they were released and launch day CCU peak, and what I wanted to highlight in the comparision, the CCU peak decrease from the first weekend days to Monday.Your comparison would be more meaningful if you compared Launch Day --> Weekend --> Monday. And for an even better apples to apples comparison the games launched on a Thursday like Marathon.
Also, compared to most of the games you listed, Marathon only had a peak of 78k on the weekend. So compared to many of them it's way down.