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Graphical Fidelity I Expect This Gen

Dude i think you quoted the wrong guy in the first part.

As i predicted, people are already shitting on ue5 in the dedicated topic :lollipop_squinting:

So tsr is better than fsr3 and people are happy about crimson because...?
No i meant to quote you. Wanted to point out RE9's boiling issues because of that UE5 thread that was bumped up yesterday. I wanted to show that this boiling effect lumen is accused of is much much worse in other games.

I have no idea whats going on in the Crimson Desert thread. Been watching the nvidia showcase, but if people are happy with 1080p 60 fps then i should point out that several UE5 games run at 1080p 60 fps now with TSR upscaling that 1080p to 4k. Expedition 33 and Mafia. I have no idea wtf happened with high on life 2. probably a developer issue.
AMD in the meantime has not even had its first path tracing showcase.. FFS. I'm all for competition but that's pathetic.
lol yeah. Nvidia is doing a great job sending its engineers to implement path tracing in these games that otherwise probably wont have even bothered with it, but when you are making billions every month, its good to invest a couple of millions to give your GPU owners some reason to be show off their expensive GPUs.

I wish they went above that actually and bought ore revived some studios like Crytek and have them work on a PC only game like Crysis. With Valve turning into a glorified gamestop instead of an actual game developer, there is a big chasm in PC gaming and I really hope Nvidia and AMD invest some of the billions they are making from the chip boom back into the gaming industry. Path tracing is cool but i want something truly next gen before console next gen even starts. Set the bar early like Crysis and half life 2 did all those years ago.
 
No i meant to quote you. Wanted to point out RE9's boiling issues because of that UE5 thread that was bumped up yesterday. I wanted to show that this boiling effect lumen is accused of is much much worse in other games.

I have no idea whats going on in the Crimson Desert thread. Been watching the nvidia showcase, but if people are happy with 1080p 60 fps then i should point out that several UE5 games run at 1080p 60 fps now with TSR upscaling that 1080p to 4k. Expedition 33 and Mafia. I have no idea wtf happened with high on life 2. probably a developer issue.

lol yeah. Nvidia is doing a great job sending its engineers to implement path tracing in these games that otherwise probably wont have even bothered with it, but when you are making billions every month, its good to invest a couple of millions to give your GPU owners some reason to be show off their expensive GPUs.

I wish they went above that actually and bought ore revived some studios like Crytek and have them work on a PC only game like Crysis. With Valve turning into a glorified gamestop instead of an actual game developer, there is a big chasm in PC gaming and I really hope Nvidia and AMD invest some of the billions they are making from the chip boom back into the gaming industry. Path tracing is cool but i want something truly next gen before console next gen even starts. Set the bar early like Crysis and half life 2 did all those years ago.
Not gonna lie i would pay decent money to see you storm that topic with some of this stuff :lollipop_grinning_sweat:
 
Path tracing 007 is news to me
Later in the video they also show a fully path traced Tides of Annihalation trailer.
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Fuck yeah and it happens to be the 2 games that i look forward to the most, thats how you immediately recognize good dev teams who give a shit about tech, so glad more devs are finally embracing full rt, high time after being bombarded by titles with RT so soft it left me baffled why theyre even including it.
 
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In Spanish we have a saying

La ignorancia es atrevida

Ignorance makes people look stupid basically and when it comes to Raytracing and Pathtracing, most people are ignorant and don't understand how good it is.
Yups, rt(or rather pt) not only makes games look more realistic/beautiful in 90(99% ?)of scenarios, it makes devs use up less time/resources to make them that way, so we as playerers benefit on both ends and only loss/prerequisite is having hardware performant enough to handle it(which i think by next gen so holidays 2027/2028 will finally be solved) same way we(devs) solved antialiasing and 16x anisotropic filtering back in the day, or more recently loading times(for the most part) with the help of fast ssds this gen.

Some ppl even here on gaf which is hc gaming forum claim there is not much point for next gen and yet if we dig deep here we can all tell next gen(proper jump) cant come soon enough, console space does need much better rt and ai upscaling capabilities to be baseline so basically all AAA and close to all AA games use it from that point on.

Logically thinking we arent that far away, my prediction- it will defo happen after crossgen period is over so somewhere around 2030 to 2032- by end of 2032 ps6 could comfortably sit at 70-80m units already and in pc space even with nvidia/amd dropping the ball hard price wise by that time lowend 500$ streetprice gpu wont be weaker under any circumstances either- yup i think by 2032 US dollar will be so weak that 500$ will be considered lowend gpu pricerange but thats another story :)
 


Why game companies and nvidia can't put up single good trailer selling path tracing ? It's exactly like when path tracing launched in Cyberpunk 2077, their trailer shown barely upgrade over normal rendering, even Digital Foudry made very poor video showing what is path tracing in C77.

Like they always focus on areas where normal lighting is strong (single light sources) and no on the parts where normal lighting breaks (indirect lighting).

I still remember watching that C77 trailer and thinking "This looks normal, nah slightly better and for what ? 50% performance hit ? No thanks." I waited few months and tried it and was blown away by improvements...

Like if they can't make anything worthwhile they should just use community posts or something in their trailers:

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So, do we think PHANTOM BLADE 0 will have Path Tracing on PC?

Please god, let it be.

Also, holy fuck thank you Pearl Abyss for doing a 30fps quality mode with Ray Tracing on PS5. Was afraid they'd only do a ridiculously ugly 60fps mode like RE9 on console.

Day 1 purchase confirmed.
 
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Yup. I am now disappointed when I hear a big game on PC is coming without path tracing. It's legit next-gen and devs passing on that do not future proof their games.
Shame Sony never went all in on their PC port initiative. Would've loved to see what their exclusives look like with path tracing. I'd probably double dip most of them if they actually did that.

Curious to see what Rockstar does with GTA VI, I'll be a bit disappointed if the PC version does not have it ngl. It'd be amazing if they did it for the rumoured RDR2 next gen update but I won't hold my breath.
 
Yups, rt(or rather pt) not only makes games look more realistic/beautiful in 90(99% ?)of scenarios, it makes devs use up less time/resources to make them that way, so we as playerers benefit on both ends and only loss/prerequisite is having hardware performant enough to handle it(which i think by next gen so holidays 2027/2028 will finally be solved) same way we(devs) solved antialiasing and 16x anisotropic filtering back in the day, or more recently loading times(for the most part) with the help of fast ssds this gen.

Some ppl even here on gaf which is hc gaming forum claim there is not much point for next gen and yet if we dig deep here we can all tell next gen(proper jump) cant come soon enough, console space does need much better rt and ai upscaling capabilities to be baseline so basically all AAA and close to all AA games use it from that point on.

Logically thinking we arent that far away, my prediction- it will defo happen after crossgen period is over so somewhere around 2030 to 2032- by end of 2032 ps6 could comfortably sit at 70-80m units already and in pc space even with nvidia/amd dropping the ball hard price wise by that time lowend 500$ streetprice gpu wont be weaker under any circumstances either- yup i think by 2032 US dollar will be so weak that 500$ will be considered lowend gpu pricerange but thats another story :)
Isn't that only true when pt is the only option avaialable? right now devs work double to have both raster lights, normal rt and path-traced lights.

Even when raster look like shit and it is an afterthough, they still have to code the light into every single texture in the game.

So until consoles\minimum pc specs are powerfull enough to only have pt, devs are gonna work more, not less, to have 2 completely different sets of light systems in the same game.
 
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If any of you people is thinking about a pc replay of witcher 3, send me a pm, i found a mod that make combat far more impactful (or at least the finishing blows)
 
Crimson Desert console specs released. 4k FSR3 quality so 1440p internal 30 fps in Quality mode. Just like every single UE5 game, Anvil, Snowdrop and Northlight game. I guess there is no secret sauce here after all.

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It's funny how time and time again, every single game that pushes next gen visuals comes in around 1440p 30 fps. Graphics demand graphics processing power. I really dont know why its so hard for people to understand. There is no secret sauce, no optimization that one developer knows about and others dont. UE5 is expensive because its pushing lumen AND nanite AND VSMs among other fancy next gen tech. Any other dev claiming to have the secret for best graphics is just selling you a pipe dream.

Buh....buh....but Threat Interactive told me it's all lazy devs' fault!!

To me the most important difference between UE5 and CD engine is how it will handle traversal stutters - will there be any? Because IMO that's the biggest weakness of UE5, and it's funny that console folks make fun of PC stutters when majority of them are in UE5 games and same games stutter on consoles as well. I guess ignorance is bliss...

Looks like what they showed on 7900XTX is in line with 30fps 4K setting on PS5 Pro, no wonder because this GPU is ~2x more powerful. Otherwise Pro will be so much better than base consoles (thanks to PSSR2 and higher RT) that it's not even funny. Between AC Shadows, RE9 and this game - when RT is in the picture Pro can finally show bigger differences vs. base machines. And PSSR is finally fixed...
 
To me the most important difference between UE5 and CD engine is how it will handle traversal stutters - will there be any? Because IMO that's the biggest weakness of UE5, and it's funny that console folks make fun of PC stutters when majority of them are in UE5 games and same games stutter on consoles as well. I guess ignorance is bliss...

Looks like what they showed on 7900XTX is in line with 30fps 4K setting on PS5 Pro, no wonder because this GPU is ~2x more powerful. Otherwise Pro will be so much better than base consoles (thanks to PSSR2 and higher RT) that it's not even funny. Between AC Shadows, RE9 and this game - when RT is in the picture Pro can finally show bigger differences vs. base machines. And PSSR is finally fixed...
Stutter is actually better on pc with a powerfull cpu.
 
Crimson Desert console specs released. 4k FSR3 quality so 1440p internal 30 fps in Quality mode. Just like every single UE5 game, Anvil, Snowdrop and Northlight game. I guess there is no secret sauce here after all.

f4d66f87e8220260310133929910.jpg


It's funny how time and time again, every single game that pushes next gen visuals comes in around 1440p 30 fps. Graphics demand graphics processing power. I really dont know why its so hard for people to understand. There is no secret sauce, no optimization that one developer knows about and others dont. UE5 is expensive because its pushing lumen AND nanite AND VSMs among other fancy next gen tech. Any other dev claiming to have the secret for best graphics is just selling you a pipe dream.
😭😭😭😭😭😭

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Isn't that only true when pt is the only option avaialable? right now devs work double to have both raster lights, normal rt and path-traced lights.

Even when raster look like shit and it is an afterthough, they still have to code the light into every single texture in the game.

So until consoles\minimum pc specs are powerfull enough to only have pt, devs are gonna work more, not less, to have 2 completely different sets of light systems in the same game.
Exactly, but lets assume re9 comes out when ps6 at around 5080 specs is baseline, then we got 1080p internal res ai upscaled to 4k with full pt on consoles, and pc crowd got that + non rt options or low rt options, both looking probably even worse than now, which is fine coz if ps6 at around 5080 specs is baseline, then on pc side lowend gpu is capable of that too, barely any1 gonna play at settings/iq worse than that and we wont judge the game on its visuals being bad if even lowend gpu can provide what ps6 can provide(again im being optimistic and assuming 5080 grade visuals).

Hell that exact scenario can literally happen with re10 launch by 2032.
 
Exactly, but lets assume re9 comes out when ps6 at around 5080 specs is baseline, then we got 1080p internal res ai upscaled to 4k with full pt on consoles, and pc crowd got that + non rt options or low rt options, both looking probably even worse than now, which is fine coz if ps6 at around 5080 specs is baseline, then on pc side lowend gpu is capable of that too, barely any1 gonna play at settings/iq worse than that and we wont judge the game on its visuals being bad if even lowend gpu can provide what ps6 can provide(again im being optimistic and assuming 5080 grade visuals).

Hell that exact scenario can literally happen with re10 launch by 2032.
A ps6 in 2030 being as powerfull as a 5080 is...optimistic?

Jesus i hope they do something more...
 
DG has better lighting than most last gen games (outside of Unity and maybe few linear ones) but it still has problems. Even remaster with SSGI is leaking light from the outside through walls:
Im afraid light leakage will always be a thing in open world games for awhile. What im saying is that some lil light blotch on the wall shouldn't be fixed with expensive techniques and dark occluded indirect light and shadow can still be simulated without path/raytracing too. As for AC unity, I always hated its almost zero implementation of contact shadows in the open world.
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I am really enthralled by the sea of Path Traced games & the continuous push for new technologies that Nvidia is doing. Gives me hope & rejuvenation for graphics fidelity in games.

Tides of Annihilation, Control Resonant & the new 007 James Bond game were the titles I wanted to see get PT!

Also Mega Geometry for all since all these games will pack an insane amount of geometry to their environments & characters. The new foliage Mega Geometry inside The Witcher 4 is looking next-level as well.
 
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A ps6 in 2030 being as powerfull as a 5080 is...optimistic?

Jesus i hope they do something more...
According to very credible leaks magnus(next xbox w/e its gonna be) is roughly on pair with 5080 and ps6 is bit weaker, but i wont draw any conclusions/ring alarm bells till we actually see official specs and price or even better, realtime gameplay trailers of new games :messenger_smiling_hearts:
 
A ps6 in 2030 being as powerfull as a 5080 is...optimistic?

Jesus i hope they do something more...
I assume, it'll be somewhere between a 5080 and a 5090... so call it a 5080Ti

But imagine how great games would look if they were developed exclusively for a 5080, by studios with hundreds of millions for budget.

we'll be fine -

as powerful as a 5080 is, we're still only playing console ports on PC.

We have yet to see what a card like this can truly do. and we wont until Nvdia either goes to a developer and says "Make this game PC Exclusive" ... or... we get a PS6 and 5080 specs become baseline
 
I assume, it'll be somewhere between a 5080 and a 5090... so call it a 5080Ti
You seriously think that they`d substantially upgrade their hardware if they push it which would effectively make it more expensive which defies the reason for pushing it in the first place?

No Way GIF


Sony has no competition anymore. They´ll just go with the specs that have leaked so far, call it a day and just release it the moment they can sell that thing without much subsidies.
 
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and it's funny that console folks make fun of PC stutters when majority of them are in UE5 games and same games stutter on consoles as well.

True. Consoles avoid shader stutter entirely but most games these days have it under control.
I was about to say the same, yeah. It's a mindset born in that ~2022 era when the shader compilation issue was at its worst and you could, arguably, get a better experience on console than high-end PC, if you were sensitive to the stutters. These days, most games are finally doing a good job with shaders, and traversal stutters are worse on consoles than on a decent PC.
 
You seriously think that they`d substantially upgrade their hardware if they push it which would effectively make it more expensive which defies the reason of pushing it in the first place.

No Way GIF


Sony has no competition anymore. They´ll just go with the specs that have leaked so far, call it a day and just release it the moment they can sell that thing without much subsidies.
I dont know what the current leaked specs are, but I was assuming they'd be 5080 tier.

even if they aren't yet, these things always change. i think we're looking at a late 2028 launch? by the time they start mass production, shit should be cheaper by then.

also... I think Helix will be competitive next gen. The PC aspect of it all is compelling.

We need Helix, Steam machine, and PS6 to be trading blows consistently.
 
I dont know what the current leaked specs are, but I was assuming they'd be 5080 tier.

even if they aren't yet, these things always change. i think we're looking at a late 2028 launch? by the time they start mass production, shit should be cheaper by then.

also... I think Helix will be competitive next gen. The PC aspect of it all is compelling.

We need Helix, Steam machine, and PS6 to be trading blows consistently.

Steam machine will shit itself trying to run PS6/Helix games.
 
Sony has no competition anymore. They´ll just go with the specs that have leaked so far, call it a day and just release it the moment they can sell that thing without much subsidies.

Actually it has. PC and mobile are growing like crazy. Like 5 years ago biggest launches on pc were like 200-300k now you have 2 milion people at the same time.
Most of games also now sell better on PC than on consoles confirmed by every financial report there is. Phones are easier than consoles to play, and PC's are there if you are ready to step up with it's insane library, mods and so on.

If not for record prices for hardware hitting pc's first it would be even bigger difference.
 
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To me the most important difference between UE5 and CD engine is how it will handle traversal stutters - will there be any? Because IMO that's the biggest weakness of UE5, and it's funny that console folks make fun of PC stutters when majority of them are in UE5 games and same games stutter on consoles as well. I guess ignorance is bliss...

Looks like what they showed on 7900XTX is in line with 30fps 4K setting on PS5 Pro, no wonder because this GPU is ~2x more powerful. Otherwise Pro will be so much better than base consoles (thanks to PSSR2 and higher RT) that it's not even funny. Between AC Shadows, RE9 and this game - when RT is in the picture Pro can finally show bigger differences vs. base machines. And PSSR is finally fixed...
Yeah the Pro is living up to its name finally! I can't wait for GTA 6's Pro additions, I hope they have some, maybe RT shadows & better RT reflections & RTGI? Of course alongside PSSR 2.
 
I dont know what the current leaked specs are, but I was assuming they'd be 5080 tier.
Not 1vs 1 comparable ofc but if the leaked specs including tdp are correct.... Nope. Ofc we can't quantify architecture advancements, yet but I'm not expecting wonders from AMD.
even if they aren't yet, these things always change. i think we're looking at a late 2028 launch? by the time they start mass production, shit should be cheaper by then.
The times where electronics got drastically cheaper over time are over and the current extreme hikes are expected to last till 2030 if the AI craze doesn't suddenly crash. Sony will be very lucky if they can produce and sell that thing with the hardware config we know so far for below 1000 bucks in 2028-2029 without having to do PS3 era subsidies. Shitty times for electronics if you're not all in on AI.
 
RE9 PS4 port is still underway! 😭
A cross-gen game is still a fucking cross-gen game, I knew it when it came to Switch 2.

Man F Nintendo and their weak hardware, they're gonna hold back an entire generation, aren't they?

 
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To be frank Leon's half feels like a bad Xbox 360 shooter, so that checks out
Yes! Literally that big area has such a bad disgusting graphical quality it's seriously left me wondering if the game was half finished, the designs are so uninspiring, the pacing is trash, art design is shit. I don't know what people are talking about, that section is so bad, at least to me.
 
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