yurinka
Member
Some companies like Riot make most of their money and have most of their fanbase on PC, others on mobile, others in console.I don't think most gamers think like this. Places like NeoGAF really overestimate the amount of value the average gamer places on a developers name.
Plus, the PC audience definitely skews older with a larger draw for more complex games. That's Marathon. Paul Tassi also said Marathon is primarily being played on PC.
I'm sure there were some Riot fans (League of Legends & Valorant) tried out 2KX0 but that's the value of "Bungie fans)
Bungie Halo games were back then some of the most popular games on Xbox. Sony got the marketing deal and published in Japan Destiny 1 and 2, which became a huge success in PS and Xbox, making at least while with Activision way more money on console than in PC.
Riot is mostly a PC focused games company, who tried to expand their super LoL success to other GaaS genres to expand their audience without overlapping their own success at LoL. Succeded with tactical hero shooter PvP FPS in case of Valorant, and apparently not with 2XKO.
Sony was too focused on SP narrative action adventures (plus MLB and GT) for their console, and like any other AAA publisher needed to grow their revenue, so is trying to expand to more genres/subgenres, particularly GaaS (in addition to expand their games to more platforms): looter shooter with Destiny, coop PvE TPS with Helldivers 2, bullet hell TPS roguelike with Returnal & Saros, hero shooter with Concord, extraction shooter with Marathon, 3D action platformer with Astro Bot, hack & slash with Stellar Blade, heist games with Fairgame$, team based MP monster hunter clone with Hunters Gathering, 2D metroidvania with Sons of Sparta, apparently Smash Bros x MOBA x life sims x frog games (whatever that means) with the -apparently mobile focused but also coming to console and PC- TeamLFG game etc.
I think Bungie with Marathon also wanted to make a smaller game than Destiny that targeted a more hardcore team based PvP niche audience of a different subgenre, to reduce the potential overlap with a more mainstream PvE focused Destiny while helping them expand their audience with a mostly different subset of players.
Since budgets keep increasing a lot, I think for the next gen instead of releasing Destiny 3 including PvE and PvP modes, I think they'll make a PvE only Destiny sequel (maybe a non-PvP GaaS like Helldivers 2 or AC) and a (non team based, and with more classical Destiny PvP modes and maps approach to differentiate it from Marathon) PvP Destiny game.
But well, in any case despite these companies wanting/needing to expand to new audiences, I assume a good portion of the users of their new games continues being fans of their previous games.
Last edited: