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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Bottom fell out late night.

Last night it bottomed at about 22.5k at 6 am est.

Steamdb said 21k at 4am. Now at 12k at 4:15 am.

Did they shut down servers for an update? Doesn't look right it dropped 9k in 15 min.
 
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It's sad that this thread has 40 pages and most of the comments are hoping it fails.


giphy.gif
Nah. The sad part is that these mountains of GaaS slop got developed in the first place. The (western) industry is in a bad place and for it to recover the cancer needs to die. And Bungie/Marathon is part of that cancer.
 
Bottom fell out late night.

Last night it bottomed at about 22.5k at 6 am est.

Steamdb said 21k at 4am. Now at 12k at 4:15 am.

Did they shut down servers for an update? Doesn't look right it dropped 9k in 15 min.
Server maintenance.

Edit to add, I was just playing while "Server Maintenance" was supposedly ongoing? Once again, I am retarded.
 
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What an odd situation. The gamers playing Marathon appear to be having a great time, and the CCU mob are also having a great time. It seems everybody is happy.

As far as engagement goes, I suspect there could be a spike once the reviews hit. From the review progresses I've read, most seem very positive about the game.

I'm kind of teetering on the edge of a purchase purely because I'd mostly be playing solo and I'm hoping that Bungie balance the game for solo players a little.

It might be that the Destiny crowd is hyping this. I wouldn't take these opinions for granted. Destiny is slop to the max and kept on live support by some no lifers rinsing the same content for years.

Marathon is going to bomb. I'd see those numbers only dropping in the near future, considering Bungies track record. I don't see an RB6 turnaround nor does Sony have this level of patience.
 
What an odd situation. The gamers playing Marathon appear to be having a great time, and the CCU mob are also having a great time. It seems everybody is happy.

As far as engagement goes, I suspect there could be a spike once the reviews hit. From the review progresses I've read, most seem very positive about the game.

I'm kind of teetering on the edge of a purchase purely because I'd mostly be playing solo and I'm hoping that Bungie balance the game for solo players a little.
It is a bit weird. The people playing it are enjoying it, the partial reviews are good and the game seems to be more complex and deep compared to most of the GaaS around. It's not got any hype so far though, maybe that can be partially explained by the lack of full reviews but I don't think that's the full reason.
 
It might be that the Destiny crowd is hyping this. I wouldn't take these opinions for granted. Destiny is slop to the max and kept on live support by some no lifers rinsing the same content for years.

Marathon is going to bomb. I'd see those numbers only dropping in the near future, considering Bungies track record. I don't see an RB6 turnaround nor does Sony have this level of patience.
Going to...

So first it was DOA and now it is "going to". Care to be specific so I can come back to you on this? Ballpark it. Two months from now? Three?
 
Going to...

So first it was DOA and now it is "going to". Care to be specific so I can come back to you on this? Ballpark it. Two months from now? Three?

Well the server slam was for me completely ass. I expected lower numbers than what it got right now.

Going to as in its just being released this week. I think its in dire straits by summer, tbh. I can be wrong like anyone else, but I doubt this one is a winner for Sony. They'll move on too.
 
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It might be that the Destiny crowd is hyping this. I wouldn't take these opinions for granted. Destiny is slop to the max and kept on live support by some no lifers rinsing the same content for years.

Marathon is going to bomb. I'd see those numbers only dropping in the near future, considering Bungies track record. I don't see an RB6 turnaround nor does Sony have this level of patience.
I'm not sure. Maybe as more and more gamers become tired of ARC or whatever else is packing in the numbers, then Marathon could be the next step. I certainly think the timing of the release was poor. I'd be more inclined to agree if the game was genuinely bad, but I don't think it is. I'd say it's probably missing out on the casuals because it doesn't look particularly casual friendly, hence why it hasn't seen a relatively high engagement.
 
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Going to...

So first it was DOA and now it is "going to". Care to be specific so I can come back to you on this? Ballpark it. Two months from now? Three?

Why are you so desperate for comeuppance? "Haha gotcha, I didn't catch cancer on March, but on April!" You still got cancer nonetheless.
 
Why are you so desperate for comeuppance? "Haha gotcha, I didn't catch cancer on March, but on April!" You still got cancer nonetheless.
Just funny to see the goalposts move in real time.

I'm not the one displaying desperate behavior btw. You're the one in a CCU thread wanting a game to flop.
 
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Just funny to see the goalposts move in real time.

I'm not the one displaying desperate behavior btw. You're the one in a CCU thread wanting a game to flop.
Game already flopped, and hard, so how come we waiting on that?
We enjoying the flop since most here acknowledge modern audience gaas is terrible move from sony this gen and obviously we want them to do better, same way we wanted/hoped xbox division will do good but they kept on making all the wrong moves from end of x360gen till this very day.
 
Its not balsy at all, its backing to reality, and calling the entire history of consoles gaming to this day "anomaly though" its just precious, people really likes to forget the basis that all of the console business was made (exclusivity) because of two-three years of a pseudo - different path its just ridiculous.

Pcs always existed, pcs are a thing since forever, that money and business was always there, the only one stupid enough to chase it was MS and they killed their tradional console business doint it so (not the only reason but certainly a important one), Sony tried and saw that 1%-2% revenue its not enough to risk shrinking their hardware/storefront business) specially since closed pc living room boxes are to become a thing (steam machine, magnus oems).

If you have people here in the forum, myself included saying that changing to pc for next gen was a real possibility because "why bother" with consoles without exclusives than you can be sure they also had the awareness that this could happen in a larger scale outside of gaf/enthusiasts.

Anyway the "leaving money" on the table is a non-argument if you consider all the past history of console gaming, the present history (just look at nintendo) and how the Pc market is shifting even more towards steam/steamOS devices.

But all this is offtopic and had been discussed to death... so moving on.
How much money could it earn them? Be specific and attribute your sources. Don't type all that up but say "oh it's off topic". What's the methodology for calculating that value? One side has a very tangible dollar amount. I mean, the number goes up a little bit every day, but it's easily quantifiable.
 
Just out of curiosity, how many months or Seasons does Marathon has to last for people to realize Ok maybe this game isn't going down.

I don't think the discussion is that "Oh, well it's gonna shut down after X seasons."

I think it's more the game is obviously *not* the overwhelming success that Bungie and Sony intended and hoped for it to be and I do believe there will be consequences for that.

Is it a Concord or Highguard? Not on the same scale by any means.

But anyone who sits around and says an 88k peak(on PC; console sales have been quite lower it's been stated) and a declining launch weekend was great, I'm not sure what can really be said.

It can do fine with small dedicated playerbase, but in my opinion it cant be classified as a real "success" in Sony's eyes.

We shall see, but I'm sure they'll go on for a bit.
 
Game already flopped, and hard, so how come we waiting on that?
We enjoying the flop since most here acknowledge modern audience gaas is terrible move from sony this gen and obviously we want them to do better, same way we wanted/hoped xbox division will do good but they kept on making all the wrong moves from end of x360gen till this very day.
Oh right I forget you guys only ever want yellow paint infused walking simulators complete with quick time events and girl bosses (also see the latest entries in the Uncharted, God of War and Last of Us franchises).

Yes, more games with the modern message and less unique and thrilling experiences that might actually engage.

Can't wait for CoD 69 and Assassins Creed India and more, barely stable, Unreal Engine 'powered' trend chasing nonsense.
 
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Just out of curiosity, how many months or Seasons does Marathon has to last for people to realize Ok maybe this game isn't going down.
I think that's hard to say. It could just exist in the background for years with no marketing hype or chatter like a lot of F2P games. The small core audience likes it and the developers silently milk them while 99% of the market doesn't even know it exists anymore.

I think it comes down to how it's marketed in the future. Will it be like Fallout 76 / ESO where they try to yearly push it via a conference where most people tune out and forgot it was even a thing or will it be like the F2P / GAAS slop that you see ads for at Keighly's show, or will it just exist with no marketing?

I don't think the servers ever get shut down within a few years because its existence is too important to some people at Sony to fight tooth and nail to not admit it was a flop. I may just quietly live in the background while the fanbase tries to gaslight everyone into thinking it's a massive game.
 
Oh right I forget you guys only ever want yellow paint infused walking simulators complete with quick time events and girl bosses (also see the latest entries in the Uncharted, God of War and Last of Us franchises).

Yes, more games with the modern message and less unique and thrilling experiences that might actually engage.

Can't wait for CoD 69 and Assassins Creed India and more, barely stable, Unreal Engine 'powered' trend chasing nonsense.

Well thats a way to generalize things I guess.

I want games like Castlevania, Shinobi or Ragebound. I play those the most. Pragmata is on my wishlist as well, for not looking like UE slop.

I don't think the discussion is that "Oh, well it's gonna shut down after X seasons."

I think it's more the game is obviously *not* the overwhelming success that Bungie and Sony intended and hoped for it to be and I do believe there will be consequences for that.

Is it a Concord or Highguard? Not on the same scale by any means.

But anyone who sits around and says an 88k peak(on PC; console sales have been quite lower it's been stated) and a declining launch weekend was great, I'm not sure what can really be said.

It can do fine with small dedicated playerbase, but in my opinion it cant be classified as a real "success" in Sony's eyes.

We shall see, but I'm sure they'll go on for a bit.

The caveat here is that its Sony. Will they be happy with these numbers? I doubt it as well. What Sony obviously wanted is a direct hit. Helldivers and Ark did like 500k+. Marathon is only a small dent so far. In the current landscape this game won't sustain and especially Sony is not going to give it ongoing support.

Its no Concord for sure, but its doing Destiny 2 Renegades numbers.
 
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Oh right I forget you guys only ever want yellow paint infused walking simulators complete with quick time events and girl bosses (also see the latest entries in the Uncharted, God of War and Last of Us franchises).

Yes, more games with the modern message and less unique and thrilling experiences that might actually engage.

Can't wait for CoD 69 and Assassins Creed India and more, barely stable, Unreal Engine 'powered' trend chasing nonsense.
No i just find tarkov and hunt to be better Xfill-shooters, now im of to play Phantasy star online, yeah that Phantasy Star online.
 
No i just find tarkov and hunt to be better Xfill-shooters, now im of to play Phantasy star online, yeah that Phantasy Star online.
Fair enough.

Well thats a way to generalize things I guess.

I want games like Castlevania, Shinobi or Ragebound. I play those the most. Pragmata is on my wishlist as well, for not looking like UE slop.
Which you are getting so not sure why so many have a hate boner against Bungie for releasing ONE new game outside of what they've put out for decades now when those same people literally play the opposite.
 
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Just out of curiosity, how many months or Seasons does Marathon has to last for people to realize Ok maybe this game isn't going down.

As others have said, there's a spectrum of success vs. failure. Concord and Highguard are at the extreme end of failure. Looking at the sales and SteamDB numbers, Marathon is not at that end of the spectrum. But the studio that made it is an order of magnitude larger than the Highguard team, which means the game needed a much bigger reception to break even. It clearly hasn't gotten that. They needed as big of a reception as Arc at least, and they aren't going to get anywhere close to that.

This game seems close to Veilguard level failure, which EA was pretty clear about a few months after launch. It's got some sales, and some people are enjoying it, but there's no way this thing supports a studio of 800+ people. Either Sony is going to gut the studio, or they're going to have to pony up another half a billion dollar bet on Bungie's next project. How likely do we think that is given Sony just killed BluePoint - a studio of 70 people?

I'm not one for grave dancing. I don't want to see anyone lose their job. I don't want to see a game killed that people are enjoying. But there is some catharsis for those of us who felt this was a dumb idea since it was announced. Just like Concord and Highguard, I hope the reception of this game sends a message to the decision makers that chasing GaaS is not worth it. I hope they can refocus whatever is left of Bungie on a new single-player game. I don't think that will happen, but I wish they would try.
 
Fair enough.


Which you are getting so not sure why so many have a hate boner against Bungie for releasing ONE new game outside of what they've put out for decades now when those same people literally play the opposite.

Not entirely. Warframe was on my PS5 wrapped last year. I love it. I think it does a lot of things well; F2P at entry level. I actually never paid for it, yet got 200 hours out of it and a dozen of frames give or take (the worst thing about free are likely the limited slots).

I might've given Marathon a fairer shake if it was either F2P, or single player. I like all of Bungie's Single player efforts. Destiny is where they went downhill, imo.
 
Right, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.

There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.

That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.

Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
I have more time on Requiem than you have on your online MP game.

Canadian Lol GIF
 
I'm not one for grave dancing. I don't want to see anyone lose their job. I don't want to see a game killed that people are enjoying. But there is some catharsis for those of us who felt this was a dumb idea since it was announced. Just like Concord and Highguard, I hope the reception of this game sends a message to the decision makers that chasing GaaS is not worth it. I hope they can refocus whatever is left of Bungie on a new single-player game. I don't think that will happen, but I wish they would try.
So if the reception to a title with such bold visual design, unique atmosphere and smart gameplay design* is lukewarm and ultimately proving unsuccessful we should rejoice? Look if this was another blatant copy of Fortnite or uninspired cynical cashgrab I'd be full on board with the rest of you. However Marathon is not that. It's a fresh take on the genre, one that is not for everyone. It managed to carve out a new direction without solely relying on conventional mechanics, visuals, etc.

*It really does so many things right in this space in terms of QoL and keeping players engaged through questing, looting mechanics (screw safe pockets! everyone is a loot pinata!), meta upgrades & other such features.
 
So if the reception to a title with such bold visual design, unique atmosphere and smart gameplay design* is lukewarm and ultimately proving unsuccessful we should rejoice? Look if this was another blatant copy of Fortnite or uninspired cynical cashgrab I'd be full on board with the rest of you. However Marathon is not that. It's a fresh take on the genre, one that is not for everyone. It managed to carve out a new direction without solely relying on conventional mechanics, visuals, etc.

*It really does so many things right in this space in terms of QoL and keeping players engaged through questing, looting mechanics (screw safe pockets! everyone is a loot pinata!), meta upgrades & other such features.
Rejoice? No. I'm not advocating for that.

But the reaction to the Marathon announcement from a lot of us was disappointment that Bingie was doing a GaaS game instead of a narrative game. There was a chorus of pushback that GaaS is the future, single-player is dead, embrace the future, etc. Seeing the reception to this game clearly shows what some of us have been saying: Chasing GaaS produces failures a lot more often than successes. And when these games fail, it's catastrophic because they require such a large investment.

I just hope this helps tip the scales back in favor of narrative driven games and these big companies stop chasing GaaS.
 
As others have said, there's a spectrum of success vs. failure. Concord and Highguard are at the extreme end of failure. Looking at the sales and SteamDB numbers, Marathon is not at that end of the spectrum. But the studio that made it is an order of magnitude larger than the Highguard team, which means the game needed a much bigger reception to break even. It clearly hasn't gotten that. They needed as big of a reception as Arc at least, and they aren't going to get anywhere close to that.

This game seems close to Veilguard level failure, which EA was pretty clear about a few months after launch. It's got some sales, and some people are enjoying it, but there's no way this thing supports a studio of 800+ people. Either Sony is going to gut the studio, or they're going to have to pony up another half a billion dollar bet on Bungie's next project. How likely do we think that is given Sony just killed BluePoint - a studio of 70 people?

I'm not one for grave dancing. I don't want to see anyone lose their job. I don't want to see a game killed that people are enjoying. But there is some catharsis for those of us who felt this was a dumb idea since it was announced. Just like Concord and Highguard, I hope the reception of this game sends a message to the decision makers that chasing GaaS is not worth it. I hope they can refocus whatever is left of Bungie on a new single-player game. I don't think that will happen, but I wish they would try.
Marathon has an 87% rating on Steam and 4.65 on Playstation store. Comparisons to games like Veilguard are extremely dumb. Veilguard playerbase crumbled as soon as people played the game. The people who are playing Marathon, really enjoy Marathon

It is exactly the type of game that will grow over time. Roughly 1-1.5mil in sales, currently. It will probably sell a few million more over the course of next couple years. Any big updates, people will check back in

There has been no gaas game in history that hasn't provided significant updates for a game getting 20k peaks on steam. Even for a studio located in Washington, it is 100% financially worth it

Lastly, the cringe hate for this game will taper off over time. No game has been hated as much as Marathon before and after release. The people actually playing the game will be the loudest voice within the gaming community in short order. Not the trolls on the internet
 
Rejoice? No. I'm not advocating for that.

But the reaction to the Marathon announcement from a lot of us was disappointment that Bingie was doing a GaaS game instead of a narrative game. There was a chorus of pushback that GaaS is the future, single-player is dead, embrace the future, etc. Seeing the reception to this game clearly shows what some of us have been saying: Chasing GaaS produces failures a lot more often than successes. And when these games fail, it's catastrophic because they require such a large investment.

I just hope this helps tip the scales back in favor of narrative driven games and these big companies stop chasing GaaS.
I see what you are saying but I still don't 'get' it.

There's an absolute metric ton of games coming out every week. Pure abundance. Choice has never been more varied! We're getting all kinds of games from clicker slop to high-art indie experiences and from big AAA-linear story driven games to niche multiplayer ones.

A few GaaS titles from Sony won't change a thing. Even if you have a studio like Guerilla making a live service title they will still put out what people have come to love them for. Besides, wouldn't you WANT your favorite company to have an ongoing successful live service title so they can fund more typical projects such as the one you want? Further, with the way things are going you singleplayer-only fans will be lucky to get one polished AAA game every decade from your favorite studio as the dev cycles for these things are getting increasingly more outrageous. If these don't sell absolute gangbusters then all those years of work will swept away like tears in the rain. And, you could argue, having to appeal to literally everyone does not necessarily inspire creativity or new ideas.

The reason so many have moved away from evergreen titles is precisely because the industry can't sustain it (increase in visual fidelity, production costs, code base/engine upkeep, outside factors etc). I'm not arguing for all devs jumping on the live service train but I do understand why publishers and devs feel the need to move towards titles that bring in a constant revenue stream and receive continues updates.
 
A few GaaS titles from Sony won't change a thing. Even if you have a studio like Guerilla making a live service title they will still put out what people have come to love them for. Besides, wouldn't you WANT your favorite company to have an ongoing successful live service title so they can fund more typical projects such as the one you want?
Yeah they will and they have. Sony's output this gen was a joke, including Guerilla.

I wouldn't. Live Service is cancer. It kills everything else. We have seen this time and time again. Before GTA Online took off we got a new Rockstar game pretty much every year. And DLC. Now there is one game a decade with a heavy focus on online.
 
Before GTA Online took off we got a new Rockstar game pretty much every year. And DLC. Now there is one game a decade with a heavy focus on online.

Lol

As if it doesnt take decades to make games like RDR2. And before GTA V you didnt get a Rockstar game every year 😂😂😂
 
Marathon has an 87% rating on Steam and 4.65 on Playstation store. Comparisons to games like Veilguard are extremely dumb. Veilguard playerbase crumbled as soon as people played the game. The people who are playing Marathon, really enjoy Marathon

It is exactly the type of game that will grow over time. Roughly 1-1.5mil in sales, currently. It will probably sell a few million more over the course of next couple years. Any big updates, people will check back in

There has been no gaas game in history that hasn't provided significant updates for a game getting 20k peaks on steam. Even for a studio located in Washington, it is 100% financially worth it

Lastly, the cringe hate for this game will taper off over time. No game has been hated as much as Marathon before and after release. The people actually playing the game will be the loudest voice within the gaming community in short order. Not the trolls on the internet
Dude we already done this (and you did not respond, how strange). Same as Men_in_Boxes Men_in_Boxes who's suddenly not responding as soon as he confronted to actual facts

You: https://www.neogaf.com/threads/mara...coachmcguirk91.1694286/page-33#post-271357016

Me: https://www.neogaf.com/threads/mara...coachmcguirk91.1694286/page-40#post-271360819

Why are the chills out of the OT? If you don't like people making fun of this shitty game, stay in your safe space? We don't do the number you know, we're just having fun. Sorry if it's too much for you to handle<3
 
I see what you are saying but I still don't 'get' it.

There's an absolute metric ton of games coming out every week. Pure abundance. Choice has never been more varied! We're getting all kinds of games from clicker slop to high-art indie experiences and from big AAA-linear story driven games to niche multiplayer ones.

This is specifically where I would disagree, and it's my problem with GaaS titles. From what I've seen, the middle or AA tier for single-player has largely disappeared, and the big AAA titles are on the decline in terms of numbers. We used to get more. PlayStation built their brand identity on having some of the best single-player IP anywhere. Several years ago, Jim Ryan made it very clear they were pivoting away from that in favor of GaaS when he said they were investing in 12 GaaS titles - not a few - a dozen.

If they were still keeping up their previous pace of top rated single player games and doing their GaaS push in addition to that, I wouldn't have a problem with it. I'd have the attitude you're describing. But they didn't. They took studios like Naughty Dog who were making single-player games (with some multi-player on the side) and had them spend several years making a GaaS that they ultimately killed. They had BluePoint work on a God of War Gaas that they killed, and then they killed the studio. They had Bend work on some GaaS game instead of doing Days Gone 2 or a new IP.

My point is, things that I liked were sacrificed in favor of GaaS, which I don't care for. It's great that I can go play some indie single-payer games, and I do, but playing several of those doesn't serve as a substitute for flagship AAA single-player games from the best developers out there.
 
Everyone ive spoken at my work that are fans of extraction shooters say this game is amazing and pure risk / reward. Likea poker game someone said to me today.

I wish I had experience with extraction shooters and enjoyed them, if it survives the season I might give it a go on sale for the next one.
 
Everyone ive spoken at my work that are fans of extraction shooters say this game is amazing and pure risk / reward. Likea poker game someone said to me today.

I wish I had experience with extraction shooters and enjoyed them, if it survives the season I might give it a go on sale for the next one.

It's exceptional. And a lot of people are on the mics! Lots of teamwork and organic social interaction so far.

Needed for someone like me who hasn't played with a crew in years. But MAN it can get exciting and dynamic with a team.
 
The problem is not the concurrent player numbers. The problem is that those numbers can't sustain a studio the size of Bungie in the long-term. It'll be even worse if they start to secretly work on a possible Destiny 3. Marathon won't be able to sustain 850+ employees working on multiple projects.

But what about Destiny? It is dead and has an "expansion" delayed till june. Barely any revenue will be made between that time frame on Destiny.

I don't doubt they enter panic mode as Marathon becomes a month old.
 
The problem is not the concurrent player numbers. The problem is that those numbers can't sustain a studio the size of Bungie in the long-term. It'll be even worse if they start to secretly work on a possible Destiny 3. Marathon won't be able to sustain 850+ employees working on multiple projects.

But what about Destiny? It is dead and has an "expansion" delayed till june. Barely any revenue will be made between that time frame on Destiny.

I don't doubt they enter panic mode as Marathon becomes a month old.
Marathon probably had 400 people max that worked on Marathon at one time. After release, most likely that number is halved. Bungie has been a multi-project studio for a long time. Sony will also back Marathon to see if it can gain ground in the long term
 
Marathon probably had 400 people max that worked on Marathon at one time. After release, most likely that number is halved. Bungie has been a multi-project studio for a long time. Sony will also back Marathon to see if it can gain ground in the long term

But its already on a steady decline dude.
 
I see what you are saying but I still don't 'get' it.

There's an absolute metric ton of games coming out every week. Pure abundance. Choice has never been more varied! We're getting all kinds of games from clicker slop to high-art indie experiences and from big AAA-linear story driven games to niche multiplayer ones.

A few GaaS titles from Sony won't change a thing. Even if you have a studio like Guerilla making a live service title they will still put out what people have come to love them for. Besides, wouldn't you WANT your favorite company to have an ongoing successful live service title so they can fund more typical projects such as the one you want? Further, with the way things are going you singleplayer-only fans will be lucky to get one polished AAA game every decade from your favorite studio as the dev cycles for these things are getting increasingly more outrageous. If these don't sell absolute gangbusters then all those years of work will swept away like tears in the rain. And, you could argue, having to appeal to literally everyone does not necessarily inspire creativity or new ideas.

The reason so many have moved away from evergreen titles is precisely because the industry can't sustain it (increase in visual fidelity, production costs, code base/engine upkeep, outside factors etc). I'm not arguing for all devs jumping on the live service train but I do understand why publishers and devs feel the need to move towards titles that bring in a constant revenue stream and receive continues updates.
If you cant see or admit how the persue and push for gaas absolutely impacted Sony SP output and their studios this gen I dont know what even to say to you.
 
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Lol

As if it doesnt take decades to make games like RDR2. And before GTA V you didnt get a Rockstar game every year 😂😂😂
Who said he only wants games like GTA ?

2013: GTA V
2012: Max Payne 3
2011: LA Noire (published by Rockstar)
2010: Red Dead Redemption + GTA DLC
2009: GTA Chinatown Wars
2008: Midnight Club LA

And before that there we're even more yearly releases. So you obviously have zero Idea what you are talking about.
 
Who said he only wants games like GTA ?

2013: GTA V
2012: Max Payne 3
2011: LA Noire (published by Rockstar)
2010: Red Dead Redemption + GTA DLC
2009: GTA Chinatown Wars
2008: Midnight Club LA

And before that there we're even more yearly releases. So you obviously have zero Idea what you are talking about.

Team Bondi created LA Noire.

Chinatown wars is a small game

Midnight Club and in general arcade racers have been dead for years.

What do you guys want? Mediocre mid AA titles from Rockstar or bangers like RDR2 that takes years to create.
 
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