dreamstation
Member
So when you're playing squads you can come up against 4-6 squads based on the map, but what about playing solo? Is it the same amount of players or is it more because everyone is solo?
NoDid they fix the pc performance?
I have a 7800x3d and 5090 and was only getting like 60% gpu utilization if I remember. I saw bungie acknowledged it and said they were working on a fix
The double barrel shotgun is pretty damn powerful too. Can't remember the name but Jesus it's nuts.Snipers are crazy in this game. Several times im just one shot down now having no idea where the shots even come from until its too late.
please add me bossIf you you like to team up with fellow Gaffers and be added to the list off fellow runners then tag meclarky with your Bungie ID and I'll stick you in this post. If I ignore an invite in game I'm not being
rude usually means im solo'ing or keeping quiet because the house is asleep.
If you are on the list don't forget to add everyone else obviously.
clarky - clarkyy#6819
CowboyLou - CowboyLou#3977 - Steam CowboyLou
M mayham2199 - MayhamPRE#1376 - PSN MayhamPRE
BurningNad - BurningNad#7284
@Dzab - Bingleborpster#8173
V ViciousAgenda - ViciousHead#1906
@phant0m - judgedeath2#2415
@hououinkyouma00 - HououinKyouma__0#5984 (x2 underscores)
Hixxy - Hixxy#6909
@Artistic - ChiefEdiri#9335
I killed my first Rook. He was lurking at our Exfil and couldn't risk it lol.
I killed my first Rook. He was lurking at our Exfil and couldn't risk it lol.
Thief is by far my favorite shell. I've played Thief probably 90% of my runs.Played all shells today to get white skins for each.
Really liking thief especially in groups. She can do some seriously mental stuff. The drone is better than recon for info, and slapping a claymore on it to flu death into people is hilarious.
I killed my first puppy today, vibes lolI killed my first Rook. He was lurking at our Exfil and couldn't risk it lol.
So when you're playing squads you can come up against 4-6 squads based on the map, but what about playing solo? Is it the same amount of players or is it more because everyone is solo?
There will be one around with a matching code, but you'll have to search for it. They only pop up on your HUD when you get pretty close. Activate the one with the matching number and take the card it spits out. Then it'll mark a spot across the map. Won't spoil the rest.Last night I found a point of interest while playing as a Rook, computer monitor with the numbers 564. I explored around the area and noticed various "lockers" (for lack of a better word) with different 3 number combinations but couldn't find one with 564, you otherwise can't interact with these, anyone find something similar? This was on Perimeter (I think lol).
Sorry runner, i have to be up at 5am GMT for the next ten or so days on the bounce so you have to do without me for now. i have 3 weeks off the other side though so will see you then.
clarky Bungie ID is Dean Wormer#2380
Added ladies, please add the rest of the folks on the list. Getting quite the squad going in here now.please add me boss
DaBlackProdigy#4108
Really good first update. Hope the thermal sights get nerfed even further though...Item Economy
- Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
- Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
- Reduced the frequency UESC Grenadiers drop EMP grenades
Combat
- Fixed an issue where players could sometimes die instantly in confinement events
- Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
- Increased the range gunfire and explosions can be heard from
Weapons
Thermal Scopes
Overrun
- Reduced visual clarity on targets with thermal scopes
- Adjusted max distances for thermal highlight:
- Pistols: 40 meters (down from 55)
- Rifles/LMGs/SMGs: 60 meters (down from 65)
- Precision Rifles: 80 meters (down from 100)
- Snipers: 100 meters (down from 180)
- Increased default ammo capacity by 5
Runners
Rook
- Fixed an issue where backpacks could be deleted when exfiling with Rook
- Fixed an issue where Rook's position was not being displayed on the map screen.
- Increased CyAc reputation gain from exfilling with Rook
- Rook will now have the same Faction reputation bonus for exfilling that solo players receive
- Rook's WSTR shotgun will now spawn as Compromised
- Compromised items require use of a Matter Fixative during the run to exfil with the item
UESC
DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
- Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
Contracts
Introducing NuCaloric Contract
- Increased default distance objective nav points appear from 10m to 20m
Introducing Traxus Contract
- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
- Reduced the difficulty of the UESC Commander encounter
Zones
Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
- Temporarily disabled switches access route to the Broken Wing on Outpost
Rewards Pass and Store
- Fixed an issue where Silk balances were not updating correctly without restarting the game
- Fixed an issue where bundle prices could be displayed incorrectly
- Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price
- Increased the LUX bundle from (1000 + 100) to (1000 + 120)
Stability
- Fixed a rare issue that could cause dedicated server crashes
- Fixed several issues that could cause client crashes
General
- Fixed an issue where doors would lock preventing players from finishing the new player intro mission
- Updated the description of Perimeter (Beginner) on the Zone Select screen
- Fixed a bug where the Text Chat window could get stuck open
- Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
- DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
- Players will no longer see an extended black screen during the map load sequence
Good stuff.Item Economy
- Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
- Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
- Reduced the frequency UESC Grenadiers drop EMP grenades
Combat
- Fixed an issue where players could sometimes die instantly in confinement events
- Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
- Increased the range gunfire and explosions can be heard from
Weapons
Thermal Scopes
Overrun
- Reduced visual clarity on targets with thermal scopes
- Adjusted max distances for thermal highlight:
- Pistols: 40 meters (down from 55)
- Rifles/LMGs/SMGs: 60 meters (down from 65)
- Precision Rifles: 80 meters (down from 100)
- Snipers: 100 meters (down from 180)
- Increased default ammo capacity by 5
Runners
Rook
- Fixed an issue where backpacks could be deleted when exfiling with Rook
- Fixed an issue where Rook's position was not being displayed on the map screen.
- Increased CyAc reputation gain from exfilling with Rook
- Rook will now have the same Faction reputation bonus for exfilling that solo players receive
- Rook's WSTR shotgun will now spawn as Compromised
- Compromised items require use of a Matter Fixative during the run to exfil with the item
UESC
DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
- Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
Contracts
Introducing NuCaloric Contract
- Increased default distance objective nav points appear from 10m to 20m
Introducing Traxus Contract
- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
- Reduced the difficulty of the UESC Commander encounter
Zones
Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
- Temporarily disabled switches access route to the Broken Wing on Outpost
Rewards Pass and Store
- Fixed an issue where Silk balances were not updating correctly without restarting the game
- Fixed an issue where bundle prices could be displayed incorrectly
- Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price
- Increased the LUX bundle from (1000 + 100) to (1000 + 120)
Stability
- Fixed a rare issue that could cause dedicated server crashes
- Fixed several issues that could cause client crashes
General
- Fixed an issue where doors would lock preventing players from finishing the new player intro mission
- Updated the description of Perimeter (Beginner) on the Zone Select screen
- Fixed a bug where the Text Chat window could get stuck open
- Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
- DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
- Players will no longer see an extended black screen during the map load sequence