- Some people feel the industry is arrogant and want to see it learn a lesson.
Me.
Marathon seems fine for the right audience. It's got a foundation that could be built upon. I respect that they ran public tests and clearly improved the game based on the feedback. But I'm struggling to see how this product is a fit for Bungie's size and budget. Many of my issues are a collation of repeated industry mistakes of blowing big money at bad ideas, Marathon is far from the worst of them, just the potential next in line of the GaaS cash bonfire.
The cost of all these billion dollar chasing projects has been jobs, the chance for cheaper and more creative games to happen, the chance for a more stable industry, a more humble industry, a chance to see genuine innovation that makes use of the hardware we have, not some dangling carrot of a future.
AAA Games industry where's your innovation?
- Battle Royale? Nope, it was a mod of a mod
- Survival Games? Nope, it was a mod
- Extraction? Nope
You fund these too big to fail projects based on historic data that take years to make and are often too late to the party when they arrive. You don't give ideas time to prove themselves, you cut staff and kill games too late or too early based on how the wind is blowing that week. You ignore gamers, you tell them they're wrong, then you prove them right as products fail, then you blame them for it. Then you repeat your mistake out of spite, hubris, whatever, showing that lessons are slow to be learned.
Gaming has never had a bigger audience that's easier to reach. We should have our bellies full of goodness from a mature and well learned industry who's learned from past mistakes as to not repeat them. Games should be built for their audience and not some unobtainable number.
Marathon is a sweaty game. It should embrace that. Polish the edges to make sure that it finds everyone it should. Make those gamers happy. Be happy with the numbers it earned. Be not for everyone, let other games make other people happy.