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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Dont have a beef with the look, though for a game thats supposedly trying to sell cosmetics it is certainly a bold choice
Cosmetics in this game, I think, are worthless. To the point where unless it's a full weapon wrap, I don't even bother with it.

A shooter that does cosmetics really well, I think, is Embark's other game. The Finals.

So? First week sales matter. Pokopia is a fully-priced game and sold 2.2 million units in 4 days.
...you're comparing this with a Pokemon game? Those all sell millions in the first week.
 
...you're comparing this with a Pokemon game? Those all sell millions in the first week.
So did Helldivers 2. It sold 1 million in 1-2 days.

Marathon had presumably a huge budget. Less than 1 million in a week is awful and will not allow them to recoup the dev and marketing cost.
 
I meant in game. As you're playing. This is an FPS, the only time you see your character is when you're choosing a shell. You're at that screen for a second. You can barely see the details on other player characters unless you're doing a melee finish.

I like the look of Marathon, but it's very close to generic scifi with pastel colours thrown in here and there.
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Not too many shooter games with such bold mirrors edge kind of colours for environments, especially among the big shooters.

Also, Bungie heavily promotes the game with character art. So what people see in trailers and pics is what they get regardless of actual in game duration seeing a full shell.

The colour choice is closer to Mirrors edge or Splatoon even in game.

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Personally, what's keeping me from playing this, is that it's too focused on teams. I want a good single player experience. Tarkov is good for single player, Arc is OK for single player.

They have to lose a bunch of players because of this.
Huh? I play solos 90% of the time. Level 51, 90 hours played, almost all main story quests done, 100k credits, tons of purple and gold loot.

Solos is the more hardcore experience and it's fun as hell.
 
Pokémon is the biggest entertainment property in the world. GTFO with that comparison
2.2 million in 4 days for Pokémon isn't even good. Scarlet and Violent did 10 million in 3 days lol. TOTK did 10 million in 3 days. Pokopia is a little spin-off, not a mainline game. Less than a million in a week for a game of Marathon's caliber is fucking weak. Hellidvers 2 did a million in 1 or 2 days.
 
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Huh? I play solos 90% of the time. Level 51, 90 hours played, almost all main story quests done, 100k credits, tons of purple and gold loot.

Solos is the more hardcore experience and it's fun as hell.
Wait what? so you don't run into teams?

Where did I get that idea from. I swear someone told me it was like Apex Legends.
 
Also, Bungie heavily promotes the game with character art. So what people see in trailers and pics is what they get regardless of actual in game duration seeing a full shell.
That's fair. But you're not playing promo materials though, right? I get that t he marketing is what gets people into the game. My point is once you're in the game, it's borderline generic sci-fi with pastels.

Wait what? so you don't run into teams?

Where did I get that idea from. I swear someone told me it was like Apex Legends.
Solo is you and 7(I think?) other solo players.

If you play as Rook, the scavenger shell, you can only play solo but you're dropped in the middle of a trio run. So if you play scav, you'll be with other teams. But some of them will already be dead or exfil'd by the time you join the game.
 
Wait what? so you don't run into teams?

Where did I get that idea from. I swear someone told me it was like Apex Legends.
Solo queues is all solos.

Trio is trios and duos.

Duo queue is being requested to dev team.

There's also a unique shell called rook you pick that drops you in a mid game match of trios with limited resources to try to exfil left over loot or try to kill trios with a handgun.
 
After this it would not surprise me if they took away the CCU numbers, lol.

I hope they don't but we acted up boi, and I shit you not, we acted up and it is causing a lot of anger from all kinds of people. They hate us knowing the ccu numbers and having this info. They hate it. I would hate it, lol.

It's like punching right in front of someone's face and then stopping your fist and being like "see I didn't hit you you can't do anything" and then doing that for a couple of months non-stop, lol.

They will be mad enough to rise up after this....because I'm gonna be honest a game like this lives by the goodwill of the community and I'm not sure how much more it can take. So many big money people will be trying to yank ccu after this. I'm not being a doomer and not asking you to stop, just stating this thing. It's already done anyway however this plays out it is out of control now.
I hope not. But I dont see how they can since it's a Steamdb site scraping Steam data. It's not even affiliated with Steam.

But I guess nothing stops a company from trying to shut it down or pressure Steam to prevent the guy from scraping the data.

But just like office life, if there's one thing everyone is willy nilly about in a board room meeting...... the finance guy putting up a spreadsheet on screen for everyone to see.

The only people who are nervous are the ones spotlighted their financials stink. The ones doing great have no problem and love bragging to the VPs why it's doing so great. But the laggards hope and pray nobody notices their row and has to explain why he's tracking down -20%.

Nothing wrong with people talking CCU. Companies do they same shit trying to sell more product with misleading marketing or shilling off streamers paying to play for a couple hours to promote the game to followers. I didnt even know until today Bungie is sponsoring some kind of Twitch streamer weekend. So you'll get a bunch of them gabbing about it all weekend hyping it up like it's the greatest game. The second Monday comes around they probably dont touch the game again.
 
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2.2 million in 4 days for Pokémon isn't even good. Scarlet and Violent did 10 million in 3 days lol. TOTK did 10 million in 3 days. Pokopia is a little spin-off, not a mainline game. Less than a million in a week for a game of Marathon's caliber is fucking weak. Hellidvers 2 did a million in 1 or 2 days.
You can mock Marathon's sales with much better comparisons than the best reviewed Pokémon game in over decade. All's I am saying
 
You can mock Marathon's sales with much better comparisons than the best reviewed Pokémon game in over decade. All's I am saying
Except that it's a spin-off and didn't do good numbers by Pokémon standards. It's also fully-priced on a system with a userbase of less than 20 million. I'm not mocking Marathon's numbers either. I'm giving an example of a recently released game that did way more than 1 million in a week with a budget that was probably several times smaller.
 
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Huh? I play solos 90% of the time. Level 51, 90 hours played, almost all main story quests done, 100k credits, tons of purple and gold loot.

Solos is the more hardcore experience and it's fun as hell.
You're up to almost 90 now with a wife, kids, running marathon defense force and a director role?! You were at 80 yesterday..

The timeline ain't adding up..
 
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The head of Push Square is a dumbass who cheered on Sony's detonation of their first party output in favor of live service failures.

The site has no more credibility than the likes of Kotaku at this point.
Should take bets on when they become a full AI staff. Actually probably the easiest fucking money ever. Start a fanboy outlet full of AI that just repeats talking points that tickles jimmies.

If anyone actually does this I want 10%. Reading this counts as a binding contract, sorry.
 
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4 pm EST completed hour. Peak time will come tonight.

But looks like the noon spike came down fast. It started out hot at +7% at noon, but cooled off. Now at +1% (48.5k vs 48k)
 
It's got some big competition this weekend so I don't think it will reach the lofty player counts it had last weekend…
1348. LOL.

The latest peaks past few days are 60k and 57k. Today it's trending up a few pts up as I type. So maybe it gets back to 60k on a Friday night, which would need +5%.

To get back to 77-78k last weekend peak, they'd need a +30%. Most games weekend peaks are only 0 to +10% vs the weekday unless it' big success game trending up. Total gamers playing on a weekend will be more since gamers are spread out all hours, but just focusing on the peak, it wont come close to +30% unless the weekend streamer promo they got lined up gets Twitch gamers to jump on. I have no idea how well social media promos spike CCU.
 
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Are you saying that you don't think steam CCU and userbase size for this game are.....correlated?
I'm saying they are related but not proportional, and that aren't a good measure to guess the units the game sold or the money the game made. In all platforms, in PC in particular or insiside PC in Steam in particular.

CCU are the amount of players playing the game at the same time in a specific moment of time. Which is a subset of the amount of players that played the game that day (DAU), which are a subset of those who played it that week (WAU), which are athat month (MAU) or that bought the game (units sold).

And in a GaaS, more important than having a huge userbase there are other metrics like user retention or the average revenue per user.

Because having 100K CCU in a F2P game where 90% of the players only play their first day and don't pay anything and spend server is less successful than another with 50K CCU where players on average keep playing for over three months and spend an average of $40 to get the game plus an average of another $40 in addons (deluxe edition, battlepass, some cosmetic mtx...).

Theoretically, could Sony sell Bungie right now to somebody else? Maybe Tencent? And how much would it sell for?
Technically Sony could do it, or to sell Naughty Dog. And Nintendo could sell the Mario IP to Microsoft. And Take 2 could sell Rockstar to the saudis.

But they won't because it would be nonsensical. They don't have any reason or any need to get rid of them. Sony is having the top grossing, most profitable generation ever, during which they doubled their first party games revenue thanks to their GaaS+PC pushes, on which Bungie played an important role.
 
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That "Gamalytic" site the post references seems sketchy as hell. It also doesn't seem to take Steam's 30% sales cut into account. If we take that 977.3K number at face value, then consider that Bungie only sees $28 out of every sale on Steam, that's only a base game revenue of $27.4M that Bungie actually sees. We'll also pretend the post's claim of "45-55% on Steam" is accurate (it's likely much higher, per Paul Tassi's past statements) and generously give the game a 50/50 split between Steam and PlayStation consoles. 977.3K copies sold on PlayStation is $39M base game revenue; Using this shill account's own numbers (that they think are so great), Bungie's only seen ~$66.4M base game revenue on a project with a development budget at least 2-3 times as much.

Hell, $66M probably hasn't even covered the salary cost of the development team(s).

1-800-235-DEAD is on point.
 
Using 6 pm est completed hour, I skimmed all the key shooters, there's definitely a Friday skew vs Thursday. And not just for games popular in Asia or Europe in different time zones where Asia is already Saturday.

Looking at other shooter games skewing heavy to USA too, Marathon is about +5%. Other games are a higher % somewhere between 5-10%.

Bad timing, Steamdb just went to maintenance mode again so detailed game charts just shut down. Probably up in an hour.
 
That "Gamalytic" site the post references seems sketchy as hell. It also doesn't seem to take Steam's 30% sales cut into account. If we take that 977.3K number at face value, then consider that Bungie only sees $28 out of every sale on Steam, that's only a base game revenue of $27.4M that Bungie actually sees. We'll also pretend the post's claim of "45-55% on Steam" is accurate (it's likely much higher, per Paul Tassi's past statements) and generously give the game a 50/50 split between Steam and PlayStation consoles. 977.3K copies sold on PlayStation is $39M base game revenue; Using this shill account's own numbers (that they think are so great), Bungie's only seen ~$66.4M base game revenue on a project with a development budget at least 2-3 times as much.

Hell, $66M probably hasn't even covered the salary cost of the development team(s).

1-800-235-DEAD is on point.
Their methodology wildly swings. Who knows what the real number is whether it's higher or lower. This is no political poll where the margin of error is +/- 2% kind of thing.

Read this and laugh. Even funnier, they go the extra mile saying that out of all their wild estimates, the grand total of puts and takes is 99% accurate. No kidding. Unless anyone doing forecasts is always skewing high or low, the grand total accuracy will always blend to a small variance. I've done my share of financial estimates as well. At a grand total, I've been 99% accurate as well. But at a granular level looking at every single data point it can swing as much as 10%. Its always easier to forecast grand totals with pinpoint accuracy than trying to be pinpoint across each of the 500 factors.


 
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That "Gamalytic" site the post references seems sketchy as hell. It also doesn't seem to take Steam's 30% sales cut into account. If we take that 977.3K number at face value, then consider that Bungie only sees $28 out of every sale on Steam, that's only a base game revenue of $27.4M that Bungie actually sees. We'll also pretend the post's claim of "45-55% on Steam" is accurate (it's likely much higher, per Paul Tassi's past statements) and generously give the game a 50/50 split between Steam and PlayStation consoles. 977.3K copies sold on PlayStation is $39M base game revenue; Using this shill account's own numbers (that they think are so great), Bungie's only seen ~$66.4M base game revenue on a project with a development budget at least 2-3 times as much.

Hell, $66M probably hasn't even covered the salary cost of the development team(s).

1-800-235-DEAD is on point.
The 40m revenue number also doesn't include regional pricing. They're saying 20% are Chinese (there's less than 1000 Chinese reviews btw), the game costs 168 Yuan which is $21, that alone is already $5m less revenue if we go by the 20% ownership number.

Anyways it looks like a rebranded SteamSpy and SteamSpy stopped being reliable when Valve started blocking API access to ownership data.
 
You're up to almost 90 now with a wife, kids, running marathon defense force and a director role?! You were at 80 yesterday..

The timeline ain't adding up..
I played last night a few hours. Wife went to bed early. Surprise my kids also sleep, and I don't work at night.

Then I woke up, got the kids out the door, usual morning routine, all the work I had, and had about 6-7 hours of marathon runs, plus the additional few last night.

There ya go bud.
 
Vara Dark is retarded........she should be a banned source.


I think I once watched a clip you guys made a thread about a year ago on her.

Honestly? Her skill level looks appropriate to all game journalists out there. She just has no capability to objectively discuss merits and demerits of a game. She's part of the problem for ANY game she wants to discuss good or bad. She shouldn't have a voice but TikTok rage bait is easy AF to get popular.
 
I think I once watched a clip you guys made a thread about a year ago on her.

Honestly? Her skill level looks appropriate to all game journalists out there. She just has no capability to objectively discuss merits and demerits of a game. She's part of the problem for ANY game she wants to discuss good or bad. She shouldn't have a voice but TikTok rage bait is easy AF to get popular.
She admited to looking retarded while playing, bro, thats more accountability than most professional journos/reviewers will ever have :D
Ontopic of todays ccu it was ahead of yesterday for over 1k, then suddenly got a slight dip at midnight eurotime, so now it all depends on our american chads, they gotta carry the torch, coz looks like europe dropping the ball even on friday evening :P
 
Ontopic of todays ccu it was ahead of yesterday for over 1k, then suddenly got a slight dip at midnight eurotime, so now it all depends on our american chads, they gotta carry the torch, coz looks like europe dropping the ball even on friday evening :P
Something's up on Steams end. Forums and other stuff aren't working right now.
 
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Slay the Spire 2's concurrent player count was 625% higher, but it only ended up selling 50% more? Math ain't mathin'.


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STS2 doesnt have console versions so lets be generous here and multiply marathon's ccu times 2, even then it looks like 1m marathon copies sold vs proper 3m from the indie game :P
 
You can mock Marathon's sales with much better comparisons than the best reviewed Pokémon game in over decade. All's I am saying
Tbf, Pokopia opening sales weren't even amongst the best Pokemon launch sales because it's a spin-off title (generally selling much lower than mainline games) and released to a ~20m user base.

Best Pokémon launch sales
1. Scarlet and Violet - 10m
2. Sun and Moon - 7.2m
3. Legends Arceus - 6.5m
4. Brilliant Diamond and Shinning Pearl - 6m
5. Sword and Shield - 6m
6. Legends ZA - 5.8m
6. Black and White - 4.5m
7. X and Y - 4m
8. Omega Ruby and Alpha Sapphire - 3m
9. Let's Go Pikachu - 3m
10. Emerald and Pearl - 3m
 


They are taking the bait.
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Edit:they use Concord in the thumbnail 🤣😂

Flopathon is actually a pretty good way of presenting the data. I actually bookmarked it thanks to the PushSquare article. It's weird that I'm not even paid to write about games and publish sentences like "Anyway, probably best to steer clear of this, yeah?", yet somehow me and a ton of other gaffers were able to magically deduce that these games were going to lose the stakeholders boatloads of cash. Ubisoft has been operating as a daycare and charity for local game developers for close to a decade now, and they STILL went on strike when the tendies weren't warm enough.
 
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