ChorizoPicozo
Member
Can Bungie tho?Game is good live with it
Can Bungie tho?Game is good live with it
Can Bungie tho?
Can Bungie tho?
Comparing a launch week game like Marathon beating a second week game like RE9 is hilarious. That's like saying Limbus Company at rank #10 is one of the greatest sellers ever. If you really what to compare Sales Ranks who is better, it should be week aligned.Gamalytics (or similar) are estimates for Steam only.
Both RE Requiem and Marathon released in PlayStation+Xbox+Steam+Epic Games Store+Humble Bundle+maybe more PC stores.
The majority of Capcom games sales are in PC, while the majority of PS Studios and Bungie games sales are in PS.
I personally estimate that on its first week Marathon (all platforms combined) sold less than RE Requiem on its first week (all platforms combined), probably around slightly under half of it.
As a rough estimate I think as of now Marathon may have sold around 750-800K in Steam, around 50-100K in the other PC stores (so 800-900K in PC) and a bit more in console, mainly in PS (maybe around 900K-1M in PS and around 100-200K in Xbox). So in total, maybe somewhere around 1.8M-2.1M units plus addons from Digital Deluxe edition, battlepass and cosmetics during the first week.
But as I said, during last week Marathon was the 3rd top selling game worldwide on Steam, making more money (that specific week alone) more than Resident Evil Requiem and any other Steam game other than CS2 and Slay the Spire 2.
AlsoMen_in_Boxes tried to argue with me but then completely disapeared once he was proven wrong.
Looks like today(or rather tonite from my euro-perspective) marathon gonna gain some ground once again, 65k ccu 24h peak is possible to be broken,Men_in_Boxes gonna come back and take everyone's heads.
![]()
Oh really, you don't remember?
Oh yes, I remember. You were defending a position too preposterous to engage with any longer, lolOh really, you don't remember?
You don't remember those bad takes like "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term" or "The majority of Roblox games are shooters" which I proved to you, was wrong.
Same bullshit as usualMen_in_Boxes , you keep posting dumb take and when you are proven wrong you play dumb. And then you are surprised when people don't take you seriously "muh this thread is cancer blablabla... people don't know shit only me has knowledge".
Look in the mirror.
U and me, bro, two of us will surround 10 of those marathon haters like its nothingOh yes, I remember. You were defending a position too preposterous to engage with any longer, lol
FTFYGame is as good as dead. Live with it
Are you a troll now? Facts are too absurd? I backed what I said with actual stats. You, only have feelings. This is another proof that you'll never understand gaming as a whole.Oh yes, I remember. You were defending a position too preposterous to engage with any longer, lol
What's wrong with marathons gunplay? It feels like Destiny.Are you a troll now? Facts are too absurd? I backed what I said with actual stats. You, only have feelings. This is another proof that you'll never understand gaming as a whole.
Show me anything to back up any of your claim. Please, something about Roblox (mind you I never touched this thing, I only had to look at facts to prove you wrong lmao) or a GAAS dev saying they wanted to prioritize social elements (or any other multipliers I gave you) over gameplay. Anything.
We all know it's easier to say "nah, that's too absurd" but in the end you have demonstrated NOTHING to support what you present to everyone as facts.
![]()
It was long ago but iirc Halo 3 was pulling 900k ccu on a system that might have had 30 million user base at the time.50k is def a failure for a company like Bungie tho.
Nothing, I think the quality of the gunfights is the reason why Marathon hasn't sunk yet. The point I made was that you NEED good gameplay/gunplay/feeling if you want your game to survive for a long time. Men in Boxes on the other side said this: "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term".What's wrong with marathons gunplay? It feels like Destiny.
Oh yeah agreedNothing, I think the quality of the gunfights is the reason why Marathon hasn't sunk yet. The point I made was that you NEED good gameplay/gunplay/feeling if you want your game to survive for a long time. Men in Boxes on the other side said this: "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term".
Not taking away anything from the fact the Marathon is underperforming, but as you said it was a long time ago. The distribution curve of online games was much smaller then, most people were playing COD or halo when playing online around that time, so it's a bit harder to compare.It was long ago but iirc Halo 3 was pulling 900k ccu on a system that might have had 30 million user base at the time.
The "population" online metric in Halo 3 was how many unique players had logged in in the past 24 hours. It wasn't the number of concurrent players.It was long ago but iirc Halo 3 was pulling 900k ccu on a system that might have had 30 million user base at the time.
The facts are on my side. Your gifs do not distract from that fact.Are you a troll now? Facts are too absurd? I backed what I said with actual stats. You, only have feelings. This is another proof that you'll never understand gaming as a whole.
Show me anything to back up any of your claim. Please, something about Roblox (mind you I never touched this thing, I only had to look at facts to prove you wrong lmao) or a GAAS dev saying they wanted to prioritize social elements (or any other multipliers I gave you) over gameplay. Anything.
We all know it's easier to say "nah, that's too absurd" but in the end you have demonstrated NOTHING to support what you present to everyone as facts.
![]()
You have not stated any facts in our entire conversation on this thread. Just more and more non sense and feelings. Please give me just a single fact backing this:The facts are on my side. Your gifs do not distract from that fact.
My intuition has proven correct. Always trust your gut.You have not stated any facts in our entire conversation on this thread. Just more and more non sense and feelings. Please give me just a single fact backing this:
"no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term"
Just this one. But you won't, because you can't. It's easier to deflect the conversation but I'm thinking of reporting you because of how much bad faith you have. You don't want to argue, you want to provoke.
My intuition has proven correct. Always trust your gut.
My intuition has proven correct. Always trust your gut.
So Cryo, which is the cited reason that reviews were delayed and the next great hope to turn this games fortunes around... isn't basically harder content than base game? Like it was delayed to allow the population to gear up for it? And the game couldn't be reviewed properly without it?
So to expand the appeal of this game to the general audience is the inclusion of content that will require new players to grind harder to even have a chance on?
I am not following how Cryo is going to help expand the user base at all if onboarding is one of the key issues most people agree on. A hypothetical new player wouldn't even make it there until they invest 2+ weeks into the game. I guess it will keep the superfans who are already sold on the game happy and occupied. So it helps with retention?
Yeah the future isn't looking bright for mainstream adoption, and considering the money they put into this, Bungie needs mainstream adoption.
Can Bungie tho?
Lmao, ''my intuition has proven correct'' after refusing to post a single fact the entire thread is the funniest concession I've ever seen. You claimed ''no developer on earth thinks gunplay keeps players long-term'' and when asked for proof you gave the sound of someone who got absolutely cooked on facts and is now hiding behind vibes.My intuition has proven correct. Always trust your gut.
That's basically my read on it. Cryo seems to be a retention play, which is one of the things they're going to have to tackle, but I don't think it will do much for a growth play.
Perhaps there's stuff in Cryo that will translate to non-players. Something anyone can grok and see the appeal of. But if this game has strengths in obvious appeal then I'm not seeing them. It's cryptic by design. I've watched footage of the game and I can't tell the difference between exciting and not because I don't understand the detail. Player finds loot and its trash or its amazing, but it's just a meaningless icon to me.
To bring in new players Cryo needs to sell the excitement to a non-player.
The obvious update for growth would be one that focuses on the sales pitch and first 5 hours. Teach players why they should care about the game, why it's worth getting sweaty.
Bungie made two big mistakes with the game.Yea checked arc and it's triple the players which I'd consider a fairly healthy player base for a more niche game type. Nobody can tell me tho that bungie didn't expect to either rival arc or do more.
If you asked people that Marathon peaked on launched day with 88K players, nobody would think they would be nearing 60k players nightly, 10 days later. Game clearly has a playerbase to build from
They are running out of time for that... ClearlyGame clearly has a playerbase to build from
1000 views! Probably 500 from here clicking it lmfao.![]()
2750 subscribers?!?