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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Can Bungie tho?
Shocked Cat GIF
 
Gamalytics (or similar) are estimates for Steam only.

Both RE Requiem and Marathon released in PlayStation+Xbox+Steam+Epic Games Store+Humble Bundle+maybe more PC stores.

The majority of Capcom games sales are in PC, while the majority of PS Studios and Bungie games sales are in PS.

I personally estimate that on its first week Marathon (all platforms combined) sold less than RE Requiem on its first week (all platforms combined), probably around slightly under half of it.

As a rough estimate I think as of now Marathon may have sold around 750-800K in Steam, around 50-100K in the other PC stores (so 800-900K in PC) and a bit more in console, mainly in PS (maybe around 900K-1M in PS and around 100-200K in Xbox). So in total, maybe somewhere around 1.8M-2.1M units plus addons from Digital Deluxe edition, battlepass and cosmetics during the first week.

But as I said, during last week Marathon was the 3rd top selling game worldwide on Steam, making more money (that specific week alone) more than Resident Evil Requiem and any other Steam game other than CS2 and Slay the Spire 2.
Comparing a launch week game like Marathon beating a second week game like RE9 is hilarious. That's like saying Limbus Company at rank #10 is one of the greatest sellers ever. If you really what to compare Sales Ranks who is better, it should be week aligned.

RE9 already sold 5M in week one as per Capcom's PR release. It already blows away Marathon and that doesnt even include what they sold in week two.

Week Feb 10-17
RE9 #8
Marathon Not in Top 100

Week Feb 17-24
RE9 #2
Marathon #82

Week Feb 24-Mar 3
RE9 #1 (launched Feb 27)
Marathon #9

Week Mar 3-Mar 10
RE9 #4
Marathon #3 (launched Mar 5)

Comparing Launch Week Steam Sales $$$ Ranking
RE9 #1
Marathon #3

Comparing Launch Week Sales Units
RE9 5M units as per Capcom. Also a full priced $70 game
Marathon Estimated at 2M unit as per Gamalytics. Bargain price game at $40
 
Nioh 3 announced 1m sales after two weeks, and Marathon is performing almost identically to it on Steam (ccu) so far. Which of those has a greater % of its overall sales on PC, I couldn't say.

If today's pattern matches last Saturday (Euro peak higher than US peak), we may be close to the peak for today, which would be lower than yesterday. Can America bros save the day and avoid this humiliation?
 
Oh really, you don't remember?

You don't remember those bad takes like "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term" or "The majority of Roblox games are shooters" which I proved to you, was wrong.

Same bullshit as usual Men_in_Boxes Men_in_Boxes , you keep posting dumb take and when you are proven wrong you play dumb. And then you are surprised when people don't take you seriously "muh this thread is cancer blablabla... people don't know shit only me has knowledge".

Look in the mirror.
 
Oh really, you don't remember?

You don't remember those bad takes like "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term" or "The majority of Roblox games are shooters" which I proved to you, was wrong.

Same bullshit as usual Men_in_Boxes Men_in_Boxes , you keep posting dumb take and when you are proven wrong you play dumb. And then you are surprised when people don't take you seriously "muh this thread is cancer blablabla... people don't know shit only me has knowledge".

Look in the mirror.
Oh yes, I remember. You were defending a position too preposterous to engage with any longer, lol
 
Oh yes, I remember. You were defending a position too preposterous to engage with any longer, lol
Are you a troll now? Facts are too absurd? I backed what I said with actual stats. You, only have feelings. This is another proof that you'll never understand gaming as a whole.

Show me anything to back up any of your claim. Please, something about Roblox (mind you I never touched this thing, I only had to look at facts to prove you wrong lmao) or a GAAS dev saying they wanted to prioritize social elements (or any other multipliers I gave you) over gameplay. Anything.

We all know it's easier to say "nah, that's too absurd" but in the end you have demonstrated NOTHING to support what you present to everyone as facts.

Will Smith Reaction GIF
 
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Looks like peaks are settling in the high 50s to low 60s. Not a blockbuster but I would say not an abject failure if it can hold steady there. I see a chance for recovery but they may need to pivot from sweaty PVP focus.
 
Are you a troll now? Facts are too absurd? I backed what I said with actual stats. You, only have feelings. This is another proof that you'll never understand gaming as a whole.

Show me anything to back up any of your claim. Please, something about Roblox (mind you I never touched this thing, I only had to look at facts to prove you wrong lmao) or a GAAS dev saying they wanted to prioritize social elements (or any other multipliers I gave you) over gameplay. Anything.

We all know it's easier to say "nah, that's too absurd" but in the end you have demonstrated NOTHING to support what you present to everyone as facts.

Will Smith Reaction GIF
What's wrong with marathons gunplay? It feels like Destiny.
 
This isn't really what settling looks like either; this is being boosted to 'settling' by virtue of it being the weekend. If it only remains flat-ish over the weekend, it's likely going to lose another decent chunk of its players over the course of next week.

It's gonna be interesting to see if the peak pattern flips towards a US peak tonight. If it doesn't, then it's shaping up to be a worse weekend for it than expected.
 
To all the people using Gamealytics as a real source, mid week they declared Slay the Spire 2 had sold 5.2 million copies based on their 500K+ CCU. The developers came out yesterday and said they had just reached 3 million. Gamealytics numbers are BS.
 
What's wrong with marathons gunplay? It feels like Destiny.
Nothing, I think the quality of the gunfights is the reason why Marathon hasn't sunk yet. The point I made was that you NEED good gameplay/gunplay/feeling if you want your game to survive for a long time. Men in Boxes on the other side said this: "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term".
 
Nothing, I think the quality of the gunfights is the reason why Marathon hasn't sunk yet. The point I made was that you NEED good gameplay/gunplay/feeling if you want your game to survive for a long time. Men in Boxes on the other side said this: "no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term".
Oh yeah agreed
 
It was long ago but iirc Halo 3 was pulling 900k ccu on a system that might have had 30 million user base at the time.
Not taking away anything from the fact the Marathon is underperforming, but as you said it was a long time ago. The distribution curve of online games was much smaller then, most people were playing COD or halo when playing online around that time, so it's a bit harder to compare.

Edit: or gears?
 
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It was long ago but iirc Halo 3 was pulling 900k ccu on a system that might have had 30 million user base at the time.
The "population" online metric in Halo 3 was how many unique players had logged in in the past 24 hours. It wasn't the number of concurrent players.
 
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Are you a troll now? Facts are too absurd? I backed what I said with actual stats. You, only have feelings. This is another proof that you'll never understand gaming as a whole.

Show me anything to back up any of your claim. Please, something about Roblox (mind you I never touched this thing, I only had to look at facts to prove you wrong lmao) or a GAAS dev saying they wanted to prioritize social elements (or any other multipliers I gave you) over gameplay. Anything.

We all know it's easier to say "nah, that's too absurd" but in the end you have demonstrated NOTHING to support what you present to everyone as facts.

Will Smith Reaction GIF
The facts are on my side. Your gifs do not distract from that fact.
 
The facts are on my side. Your gifs do not distract from that fact.
You have not stated any facts in our entire conversation on this thread. Just more and more non sense and feelings. Please give me just a single fact backing this:

"no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term"

Just this one. But you won't, because you can't. It's easier to deflect the conversation but I'm thinking of reporting you because of how much bad faith you have. You don't want to argue, you want to provoke.
 
So Cryo, which is the cited reason that reviews were delayed and the next great hope to turn this games fortunes around... is basically harder content than base game? Like it was delayed to allow the population to gear up for it? And the game couldn't be reviewed properly without it?

So to expand the appeal of this game to the general audience is the inclusion of content that will require new players to grind harder to even have a chance on?

I am not following how Cryo is going to help expand the user base at all if onboarding is one of the key issues most people agree on. A hypothetical new player wouldn't even make it there until they invest 2+ weeks into the game. I guess it will keep the superfans who are already sold on the game happy and occupied. So it helps with retention?

Yeah the future isn't looking bright for mainstream adoption, and considering the money they put into this, Bungie needs mainstream adoption.
 
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You have not stated any facts in our entire conversation on this thread. Just more and more non sense and feelings. Please give me just a single fact backing this:

"no way is there any developer on earth who thinks gunplay/gunfeel keeps players engaged long term"

Just this one. But you won't, because you can't. It's easier to deflect the conversation but I'm thinking of reporting you because of how much bad faith you have. You don't want to argue, you want to provoke.
My intuition has proven correct. Always trust your gut.
 
It might peak again later tonight on the east coast of North America, but I don't think it's gonna do over 65K even then. That'd be a 23K drop week to week. If this trend keeps going, it won't last until the end of the year.
 
So Cryo, which is the cited reason that reviews were delayed and the next great hope to turn this games fortunes around... isn't basically harder content than base game? Like it was delayed to allow the population to gear up for it? And the game couldn't be reviewed properly without it?

So to expand the appeal of this game to the general audience is the inclusion of content that will require new players to grind harder to even have a chance on?

I am not following how Cryo is going to help expand the user base at all if onboarding is one of the key issues most people agree on. A hypothetical new player wouldn't even make it there until they invest 2+ weeks into the game. I guess it will keep the superfans who are already sold on the game happy and occupied. So it helps with retention?

Yeah the future isn't looking bright for mainstream adoption, and considering the money they put into this, Bungie needs mainstream adoption.

That's basically my read on it. Cryo seems to be a retention play, which is one of the things they're going to have to tackle, but I don't think it will do much for a growth play.

Perhaps there's stuff in Cryo that will translate to non-players. Something anyone can grok and see the appeal of. But if this game has strengths in obvious appeal then I'm not seeing them. It's cryptic by design. I've watched footage of the game and I can't tell the difference between exciting and not because I don't understand the detail. Player finds loot and its trash or its amazing, but it's just a meaningless icon to me.

To bring in new players Cryo needs to sell the excitement to a non-player.

The obvious update for growth would be one that focuses on the sales pitch and first 5 hours. Teach players why they should care about the game, why it's worth getting sweaty.
 
My intuition has proven correct. Always trust your gut.
Lmao, ''my intuition has proven correct'' after refusing to post a single fact the entire thread is the funniest concession I've ever seen. You claimed ''no developer on earth thinks gunplay keeps players long-term'' and when asked for proof you gave the sound of someone who got absolutely cooked on facts and is now hiding behind vibes.

You can't name a single dev, GDC talk, post-mortem or even a Bungie interview that supports anything you said... because none exist.

Bungie's own Game Director literally said in a post-launch interview that gunplay is "the star of the show" and they're building the entire extraction loop on top of that rock-solid foundation players already love from Destiny/Halo. Not "eh, just slap some seasons on it." The core feel comes first.

Marathon is still at 55k CCU 10 days later because the shooting feels incredible, not because of the battle pass that doesn't even exist yet.
 
you're doing something catastrophically wrong if you lose 20% of your player base 8in a couple of days. Arc doubled its playercount in its second weekend.
 
That's basically my read on it. Cryo seems to be a retention play, which is one of the things they're going to have to tackle, but I don't think it will do much for a growth play.

Perhaps there's stuff in Cryo that will translate to non-players. Something anyone can grok and see the appeal of. But if this game has strengths in obvious appeal then I'm not seeing them. It's cryptic by design. I've watched footage of the game and I can't tell the difference between exciting and not because I don't understand the detail. Player finds loot and its trash or its amazing, but it's just a meaningless icon to me.

To bring in new players Cryo needs to sell the excitement to a non-player.

The obvious update for growth would be one that focuses on the sales pitch and first 5 hours. Teach players why they should care about the game, why it's worth getting sweaty.

Yeah, that's what I was thinking.

Retention means fuck all when the userbase is relatively small and the project was a costly endeavor to start off with.

They need to figure out beginner friendly content asap for this to have a hope of growing.
 
So far the peak today is about 57.5k. 2k less than yesterday. So another -3%.

Daily highs for this game is odd compared to other games. The weekday peak is USA time around 9-11 pm EST. But weekend peaks are late afternoon EST, which is peak Europe time zones. So unless it picks up tonight suddenly doing a weekend double peak like it's a weekday (it's already trending down the past hour), this game already topped out.

Every other game I skimmed in the top hits has a peak that already beat yesterday. For example RE9 killed yesterdays peak. 88k peak today. Yesterday 66k. The exceptions are:

- That weird one trending down all week called Bongo Cat
- Marvel Rivals which has a double peak every day. There's a Europe bump, but later in the night a bigger USA EST higher bump which hasnt happened yet
 
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Yea checked arc and it's triple the players which I'd consider a fairly healthy player base for a more niche game type. Nobody can tell me tho that bungie didn't expect to either rival arc or do more.
 
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Yea checked arc and it's triple the players which I'd consider a fairly healthy player base for a more niche game type. Nobody can tell me tho that bungie didn't expect to either rival arc or do more.
Bungie made two big mistakes with the game.

1. Neon sci fi art with wacky characters and Lego brick outfits. I know what they were trying to do. Do something unique and try to hook in sci fi fans who want some characters they can buy quirky skins and tik tok them as memes. You dont even see Bungie promote the gameplay loop. It's more about awesome looking art with lighting. They had to make something really different because they still got Destiny 2 (and 3 I assume coming) so they cant make a Marathon look too close to those. They are a sci fi shooter studio, so they arent going to make a WWII or modern warfare kind of game. Nor a cutesy shooter either

2. The game maps are smaller than other extraction shooters, so the clips you see people do will naturally gravitate more to COD shooting

So they are trying to reach a shooter audience that wants some more COD-ish action + extraction + maps not too big like Arc or Tarkov + bold colours with a clean sci-fi look. If someone is going to dedicate time to play extraction shooters, I dont think the typical gamer fits those kinds of wants in an extraction game.
 
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Still hasnt beat yesterday's peak. About 500 short. Might get there if it gets more gamers during USA EST before it trends down after midnight. And there was supposed to be some kind of Twitch streamer promo this weekend.

Every other top game blew past yesterday peak except Bongo Cat and Marvel Rivals. Some games like RE9 beat yesterdays' peak by 30%.
 
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