It's not skewing PC , it's almost all PC. The console sales are atrocious and I've seen dozens and dozens of posts from people in regions other than the U.S. talking about not being able to turn off cross play with PC because their wait times are shit, or being constantly tossed in U.S. servers because of a lack of local players.Gamalytics revised their estimate down. Instead of 977k copes sold. It's now at 778k. I think Paul Tassi said Marathon was skewing a bit more to PC. So maybe consoles are 600k. In total, maybe the game has sold 1.4M-ish.
And it's not that their data link on Steam isnt updated. You can see the # of reviews, followers and playtime are up from the old data set.
Mar 14.....................................................................Mar 16
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If you have to emphasize that you have no agenda, something is fishy!We are back:
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It reads like a terrorist letter![]()
Yeah, but imagine Bungie does well enough to still be around 20 years from today. That'll be over 30 years since Halo Reach and Destiny. Pretty much every one who worked on it would be retired by that point.But for games, I think gamers expect any studio saying From the Makers of.... to have more people directly making the new game than the old ones because it's an industry where gamers and devs are a lot closer in interaction and name drops, compared to the avg junk food eater knowing absolutely nothing about Hershey's or anyone who works there.
Im not sure how a game that peaked at 80k, is currently at 60k claims to have sold 1.4M copies when PC is the vast majority of players.Gamalytics revised their estimate down. Instead of 977k copes sold. It's now at 778k. I think Paul Tassi said Marathon was skewing a bit more to PC. So maybe consoles are 600k. In total, maybe the game has sold 1.4M-ish.
And it's not that their data link on Steam isnt updated. You can see the # of reviews, followers and playtime are up from the old data set.
Mar 14.....................................................................Mar 16
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I think they can say it if they want to, but it is kinda disingenuous.Yeah, but imagine Bungie does well enough to still be around 20 years from today. That'll be over 30 years since Halo Reach and Destiny. Pretty much every one who worked on it would be retired by that point.
Are you saying at that point, no matter how successful they've been, they shouldn't be able to say "from the makers of Halo & Destiny"?
Im not sure how a game that peaked at 80k, is currently at 60k claims to have sold 1.4M copies when PC is the vast majority of players.
I would highly doubt it would even reach 500K copies sold on all platforms, let alone 1.4M.
I completely understand where you,I think they can say it if they want to, but it is kinda disingenuous.
For creative works we generally associate it with the people who made it. Like for movies or books they will often say "From the director/author of..." etc because that is what people care about.
It'd be like if Konami put out a new game saying "From the makers of Metal Gear Solid" even though Kojima isn't involved at all.
No once europe wakes up it will be 200k18k players now. Will it reach 15k tomorrow?
Maybe on Thursday morning.18k players now. Will it reach 15k tomorrow?
Meanwhile Division 2:
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I think it's a banger.
BR is a whole mode made from... COD FFA? This might be the dumbest post in the entire thread.I didn't get it w/ battle royale either. a whole game made from call of duty's free for all mode? that used to be just one game mode among many. or for that matter a mod for a game.
Unless I missed something it doesn't sounds like Marathon uses particularly scummy monetization, but I could be wrong.It's pure cooperate efficiency to extract as much value as possible. The only reason why people fall for it is because developers clearly use proven psychological methods that activate the same addiction in gamblers.
Nah, this is bullshit.This is bullshit and you know it. Server costs are only high when they have to support millions of players on multiple matches. Its perfectly possible to host a home server for you and 5 friends, heck even all the way up to 100 players would work on a better machine.
There is no tecnical reason for it to be like this. It is a deliberate business decision because they know its harder to sell $20 dollar skins and battle passes when players have the power to host games their own way, not to mention its much harder to herd them towards newer slop when the old stuff works just fine.
That's one of the things that make me think that maybe deep-down Marathon is actually a banger. That it scared off the traditional console Bungo crowd.It's not skewing PC , it's almost all PC. The console sales are atrocious and I've seen dozens and dozens of posts from people in regions other than the U.S. talking about not being able to turn off cross play with PC because their wait times are shit, or being constantly tossed in U.S. servers because of a lack of local players.
For all the hand wringing about discussing Steam CCU numbers, they're literally as good as it gets for this game. It's the 20th best seller on PS5, which means it dropped 4 places since Saturday. It's like 70+ on Xbox, it might as well not even exist on that platform.
Steam is the end all be all of this game and it's fate is solely tied to what it does on Steam at this point.
They seldomly launch that way. You have to slowly boil the frog, ya know?Unless I missed something it doesn't sounds like Marathon uses particularly scummy monetization, but I could be wrong.
I know extraction genre is a PC thing but because its a new genre we can't make hard facts.It's not skewing PC , it's almost all PC. The console sales are atrocious and I've seen dozens and dozens of posts from people in regions other than the U.S. talking about not being able to turn off cross play with PC because their wait times are shit, or being constantly tossed in U.S. servers because of a lack of local players.
It's not skewing PC , it's almost all PC. The console sales are atrocious and I've seen dozens and dozens of posts from people in regions other than the U.S. talking about not being able to turn off cross play with PC because their wait times are shit, or being constantly tossed in U.S. servers because of a lack of local players.
For all the hand wringing about discussing Steam CCU numbers, they're literally as good as it gets for this game. It's the 20th best seller on PS5, which means it dropped 4 places since Saturday. It's like 70+ on Xbox, it might as well not even exist on that platform.
Steam is the end all be all of this game and it's fate is solely tied to what it does on Steam at this point.
Where are we getting console numbers from?More important than this game possible failing .. is the steam vs consoles split .. if it is that high than is the sweet cherry on top of the shitcake Sony is swallowing for its gaas push on playstation.
That 66k was last tuesday aka 6days ago, now only at 62k durning sunday peak, probably last time it even breaks 60k everLol if they really think 66k or 72k is great![]()
Yes you can, by simply having both. Case in point, CS2 is like that (even has offline LAN).But you can't have 500k people online at the same time trying to play a game by refreshing a server list and mashing the connect button. You need matchmaking servers in front of them, that's an obvious technical reason for modern online game hosting.
This is the business reason i gave, not a technical one. Much harder using FOMO to sell $20 dollar skins when you can have a custom one in a modded private serverUser hosted dedicated servers also came with a whole modding culture, which sure I loved, but there are security considerations. Not to mention the fact if you give the server to the player along with the game... then like every PC game from over 20 years ago... you're gonna have a no-cd crack for the game client and a crack on the server to ignore the serial key checks and boom, you have the full multiplayer experience on your pirated game.
Again, entirely business decision. Custom player games mean no centralized progression, meaning no way to tether players to hooks, and thus stuff like selling XP boosts tied to battlepasses or virtual currencies to purchase items become much less appealing.The thing that tied it all together before the Battle Pass stuff was really the COD4 style progression system. You don't control the servers, and player servers will serve up massive XP, instant unlocks, etc... I'm sure that's a major contributor to why MW2 went full matchmaking no dedicated servers... ya know... the funny .jpg? Steam group: Boycott Modern Warfare 2 (WE WANT DEDICATED SERVERS)?
Where are we getting console numbers from?
You probably put it together, but i don't think much of the genre.BR is a whole mode made from... COD FFA? This might be the dumbest post in the entire thread.
There are no numbers, but it is non-existent on the top sold list on both stores so it's fair to say barely anyone is playing it on console.Where are we getting console numbers from?
Where are we getting console numbers from?
They? It must be sustainable at those kind of numbers though right? Just about?Lol if they really think 66k or 72k is great![]()
It's not so much the GaaS push if the games are actually appealing to a big audience, like that Naughty Dog Factions would of been. Instead we got Concord and now this, both had terrible art direction which severely hindered their success. How a game plays becomes irrelevant if there isn't that relatable connectiont with the consumer. Raiders for instance is not a massive success because of it's gameplay, it's because of it's look and the atmosphere it creates or immersion in the world and it's law IMO.More important than this game possible failing .. is the steam vs consoles split .. if it is that high than is the sweet cherry on top of the shitcake Sony is swallowing for its gaas push on playstation.
Obviously not as lame as the games affected.The hyper fixation on concurrent players numbers is really some of the lamest shit ever
The hyper fixation on concurrent players numbers is really some of the lamest shit ever
The vast majority of games in CS2 are played via matchmaking, c'mon now. And we're talking CS, the game is essentially 25+ years old and didn't make it on console despite some mediocre attempts. So yeah it wasn't shaped by exactly the same forces I described. But okay, sure, in general many games could provide servers on top of matchmaking systems if they really wanted to. That doesn't make matchmaking systems inherently predatory.Yes you can, by simply having both. Case in point, CS2 is like that (even has offline LAN).
Ensuring the integrity of your gameplay systems is a technical issue. Even if it's for a system like muh COD-prestige-style grind which I'm totally over. And we're talking Marathon here... an extraction game doesn't make a whole lot of sense without everybody playing on the same servers and Bungo managing your stash on the backend. Not to mention the backend isn't just going to be the servers that host the individual matches, but also a non-trivial database for all the persistent loot and progression.This is the business reason i gave, not a technical one. Much harder using FOMO to sell $20 dollar skins when you can have a custom one in a modded private server
Again, entirely business decision. Custom player games mean no centralized progression, meaning no way to tether players to hooks, and thus stuff like selling XP boosts tied to battlepasses or virtual currencies to purchase items become much less appealing.
Clearly, coming to post in a thread about it is much worse.The hyper fixation on concurrent players numbers is really some of the lamest shit ever
Absolute cinema
The fuck?Meanwhile Division 2:
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I think it's a banger.
We are like those african dudes who dances with the casket. But there is long road walking to the cemetery.The hyper fixation on concurrent players numbers is really some of the lamest shit ever
You mean ensuring the integrity of your monetization systems. If a random group of friends want to play the game with infinite ammo machine guns and giant heads amongst themselves that should be their business.Ensuring the integrity of your gameplay systems is a technical issue.
Because it doesnt matter. Maybe they had some genuine motivation to do it like that back then, it was 2009 and devs were still experimenting with MP. Not to mention it was before the entire mobilification of the market, and players weren't as much aware of how shitty things could get.Of course, you ignored and failed to quote the whole section where I went over the timeline of how modern matchmaking systems came about.
Tell that to all the people clutching their pearls, swearing up and down marathon is amazing. Being niche or less popular isn't a good justification for something to completely cease existing.I guess the original argument that I butted in on was something about GaaS being inherently anti-consumer and IMO it's whatever. If not enough people are still playing Marathon and it gets shut down, then it's not really worth playing. The only people that are going to care are the sort of people who have sleepless nights thinking about the episodes of Doctor Who that got taped over by the BBC or whatever.
Why not? Its literally the same developer. They did it once, they can do something on that level again, if not worse.Bungo's 'content vault' Thanos-snapping the early Destiny 2 campaigns completely out of existence was more anti-consumer than anything that can happen with Marathon.
The fuck?
How come that's jad a sudden up tick?
Division 2 is kind of enjoying their "No Man's Sky" moment, so to speak. They've continued to release content for a while now and each update has been fairly meaty for free content.
It's also dirt cheap and has a load of content for folks.
They had a fair priced expansion last year and I believe there will be another one sometime this year.
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Any commentyurinka ? Strangely I saw you connected but you did not respond to my message. You don't have anything to say, you who had such a big mouth yesterday?
I'll stand behind my comments and leave it at that.You mean ensuring the integrity of your monetization systems. If a random group of friends want to play the game with infinite ammo machine guns and giant heads amongst themselves that should be their business.
Because it doesnt matter. Maybe they had some genuine motivation to do it like that back then, it was 2009 and devs were still experimenting with MP. Not to mention it was before the entire mobilification of the market, and players weren't as much aware of how shitty things could get.
But nowadays? The motivations for doing things like this are perfectly clear.
I've been playing online FPS since the original Doom on DWANGO. It's nice that you can still play a game of Doom against someone if you want to. But I've moved on... same goes for every game whose multiplayer scene has petered out. I think Titanfall 1 servers are still up, but there's essentially nobody playing so it doesn't matter to me if the servers are up or down. Not healthy to get autistic about it.Tell that to all the people clutching their pearls, swearing up and down marathon is amazing. Being niche or less popular isn't a good justification for something to completely cease existing.
Or to put it another way, you can only comfortably say something like this because it hasn't happened to a game you care about yet.
They essentially nuked a bunch of single-player campaigns that people paid for because it was too annoying for them to do QA on along with later updates/changes. I get people being mad about that. That seems worse than anything they can do with Marathon all the way up to just shutting the game down at its natural death. What else can they do? Rotate some maps out of the game? No big deal, is what it is.Why not? Its literally the same developer. They did it once, they can do something on that level again, if not worse.
It's not so much the GaaS push if the games are actually appealing to a big audience, like that Naughty Dog Factions would of been. Instead we got Concord and now this, both had terrible art direction which severely hindered their success. How a game plays becomes irrelevant if there isn't that relatable connectiont with the consumer. Raiders for instance is not a massive success because of it's gameplay, it's because of it's look and the atmosphere it creates or immersion in the world and it's law IMO.
"I'll take self fulfilling prophecy" for $800, Alex lmaoHow so? Back in the days there were plenty of MMO's trying to compete with WoW.
However good they might have been, why would you want to jump into a game that might shut down within months if noone else shows up?
As evidenced by dwindling player numbers in Marathon, this online only game has no lifeblood in it.
You're asking consumers to put down 40$ into a game that will not survive 6 months.