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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

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Improved PSSR can also be enabled for existing supported games via PS5 Pro's optional system setting.

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Sid Shuman (he/him)Senior Director, Sony Interactive Entertainment Content Communications
Today's PS5 system software update introduces broad support for the upgraded version of PlayStation Spectral Super Resolution (PSSR), delivering enhanced image stability, improved clarity in fine details, and more consistent performance across supported titles.

PSSR is an AI library that analyzes each frame pixel by pixel as it upscales game visuals. With this latest evolution, image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro.

Several partners are already integrating the upgraded PSSR into their titles and have shared their impressions of the results.

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Upgraded PSSR rolling out to Silent Hill f, Monster Hunter Wilds, Final Fantasy VII Rebirth, Crimson Desert, and more



Konami Digital Entertainment

First, we're happy to share that two of Konami's titles, SILENT HILL 2 and SILENT HILL f, are upgrading to use this new technology to great effect. Here's what the team behind SILENT HILL f had to say:


"With the latest PSSR update, SILENT HILL f now delivers an even smoother gameplay experience than before.

Fine details – from swaying blades of grass to shadows cast across the ground – are rendered with greater clarity, deepening immersion in the fog-shrouded Japan of the 1960s.

Whether you've already played the game or are experiencing it for the first time, we invite you to enjoy finding the "beauty in terror" with the newly evolved PS5 Pro."

– SILENT HILL f Production Team / Konami Digital Entertainment


















Electronic Arts

The benefits of the upgraded PSSR extend across genres, including large-scale RPG experiences such as Dragon Age: The Veilguard.


"We're happy to share that Dragon Age: The Veilguard now supports the new PSSR on PS5 Pro, further enhancing the visual experience for our players.

With the new PSSR, we're delivering a meaningful improvement in image quality while still maintaining stable framerates in Fidelity and Performance modes. Your adventures in Thedas will now feel smoother and more visually refined."

– Maciej Kurowski, BioWare Studio Technical Director

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Alan Wake 2 featuring new PSSR upscaling

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Control featuring new PSSR upscaling

Remedy Entertainment

Remedy Entertainment is bringing the upgraded PSSR to both Control and Alan Wake 2, highlighting noticeable improvements in image stability and motion clarity across both titles.


"It is great to see PlayStation being able to push even further what is possible on the PlayStation 5 Pro hardware. The great thing is that these improvements will be available to all PlayStation 5 Pro owners.

The upgraded PSSR improves image upscaling quality and stability. The improvements allow efficient stochastic sampling without sacrificing image stability. The new PSSR responds quickly to visibility changes in games, keeping motion clear while improving temporal stability.

Control and, especially, Alan Wake 2 benefit from these improvements on the Pro, resulting in better, more stable image quality.

– Tatu Aalto, Graphics Technical Director, Remedy Entertainment

Ninja Theory

Ninja Theory has adopted the upgraded PSSR for Senua's Saga: Hellblade II, leveraging the latest upscaling advancements to further refine the game's visual presentation on PS5 Pro.


"We were excited to collaborate with Sony Interactive Entertainment on this advancement to their upscaling technology for the PlayStation 5 Pro, offering players the opportunity to experience Senua's Saga: Hellblade II with improved PSSR, while preserving our creative vision for the game. In particular, we have been impressed by the quality of particle effects with this latest update, helping to bring key gameplay moments to life through enhanced visuals.

At Ninja Theory our mission is to craft life-changing art with game-changing tech. Finding smart optimisations like this to sink players deeper into our worlds, characters and stories is core to how we make games."

– Dom Matthews, Studio Head, Ninja Theory

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Final Fantasy VII Rebirth featuring new PSSR upscaling

Square Enix

Square Enix brings the upgraded PSSR to Final Fantasy VII Rebirth, further refining the visual presentation of one of PS5 Pro's flagship RPG experiences.


Compared to the original PSSR, fine details such as character's hair are naturally restored, and the image processing is more stable due to less flickering and afterimage feeling. Overall, we feel it allows us to create a more immersive gameplay experience with improved graphical quality and stability.

– Naoki Hamaguchi, Director of Final Fantasy VII Rebirth / Square Enix

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Nioh 3 featuring new PSSR upscaling

Koei Tecmo Games

Koei Tecmo is bringing the upgraded PSSR to both Nioh 3 and Rise of the Ronin, further enhancing environmental detail and image clarity across its visually dynamic action titles on PS5 Pro.


With the PSSR update, we are able to show the features that make up the vast open field, especially edges of natural objects such as trees, plants and flowers, even sharper than before. In addition, the fast-paced action scenes of Nioh 3 are rendered while maintaining the high-definition details, so we hope everyone will try this enhanced immersive experience of Nioh 3.

– Kohei Shibata, Producer of Nioh 3 / Koei Tecmo Games

Capcom

In addition to the recently launched Resident Evil Requiem, Capcom has also adopted the upgraded PSSR in Monster Hunter Wilds and Dragon's Dogma 2, further refining image clarity and stability across both titles. Visit our previous blog post to read Capcom's comments on their use of the upgraded PSSR in Resident Evil Requiem.

More games supported soon

The upgraded PSSR is fully integrated with the latest PS5 system software update, which begins rolling out in phases starting on March 16 at 10:00 PM Pacific Time. The update will gradually become available to all users over the coming days, and you can also manually check for and install the update via the PS5 system settings.

In addition to the titles above, Crimson Desert is also adopting the new PSSR when it launches on March 19th. And furthermore, Assassin's Creed Shadows, and Cyberpunk 2077 will also receive a patch in the coming weeks to support the new PSSR!

If you'd like to see how some of your other games work with the new PSSR, you can apply it to all PS5 Pro games that support PSSR today. While results may vary by title, many games may see improvements in clarity and image stability. If it results in any unexpected visual effects, you can turn it off at any time.

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The upgraded PSSR represents another step in our commitment to evolving the PS5 Pro experience. Moving forward, most new PS5 Pro titles will launch with support for this enhanced PSSR, ensuring players continue to see improvements in image quality and performance.

Also, please note that the algorithm and neural network used in the new PSSR stem from our Project Amethyst partnership with AMD. This upgraded PSSR represents the very latest innovations in our co-developed technology; stay tuned for AMD's next FSR update that will bring these advancements to even more players around the world!

We look forward to seeing how developers further leverage this technology in the months ahead.
 
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Finally the PS5 pro is a worthy system to consider.

Jesus took them 1 years and half to act right .

With that being said. PS6 is by the end of next year so.... So waiting is also not a bad option. ..

I think Sony should clarify the rumors about the PS6 release as it will hurt people on the fence of either upgrading or waiting for next gen.
 
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Sony's PS5 Pro launched with specific promises: a bigger, more potent GPU, enhanced ray tracing and state-of-the-art machine learning upscaling via PSSR. On paper, this is what we wanted but in practice, PSSR fell short at lower resolutions, even comparing unfavourably in some tests with FSR2. The narrative was reshaped by the upgraded PSSR (often dubbed PSSR2) in Resident Evil Requiem, but that was just one game. What about all the others?

We had the chance to check out five games at Sony's London HQ several weeks ago. Today, we're going to talk about Silent Hill f, Final Fantasy 7 Rebirth, Monster Hunter Wilds and Dragon Age: The Veilguard. However, Alan Wake 2 is a game we've tested most intensely in the past, and we'll report back on that one soon in a standalone piece.

To begin with though, a clarification. The upgraded PSSR is not just a port of AMD's FSR4 to PlayStation 5 Pro - something that can be seen from our original comparisons. It's more accurate to say that the new technology is a bringing together of know-how from Sony and AMD under the Project Amethyst umbrella. AMD brings the impressive FSR4 tech to the party, while Sony's PSSR improvements get fed back into the next FSR4, so both firms benefit.

Bottom line though: the upgraded PSSR on PS5 Pro delivers and if you want a proper showcase of the new upscaler against the old, Silent Hill f is the perfect example. The original PSSR implementation was one of the worst examples we'd seen. Ultra fine-detail foliage, heavy ray traced global illumination and Unreal Engine 5 issues created the worst possible scenario for the original PSSR, with shimmering vegetation, strobing GI, flickering sub-pixel detail and a generally unstable image. Compared to UE5's own TSR in the base PS5 version, it actually looked worse.

The new PSSR resolves all of our gripes. The pulsing RTGI is gone, vegetation and foliage rendering is crisp and consistent, while texture detail and characters and environments looks improved without sharpening artefacts. The noisy PSSR film grain-like artefacts are gone, with the kind of temporal consistency you get from the best upscalers. Meanwhile, sub-pixel flicker on fine geometry is substantially reduced or even eliminated.

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Our first look at the new PSSR was in Resident Evil Requiem a few weeks back.
In this and all the other games tested today, native resolutions remain as they were, but here, the final image is cleaner, more stable and more attractive on a 4K display. It transforms Silent Hill f from a demonstration of PSSR's failures into a showcase for what the upgraded version can do. It's the most transformed game of the quartet we're looking at today.

Meanwhile, Final Fantasy 7 Rebirth is intriguing. It was one of the finest examples of the original PSSR's implementations, aided by relatively high base resolutions and content choices. There was no RT noise because there was no RT, for example. However, other forms of noise were evident along with a fundamentally unstable temporal resolve.

The new PSSR sorts out the issues while aiding further benefits: crisper edges, reduced aliasing in motion and in rest, with improved foliage. Once again, the inherent noise pattern found in the old PSSR is gone. Texture detail also looks visibly improved, perhaps due to a more aggressive negative mipmap bias now that the algorithm can stably resolve higher detail material. PS5 Pro was supposed to deliver the base PS5's 30fps quality mode at 60fps on the Pro model. Finally, Final Fantasy 7 Rebirth delivers - but with even higher image quality.

Not every game is a night and day difference, however. Dragon Age: The Veilguard is still an improvement, mind you. Foliage quality is improved, noise reduced once again and reconstruction artefacts are reduced.

Meanwhile, Monster Hunter Wilds offers another angle. It's an open world game that isn't exactly Capcom at its best from a visual perspective, but the upgraded PSSR still delivers a solid improvement. Anti-aliasing qualities are significantly improved, sub-pixel detail is resolved more convincingly, while specular noise and screen-space reflections are noticeably more stable - especially in the lower resolution performance mode when targeting 60 frames per second.

2Monster Hunter Wilds cutscenes suggest that the computational cost of the new PSSR is unchanged from the old - remarkable, bearing in mind the image quality difference.
Monster Hunter Wilds also offers extended intro cutscenes rendered by the game engine that allow us to test the computational cost of the newly upgraded PSSR against the older, launch version. What's surprising here is that the game performs almost identically between the two builds, strongly suggesting that the frame-time cost of "PSSR2" is essentially like-for-like with the original.

So, the evidence is suggesting that when PS5 Pro receives its official upscaling upgrade, you're not paying for the improved image quality with decreased frame-rates. We'd venture to suggest that smarter training and better weighting can unlock image quality gains at the same compute cost. Even so, seeing the frame-rates so similar was a pleasant surprise.

According to Sony, all of the games we tested featured developer-upgraded versions of the new PSSR - apparently the results we're seeing here are not delivered by the system level toggle. We're still curious to see how the two iterations of the new PSSR will present, but that's a test for another time.

Right now, the feeling is that the new upscaler delivers the kind of upgrade we were looking for from PS5 Pro. The hardware was always fascinating - focusing more on improved RT and ML performance than a raw rasterisation boost. However, with the launch version of PSSR, the quality of the image quality upgrade varied on a per-title basis and could look worse than the original base PS5 game. That is no longer the case and that's simply great news.

From our perspective, the question is the extent to which the ML features of PS5 Pro will continue to grow. Will there be anything like FSR Redstone ML frame generation or ray reconstruction on Sony's enhanced console? Or will features like these end up gated off for PlayStation 6? That's a question for the future, but right now at least, PS5 Pro is a massive step closer to realising its initial promise.
 
Has it? Saying this as a pro owner. A list of six games?
I am sure more to follow. But the PSSR 2 is really a worthy upscaler. To me FSR4, DlSS 4 and PSSR 2 are all great upscalers . Sure the Nvidia is the best by far. But the image quality on PSSR 4 and Is FSR4 is great to me too.

It's the shimmering and jaggies that I couldn't stand with PSSR 1/ FSR 1 to 3.
 
Praise the lord!

The notes mention that there is going to be a new PSSR patch for Cyberpunk 2077!

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Not sure when I'll get the update (it's being rolled out), but at least it sounds like it'll be this week at some point.
 
Finally the PS5 pro is a worthy system to consider.

Jesus took them 1 years and half to act right .

With that being said. PS6 is end of next year so.... So waiting is also not a bad option. ..

I think Sony should clarify the rumors about the PS6 release as it will hurt people on the fence of either upgrading or waiting for next gen.
That's the nature of ML
 
Has it? Saying this as a pro owner. A list of six games?
If you'd like to see how some of your other games work with the new PSSR, you can apply it to all PS5 Pro games that support PSSR today. While results may vary by title, many games may see improvements in clarity and image stability. If it results in any unexpected visual effects, you can turn it off at any time.
 
Fuckk yeah Chooms. Cyberpunk getting pssr update per their fb page.
It's also mentioned in the PlayStation Blog post that Cyberpunk and Assassin's Creed Shadows are both getting updates soon.
 
Will we have to roll back to official firmware to update to the new PSSR toggle?

Looking forward to trying RE4 in HFR mode. Looking forward to SH 2 and I guess I will replay Rebirth. Again.
 
Has it? Saying this as a pro owner. A list of six games?

It's not six games, you can enable/force it through the OS on all games using PSSR.
The games explicitly mentioned are those that have been patched and tested officially by the developers with no toggle needed.

Anyway fantastic news, I'll give a try to SHf and FFVII tonight.
 
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Embarassing but expected. Sony is still infected with the woke virus

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Very good upgrade, by the way PSSR2 looks great. I'll give them credit for that.
 
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I am sure more to follow. But the PSSR 2 is really a worthy upscaler. To me FSR4, DlSS 4 and PSSR 2 are all great upscalers . Sure the Nvidia is the best by far. But the image quality on PSSR 4 and Is FSR4 is great to me too.

It's the shimmering and jaggies that I couldn't stand with PSSR 1/ FSR 1 to 3.
I still think pssr 2 will catch up or eventually trade blows with dlss 4.5. Considering the gpu of the ps5 pro is older and with the new gpu and features of the ps6 its going to improve the pssr 2 alot more
 
It's not six games, you can enable/force it through the OS on all games using PSSR.
The games explicitly mentioned are those that have been patched and tested officially from the developers with no toggle needed.

Anyway fantastic news, I'll give a try to SHf and FFVII tonight.
So the toggle is only to force v2 on v1 PSSR? Its not needed for these six games which got the v2 patch from the devs, right?
Basically, best to leave toggle ON. Unless experiencing some weird visual artifacts.
 
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So the toggle is only to force v2 on v1 PSSR? Its not needed for these six games which got the v2 patch from the devs, right?
Correct. If the game has PSSR 1 it will auto upgrade to PSSR2 via the system, but if the game has a built in PSSR2 via it's own optimized patch then the override isn't necessary.
 
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