PS6 Might Not Support PS5 Pro Games Due to Different AI Upscaling Architecture?!

LLMs are a different branch of deep learning and have nothing really to do with the Convolutional Neural Network U-net tensor solution which is what PSSR1.0 is.

DLSS2 - 3.6 and FSR4 are also CNNs, and DLSS4 is a transformer solution all with varying strengths and weaknesses and tradeoffs.
FSR4 is an CNN-Transformer hybrid
LLM are transformer too and it's kinda time aligned transformers went into both language and graphics tech
And models developed prior (dlss 2.0-3.6 and PSSR) stuck with CNN
 
I love how Nvidia marketing always makes people ignorant. The best image recognition models are precisely hybrid, because CNN have some advantages in local features extraction while transformer models exceed on capturing global context. If DLSS4 is better than FSR4 is simply because better training, more input processing, or bigger model, one of those reasons. Being full transformer is not the advantage.
 
A vanilla underpowered console right out of the oven to sell tens of millions of units and to make the pro look worthy for the masses. They expect many ps6 owners to switch to pro.
 
A vanilla underpowered console right out of the oven to sell tens of millions of units and to make the pro look worthy for the masses. They expect many ps6 owners to switch to pro.
What?
Pro will be seriously weaker in number of areas than PS6 and probably discontinued just before PS6 launch.
 
Justin Timberlake What GIF
I know right? Trivial for a trash tier programmer like me, but somehow it's in doubt if a billion dollar company can. It's a mystery...
 
FSR4 is an CNN-Transformer hybrid
LLM are transformer too and it's kinda time aligned transformers went into both language and graphics tech
And models developed prior (dlss 2.0-3.6 and PSSR) stuck with CNN
But LLMs aren't a signal processing problem solution, so it is a stretch IMO - even if they both operate at a holistic level.
 
But LLMs aren't a signal processing problem solution, so it is a stretch IMO - even if they both operate at a holistic level.
I am not saying they are the same
In my opinion LLM research brought transformers to light and graphics ML researchers took notion of it (they for sure look at progress/trends not only in their field but in ML in general) and start evaluating/testing it, leading to modern models.
So they are not the same but linked and rise of one led to progress in another.
 
Even if they use DLL modules for PSSR, the way developers have to patch themselves their games to the latest version of PSSR should mean the DLL is "shipped" with the game, right? So PS6 wouldn't be able to replace PSSR with FSR4 by a system level swap?
I think the ideal solution for PS6, which I assume is in what Sony an AMD are working on, it's to not only just to improve PSSR, but instead to move it to a OS/system level, integrated in how the console renders the visuals, so they can apply it to all games rendered there (including PS5 and PS4 games, including the PS1/PS2/PSP Classics), being able to boost resolution and framerate of any game ran there without needing any per game PSSR implementation in the game's code.

If they achieve this, they could have a portable underpowered hardware compare to base PS5, who would use this to run base PS5 games natively running at the same or lower resolution than the commonly played in PS4 or PS5 (let's say internally works like a PS5 in low power mode limited to 720p-for when in portable mode- or 1080p -for when in docked mode-) and then use this to bump to 1440p -for when in portable mode- or 4K -for when in docked mode- by doubling its width an height, plus pretty likely also bumping fps with an optional 60fps cap.

I assume this would allow them to run any -or almost all- PS4 and PS5 games at 1440p in a portable at 60fps, maybe even the one locked at 30fps, at least in my fantasy. Now it's just a fantasy, but I trust people like Cerny who make stuff that are almost a miracle.

Regarding PS6 games, which I asume all of them will be released for PS5 to run them in the portable and also to take advantage to people who will stay on PS5 years after the PS6 release, would be able to enjoy this without having to spend game resources or dev time on it. Meaning, they may natively do their games with a native 1080p resolution and lower framerate, to focus the horsepower on adding extra detail and more dense worlds, and then use this next-gen, OS level PSSR bump losslessly the resolution from that to 4K or even 8K and also bump their framerate.
 
I don't even understand why PSSR needed to exist. FSR 4 and framegen are more than good enough.

Hell, even the PS5 Pro didn't need to exist, they just did it to set an ongoing precedent of Pro models.
PS5 Pro is better hardware it's just PSSR sucks ass and devs love making stupid decisions which leads to the pro version running worse than the base PS5.
 
PS5 Pro is better hardware it's just PSSR sucks ass and devs love making stupid decisions which leads to the pro version running worse than the base PS5.
The whole point of the PS5 pro was to push PSSR so if PSSR sucks or don't work right the pro basically sucks lol.

Can't blame the devs when they are working with crap like the PSSR. Sony actually mentioned that they will be updating it next year.
 
PSSR is a shitty ass upscaler that is meant to make us wait until they implement fsr 4 or whatever Sony and AMD are working on.
Can we stop with this stupid bullshit hyperbole? When used properly PSSR it's far from shitty.
 
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