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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

No update yet :messenger_crying:
The upgraded PSSR is fully integrated with the latest PS5 system software update, which begins rolling out in phases starting on March 16 at 10:00 PM Pacific Time. The update will gradually become available to all users over the coming days, and you can also manually check for and install the update via the PS5 system settings.
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I don't think it starts rolling out until 10:00 PM Pacific time
True for the system firmware update. However, I don't think there is any reason why the dedicated game patches can't go live earlier today. A native PSSR 2 integration doesn't require the firmware (as proven by RE9) and since they already spilled the beans in the blog, it'd be nice to get some patches today. Of course, they may be all waiting for tomorrow's firmware update but I'm anxious to see it in action (like many of you) :messenger_winking:
 
Fuck yeah. I have waited for some of these to be fully implemented and looks like that's paid off.

This looks like a great improvement overall. Wonder how Alan wake 2 fares?

Cyberpunk update as well. Damn right I can do another playthrough of that!!!!

Praise The Lord Applause GIF
 
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Big leap, and a first time for consoles to do something like this right? Similar to the upscaler updates that are shown on AMD and NVidia's PC cards.

First of many i'd bet, and probably a selling point for PS6 (PSSR3 i mean)

Great news considering we're in the upscaling/AI age
 
True for the system firmware update. However, I don't think there is any reason why the dedicated game patches can't go live earlier today. A native PSSR 2 integration doesn't require the firmware (as proven by RE9) and since they already spilled the beans in the blog, it'd be nice to get some patches today. Of course, they may be all waiting for tomorrow's firmware update but I'm anxious to see it in action (like many of you) :messenger_winking:
Tuesdays are the most common day that games tend patch or add updates, content releases, etc., so this is normal.
 
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Did not expect Hellblade 2 and Cyberpunk. Nice!

Not a single first party game mentioned. I guess they all just plan to rely on the system override...
 
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Improved PSSR can also be enabled for existing supported games via PS5 Pro's optional system setting.

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Sid Shuman (he/him)Senior Director, Sony Interactive Entertainment Content Communications
Today's PS5 system software update introduces broad support for the upgraded version of PlayStation Spectral Super Resolution (PSSR), delivering enhanced image stability, improved clarity in fine details, and more consistent performance across supported titles.

PSSR is an AI library that analyzes each frame pixel by pixel as it upscales game visuals. With this latest evolution, image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro.

Several partners are already integrating the upgraded PSSR into their titles and have shared their impressions of the results.

Play Video
Upgraded PSSR rolling out to Silent Hill f, Monster Hunter Wilds, Final Fantasy VII Rebirth, Crimson Desert, and more



Konami Digital Entertainment

First, we're happy to share that two of Konami's titles, SILENT HILL 2 and SILENT HILL f, are upgrading to use this new technology to great effect. Here's what the team behind SILENT HILL f had to say:





















Electronic Arts

The benefits of the upgraded PSSR extend across genres, including large-scale RPG experiences such as Dragon Age: The Veilguard.




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Alan Wake 2 featuring new PSSR upscaling

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Control featuring new PSSR upscaling

Remedy Entertainment

Remedy Entertainment is bringing the upgraded PSSR to both Control and Alan Wake 2, highlighting noticeable improvements in image stability and motion clarity across both titles.




Ninja Theory

Ninja Theory has adopted the upgraded PSSR for Senua's Saga: Hellblade II, leveraging the latest upscaling advancements to further refine the game's visual presentation on PS5 Pro.




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Final Fantasy VII Rebirth featuring new PSSR upscaling

Square Enix

Square Enix brings the upgraded PSSR to Final Fantasy VII Rebirth, further refining the visual presentation of one of PS5 Pro's flagship RPG experiences.




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Nioh 3 featuring new PSSR upscaling

Koei Tecmo Games

Koei Tecmo is bringing the upgraded PSSR to both Nioh 3 and Rise of the Ronin, further enhancing environmental detail and image clarity across its visually dynamic action titles on PS5 Pro.




Capcom

In addition to the recently launched Resident Evil Requiem, Capcom has also adopted the upgraded PSSR in Monster Hunter Wilds and Dragon's Dogma 2, further refining image clarity and stability across both titles. Visit our previous blog post to read Capcom's comments on their use of the upgraded PSSR in Resident Evil Requiem.

More games supported soon

The upgraded PSSR is fully integrated with the latest PS5 system software update, which begins rolling out in phases starting on March 16 at 10:00 PM Pacific Time. The update will gradually become available to all users over the coming days, and you can also manually check for and install the update via the PS5 system settings.

In addition to the titles above, Crimson Desert is also adopting the new PSSR when it launches on March 19th. And furthermore, Assassin's Creed Shadows, and Cyberpunk 2077 will also receive a patch in the coming weeks to support the new PSSR!

If you'd like to see how some of your other games work with the new PSSR, you can apply it to all PS5 Pro games that support PSSR today. While results may vary by title, many games may see improvements in clarity and image stability. If it results in any unexpected visual effects, you can turn it off at any time.

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The upgraded PSSR represents another step in our commitment to evolving the PS5 Pro experience. Moving forward, most new PS5 Pro titles will launch with support for this enhanced PSSR, ensuring players continue to see improvements in image quality and performance.

Also, please note that the algorithm and neural network used in the new PSSR stem from our Project Amethyst partnership with AMD. This upgraded PSSR represents the very latest innovations in our co-developed technology; stay tuned for AMD's next FSR update that will bring these advancements to even more players around the world!

We look forward to seeing how developers further leverage this technology in the months ahead.

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This is exciting and will be lots of coverage on this this week....

But there is an even bigger graphical news story that will likely dominate this week....
 
I don't know if I should upgrade to the PS5 Pro and ride it out in case PS6 takes forever, is a bust, costs too much, etc., or wait for PS6 and if it sucks, then get the Pro...
 
Firmware update will be basically tomorrow in my timezone but so far no dedicated patches are available either.
Are you talking about patches for games?
According to Sony, and I think Remedy mentioned it too, they don't need to patch the games for the update to take effect, it's done automatically.
 
looks like no real performance uplift? That is actually a tad disappointing for me, was hoping it get better and faster at the same time like DLSS.
Yeah we need frame generation with pssr2 all modern games shooters and fast action need 120fps to improve latency on controllers!
 
It will never happen but I wish we could have per-game settings.

It would be nice to be able to control VRR, HDR, PSSR, 120Hz on a game by game basis so if one game locks out Balanced 40fps mode because you have VRR, you can turn off VRR for that one game but leave it on for the rest. Same with HDR. Some games have poor implementations of HDR, so it would be nice to turn it off just for that one game. Same with PSSR. Some games may have issues with the override setting.
 
Happy for Playstation users, especially any owners of Final Fantasy 7 Rebirth because Square should be embarrassed for that game's image quality without it.
 
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