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Graphical Fidelity I Expect This Gen

Nvm. Apparently, Nvidia was running these demos on not one but TWO 5090s lol. One GPU is running path tracing, the other the new AI model. The dream is dead.

They aim to have it running on one GPU by launch in fall of this year, and they told DF that in their labs they supposedly already have it running on one 5090 but there is no way 5080s are running this at a somewhat decent resolution. Maybe the next gen GPUs will come with two chips stacked on top of each other with one being a full AI chip. This is going to be expensive to run realtime.
 
Nvm. Apparently, Nvidia was running these demos on not one but TWO 5090s lol. One GPU is running path tracing, the other the new AI model. The dream is dead.

They aim to have it running on one GPU by launch in fall of this year, and they told DF that in their labs they supposedly already have it running on one 5090 but there is no way 5080s are running this at a somewhat decent resolution. Maybe the next gen GPUs will come with two chips stacked on top of each other with one being a full AI chip. This is going to be expensive to run realtime.

I think they will optimize is enough.

They will release it this fall and next gen GPUs are Q4 2027/Q1 2028.
 
Nvm. Apparently, Nvidia was running these demos on not one but TWO 5090s lol. One GPU is running path tracing, the other the new AI model. The dream is dead.

They aim to have it running on one GPU by launch in fall of this year, and they told DF that in their labs they supposedly already have it running on one 5090 but there is no way 5080s are running this at a somewhat decent resolution. Maybe the next gen GPUs will come with two chips stacked on top of each other with one being a full AI chip. This is going to be expensive to run realtime.

Unless they achieve extreme breakthroughs in optimization, we are probably screwed.
 
Nvm. Apparently, Nvidia was running these demos on not one but TWO 5090s lol. One GPU is running path tracing, the other the new AI model. The dream is dead.

They aim to have it running on one GPU by launch in fall of this year, and they told DF that in their labs they supposedly already have it running on one 5090 but there is no way 5080s are running this at a somewhat decent resolution. Maybe the next gen GPUs will come with two chips stacked on top of each other with one being a full AI chip. This is going to be expensive to run realtime.
Yeah this tech is definitely for future GPUs. It will run on 5000 cards, but barely
 
Nvm. Apparently, Nvidia was running these demos on not one but TWO 5090s lol. One GPU is running path tracing, the other the new AI model. The dream is dead.

They aim to have it running on one GPU by launch in fall of this year, and they told DF that in their labs they supposedly already have it running on one 5090 but there is no way 5080s are running this at a somewhat decent resolution. Maybe the next gen GPUs will come with two chips stacked on top of each other with one being a full AI chip. This is going to be expensive to run realtime.
You fool, the 6070 is gonna have the same performance of a sli of 5090 with 16x framegeneration.
 
https://www.nvidia.com/en-us/geforce/forums/rtx-technology-dlss-dxr/37/583738/dlss-5-faq/

NVIDIA DLSS 5 Delivers AI-Powered Breakthrough In Visual Fidelity For Games


What is DLSS 5?


DLSS 5 is a real-time, 3D guided neural rendering model, unveiled at NVIDIA GTC, that infuses pixels with photoreal lighting and materials. It marks NVIDIA's most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.


What are the key benefits of DLSS 5?


DLSS 5 delivers several significant benefits:


  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering for realistic skin, and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers photorealistic enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Controllability: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game's unique aesthetic.

How does DLSS 5 work to achieve photorealism?


DLSS 5 is a neural rendering model that takes the game's color and motion vectors as input for each frame, then infuses the scene with photoreal lighting and materials that are anchored to the source 3D content and temporally consistent from frame-to-frame.


When will DLSS 5 be available?


DLSS 5 releases in fall 2026. An early preview of the technology is being demonstrated this week at GTC in San Jose, CA.


Which games will support DLSS 5 at launch?


DLSS 5 will debut in games including AION 2, Assassin's Creed: Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet, and more.


Does DLSS 5 work with DLSS Super Resolution, Ray Reconstruction, Frame Generation, and Multi Frame Generation?


Yes.


Which GPUs support DLSS 5?


Minimum GPU specifications are pending model optimizations and will be provided closer to release.


What hardware was the demo shown at the GTC booth running on?


The DLSS 5 early preview demo shown at GTC is run on two GeForce RTX 5090s. One RTX 5090 is dedicated to rendering the game while the other is dedicated for running the DLSS 5 model. DLSS 5 will be optimized to run on a single GPU for release.


What is the memory and performance impact of DLSS 5?


DLSS 5 at GTC is an early preview and the model is still being optimized. We will share these details closer to release in fall 2026.


How do developers integrate DLSS 5?


Integration is easy and similar to DLSS Frame Generation – using the NVIDIA Streamline SDK or Unreal Engine 5 plugin.


Does DLSS 5 replace graphical features like Path Tracing?


No. Path tracing provides lighting accuracy (i.e. lighting, shadows, and reflections in the proper location) whereas DLSS 5 delivers lighting photorealism (i.e. as if you had a larger ray budget and higher quality materials). These technologies go hand in hand.


How does DLSS 5 ensure image quality is consistent with the artist's intent?


DLSS 5 honors artistic intent in two ways:


  • Inputting the game's color and motion vectors for each frame into the model, anchoring the output in the source 3D content.
  • By providing developers with detailed controls such as intensity and color grading. Artists can use these controls to adjust blending, contrast, saturation, and gamma, and determine where and how enhancements are applied to maintain the game's unique aesthetic. Developers can also mask specific objects or areas to be excluded from enhancement.
 
And the Starfield characters, Jensen really expects us to believe that just changing the lighting alone would change them that drastically?
I need to see it to believe it, for now it screams of AI filter slop.
Keep in mind, Starfield has terrible scene composition, static camera, facial animations, and animations in general which are partially responsible in giving it an AI slop feel. A game like HFW with realistic animations, NPC movements, and dynamic camera movements wont look like AI slop. Grace and Leon look fine in cutscenes.
 
AMD and Cerny on suicide watch lol. they were like we spent 9 years catching up to RT performance and now this.

Maybe Cerny needs to partner up with Open Ai or something.
But seriously, HOW will they fucking compete, by the time PS6 is out this tech will improve and grow even more. Right now, NV card on PC is no.1 for gaming, can't wait for RE9 w Dlss5.
 
So DLSS5 is basically AI generated art in real time? It takes the base image and makes it look prettier based on how it thinks the game should look?

Am I right in thinking this?
Looks like it. Idk how I feel about this, for example. Grace's model looks almost nothing like the original, except her hair. She looks like tons of AI models on YT videos.

I'm more than ok with AI helping with lighting and all kinds of effects, but if they start relying on it to have models just made up by AI, that's a no no for me.
 
BTW, i just got to the point where Richard says that they arent applying a filter per se or changing assets/character models. They are just enabling a new form of photorealistic lighting which is causing such a huge change to Grace's face model. i personally dont believe it. There is no way that character model looks like that. We have the model viewer in the game and it looks nothing like this dlss model.
Well Nvidia said that DLSS 5 also adds Neural Materials & textures on top as well so Grace's face was affected them too.

Here look:

 
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Gotta say, the Oblivion footage at the end looks spectacular even with DLSS5 turned off. UE5 assets and meta humans look so good in this game without any AI slop magic. You can tell, the lighting is held back by it being software lumen instead of hardware, but those interiors are just gorgeous. ZThat shot of those the game looked like shit in the open world so i turned it off before i even got to the first town. Looks like i owe analog_future analog_future an apology.

iOKdBNaLjlo621i0.jpg
 
Looks like it. Idk how I feel about this, for example. Grace's model looks almost nothing like the original, except her hair. She looks like tons of AI models on YT videos.

I'm more than ok with AI helping with lighting and all kinds of effects, but if they start relying on it to have models just made up by AI, that's a no no for me.
i cant imagine devs being too happy about this either. its changing the lighting completely. like the color tones have all been replaced. A good AI model would keep the warm orange hue of the AC sunset and then enhance the lighting around it. they seem to have replaced it completely with a cool color tone. Harry potter and starfield seem to have retained the original art style, but Oblivion looks to have a completely different lighting art style.
 
Nvm. Apparently, Nvidia was running these demos on not one but TWO 5090s lol. One GPU is running path tracing, the other the new AI model. The dream is dead.

They aim to have it running on one GPU by launch in fall of this year, and they told DF that in their labs they supposedly already have it running on one 5090 but there is no way 5080s are running this at a somewhat decent resolution. Maybe the next gen GPUs will come with two chips stacked on top of each other with one being a full AI chip. This is going to be expensive to run realtime.
It don't mind buying 2 rtx 5090 for this, if all my games are gonna end looking like this
 

As much as i like the girl model, i think this video proves that the faces look like AI slop and they need to just stick with lighting the world. Or change their AI model to not be as aggressive replacing the base character models. This game has great character models that just need some better hero lighting, do that and leave the rest be. Focus on making the world look photorealistic and you wont get any AI slop complaints.
 
At first i was like this looks great other than it affecting skin rendering. But then i actually thought about it.

Decades of development of physically-based lighting methods and we are finally at the cusp of photorealism with PS6 & Xbox Magnus and we will throw it all away for AI Slop.

Typical Humans.
 
i cant imagine devs being too happy about this either. its changing the lighting completely. like the color tones have all been replaced. A good AI model would keep the warm orange hue of the AC sunset and then enhance the lighting around it. they seem to have replaced it completely with a cool color tone. Harry potter and starfield seem to have retained the original art style, but Oblivion looks to have a completely different lighting art style.
Yeah, I noticed this too. I was swapping back and forth and all seems to take that overcast lighting that mods for games you see all the time they say realistic visuals.

Hogwarts looks better, but still the models are uncanny. It looks like those models for the young students look 10 yrs older.
 
This gives me a "in 10-20 years time" relevant technologies, by that time the perf cost wont matter much and it might get good, plus games will be designed around it.

I also predict that if you use this on pathtraced games like Cyberpunk, youll end up with worse lighting, i just dont see AI lighting looking better than proper "no compromise" tier lighting that we are bound to get in upcoming games, but we shall see.
 
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Holy fucking fuck this is insanity.

next gen starts this fall.

PHANTOM BLADE ZERO confirmed for DLSS 5 🔥🔥🔥🔥🔥

Gonna be fucking insane

BRING THAT MOTHERFUCKER ON

Will absolutely be purchasing a 6000 series card. Worth the upgrade to run these games properly

PS6 better be implementing similar tech. Otherwise the gen is over before it starts.

Ai is simply the future of tech

Even FromLazy Software can make a decent looking game with this tech
 
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At first i was like this looks great other than it affecting skin rendering. But then i actually thought about it.

Decades of development of physically-based lighting methods and we are finally at the cusp of photorealism with PS6 & Xbox Magnus and we will throw it all away for AI Slop.

Typical Humans.
This will only be available on PCs. I dont think consoles will have it so it will be a cool thing for the PC community to play around with a la mods.

most games are developed on consoles even if everything is done on PCs nowadays. The devs will continue to make assets and target path tracing next gen to get the most out of their captured photo assets. They will still light each level like they've been doing. I dont think the artists will adopt any of this even if their bosses force them to. Metahuman tech is already getting us photorealistic faces during cutscenes. just look at what kojima is doing with OT and thats very easy to do. Put an iphone in front of your character and it will capture all the data it needs. i highly doubt they will stop doing that and begin relying on nvidia's AI slop.
 
yeah, jensen proved me wrong.

but a couple of years ago, i posted about this same tech very enthusiastically and people here kinda dismissed it as terrible lol Pretty sure it used Starfield as an example as well. Starfield and Aloy. imgur isnt loading but i had some gifs of it in action. crazy that nvidia took that idea and ran with it.
Do you still have these gifs? It would be interesting to see them again.
 
Yeah, the more videos I watch the less I like the character stuff, not looking forward to see this become a standard in AAA games ngl. Hopefully they change their approach a bit until launch and focus more on lighting and non-human textures instead.
Gonna watch The Matrix Awakens and GTA 6 trailers to cleanse my palate.
 
God bless
It will be optimized to run on a plethora of cards. And surely next gen cards will run it easily. The future of graphics really looks good.

Bro imagine a Path Traced GTA6 with DLSS5… running smoothly on a 6080

The 50-series cards released at an awkward time… right before AI really started taking off in gaming.

They're basically the last generation built before AI became a major focus, while future GPUs will likely benefit much more from AI-driven features.
 
Lol John from digital foundry is melting down on Twitter over this. The reee crowd is going after him.
lol what else is new. the man has a meltdown over the smallest of things. is he pro or anti? im guessing pro and era is anti.

i mean this is blowing me away but even i can understand the AI slop complaints. either way, this isnt really a hill you want to die on. the tech is so new.
 
God bless

It will be optimized to run on a plethora of cards. And surely next gen cards will run it easily. The future of graphics really looks good.

Bro imagine a Path Traced GTA6 with DLSS5… running smoothly on a 6080

The 50-series cards released at an awkward time… right before AI really started taking off in gaming.

They're basically the last generation built before AI became a major focus, while future GPUs will likely benefit much more from AI-driven features.
honestly, i want to see PD achieve photorealism on their own. Not get there by taking shortcuts like having an AI filter do all the work for them. It will feel unearned.
 
lol what else is new. the man has a meltdown over the smallest of things. is he pro or anti? im guessing pro and era is anti.

i mean this is blowing me away but even i can understand the AI slop complaints. either way, this isnt really a hill you want to die on. the tech is so new.
This realtime cgi lighting whatever taking it to realism or pixar look, it's simple, this not Ai bullshit assets or ideas, this tech use Ai power to guide lighting on realtime, it's on same category as path tracing or any other graphics tech
 
lol what else is new. the man has a meltdown over the smallest of things. is he pro or anti? im guessing pro and era is anti.

i mean this is blowing me away but even i can understand the AI slop complaints. either way, this isnt really a hill you want to die on. the tech is so new.

My interpretation is that he didn't completely disavow the tech immediately so the reee crowd went at him hard. I'm very anti generative AI as well but that's definitely one of the sticking points for "those" people. Seems like John got placed on the naughty list for not falling in line enough.

I do tend to agree this tech actually has some potential if it can be tamed. As it is now it seems like the initial artistic intent is being buried more than I would like.
 
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