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Graphical Fidelity I Expect This Gen

Apparently the list for dlss5 so far is:

AION 2, Assassin's Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet...
The 50-series cards released at an awkward time… right before AI really started taking off in gaming.

They're basically the last generation built before AI became a major focus, while future GPUs will likely benefit much more from AI-driven features.
40 to 50 series had a major AI focus shift already
 
For you. Don't think your opinion is universal.

For example, me and many other think this is absolutely mental and can only get better and better.

Is it still very early? Yes. But give it a few version

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I mean look around. You're in the minority, not me.


I will agree that this tech has potential down the line but it was a horrible first showing. And running in two 5090s, the fuck.
 
To be fair, these still look terrible.
yeah, but the tech behind it was amazing and i could foresee some plugin being released to do this realtime in a game. dont remember if i thought Nvidia would do it but i saw the potential.

people are doing the same thing with this. dismissing it not realizing its very new and devs including nvidia engineers will retool it to make it look less AI sloppy. the potential is limitless. especially when you apply it to old games that look like this:

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And even newer games where devs forgot to upgrade the graphics:

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This realtime cgi lighting whatever taking it to realism or pixar look, it's simple, this not Ai bullshit assets or ideas, this tech use Ai power to guide lighting on realtime, it's on same category as path tracing or any other graphics tech
there is a model viewer in the game in RE9's bonus content menu. You can view the highest quality model there with hero lighting applied to it. It does not look anything like this. You can view the same model with hero lighting during cutscenes. Again, it looks nothing like this. AI is 'interpreting' what she looks like. It is making her up on the spot.
 
yeah, but the tech behind it was amazing and i could foresee some plugin being released to do this realtime in a game. dont remember if i thought Nvidia would do it but i saw the potential.

people are doing the same thing with this. dismissing it not realizing its very new and devs including nvidia engineers will retool it to make it look less AI sloppy. the potential is limitless. especially when you apply it to old games that look like this:

Cj50wtSUkAEI0YO


F7zskauWUAARAJT


And even newer games where devs forgot to upgrade the graphics:

GiAW6AWXoAAUPXj


Gufwy8IWMAARW5U
Get your stinky AI out of Majula, you damn, dirty ape!
 
I mean look around. You're in the minority, not me.
Yeah because "HUR HUR HUR I DON'T LIKE AI BECAUSE I WAS TOLD TO"

*start crying*

This "AI slop" complain is getting old faster than a new AI model these days. This technology is booming, we're only just starting to use it so of course the results won't be perfect yet. But eventually they will be, compare DLSS 2.0 to DLSS 4.5...

I will agree that this tech has potential down the line
Indeed, and tat's the point: showcase the potential!

but it was a horrible first showing
Hard disagree.

And running in two 5090s, the fuck.
They already confirmed it's running on a single card on lab, and they intend to optimize it further of course.
 
there is a model viewer in the game in RE9's bonus content menu. You can view the highest quality model there with hero lighting applied to it. It does not look anything like this. You can view the same model with hero lighting during cutscenes. Again, it looks nothing like this. AI is 'interpreting' what she looks like. It is making her up on the spot.
Imagine if the characters look slightly different every new time you load a game. Again, I can see them getting away with it with artificial textures like houses, castles or foliage for example but on human and especially playable characters? Oh boy, at least the internet backlash would be fun to witness.
 
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there is a model viewer in the game in RE9's bonus content menu. You can view the highest quality model there with hero lighting applied to it. It does not look anything like this. You can view the same model with hero lighting during cutscenes. Again, it looks nothing like this. AI is 'interpreting' what she looks like. It is making her up on the spot.
I think developers themselves will have the ability to control Ai methods to enhance the lighting, for me those photo realestic model's of resident evil are far better than same models with hero lighting
 
Imagine if the characters look slightly different every new time you load a game. Again, I can see them getting away with it with artificial textures like houses, castles or foliage for example but on human and especially playable characters? Oh boy, at least the internet backlash would be fun to witness.
i didnt even think of that. that would be hilarious.

I don't care about ER. It's the open world slop of the Souls. You can rape that if you want.
couldve used you yesterday. spent a good few minutes trashing elden ring here. love the use of slop to define the game's gameplay. Welcome to the team.

I think developers themselves will have the ability to control Ai methods to enhance the lighting, for me those photo realestic model's of resident evil are far better than same models with hero lighting

i highly doubt any of these developers signed off on these terrible AI slop models. But even if every game ships with its own AI model, i wonder if devs will even bother training it since it will essentially be like making a brand new version of the game. They only just got out of making xbox versions of games. Will they waste time ensuring the character models dont look like they are straight out of Sora AI?

Ok, so yes, developers do have the ability to fine tune it. But will they waste their time doing a completely different version of the game that overwrites all the hard work their teams did for 5-7 yeras? i dont know.

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Yeah because "HUR HUR HUR I DON'T LIKE AI BECAUSE I WAS TOLD TO"

*start crying*

This "AI slop" complain is getting old faster than a new AI model these days. This technology is booming, we're only just starting to use it so of course the results won't be perfect yet. But eventually they will be, compare DLSS 2.0 to DLSS 4.5...


Indeed, and tat's the point: showcase the potential!


Hard disagree.


They already confirmed it's running on a single card on lab, and they intend to optimize it further of course.

People seeing it with their eyes and concluding that it looks like shit isn't "crying"
 
WHAT DID I TELL Y'ALL? Photorealism achieved through DLSS 5!





Though artistic intent is something that developers have to be concerned about…


DLSS 5 is incredible. A fucking photorealistic filter. WTF is even happening.

is this a joke? Im watching the DF video. please dont play with my heart like this. it is fucking insane.

Yeah this is it

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The Avatar game with dlss5 will be biblical

WHAT. THE. FUCK.

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JESUS FUCKING CHRIST!!!!
 
People seeing it with their eyes and concluding that it looks like shit isn't "crying"
Of course, but a vast majority of people will just go "it's shit" because it's made with AI. I'd say it's better to not throw it on the trash just yet even if you are not convinced.
But resuming this as 'AI slop" is really low effort trolling IMO.

Mind you I totally get the "uncanny valley" feeling, but as I said this is just the beginning.
 
RE9 again.
Another section where the masterful composition of immaculate path-traced lighting, top-notch assets and materials creates prerendered CGI fidelity. The game is a stunner:
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Of course, but a vast majority of people will just go "it's shit" because it's made with AI. I'd say it's better to not throw it on the trash just yet even if you are not convinced.
But resuming this as 'AI slop" is really low effort trolling IMO.

Mind you I totally get the "uncanny valley" feeling, but as I said this is just the beginning.

I mean that uncanny valley feeling you're getting is because it's AI slop. That's one of the identifying characteristics of what causes people to call it slop.

it's not low effort trolling, it's just true. I'm not saying that can't change down the line but right now it looks ridiculous IMO
 
I mean that uncanny valley feeling you're getting is because it's AI slop. That's one of the identifying characteristics of what causes people to call it slop.

it's not low effort trolling, it's just true. I'm not saying that can't change down the line but right now it looks ridiculous IMO

Saying this is "AI slop" seems a bit low IQ knee-jerk reaction to this tech. Might not be trolling, but it's low effort for sure.
 
Wait what is it even enabling ...more rays/samples per pixel?
According to Nvidia it adds the following:

"DLSS 5 delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering for realistic skin, and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers photorealistic enhancement at up to 4K resolution while maintaining smooth, interactive gameplay."
 
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Of course, but a vast majority of people will just go "it's shit" because it's made with AI. I'd say it's better to not throw it on the trash just yet even if you are not convinced.
But resuming this as 'AI slop" is really low effort trolling IMO.

Mind you I totally get the "uncanny valley" feeling, but as I said this is just the beginning.
Right. there is obviously a lot of controversy around this. From developers watching their art get destroyed to character models looking like Sora AI slop. But the tech behind it is remarkable considering its all realtime. the things it can do for older games is insane. no need to remake anything anymore. at least, the copy pasta remakes that dont add anything to the core combat and level design.

who knows, it might turn into a path tracing utility that we can plug into any game. So instead of a complete revamp of the game's assets, it simply utilizes the base game's lighting and adds path tracing to games that never got a ray tracing let alone a path tracing mod. the possibilites are endless.
 
I mean that uncanny valley feeling you're getting is because it's AI slop. That's one of the identifying characteristics of what causes people to call it slop.
Yeah I know, and I'm telling you it's going to disappear (most likely/hopefully).

it's not low effort trolling, it's just true. I'm not saying that can't change down the line but right now it looks ridiculous IMO
Acting like DLSS 5 won't change is disingenuous. That's it and saying ''it's just AI slop" is indeed low effort trolling when this is a first version (not even in alpha).

With that kind of attitude, we'd still be playing on a Game Boy. Just remember the first generation of 3D games, they were AWFULL lmao. But then devs learned to use the new technology and it got better. Same will happen here.

On the other hand, anyone thinking this actually looks good seems a bit like a low IQ knee-jerk reaction to this tech.
I don't think I've seen anyone say that the rendering is 100% perfect. There are places where it is indeed weird but it also contains some really good things, and it will only get better.
 
Yeah I know, and I'm telling you it's going to disappear (most likely/hopefully).


Acting like DLSS 5 won't change is disingenuous. That's it and saying ''it's just AI slop" is indeed low effort trolling when this is a first version (not even in alpha).

With that kind of attitude, we'd still be playing on a Game Boy. Just remember the first generation of 3D games, they were AWFULL lmao. But then devs learned to use the new technology and it got better. Same will happen here.


I don't think I've seen anyone say that the rendering is 100% perfect. There are places where it is indeed weird but it also contains some really good things, and it will only get better.

Who said DLSS 5 wouldn't change? I said several times in our conversation alone that future iterations will likely look better. The version that we're seeing though, that they showed to the world today, looks like AI slop.

We're not all analyzing Nvidia's hopes and dreams. We're analyzing what they're showing us today.
 
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i highly doubt any of these developers signed off on these terrible AI slop models. But even if every game ships with its own AI model, i wonder if devs will even bother training it since it will essentially be like making a brand new version of the game. They only just got out of making xbox versions of games. Will they waste time ensuring the character models dont look like they are straight out of Sora AI?
Believe me this tech will just keep getting better and Will adapted as per developer needs , this the future my friend
 
Who said DLSS 5 wouldn't change? I said several times in our conversation alone that future iterations will likely look better.
And that's the main point to keep in mind when saying things like that:
looks like AI slop.
1) No is doesn't. In some minor cases yes, but not all.
2) Since we agree that it can only get better, can we move past this "AI slop" complain and get excited about this technology, while reserving our final judgment for version 1.0? Is that too much to ask?

This is like you complaining about AI slop while watching the early years of the "Will Smith spaghettis" meme. Like, sure it was shit at first but look at it today...
Now DLSS 5 doesn't even look like shit (you can dislike the rendering but that's a different thing to say it's slop) so yeah, W&S maybe, just maybe?

We're not all analyzing Nvidia's hopes and dreams. We're analyzing what they're showing us today.
No need to do that, just look at DLSS 2 vs DLSS 4.5 and see the massive difference. Just as generative images have seen considerable improvement But I guess we wont agree anyway.
 
As is it looked pretty nice in AC Shadows and Hogwarts where the extra realism really fits in. But in Skyrim I thought it looked very uncanny and had too jarring an effect.
 
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Imagine if the characters look slightly different every new time you load a game. Again, I can see them getting away with it with artificial textures like houses, castles or foliage for example but on human and especially playable characters? Oh boy, at least the internet backlash would be fun to witness.
Not gonna happen

Ai like Nano Banana Pro 2 have already mastered keeping faces the exact same over multiple scenes
 
Right. there is obviously a lot of controversy around this. From developers watching their art get destroyed to character models looking like Sora AI slop. But the tech behind it is remarkable considering its all realtime. the things it can do for older games is insane. no need to remake anything anymore. at least, the copy pasta remakes that dont add anything to the core combat and level design.

who knows, it might turn into a path tracing utility that we can plug into any game. So instead of a complete revamp of the game's assets, it simply utilizes the base game's lighting and adds path tracing to games that never got a ray tracing let alone a path tracing mod. the possibilites are endless.
What that even means tbh. They agree to put this tech in their game and they test it before to ensure they are comfortable with the results. If their are splashing it without testing, it's still their decision.
This reminds me of that developer that didn't want to port his game on PC, because of the possible nude mods.
 
And that's the main point to keep in mind when saying things like that:

1) No is doesn't. In some minor cases yes, but not all.
2) Since we agree that it can only get better, can we move past this "AI slop" complain and get excited about this technology, while reserving our final judgment for version 1.0? Is that too much to ask?

This is like you complaining about AI slop while watching the early years of the "Will Smith spaghettis" meme. Like, sure it was shit at first but look at it today...
Now DLSS 5 doesn't even look like shit (you can dislike the rendering but that's a different thing to say it's slop) so yeah, W&S maybe, just maybe?


No need to do that, just look at DLSS 2 vs DLSS 4.5 and see the massive difference. Just as generative images have seen considerable improvement But I guess we wont agree anyway.
This is like trashing a game for its graphics when some alpha build screenshots leaks.
 
It looks SO MUCH better. Idk what's up with the negativity. Literally two generations apart.
People are focusing too much on the character faces which will look like AI slop because well the AI has been trained on AI slop. But the other stuff is very impressive. the hair on both Naoe and Grace look so much better. Their clothes look photorealistic. this was the end game.

I think its just too soon. Happened too fast. People were not ready for a huge leap like this and their minds cant quite comprehend such a massive leap. plus, it came at a time where hate for AI slop is bigger than ever. give it a year or two and people will come around. nvidia shouldnt have focused so much on the character faces. environmental upgrades are massive and shouldve been the focus.
 
Imagine if the characters look slightly different every new time you load a game. Again, I can see them getting away with it with artificial textures like houses, castles or foliage for example but on human and especially playable characters? Oh boy, at least the internet backlash would be fun to witness.
They confirmed that the AI inference will be deterministic & stable 100% of the time.

 
They confirmed that the AI inference will be deterministic & stable 100% of the time.


ok but then how? where will it store all that character data it generated on the fly? in the vram? what happens if you close the game?

Im talking about non patched games here. Maybe the supported games ship with some of that data that keeps the same character models on disc, but even then, how big are the patches going to be for dlss5?

AI literally hallucinates. How are they going to ensure Grace in the finale looks exactly like she did in the intro. Are they training every game from start to finish? And what about games that do not get a dlss patch?
 
This looks next level great and other times it looks like deepfake A.I. slop and destroys artistic intent...

Hopefully NVIDIA improves it much more...

Anyway, I love how NVIDIA pushes cutting edge technology.

In this case the flatly lit scene looking painterly is not really artistic intent. It's just a side effect of inaccurate lighting. People will find the middle ground eventually with proper post fx.
 
ok but then how? where will it store all that character data it generated on the fly? in the vram? what happens if you close the game?

Im talking about non patched games here. Maybe the supported games ship with some of that data that keeps the same character models on disc, but even then, how big are the patches going to be for dlss5?

AI literally hallucinates. How are they going to ensure Grace in the finale looks exactly like she did in the intro. Are they training every game from start to finish? And what about games that do not get a dlss patch?
They say it's "inferred pixels are anchored to source 3D content", just talking about the announced DLSS 5 games so far. There seems to be a way that they managed to do it in a deterministic non-deterministic way? Like inferring from a 3D model that the AI has trained on? It's quite complex maybe.

I heard they'll have a session this Wednesday explaining everything about it.
 
In this case the flatly lit scene looking painterly is not really artistic intent. It's just a side effect of inaccurate lighting. People will find the middle ground eventually with proper post fx.
this is why i think they shouldve just focused on adding path tracing to non-path traced games first instead of releasing a photorealistic filter that completely changes the look of the game. or make path tracing cheaper in general.

hell, invest in making framegen work at 30 fps so i dont have to reduce settings to get the game running at 60 fps before i can turn it on. this is too fast and too soon, and too different. i like it, but i can definitely see people just saying no, this is witchcraft.
 
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