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Nvidia at Live GTC : DLSS 5

DLSS feels like a blast from the past (when Craig from Halo: Infinite became a meme), and DF's Alex Battaglia tried his best to minimize and deflect the negative reaction for the game's overall looks.

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So your take is that the whole shadow cast on some building being wrong was because of Lumen? Alright.
You're describing the error hyperbolically. "The entire building shadows in the entire scene are completely wrong!" Except, that's not the case at all. You're seeing offscreen occlusion issues - which you get normally with Lumen due to its irradiance cache system. And my opinion is that UE5 already has issues with the current round of DLSS models, and I expected that to only get worse at more AI layers are applied. And my expectations were met.
Am I mistaken and they have shown some heavy action gameplay? Could you point me towards it?

So far I've seen RE, asscreed, Oblivion and Starfield and they were all like I described, still shots or the camera panning very slow.
So, you've gone from saying DLSS5 would have issues with basic temporal consistency, then when it didn't you said it would have issues with wind, rain, and movement, then when it didn't you said it would have issues with movement. Then you said you didn't watch the whole video. I believe I'm reading the posts of someone who hasn't watched any of it, doesn't understand what people are talking about, but feels the need to comment anyway. I'm gonna step away here. Best of luck, friend.
 
lol...that scene is hilarious

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MY P P !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

QUOTES

"The demos I saw were running on a pair of RTX 5090 GPUs. One was handling the game rendering, the other was dedicated entirely to running the DLSS 5 AI model. NVIDIA was upfront that there's still significant optimization work to do, and the plan is to ship DLSS 5 running on a single GPU when it launches later this year."

"It's also worth noting that this works across rendering approaches. Rasterized games, ray-traced titles, and path-traced experiences all benefit. And the higher the fidelity of the input, the better the output. DLSS 5 isn't replacing good rendering. It's amplifying it."

"The early social media reaction is predictable. New technology that changes how games look will always generate strong opinions, especially when AI is involved. But the knee-jerk "it's just a face filter" take doesn't hold up once you've actually seen the full scope of what DLSS 5 is doing across an entire scene, across multiple games, in real time. Go look at a coffee maker. Go look at stone textures. Go look at the way light passes through a leaf. That's where the real story is."
 
Serious question- is this going to be 5000 series and up only?
More like 2,000 dollar cards and up so 5090 at least so forget about the poor not getting it, even middle class are out at this point and is only for the rich. Unless a miracle happens and they start making things more affordable in the 6000, 7000, 8000 series etc but I highly doubt it.
 
Here's the direct comparison of the Grace pic on Nvidia's site: https://www.nvidia.com/en-us/geforc...equiem-geforce-rtx-comparison-screenshot-001/

It looks like the pics are taken in slightly different positions, so her lips looking larger in the DLSS5 version seem to be just her mouth being slightly more open, not a sign that the model geometry has been changed. The main differences come from lighting, and the more detailed skin texture and subsurface scattering. Even when comparing non-RT/RT/Path Tracing her face looks substantially different depending on the lighting.

Radical lighting changes like this can certainly have an effect on the "look" of characters that might not have been intended when they were designed for a simpler setup. People just got used to how Grace is "supposed to" look, so they naturally feel the face is off despite the model being identical.

There is no "model geometry" at play here when it comes to this type of upscaling. They have the rasterized scene, motion vectors, various depth buffers, and other key pieces encoded as textures (stencils and other maps which allow them to "punch out" a stencil to ignore on the upscaled image if the artist wishes. Then it in-paints / draws a new frame, and layers over any additional post-processing it needed. The model is long gone at this stage, so looking for "geometry" differences is useless. There is nothing stopping it adding additional detail that the model and underlying textures never had, except maybe the silhouette.
 
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Just saw the DF video
Why not call it another thing? This isn't just super sampling anymore.d

I like the "subsurface scattering part" of the entire thing but the changes in the model looks uncanny at best. The RT and lighting part looks strange. it feels like some sort of ENB thing
 
I will NEVER use this AI shit! And why the fuck DLSS is even a part of it? It was never a main thing it was designed for in the first place but now it ruins the original artistic look of games and turns them into AI crap? GTFO! I hope someone will find a way to disable this shit via NVIDIA Inspector.
 
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So you have zero respect for the original art and authors, got it

The actual authors are on board with it so who are you to say what goes or not? lol

Same as with framegen, you don't have to use it you know?

You want games to be even less unique in their look? This is going to lead to very samey looking titles what between the Nvidia LLM on top of next UE engine.

Oh yeah sure, let's have more of this instead :

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Don't turn that into a social media school of virtue type of debate.
It has no more impact on the "original art" than playing on at low res texture on a 3050 vs high res on a 5090.
At least be true to yourself and assume that the only thing driving your argument is your fundamental hate for Ai.

I swear, take a look at the RE Requiem pics, if the game had released day and date like that the same one screaming foul would have been glazing the shit out of it.
The simple fact that this is also coming to anime type games like Everness to Everness should let you know it's not a AI face filter. Let them cook and play with it and maybe complain once you had it in your hands.
 
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Technology is like a train that endlessly advances on infinite railways. You get on board and like what you see on the window, you see blocky figures of Atari graphics, tilesets from NES, you see polygons, then meshes getting more and more real, water effects, lightning, etc, etc. Eventually everyone reaches a point of "this is perfect, time to get off at the next station". You will be happy with those graphics but the train will blow its whistle and start moving towards the next station. I already got off back in GameCube graphics, for the kind of games I play I don't need more but even I recognize that gen AI is the next station and that the train won't stop there but continue advancing.
 
This is by far the biggest ratio ive seen in gaming history. even intergallactic didnt get a ratio like this. 2.7k likes, 3.1k comments.

 
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I will NEVER use this AI shit! And why the fuck DLSS is even a part of it? It was never a main thing it was designed for in the first place but now it ruins the original artistic look of games and turns them into AI crap? GTFO! I hope someone will find a way to disable this shit via NVIDIA Inspector.
How will it ruin the original artistic look if it's the devs themselves that will use it and taylor it to their liking??
 
This is by far the biggest ratio ive seen in gaming history. even intergallactic didnt get a ratio like this. 2.7k likes, 3.1k comments.


He works there and takes genuine pride in that though. It's not a joke to him. But the internet is in this big overreaction campaign right now.
 
He works there and takes genuine pride in that though. It's not a joke to him. But the internet is in this big overreaction campaign right now.
Why call it overreaction? A product has been shown and people don't like it and are voicing their thoughts, which seems pretty normal to me.
 
These are my two major concerns with it. AI generation tends to be quite heavy on VRAM too.

If it's 5-series exclusive I can't use it anyway, and I'm not planning on upgrading anytime soon.
Yeah, true, even though i have a 5 series card, i don't want it running at max constantly just to use DLSS 5, but i like what i've seen so far.

They aren't saying which cards will be compatible nor the VRAM usage impact because of 'pending model optimizations'.
The demo was running on two RTX 5090. One of them dedicated to run the model. So...
Which GPUs support DLSS 5?
Minimum GPU specifications are pending model optimizations and will be provided closer to release

What hardware was the demo shown at the GTC booth running on?
The DLSS 5 early preview demo shown at GTC is run on two GeForce RTX 5090s. One RTX 5090 is dedicated to rendering the game while the other is dedicated for running the DLSS 5 model. DLSS 5 will be optimized to run on a single GPU for release.

What is the memory and performance impact of DLSS 5?
DLSS 5 at GTC is an early preview and the model is still being optimized. We will share these details closer to release in fall 2026.
Source
 
Why call it overreaction? A product has been shown and people don't like it and are voicing their thoughts, which seems pretty normal to me.
When you have people (probably under NDA still) talking it up from the technical perspective and not just FEEELINGS about AI or how the interpret it as a filter, I will take the side of the rational take versus the memery happening. Have a sound opinion but there are more things happening than slop.
 
Doesn't NVIDIA control like..94% of the graphics market for PC?

I feel like they aren't really going to give a flying fuck what people think, honestly.

I think the memes are hilarious(and valid in some areas) but I think the criticism will fall on very deaf ears because..what are consumers really going to do?
 
Keep in mind that some people suffer from face recognition issues.
This problem is especially popular among autistic individuals and gaming community is full of them. So we can be outraged and shocked how someone can not see those faces look crap but some people are just unable to see the difference.

Autism Association: A significant portion of autistic individuals—estimated between 15% and 30%—exhibit severe face recognition problems.
 
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Nah man, that looks dogshit. It's probably fine if you're enhancing photorealism but when you're applying it to stylized graphics they're completely ruined. Grace and that dude from Hogwarts in particular look terrible. Immediately recognisable as the generic uncanny valley AI shit we've been seeing all over the place.
 
They aren't saying which cards will be compatible nor the VRAM usage impact because of 'pending model optimizations'.
The demo was running on two RTX 5090. One of them dedicated to run the model. So...

Source
Yeah i know, they said that in the video and also they will be getting it to run on 1 GPU eventually, so performance will be a concern for anyone wanting to use it.
 
When you have people (probably under NDA still) talking it up from the technical perspective and not just FEEELINGS about AI or how the interpret it as a filter, I will take the side of the rational take versus the memery happening. Have a sound opinion but there are more things happening than slop.
If the people talking it up are Nvidia employees and fucking Todd Howard then I'd rather take the side of the meme posters lol. :goog_relieved:

I don't know man, I need to see more of this before I believe it.
 
If the people talking it up are Nvidia employees and fucking Todd Howard then I'd rather take the side of the meme posters lol. :goog_relieved:

I don't know man, I need to see more of this before I believe it.
Agree on the Howard thing but the fact is devs had say in what was implemented. I think this is largely misunderstood right now.
 
Agree on the Howard thing but the fact is devs had say in what was implemented. I think this is largely misunderstood right now.
Yeah I know, but devs being somewhat in control doesn't alleviate my worries, which are mostly 2: will they be able to take into account the whole scene and not just what's on camera view, and will the AI reconstructions be the same every time I turn on the game or even after a few camera movements.

Those are the main reasons why I don't really trust this. If they manage to solve that then great, people that love realistic graphics will be in for a treat. If not, then this is just bait for investors.
 
That's a good read. Copying the content here:

Thanks, couldn't access the twitter link.
This is some good stuff and makes me want to go back to pc gaming.

Here I Come Dancing GIF by WWE



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This is a nice improvement and reminds me of that "hero lighting" from Horizon Forbidden West.
 
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