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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

Pic taken before you go into camera mode.
The image quality is nearly pristine.
Vq28vJ02cnvGSj0S.jpg

Bare in mind compression.
 
Spiderman 2 for some reason looks significantly worse with PSSR 2. Lots of graphical glitches and shimmering. Extremely odd.

Edit: 40hz mode seems to have some visual bugs.
 
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Tried Day Gone Remaster and GT7 "demo". Both look noticeably better/more stable (especially GT).

I think I need one month of PS+ Premium to try more games, hmmm....
 
I couldn't really tell much of a difference in SH2. I tried AW2, but then I realized it has an official patch and I was using the PS+ version, so I think I was seeing the PSSR2 no matter what.

Now in Avatar you can tell immediately. Especially in *EDIT* 'Quality(60fps)' mode.
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Toggles for super sampling on PS4 Pro and VRR brute force on PS5 were not exactly made for that many games.
VRR actually is - there are far more games(and list is only growing) with no official VRR support than the other way around. I mean - even Series consoles are mostly relying on system level support, they just don't bother offering a toggle-off at all.
Supersampling is harder to say since it literally required pixel counting to determine what the game did internally at non 4k resolution. Amusing that expectations changed so much there too - PS360 era it was much more common to not offer supersampling, even on 360 almost all games offered specific support for SD resolutions (and higher performance). But I guess performance baselines were much worse too.

Maybe this PSSR toggle will swap 2.0 games as well when newer version arrives?
That's what the original post said - bypassing the version number - ie. any newer version would be forced if it exists.
 
Same here. No difference in quality mode and performance mode in SH2. I don't know if the performance mode even uses pssr though.
It formally did, but they removed it. Which is a bummer because that would probably be a good demo for PSSR2.

It was a relief to see Avatar looking amazing now in Performance mode.

Now, this is quite fucking big difference.
Massive difference. I love it when you can tell right off the bat like that. The second I saw that I was like holy shit.
 
Jesus took them 1 years and half to act right .
What was the time frame between DLSS1 and DLSS2? Or FSR1 and FSR2? If there's a pattern that's formed so far with upscalers it's that the first one is always rough and after it's been out a while and been used in more games and different engines, then the second iteration that's a bit boost and follows the direction it sets going forward.
 
What was the time frame between DLSS1 and DLSS2? Or FSR1 and FSR2? If there's a pattern that's formed so far with upscalers it's that the first one is always rough and after it's been out a while and been used in more games and different engines, then the second iteration that's a bit boost and follows the direction it sets going forward.

Both FSR1->FSR2 and DLSS1->DLSS2 are completely separate things (similar in name only), same way FSR4 is not similar to older upscalers from AMD.

DLSS2->3->4->4.5, and FSR4->4.1 - that's evolution you are talking about.

The problem with PSSR1 was that is was the worst ML upscaler when it launched, behind even DLSS2 from 2020. It was weird to see AMD releasing something so much better less than 4 months later. Then it took Sony 17 months to finally upgrade it, with no visible upgrades during that time.

In the end, I'm glad they were able to fix all the shortcomings.
 
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I couldn't really tell much of a difference in SH2. I tried AW2, but then I realized it has an official patch and I was using the PS+ version, so I think I was seeing the PSSR2 no matter what.

Now in Avatar you can tell immediately. Especially in performance mode.
qqQIH2iKEBUCrToR.jpg

P5R7nQJeptqSQ9U3.jpg

O6kwNjbPv040pCIS.jpg
Maaaaaaan… that's an improvement! My issue with the new PSSR 2 is precisely what I liked about the old one: the games where it didn't work well don't interest me shit. But I guess it's time I look into the disc version of Silent Hill (press) f.
 
I don't think they are patching games, simply looks like some games are "verified" and the system is using PSSR2 automatically even if you disable the toggle. They maybe can tune something via Firmware, but I would say they are running at the same resolution, settings.
 
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Tried the following:
- Resident Evil 4 Remake, Silent Hill 2 Remake and Returnal, crisper image in all of those games.

There's an option of "Higher frames" in RE4R that I don't remember been there before.
 
Picture seems to looks more stable and clear at a first glance in The First Descendant.

I'm using;
Performance Mode
Frame Gen: OFF
Motion Blur: ON
Ray Tracing: OFF
 
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I don't think they are patching games, simply looks like some games are "verified" and the system is using PSSR2 automatically even if you disable the toggle. They maybe can tune something via Firmware, but I would say they are running at the same resolution, settings.

Toggle works on demos as well. Pragmata (PSSR1 up, PSSR2 down):

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PSSR2 completely fixed that terrible smear on hair (better seen on this picture):

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This is pretty great, gotta be honest. Tried a few games very briefly (work day here and my OLED is in direct sunlight so far from ideal) but it's a big improvement across the board. Of the games I've tested:

SW Outlaws: probably the biggest immediate improvement. Just looks way way sharper and more stable. This is a theme but the only real image quality issues is caused by RT reflections at this point.

SW Jedi Survivor: not quite as obvious, still very significant. Easily the clearest and best IQ I've seen in the game to date. Almost no aliasing. Have to really go looking for it, at which point, it's kind of problem solved really isn't it?

Spider-Man 2: not as obviously sharper (probably is, just not as immediately apparent) but the severe pixel crawling on fine edges that was all over the game before is maybe 80% fixed. Getting close to the point where you have to go looking for it. Again, RT noise is now the biggest IQ issue.

Alan Wake 2: pretty big improvement, but issues are still fairly apparent. Solves maybe 50% of the problem. Way sharper though.

Ratchet and Clank: only tried very briefly. Not certain this is actually an improvement tbh. Was already super sharp with the occasional bit of aliasing etc. from what I can tell the aliasing is improved but not eliminated but whether that's worth the lower settings and worse RT (I play on fidelity unlocked which is close to 60fps anyway) is pretty questionable. Although I guess you do get proper locked 60fps so there's that.

Overall, seriously impressive. Not sure what the internal resolution in Outlaws is on Pro at 60fps, but whatever it is it's enough for PSSR 2 to produce a beautiful final image. At least here, anyway.
 
It was weird to see AMD releasing something so much better less than 4 months later. Then it took Sony 17 months to finally upgrade it, with no visible upgrades during that time.
Not really if you know a bit about this stuff
It was just bad luck for Sony for things turn this way
 
I tried Control (unpatched) briefly, but I can immediately tell the Ray tracing shimmering on walls and floors is mighty reduced. Whatever is left is not nearly as distracting as before. I hope that after they're patched, Control and AW2 have it resolved completely. And, of course, Resonant launches without that issue.
 
I couldn't really tell much of a difference in SH2. I tried AW2, but then I realized it has an official patch and I was using the PS+ version, so I think I was seeing the PSSR2 no matter what.

Now in Avatar you can tell immediately. Especially in performance mode.
qqQIH2iKEBUCrToR.jpg

P5R7nQJeptqSQ9U3.jpg

O6kwNjbPv040pCIS.jpg

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PSSR ENABLED

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Bad luck? They knew how this looked like when they released it in November. UE5 games had problems from day one.
Bad luck was on FSR4 part. Appearance of transformer application to upscaling had a really bad timing for Sony - it made pssr1 obsolete, but can't be used on Pro outright leading to 1+year of delay

They probably wanted to gradually improve pssr1 on real usage data and problems. But it became obsolete so they have to switch to PSSR2 development, leaving PSSR1 in a shitty state for so long

We don't even know when they abandoned pssr1, but probably quite some time prior to ps5pro launch. If transformer didn't happen we probably could have a better version of upscaler at launch.
 
Bad luck was on FSR4 part. Appearance of transformer application to upscaling had a really bad timing for Sony - it made pssr1 obsolete, but can't be used on Pro outright leading to 1+year of delay

They probably wanted to gradually improve pssr1 on real usage data and problems. But it became obsolete so they have to switch to PSSR2 development, leaving PSSR1 in a shitty state for so long

We don't even know when they abandoned pssr1, but probably quite some time prior to ps5pro launch. If transformer didn't happen we probably could have a better version of upscaler at launch.

Well it's here now. Let's just enjoy it!
 
What about Yotei and Ragnarok?
TLOU2?

Popped in Yotei.
Can't tell if it looks any better. Game was already a banger.

Ghost of yotei looks clean and sharp, switching to RT pro 60fps with unlock frame rate rather than balance 40fps with higher res given how clean it looks. Its like a DLSS upgrade with newer model where balance looks as good as quality

PSSR 1 was already used good in Yotei. Performance stable, graphics awesome. So, now with usage of PSSR2, jump is the smallest in this game IMO
 
Tried the following:
- Resident Evil 4 Remake, Silent Hill 2 Remake and Returnal, crisper image in all of those games.

There's an option of "Higher frames" in RE4R that I don't remember been there before.

HFR was added as an option when REmake 4 got Pro support. It's the only display setting that uses PSSR.

Gonna update my PS5 in a few and have a look at RE4 with PSSR2. Hoping it's a vast improvement.
 
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GT7 (RT 60fps PSSR) on the ring looks better to my eyes the wire fence is more stable, the guard rails in the distance are better resolved and occasionally an issue. Sub-pixel aliasing is where PSSR needs further refinement to get to TAA level. Tokyo by night shows the sub-pixel aliasing at its worst. Yas Marina Circuit does look great, little complaints there. It certainly varies by track and time of day.

Going to try Spider Man 2 as was never satisfied with the IQ.
 
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So SH2 still have the weird strobospheric shadow on vegetation or not? I ready crisper not mention about the issue at the beginning in the trees similar to other japanese Silent Hill title but I know only there is officially fixed.
 
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Tried the following:
- Resident Evil 4 Remake, Silent Hill 2 Remake and Returnal, crisper image in all of those games.

There's an option of "Higher frames" in RE4R that I don't remember been there before.
RE4R in theory uses PSSR only on higher frames mode so what you see it's just CBR and none improvement at all. Returnal also not use PSSR from what I knew. Also if you just checked the perfomance mode in SH2 (I hope not) in practically you have tested all the wrong games/modes.
 
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If you have Path of Exile 2, try it out with toggle on and off. At the title screen, check the roof and the rain... huge difference.
Performance is basically the same, with a very small (less than 1ms) loss when the toggle is ON.
 
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