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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

Anyone make a good comparison video of games using this? I loaded a couple and my brain doesn't remember what it looked like so it might be better but mentally it's the same.
 
AVATAR

That's the most stark difference of all.

Parece que passou de 1080p para 4k.

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What you means for foliage noise? The infamous strobospheric shadowing effect? Because if it's still there fuck, it's the only thing which really I can't stand and I would be extremely disappointed.
There's a SLIGHT HINT of the foliage noise but I think it's more to do with the fog rolling around than the GI noise that was there before PSSR2.

I played a little bit and it's no longer distracting to me and I was very annoyed before.
 
There's a SLIGHT HINT of the foliage noise but I think it's more to do with the fog rolling around than the GI noise that was there before PSSR2.

I played a little bit and it's no longer distracting to me and I was very annoyed before.
There is a video comparison about it? Because I'm very sensitive to this stuff and I'm scared the improvement couldn't be what I expected 😔 the boiling effects in the foliage is mine worst nightmare
 
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Yep, so far the biggest jump i've seenis Avatar performance mode. I really like snowdrop engine. If I remember correctly, that was what Division 2 was made on.
It is. The Division 2 still holds up visually to this day despite being a PS4/Xbox One game due to their talented artists and engineers. It's great that PSSR finally showcases their work properly on console. I legit cannot wait to see what they have in store for Division 3 in the coming years.
 
There is a video about it? Because I'm very sensitive to this stuff and I'm scared the improvement coukd be enough for my standard 😔 the boiling effects in the foliage is mine worst enemy
I'm telling you, it's so much better. I'm honestly very easily bothered by noise and the boiling effect and flickering and now I think this game looks great and 100% playable.
 
It is. The Division 2 still holds up visually to this day despite being a PS4/Xbox One game due to their talented artists and engineers. It's great that PSSR finally showcases their work properly on console. I legit cannot wait to see what they have in store for Division 3 in the coming years.
I just got back into it during the anniversary sale and event. It looks fucking awesome on PC. Decent amount of players too.
 
More RE4R. Honestly I noticed the better IQ quicker than I did when I first got my OLED. And this is the only game I've seen so far.

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Before I crash for the night I'm definitely going to fire up Control, Requiem and Silent Hill 2.

So far this has been the best thing that's happened this year for me when it comes to games 😂
 
More RE4R. Honestly I noticed the better IQ quicker than I did when I first got my OLED. And this is the only game I've seen so far.

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Before I crash for the night I'm definitely going to fire up Control, Requiem and Silent Hill 2.

So far this has been the best thing that's happened this year for me when it comes to games 😂
Doesn't this only work for games that supported PSSR? RE4R doesn't support PSSR on Pro.
 
There is a video comparison about it? Because I'm very sensitive to this stuff and I'm scared the improvement couldn't be what I expected 😔 the boiling effects in the foliage is mine worst nightmare
It's gone for the most part, but you can still spot it in places at a distance(like a couple of feet in front of you) that's Silent Hill 2
Silent Hill F is odd because it like it fails to fix it in spots but moving the camera can reset it and they it clears up.
Also foliage in SHF has a lot of break up when moving but resolves Sharp when you stop.
 
Dude, that's the same thing the regular PS5 does without PSSR. That's a Silent Hill 2 issue, not a PSSR issue.

The ghosting is unique to the Quality mode which uses PSSR. It was really really bad. The Performance mode, which does not use PSSR, does not have this severe ghosting and I had to look really really hard to see any at all so I can only conclude that the issue is from PSSR.

*EDIT*
To clarify, this ghosting effect only appears when forcing PSSR2 as I have been playing the game on the Pro using Quality mode and do not remember seeing the issue with the original PSSR. This issue may be worse in this specific area but it was the first area I tested after resuming my save game and I was surprised to see it looking that bad. However, I suspect that forcing PSSR2 at a system level will have these 'side effects' as it is a generic implementation of the new upscaler not one patched in and customised for the game via a patch.
 
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The first berserker on performance mode still has some noise, but it appears much sharper than it used to. Especially hair is resolved much better which I remember really annoyed me back then.
 
To correct something I wrote earlier: said TLOU2 looked unimpressive, but I forgot that Naughty Dog left the old performance mode in the game, so I was seeing that lol. Turned on the Pro mode with PSSR 2 and man the difference was hilarious. It might be the best illustration of the tech you can easily demonstrate. Same base res of 1440p, absolute night and day difference. It looks significantly better than the native 4k mode.
 
I was messing around with Avatar some more. I'm still learning best methodology for this stuff, but something I realized is that the Avatar comparison I did was not using 'Performance', it was using 'Quality(60fps) mode'. That means dynamic resolution with 60fps target. So the comparison is still absolutely valid, I just wanted to clarify. Comparing the 'Quality' 30fps mode, the difference isn't as stark because PSSR1 and PSSR2 are probably operating at the same/max resolution. The most obvious difference isn't in the texture clarity like 'Quality(60fps)' , but instead in the substantial reduction in GI boiling.
 
The first berserker on performance mode still has some noise, but it appears much sharper than it used to. Especially hair is resolved much better which I remember really annoyed me back then.
First berserker is not using PSSR at all. The placebo effect is huge. xD
 
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First berserker is not using PSSR at all. The placebo effect is huge. xD
Searching online there's nothing definitive, some sources say it does others it doesn't. Performance mode was always rough and the noise patterns always reminded me of PSSR which is why I tested it. It didn't look like any other obvious upscaler to me.
 
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The ghosting is unique to the Quality mode which uses PSSR. It was really really bad. The Performance mode, which does not use PSSR, does not have this severe ghosting and I had to look really really hard to see any at all so I can only conclude that the issue is from PSSR.

*EDIT*
To clarify, this ghosting effect only appears when forcing PSSR2 as I have been playing the game on the Pro using Quality mode and do not remember seeing the issue with the original PSSR. This issue may be worse in this specific area but it was the first area I tested after resuming my save game and I was surprised to see it looking that bad. However, I suspect that forcing PSSR2 at a system level will have these 'side effects' as it is a generic implementation of the new upscaler not one patched in and customised for the game via a patch.
Are you kidding? Ghosting on TSR in SH2 is far more pronounced especially in objects animated in motion.
 
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Are you kidding? Ghosting on TSR in SH2 is far more pronounced especially in objects animated in motion.

Yeah. Ghosting is terrible in SH2. Base console. Pro. Performance or quality. Makes no difference.

Was the first thing I noticed when playing SH2 at launch. The horrible ghosting trials left behind by leaves etc.
 

This is an excellent example of the difference. Screenshots can give an idea, but the worst problem with the original PSSR was all of the boiling/swimming/speckling you'd see in motion. That seems COMPLETELY gone now, which is fantastic. Honestly the better clarity and detail is just a bonus, I would have been happy without that :messenger_grinning_smiling:
Star Wars Jedi Survivor and Silent Hill 2 please
I tested out Jedi Survivor and posted a comment earlier. The video comparison of AC Mirage above gives a good idea of the difference. Suffice to say, the boiling/swimming artifacts are completely gone, and it's sharper and more detailed to boot - it looks fantastic.
 
AVATAR

That's the most stark difference of all.

Yep, so far the biggest jump i've seenis Avatar performance mode. I really like snowdrop engine. If I remember correctly, that was what Division 2 was made on.

Avatar is indeed a great showpiece.

If you really want to see what the Pro is capable of with PSSR... PLEASE take a look at TLOU Part I after the prologue. The 1st sequence with Joel and Tess walking in the street in broad daylight

Its the best image quality Ive seen so far coming from a home console and the best example of a great PSSR implementation Ive seen so far.
 
Are you kidding? Ghosting on TSR in SH2 is far more pronounced especially in objects animated in motion.

Well, sorry to disagree but there is a lot less ghosting to my eyes with Performance mode than with the PSSR2 forced Quality mode that I tested last night. I'm not saying there isn't any ghosting in Performance mode, just that Quality mode looked significantly worse to the point where I would deem it unplayable. This is kind of ironic because I was using the Quality mode before but now I have to switch to Performance mode to continue my playthrough (unless I keep toggling PSSR2 on/off in the settings depending on the game which isn't something I really want to do).

Maybe the severe ghosting I was seeing with PSSR2 forced in Quality mode in Silent Hill 2 was just in that area and it isn't as bad elsewhere?

Point it is was definitely there and it was the first thing I noticed when I exited the save room into the dark hospital corridor. I'm sure Digital Foundry will do more coverage on this to reveal the pros and cons of the system level PSSR2 but in my opinion it looks like games really need to have PSSR2 patched it to work best. The system level PSSR2 setting is just a bandaid that might work great for most unpatched games using the original PSSR but not all of them.
 
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