Because for 40 years I have dreamed of photorealism and now it's here. I don't give a shit how its achieved, and I certainly dont care if scores of purple hairs get shit-canned and replaced. Technology moves forward and this is awesome.Why wouldn't anyone say no to this
Meta needs to add DLSS 5 to smart glasses.
Because for 40 years I have dreamed of photorealism and now it's here. I don't give a shit how its achieved, and I certainly dont care if scores of purple hairs get shit-canned and replaced. Technology moves forward and this is awesome.
Because for 40 years I have dreamed of photorealism and now it's here. I don't give a shit how its achieved, and I certainly dont care if scores of purple hairs get shit-canned and replaced. Technology moves forward and this is awesome.
I don't really understand the backlash. I think it improves the visuals on most examples. Is it because its AI?
Don't get it.
No. You must buy dual 5090s. You have no choice.It looks like trash and needs dual 5090 cards to run. What a joke.
Can I stick with DLSS 4.5 instead?
Understadable, there is a lot more to it in the technical aspect, lot of nunces. However, the resident evil girl model doesn't change.
Look it at for yourself. EDIT; if it has nicer red lips is because capcom wanted that way, or maybe the previuos in game light was very flat. I don't suscribe with the tone of the tweet tough, but i do like busting balls with other fellow gaffers,
I don't know how you look at that image you posted and think the DLSS5 looks closer to the original human. It looks like a different, ai generated human that kind of looks like Amber Heard. The original actress and the original model, they look the same.![]()
Thats impressive how much closer it is to the actual model. So my vote goes to yes. The tech is incredible and iam sure we see some devs making great use of it.
I don't really understand the backlash. I think it improves the visuals on most examples. Is it because its AI?
Don't get it.
I don't know how you look at that image you posted and think the DLSS5 looks closer to the original human. It looks like a different, ai generated human that kind of looks like Amber Heard. The original actress and the original model, they look the same.
The 'devs will have control over it' argument is not well thought through. Developers are not going to spend time creating two different versions of each character.
That means using this makes you beholden to how Nvidia interpret the art direction in whatever game you're playing. No thanks.
It's also so uncanny and looks terrible in motion. Look at the Resident Evil clip again, the woman's hand in the background is all fucked up. This is jumping the shark.
No, that's why I can see that dlss5 alters the faces.Are you fucking blind?
Well that's even worse. No amount of lighting changes would convince me that the old biddy from Hogwarts Legacy or the dudebro from the Starfield opening look better with this shit.They mean devs have control over how DLSS 5 applies its lighting changes. No need for additional assets.
No, that's why I can see that dlss5 alters the faces.
As I posted above, Oliver from Digital Foundry who kicked off this shitstorm because he loved dlss5 noted explicitly it alters the faces to the point of looking like a different model at times.
Because he's not blind either.
If you watch the further hands on, they do mention it doesn't know where the light sources are at all, which explains why it just blows everything out and messes up the direction of the lighting, the atmosphere, the reflections, and gives everything hero lighting.I've said repeatedly that it looks like a different model. What I don't say is that the old one with just (just!) path tracing, which looks like some kind of discount sex doll, actually looks more human than the one that looks pretty damn human. Because that's just retarded. And Oliver would agree (albeit in a nice way)
If you watch the further hands on, they do mention it doesn't know where the light sources are at all, which explains why it just blows everything out and messes up the direction of the lighting, the atmosphere, the reflections, and gives everything hero lighting.
It's just not good. It looks more vivid and superficially realistic, but it looks bad in every way. You lose shadowing, you lose mood, you lose things like the warm, bright red lights in the dark, rainy atmosphere that look tremendous on an HDR screen.
It looks bad.
It ends up looking like a poorly shot Marvel film, at best, where there are no shadows and mood, and sometimes characters look like they're just floating blue screened into a scene. It removes all intentionality to create atmosphere and variations in a single scene because the stupid AI doesn't know where the light sources are and doesn't know what to do with it.
I really believe when it comes to this tech, people are just focusing on the worst-case use scenario of the thing. Not that I blame them, it's what was shown and how it was shown.
But how about this...
In your typical RT based 60fps game, each rendered frame takes 16.7ms. Lighting (RT), is the single most expensive process in that render frame, taking up around 50% of that frame budget. Around 8ms. Everything else, including DLSS, FSR4, PSSR2, logic, geometry, shading, and textures, UI...etc all fit into the rest of that budget.
RT is expensive. Typically, you would need to shoot over 10k Rays per pixel if what you are trying to get is movie style, accurate ground truth RT. No hardware on the market can do this in real-time. So we are currently using "tricks". Instead of shooting thousands of rays, we are shooting maybe 1-4 per pixel. then using the denoiser to fill in for all the missing rays. And even then, we have to be aggressive in what we actually try and resolve for, or even calculate rays at a lower rez then the rendered rez to keep everything nicely in that 8ms budget.
What tech like this means is that the DLSS5, FSR4, PSSR2 part of the frame, which currently costs anywhere from 0.7ms to 1.2ms per frame... would instead cost like 4ms/frame. But more importantly, the lighting part will drop from 8ms to as little as 3-4ms. Because now, we can shoot significantly less rays... and then the AI model doeesnt just fill in the gaps, but informas for lighting data way beyond what the hardware could even have done. Simulating the effect of having resolved for a ground truth frame.
There are parts of the frame that wouldn't even need to use rays for to provide accurate lighting. And parts of the frame that a dev could flag for only real rays to be used (that's the artist's intent part).
Can this tech be generally abused and allow for AI slop? Absolutely, but how anyone can look at this and say its a bad thing is beyond me, when it can do so much for how games are made and lit.
That's not the tech's fault.People just look old and sweaty with it.
My take on this is that when we now live in a world where it's easier than ever for everyone to put their opinion out there and have a say on things and as quickly as possible. Recognition, acceptance and gratification takes precedence over facts or reason. So what we end up with is the hottest takes out there, and unfortunately, most hot takes aren't backed with any kinda relevant fact or knowledge. But whats crazier is that to fit in the mould or stand out even more, you gotta come in with an even hotter take.Welcome to modern internet discourse. I've noticed it across topics more and more the past couple of years. I don't really understand what's going on tbh, because there hasn't really been some big shift like social media or smart phones, as in previous shifts. If I didn't know better I'd say it was AI, because that fits the timeline. Although what the mechanism would be I'm not sure.
I just know that society seems to be getting much, much, stupider.
I think the AI model is closer to Imogen Poots.![]()
Thats impressive how much closer it is to the actual model. So my vote goes to yes. The tech is incredible and iam sure we see some devs making great use of it.
My take on this is that when we now live in a world where it's easier than ever for everyone to put their opinion out there and have a say on things and as quickly as possible. Recognition, acceptance and gratification takes precedence over facts or reason. So what we end up with is the hottest takes out there, and unfortunately, most hot takes aren't backed with any kinda relevant fact or knowledge. But whats crazier is that to fit in the mould or stand out even more, you gotta come in with an even hotter take.
People these days are more concerned about winning, or being among, being right.... than being honest, fair, accurate... or even just spending a min to give something a thought.
I think after adjustments and on topend crazeh expensive hardware this thing gonna look "almost" photorealistic to our 2026 or maybe even 2030 eyes.So im curious, are we finally acheiving actual photorealism by 2030?
We've all seen those videos that are run through runway to make them look like photorealistic gameplay, its only a matter of getting them to run real time which this DLSS seems to be the first step of.
It looks better, the picture without DLSS 5 looks like it's running at lower settings in comparison.I don't know how you look at that image you posted and think the DLSS5 looks closer to the original human. It looks like a different, ai generated human that kind of looks like Amber Heard. The original actress and the original model, they look the same.
No, it looks completely different, not better.It looks better, the picture without DLSS 5 looks like it's running at lower settings in comparison.