Because for 40 years I have dreamed of photorealism and now it's here. I don't give a shit how its achieved, and I certainly dont care if scores of purple hairs get shit-canned and replaced. Technology moves forward and this is awesome.Why wouldn't anyone say no to this
Meta needs to add DLSS 5 to smart glasses.
Because for 40 years I have dreamed of photorealism and now it's here. I don't give a shit how its achieved, and I certainly dont care if scores of purple hairs get shit-canned and replaced. Technology moves forward and this is awesome.
Because for 40 years I have dreamed of photorealism and now it's here. I don't give a shit how its achieved, and I certainly dont care if scores of purple hairs get shit-canned and replaced. Technology moves forward and this is awesome.
I don't really understand the backlash. I think it improves the visuals on most examples. Is it because its AI?
Don't get it.
No. You must buy dual 5090s. You have no choice.It looks like trash and needs dual 5090 cards to run. What a joke.
Can I stick with DLSS 4.5 instead?
Understadable, there is a lot more to it in the technical aspect, lot of nunces. However, the resident evil girl model doesn't change.
Look it at for yourself. EDIT; if it has nicer red lips is because capcom wanted that way, or maybe the previuos in game light was very flat. I don't suscribe with the tone of the tweet tough, but i do like busting balls with other fellow gaffers,
I don't know how you look at that image you posted and think the DLSS5 looks closer to the original human. It looks like a different, ai generated human that kind of looks like Amber Heard. The original actress and the original model, they look the same.![]()
Thats impressive how much closer it is to the actual model. So my vote goes to yes. The tech is incredible and iam sure we see some devs making great use of it.
I don't really understand the backlash. I think it improves the visuals on most examples. Is it because its AI?
Don't get it.
I don't know how you look at that image you posted and think the DLSS5 looks closer to the original human. It looks like a different, ai generated human that kind of looks like Amber Heard. The original actress and the original model, they look the same.
The 'devs will have control over it' argument is not well thought through. Developers are not going to spend time creating two different versions of each character.
That means using this makes you beholden to how Nvidia interpret the art direction in whatever game you're playing. No thanks.
It's also so uncanny and looks terrible in motion. Look at the Resident Evil clip again, the woman's hand in the background is all fucked up. This is jumping the shark.
No, that's why I can see that dlss5 alters the faces.Are you fucking blind?
Well that's even worse. No amount of lighting changes would convince me that the old biddy from Hogwarts Legacy or the dudebro from the Starfield opening look better with this shit.They mean devs have control over how DLSS 5 applies its lighting changes. No need for additional assets.
No, that's why I can see that dlss5 alters the faces.
As I posted above, Oliver from Digital Foundry who kicked off this shitstorm because he loved dlss5 noted explicitly it alters the faces to the point of looking like a different model at times.
Because he's not blind either.
If you watch the further hands on, they do mention it doesn't know where the light sources are at all, which explains why it just blows everything out and messes up the direction of the lighting, the atmosphere, the reflections, and gives everything hero lighting.I've said repeatedly that it looks like a different model. What I don't say is that the old one with just (just!) path tracing, which looks like some kind of discount sex doll, actually looks more human than the one that looks pretty damn human. Because that's just retarded. And Oliver would agree (albeit in a nice way)
If you watch the further hands on, they do mention it doesn't know where the light sources are at all, which explains why it just blows everything out and messes up the direction of the lighting, the atmosphere, the reflections, and gives everything hero lighting.
It's just not good. It looks more vivid and superficially realistic, but it looks bad in every way. You lose shadowing, you lose mood, you lose things like the warm, bright red lights in the dark, rainy atmosphere that look tremendous on an HDR screen.
It looks bad.
It ends up looking like a poorly shot Marvel film, at best, where there are no shadows and mood, and sometimes characters look like they're just floating blue screened into a scene. It removes all intentionality to create atmosphere and variations in a single scene because the stupid AI doesn't know where the light sources are and doesn't know what to do with it.