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Graphical Fidelity I Expect This Gen

I just finished watching it.
I can agree it needs work, probably why we don't have lengthy footage of it, but it's not out yet and in no one's hands so he's opinion's still only based off the footage they have released which he doesn't like... cool. I do, and see pontential in it, that's pretty much it?
There´s a pretty stark difference between "not liking" and showing real errors .....
Massive disocclusion artifacts, ghosting, lighting direction without an actual source, boiling and pulsating for everything without motion vectors or the massive interpretation fails with eyes "clipping" through eyelids etc.........that`s not in the realm of "liking" and happens plenty in just a few seconds of very best case press material. And ofc the fundamental architectural issue stands that the tech doesn`t have access to the data you`d need to ever really stabilize things like f.e. lighting direction because it doesn`t know the attributes and positions of the sources. It is a purely...interpretative approach.
It absolutely is "just" an AI filter....and in that regard every bit of negative feedback is absolutely warranted.
 
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Looks two generations ahead. It looks so much grounded and realistic.

uh-huh...


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DLSS 1 was shit. Every first version of a new tech is kinda shit.

If the worse it can do is some artfacts while the character blinks than its more than fine for a first version
and ghosting and disocclusion artifacts and broader consistency issues and non existent lightsources throwing directional light completely off a cliff and of course the issue that the model simply doesn`t have the data to "enhance" the picture and instead just reinterpretes everything which is apparent in the completely changed faces f.e. ....
Nothing about what was shown so far was good, let alone accurate, just different from what it is supposed to "enhance" and riddled with artifacts of all kinds.
They should have put that hardware power behind more rays/bounces and the Ray Reconstruction..
 
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