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Graphical Fidelity I Expect This Gen

I just finished watching it.
I can agree it needs work, probably why we don't have lengthy footage of it, but it's not out yet and in no one's hands so he's opinion's still only based off the footage they have released which he doesn't like... cool. I do, and see pontential in it, that's pretty much it?
There´s a pretty stark difference between "not liking" and showing real errors .....
Massive disocclusion artifacts, ghosting, lighting direction without an actual source, boiling and pulsating for everything without motion vectors or the massive interpretation fails with eyes "clipping" through eyelids etc.........that`s not in the realm of "liking" and happens plenty in just a few seconds of very best case press material. And ofc the fundamental architectural issue stands that the tech doesn`t have access to the data you`d need to ever really stabilize things like f.e. lighting direction because it doesn`t know the attributes and positions of the sources. It is a purely...interpretative approach.
It absolutely is "just" an AI filter....and in that regard every bit of negative feedback is absolutely warranted.
 
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Looks two generations ahead. It looks so much grounded and realistic.

uh-huh...


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DLSS 1 was shit. Every first version of a new tech is kinda shit.

If the worse it can do is some artfacts while the character blinks than its more than fine for a first version
and ghosting and disocclusion artifacts and broader consistency issues and non existent lightsources throwing directional light completely off a cliff and of course the issue that the model simply doesn`t have the data to "enhance" the picture and instead just reinterpretes everything which is apparent in the completely changed faces f.e. ....
Nothing about what was shown so far was good, let alone accurate, just different from what it is supposed to "enhance" and riddled with artifacts of all kinds.
They should have put that hardware power behind more rays/bounces and the Ray Reconstruction..
 
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and ghosting and disocclusion artifacts and broader consistency issues and non existent lightsources throwing directional light completely off a cliff and of course the issue that the model simply doesn`t have the data to "enhance" the picture and instead just reinterpretes everything which is apparent in the completely changed faces f.e. ....
Nothing about what was shown so far was good, let alone accurate, just different from what it is supposed to "enhance" and riddled with artifacts of all kinds.
They should have put that hardware power behind more rays/bounces and the Ray Reconstruction..
*sigh* it does have the data to enhance the game 'cause it takes into account motion vectors. It's more profound than an AI "enhancing" a video that you've uploaded, for example




Nvidia fucked up with the demos, but some of them have examples of DLSS 5 not changing character models. The Starfield demo has DLSS not changing the models in terms of geometry. It's just better lighting, textures and subsurface scattering.

There's a screenshot with Grace from RE Requiem where it's just that: better lighting, SS and textures, but the same model, unchanged. Not the case with the initial video with Grace, 'cause Nvidia probably dialed DLSS 5 to 11 to show "how realistic it can be", completely changing her model.

It's up to devs
 
Ive seen both clips multiple times and did not notice any of these issues. the eyes popping out of the eyelids happen while she blinks for a fraction of a second, same goes for this weird lazy eye effect on this dude. you dont notice it at all during the clip.

That's fine, but this is mostly in response to those trying to claim "It's just a change to lighting!"


Clearly it isn't. It's GenAI
 
That's fine, but this is mostly in response to those trying to claim "It's just a change to lighting!"


Clearly it isn't. It's GenAI
yeah, that much i agree with. just saw this on twitter.

HDr2niaa0AAiDj-


i myself went into the model viewer yesterday and she looks nothing like the pornstar model Nvidia's AI clearly generated.
 
*sigh* it does have the data to enhance the game 'cause it takes into account motion vectors. It's more profound than an AI "enhancing" a video that you've uploaded, for example
How exactly do motion vectors help with correctly identifiying light sources and their attributes or the exact geometry of models/assets?
Ah right, not at all which is why we see the hallucination shit and the consistency issues.

It's up to devs
So far Nvidia just talked about masking and sliders. We´ll see how far that goes.
 
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The most impressive thing with DLSS5 is what it does for NPC's

I mean fucking WOW

We're looking at a 2 generation difference here

ZjIIePEoMmRrlXVB.jpeg


VS

Screenshot-2026-03-18-at-10-36-03-AM.png


You're all going to love this tech when you see it running in 4K in front of you.
 
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Has anyone seen the fifa footage where the football is just a mess in motion. My thinking is that this tech is currently very dependant on MFG/frame rate generation to ensure performance so you'll be getting artifacts from this also. It's quite obvious their demo shots avoided motion as much as possible.
 
I feel like the AI hate is almost an Olympic level performative act at this point. Its borderline hilarious to listen to people speak of AI tools like its the devil himself.
 
How could you definitively say this with a purposefully awful Grace screengrab (non-path traced as well)…

…And then say this literally right afterwards:
Thats how the game looks on Base PS5 at 60fps with no ray tracing. Its a true representation of the game. Its not my fault its ugly
 
The most impressive thing with DLSS5 is what it does for NPC's

I mean fucking WOW

We're looking at a 2 generation difference here

ZjIIePEoMmRrlXVB.jpeg


VS

Screenshot-2026-03-18-at-10-36-03-AM.png


You're all going to love this tech when you see it running in 4K in front of you.

occlusion.gif

Sure Jan GIF



people complaining about the issues with low RT resolutions haven`t seen what Jensen-The-Jacket-Huang got in store for them next.
 
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occlusion.gif

Sure Jan GIF



people complaining about the issues with low RT resolutions haven`t seen what Jensen-The-Jacket-Huang got in store for them next.
You're nitpicking at issues they've already acknowledged that will be sorted out come public release, and ignoring the giant fucking picture.

carry on.
 
lol at the thumbnails, ridiculous. As if a murder was commited or something


The more I watch of this video, the more I keep asking 'why didn't you mention these potential issues in your original coverage video?'

Like they're suddenly, now listing out it's problems in this new video. Now they're suddenly bringing up the other half of this tech.

This is what I mean B BlownUpRich it just comes across optically bad and almost disingenuous, and DF definitely doesn't help Nvidia's case here.

Transparency about this tech should have been there from the start, from all sides.
 
The more I watch of this video, the more I keep asking 'why didn't you mention these potential issues in your original coverage video?'

Like they're suddenly, now listing out it's problems in this new video. Now they're suddenly bringing up the other half of this tech.

This is what I mean B BlownUpRich it just comes across optically bad and almost disingenuous, and DF definitely doesn't help Nvidia's case here.

Transparency about this tech should have been there from the start, from all sides.

I think the reason here is clear. Nvidia paid some checks and they had to advertise it. Simple as that
 
The most impressive thing with DLSS5 is what it does for NPC's

I mean fucking WOW

We're looking at a 2 generation difference here

ZjIIePEoMmRrlXVB.jpeg


VS

Screenshot-2026-03-18-at-10-36-03-AM.png
Yes, crowd NPCs would be a good use for it since no one really gives a shit about what pedestrian NPCs look like in video games.
You're all going to love this tech when you see it running in 4K in front of you.
Quick question, you are a big fan of TLOU2. It's on PC now. Someone is going to mod in DLSS5 support. Actually you dont even need to do it, nvidia app now lets you do it. How would you feel if this incredible cutscene is replaced by the tv show model?

Do you really want to lose this? Just to get the tv shit?

dd3f8e97d8b198143311ba6278ef1cc8d824bed0.gifv
34d6c36ca4ce0b9a26be168ae39a714312189687.gif


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THE-LAST-OF-US-Ep6-04.gif
TLOU-203-02.gif


Is this how you want to play Intergallactic for the first time?
 
You're nitpicking at issues they've already acknowledged that will be sorted out come public release, and ignoring the giant fucking picture.

carry on.
Picture turns to boiling mush in motion..."nitpicking".

But since you seem to have insider information:
are they gonna sort out the hallucinated light sources next?
 
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Yes, crowd NPCs would be a good use for it since no one really gives a shit about what pedestrian NPCs look like in video games.

Quick question, you are a big fan of TLOU2. It's on PC now. Someone is going to mod in DLSS5 support. Actually you dont even need to do it, nvidia app now lets you do it. How would you feel if this incredible cutscene is replaced by the tv show model?

Do you really want to lose this? Just to get the tv shit?

dd3f8e97d8b198143311ba6278ef1cc8d824bed0.gifv
34d6c36ca4ce0b9a26be168ae39a714312189687.gif


bdfed7c2097b3a48862df51598e7e1e3bd0d23fe.gif
da49ba474de0a51c52da6c110683740e88f8aef3.gif


THE-LAST-OF-US-Ep6-04.gif
TLOU-203-02.gif


Is this how you want to play Intergallactic for the first time?
Holy hyperbole...
 
Great things are happening on twitter. Console gamers finally realizing we had great looking next gen games all along.



Insane to me how everyone just ruined an entire generation for themselves by playing at terrible looking 720p 60 fps modes. These games all had 1440p 30 fps games reconstructed to 4k with very similar image quality to what gamers are getting with PSSR2. But no, I must play modern games at 60 fps on my 5 year old $399 console.
 
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