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Graphical Fidelity I Expect This Gen

What happened to all the youtube grifters and twitter tards who had been praising CD to the moon for its custom engine and blowing ol' shitty nasty UE5 out of the water??

They'll fix these bugs but I still can't get over the pop-in even when maxed out.

Still bought it though :messenger_sunglasses:
 
As he said in the video though, the render resolution of the game also affects the sample count of lighting effects.


The fuck is going on with this game?
ok, just watched the first two sections. The visual noise, lighting artifacts and poor shadow flickering are only an issue if you dont use ray reconstruction. Enabling ray reconstruction secretly enables the highest preset which enables the highest lighting and geometry presets that do not show the same behavior as the Cinematic preset. So yeah, just enable ray reconstruction and the first part of the video will not apply to you. Even at DLSS performance, you will get the highest quality lighting with sample counts far higher than the cinematic preset.
 
ok, just watched the first two sections. The visual noise, lighting artifacts and poor shadow flickering are only an issue if you dont use ray reconstruction. Enabling ray reconstruction secretly enables the highest preset which enables the highest lighting and geometry presets that do not show the same behavior as the Cinematic preset. So yeah, just enable ray reconstruction and the first part of the video will not apply to you. Even at DLSS performance, you will get the highest quality lighting with sample counts far higher than the cinematic preset.

I know that, but it still doesn't make sense that resolution would change the sample account of lighting effects, RR on or not.
 
What happened to all the youtube grifters and twitter tards who had been praising CD to the moon for its custom engine and blowing ol' shitty nasty UE5 out of the water??

They'll fix these bugs but I still can't get over the pop-in even when maxed out.

Still bought it though :messenger_sunglasses:
My favorite thing is the pop-in that happens literally right in front of you as you get on a horse. This is something i used to see in Horizon Zero Dawn. Even HFW fixed this on PS5 thanks to its larger vram pool.

But this game for some reason maxes out at like 5-6 gb of vram. This is something i used to see from last gen games. Most games from the last couple of years take up around 8-10 gb with path tracing games going up to 12-13.

But they made this game for 8GB cards probably because they wanted to attract as many users as possible, and again, because they really wanted everyone to max it out, they didnt bother increasing vram usage. Ended up hurting their own game with pop-in appearing in front of you. Ridiculous.
 
ok, just watched the first two sections. The visual noise, lighting artifacts and poor shadow flickering are only an issue if you dont use ray reconstruction. Enabling ray reconstruction secretly enables the highest preset which enables the highest lighting and geometry presets that do not show the same behavior as the Cinematic preset. So yeah, just enable ray reconstruction and the first part of the video will not apply to you. Even at DLSS performance, you will get the highest quality lighting with sample counts far higher than the cinematic preset.
Depending on how the game stores and loads the configs we might be able to adjust those things.

Would be funny if simply selecting ray recon in game and then deleting ray reconstruction file retains the RR settings so we can play with rain and better IQ with transformer 2, ill try it as a quick fix once it unlocks.
 
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Watch his settings guide, many settings have no impact or difference between cinematic and fucking medium...

This game is weird as fuck.

Did ue5 ever had any of this problems on pc?
ok, i see what you are saying. Really weird stuff, but his optimized settings do get you an extra 18% back in performance and its still using cinematic and ultra settings.

nah, i have never played a game like this. Typically most games just scale up ray tracing and lighting effects with higher settings. This game seems to be going out of its way to not scale up.
 
ok, i see what you are saying. Really weird stuff, but his optimized settings do get you an extra 18% back in performance and its still using cinematic and ultra settings.

nah, i have never played a game like this. Typically most games just scale up ray tracing and lighting effects with higher settings. This game seems to be going out of its way to not scale up.

They clearly wanted "optimized game" badge. But with with max+RR it still kills GPUs like PT and UE5 games.

But looks like there is no stuttering and that is amazing.
 
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Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

HDyoU_BWwAA3kyZ
 
Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

HDyoU_BWwAA3kyZ
They're cooking hard. TW4 has to be my most anticipated game alongside GTA6. I have very high expectations.
I'm also happy to see that the CP2 team is growing at a steady pace. A release in 2031 might be realistic.
 
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Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

HDyoU_BWwAA3kyZ
I've always defended them and can't wait for W4, but right now I'm wondering why they have 150 devs on CP still.
If somehow there's another DLC they're keeping it secret, that amount of devs seems a bit much for just updates and even so, the last one was in September.
 
I've always defended them and can't wait for W4, but right now I'm wondering why they have 150 devs on CP still.
If somehow there's another DLC they're keeping it secret, that amount of devs seems a bit much for just updates and even so, the last one was in September.
thats CP2 my guy. the sequel. They opened a new studio in Boston for it.
 
Back from OT ban

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First things first

Holy fucking shit at the overreaction for DLSS 5 :messenger_tears_of_joy:

This reeks of REEEeeeeeee. If you use "yassified" with a straight face..

« bUT mY aRtiStiC viSiOn »

the vision as soon as you leave the "directed" cutscenes :

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images


I'm sure the artist that spent months in blender really wanted the potato looking face for Switch 2 port.

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Uh Huh Yes GIF
 
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The immensely negative feedback to DLSS5 has given me zero hope for the future of this industry.

Gamers are literally PETRIFIED of ANYTHING new.

This is first-gen tech. Of course it's not perfect. That's the point. The real value is where it leads, not where it starts.

You're all just screaming out A.I sLoP without even giving it a shot

Crying about needing 2 5090's when they clearly stated, multiple times, it would be optimized to run on 1 consumer level GPU by launch.

As if they would be fucking dumb enough to launch a thing that requires 2 5090's....

Crying about aRtIst InTent, when the first fucking thing 95% of you do in a game is disable Film Grain, C/A, Motion Blur... which all play into how the artist intended the game to look.

Crying about artist intent, when you willingly uglify the game, in order to improve performance.

This tech has the potential to cut YEARS off of development time and give us generational leaps in visual fidelity at the same time....

But no, we cant even fucking give it a chance? You're just going to make memes and shout out Ai Slop like a fucking programmed robot?

Holy christ, fucking no wonder the industry has been so stagnant for years.

Companies like Nvida, who clearly actually care about pushing visuals forward are demonized for embracing new tech all the fucking time.

Then people wonder why progress feels slow.

Companies that actually try to move things forward get dragged the hardest. Meanwhile, everyone complains about stagnation. You don't get both. You either accept early, imperfect innovation OR you stay stuck refining the same ideas over and over. Period.

We wont get anywhere like this, just blatant hate before you even fucking try the thing.

Its the very first iteration of a brand new technology - and instead of having an open mind and realizing how insane this tech can be for future games down the line, we have people making disingenuine memes, and screaming out whatever it is their alghorithm tells them to.

The fact that EVERY SINGLE YOUTUBER has the same "opinion" is just absurd.

The backlash feels very uniform. Every. Single. Major YouTuber lands on the exact same talking points, like it's prepackaged, down to the thumbnail. That's not organic skepticism, that's herd behavior, hating what the internet tells you to hate.

At this point, it's not even about DLSS anymore. It's about a community that refuses to engage with change unless it's already safe, proven, and polished.

We will never get anywhere with an industy full of fans who just want the same old graphics at 60fps every goddamn gen
Eh. Weird to dismiss criticism by saying every. single. person. hates it. Maybe the backlash isnt just uniform, its unanimous?

The same community embraced ray tracing in 2018, DLSS 2.0 in 2020, path tracing in 2023 so your entire thesis is wrong. People do care about pushing the tech. They just dont like this particular tech.

You want everyone to fall in line because this is only the first iteration and will get better. So i shouldve praised Assassin's Creed 1 and refuse to criticize its shortcomings? Would we ever have gotten Assassin's Creed 2? This is a good thing. It will make them work harder to resolve some of the more glaring issues with the tech.

If you like it, good. Talk about it. Feel free to discuss it. All you guys have done is just trash and take issue with people who have a problem with this tech.

I have zero problems with you trying it to on Day 1. You want to play Intergallactic with this AI slop filter. Be my guest. You want to play Grand Theft Auto 6 with this filter that completely removes ALL the art work Rockstar artists spent 8 years making, fine. Like you said, people uglify games for themselves all the time. You are just becoming one of them and thats totally ok.
 
I'm curious to hear what slimy has to say about crimson
but at the same time, i know what he is about to say
i just hope he is better than that
But deep down, i know he is not


A poetry by gymwolf
 
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Where did you see that it doesn't have RR enabled in those benchmarks?
I keep thinking of the initial UE5 videos from 2020. The Matrix Demo or the Lara Croft looking game. Those demos showed the potential of UE5, but 6 years later few games have come close to replicating the demo videos. If Nvidia can't even get their reveal videos of DLSS5 to look super polished, I am guessing we are still many years away from DLSS5 actually being worth using. That reveal was not good
DLSS5 is confirmed to be fake.

A fake 2d image glued to a 3d model and it fails to be well syncronized when in movement.

The need for two 5090's is fake as hell too. I mean an AI mask filter cant be that demanding lol
 
A glimpse at first hand of what true neural handling will look like on PS6 (not the fake dlss5 pc):




Edit: holly shit I am fucking in love with that woman on real real time neural rendering, i would get the boring game just to watcher her face all day
 
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So it was all a ruse?

And jensen wasted a main numbered dlss entry for a fake?
I mean Jensen said this "it's not post-processing, it's not post-processing at the frame level, it's generative control at the geometry level" or that "DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI" he was literaly saying it's not just a filter and now we know that DLSS5 is just a 2D AI Filter.
 
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Just an FYI, changing graphics settings disables ray reconstruction so be sure to turn that back on.

Performance is really weird. I switched from Cinematic to Ultra and gained nothing. Maybe the day one patch broke something.
I'm curious to hear what slimy has to say about crimson
but at the same time, i know what he is about to say
i just hope he is better than that
But deep down, i know he is not


A poetry by gymwolf
lol what can I say? I like pretty graphics.

The first area is not particularly impressive. Very dark and crushed blacks. Also, lots of effects on screen at low res so it felt very dated.

But then the sun comes up, and you are sitting in a valley lifted straight out of RDR2 and yeah, its gorgeous. It's basically RDR2.5. Or maybe RDR2.8. I thought Kingdom Come 2 was RDR2.5, but this looks way better than that.

The level of detail is fantastic. Rocks and mountains look fantastic. Draw distance is fantastic. Lighting looks beautiful. It's a stunner. Maybe not up there with say Avatar or AC Shadows, but it is doing things like Draw Distance and rocks much better. It's a very beautiful game.

I really like the animations. i like that i can destroy everything. Very cool looking cutscene mocap work as well.
 
Just an FYI, changing graphics settings disables ray reconstruction so be sure to turn that back on.

Performance is really weird. I switched from Cinematic to Ultra and gained nothing. Maybe the day one patch broke something.

lol what can I say? I like pretty graphics.

The first area is not particularly impressive. Very dark and crushed blacks. Also, lots of effects on screen at low res so it felt very dated.

But then the sun comes up, and you are sitting in a valley lifted straight out of RDR2 and yeah, its gorgeous. It's basically RDR2.5. Or maybe RDR2.8. I thought Kingdom Come 2 was RDR2.5, but this looks way better than that.

The level of detail is fantastic. Rocks and mountains look fantastic. Draw distance is fantastic. Lighting looks beautiful. It's a stunner. Maybe not up there with say Avatar or AC Shadows, but it is doing things like Draw Distance and rocks much better. It's a very beautiful game.

I really like the animations. i like that i can destroy everything. Very cool looking cutscene mocap work as well.

That's weird, because switching from Cinematic to Ultra for me like doubles my framerate.


I'm done playing this for now. It's a total mess a the moment IMO. I'll come back in a few months.
 
Eh. Weird to dismiss criticism by saying every. single. person. hates it. Maybe the backlash isnt just uniform, its unanimous?

The same community embraced ray tracing in 2018, DLSS 2.0 in 2020, path tracing in 2023 so your entire thesis is wrong. People do care about pushing the tech. They just dont like this particular tech.

You want everyone to fall in line because this is only the first iteration and will get better. So i shouldve praised Assassin's Creed 1 and refuse to criticize its shortcomings? Would we ever have gotten Assassin's Creed 2? This is a good thing. It will make them work harder to resolve some of the more glaring issues with the tech.

If you like it, good. Talk about it. Feel free to discuss it. All you guys have done is just trash and take issue with people who have a problem with this tech.

I have zero problems with you trying it to on Day 1. You want to play Intergallactic with this AI slop filter. Be my guest. You want to play Grand Theft Auto 6 with this filter that completely removes ALL the art work Rockstar artists spent 8 years making, fine. Like you said, people uglify games for themselves all the time. You are just becoming one of them and thats totally ok.
The point was, before you can fairly say any of the stuff you just said, lets let it get to fucking market first so we can try it for ourselves.

And again, you're way too focused on the 1 minute trailer, and the 1 minute off screen demo you saw, instead of envisioning what it can do for future game development and future games. You always complain about devs taking 7 years to make a game, here we have a way to, potentially, shrink that time in half, and we cant even give it a change to hit the market? lol

DF saw it, and were absolutely blown away from what they saw - Then, the whole internet crucified them for their opinion, and they folded under pressure. Suddenly their entire opinion changed and they came back with some ArTisT iNteNt nonsense that the internet told them to think.

Their first video impression is what matters more to me because they actually gave a raw opinion, formed by themselves. It doesn't make sense to me how you can be blown away one day, and then the next day say its Ai Slop. You should at least land somewhere in the middle.

And it does not remove all the art work a dev creates. It's still the devs artwork, The Ai is not putting a filter over its own creation. Its a different approach to visuals, its innovation at the highest level, something we in this thread have been begging for. Give it a chance, see what it can do. Dont just dismiss it because its Ai. Its ridiculous
 
That's weird, because switching from Cinematic to Ultra for me like doubles my framerate.


I'm done playing this for now. It's a total mess a the moment IMO. I'll come back in a few months.
That's weird, because switching from Cinematic to Ultra for me like doubles my framerate.


I'm done playing this for now. It's a total mess a the moment IMO. I'll come back in a few months.
Because Ray reconstruction got turned off when you went from cinematic to ultra. That's what happened to me.
 
The point was, before you can fairly say any of the stuff you just said, lets let it get to fucking market first so we can try it for ourselves.

And again, you're way too focused on the 1 minute trailer, and the 1 minute off screen demo you saw, instead of envisioning what it can do for future game development and future games. You always complain about devs taking 7 years to make a game, here we have a way to, potentially, shrink that time in half, and we cant even give it a change to hit the market? lol

DF saw it, and were absolutely blown away from what they saw - Then, the whole internet crucified them for their opinion, and they folded under pressure. Suddenly their entire opinion changed and they came back with some ArTisT iNteNt nonsense that the internet told them to think.

Their first video impression is what matters more to me because they actually gave a raw opinion, formed by themselves. It doesn't make sense to me how you can be blown away one day, and then the next day say its Ai Slop. You should at least land somewhere in the middle.

And it does not remove all the art work a dev creates. It's still the devs artwork, The Ai is not putting a filter over its own creation. Its a different approach to visuals, its innovation at the highest level, something we in this thread have been begging for. Give it a chance, see what it can do. Dont just dismiss it because its Ai. Its ridiculous
I have repeatedly said that it could and will get better. But right now it is clear what this tech is and it is a filter where the ai i s literally making up details that completely ignore the lighting the artists put in, the textures the artists drew, and the character models they designed. Its doing this because that's what it is designed to do. It is not trained on the ark work. It is not trained on the game. It is not trained on the concept art. And it is definitely not trained on games. It's trained on real life footage from God knows where. Probably porn, YouTube slop, and other stuff on the internet.
 


I'm sure it's very dramatic to say that it "doesn't see geometry and normals" when more than likely it's simply done after rasterization like thousands of GPU effects including the praised ray reconstruction.

Like I said in the other thread, if there's any reasons why the implementation right now cannot access the same information as ray reconstruction / upscaling, it's either a dual GPU limit currently that would be fixed when implemented on a single one or the explanation from Nvidia's engineer is trying to simplify things so much that there's missing details here that would be 10,000 feet above most peoples' head. If ray reconstruction can access the path tracing light, why in the fuck would the new AI skip on the same data? Makes no fucking sense. I think a lot of this will look very fucking silly when it releases in fall.
 
Just played my first hour in Crimson Desert, the game looks really amazing, the asset quality and the lightning are fantastic!
Here a couple of screenshots I made in 4K Ultrawide with DLDSR, Max Settings with Ray Reconstruction and Reshade:

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There are people seriously thinking DLSS 5 adds anything to the underlying arts. They think video games should work like sculpture/painting or something, muh artistic vision.
Things like real-time shadow maps, subsurface scattering, screen-space reflections, SSAO, Path Tracing are all approximations in and of themselves to get developers closer to their artistic intent. From what I'm currently reading, DLSS 5 in its current state is less controllable since it doesn't read 3D pipeline to the extent that a Screen-space reflection would do, it may create unintended hallucinations (Grace RE9 face in the intro city section) so that counts as a disadvantage, but I would also argue that Screen-space reflections, while more "controllable", are very inaccurate and put artists far away from their true artistic vision, DLSS 5 gets them much MUCH closer, but at the cost of less "controllability." So with Raster/RT techniques (or let's say traditional methods), they have to maneuver & "cheat" around limited techniques that already put them faaaaar away from their intent, but they happen to be more consistent.

What I posit for Nvidia to completely get everybody on-board with DLSS 5, is have it be aware of & integrated into the 3D pipelines of video games, but so far, DLSS 5 is fucking impressive even with contentious issues, it's an unbelievable achievement in ingenuity, and it'll only get better, what we saw now is the worst it's ever been, it will get better & better.

So I'm excited for DLSS 5 & its future advancements.
 
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I'm sure it's very dramatic to say that it "doesn't see geometry and normals" when more than likely it's simply done after rasterization like thousands of GPU effects including the praised ray reconstruction.

Like I said in the other thread, if there's any reasons why the implementation right now cannot access the same information as ray reconstruction / upscaling, it's either a dual GPU limit currently that would be fixed when implemented on a single one or the explanation from Nvidia's engineer is trying to simplify things so much that there's missing details here that would be 10,000 feet above most peoples' head. If ray reconstruction can access the path tracing light, why in the fuck would the new AI skip on the same data? Makes no fucking sense. I think a lot of this will look very fucking silly when it releases in fall.
Apparently they did it now with DLSS 5 to gain a competitive edge over AMD & to have much more broad support starting this year, the DLSS 5 that'll be aware of 3D pipelines & normals and that stuff may come a year later, they'll call it DLSS 5.5 or something. That's my prediction.

What's funny with the Zorah CES 2025 demo, the inferred lighting, neural materials & faces were all made with full 3D pipeline understanding, not a "filter" like thing like what we're seeing with DLSS 5.

So the main reason is exponential compatibility with all engines & broad support. Because most development engines do not have the neural rendering capabilities for Nvidia's Tensor hardware to support them. They will build them with time because Neural Rendering is the inevitable future, DLSS 5 is the taste of what's to come essentially. That's my current understanding.
 
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Crimson Desert on PS5Pro looks pretty awesome. Even without the ray reconstruction from PC, the RTGI, RT reflections on water and all reflective materials, armor pieces reflecting onto itself, RT Shadows for all spot lights like torches, lamps, city lights is impressive. Only the shadows from the sun's direct lighting is raster. It's pretty ridiculous. There's a lot little details everywhere; displacement mapping even on the animals to create short fur which isn't noticeable until you get really up close. Performance mode with pssr2 image quality is pretty great too. The only big drawback is the pop-in.

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Crimson Desert on PS5Pro looks pretty awesome. Even without the ray reconstruction from PC, the RTGI, RT reflections on water and all reflective materials, armor pieces reflecting onto itself, RT Shadows for all spot lights like torches, lamps, city lights is impressive. Only the shadows from the sun's direct lighting is raster. It's pretty ridiculous. There's a lot little details everywhere; displacement mapping even on the animals to create short fur which isn't noticeable until you get really up close. Performance mode with pssr2 image quality is pretty great too. The only big drawback is the pop-in.

Crimson-Desert-20260319210223.png


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wow, everything looks great up close
 
Hey guys, am I the only one to see A LOT of pop ins/ups in Crimson Desert videos? It is so distracting for me that I cannot focus anything else. Some of them are really close ones, some of them are middle distance ones.

I cannot buy the game in some forseeable future therefore I wanted to ask.
 
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