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NVIDIA DLSS 4.5 Dynamic Multi Frame Generation is now due on March 31

"Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times."

This is great

Tried this and it seems to actually work in Diablo 4 which doesn't have shader precompilation, usually few minutes of shader stutters after a driver update. Tried in RE9 and it gave a shader compilation stage though, guess it's hardcoded to detect a driver change?

Huge if you can download shaders from some repo, and it recompiles them to your driver in the background. Shader Butler is real?
 
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Still don't see value having frame gen, if you have enough frames you don't need more, if you don't, generating them doesn't help. But at least it's more flexible with this.
I thought the same til I used it. Its pretty awesome. It helps immensely. Fake frames or not, it makes the game look so much smoother.
 
I tried RE9 dont think it works, Diablo IV very cool, Crimson Desert doesnt work. Trying cyberpunk next and some others,

People are saying in the Nvidia subreddit that for Frame Gen compatibility with all games you have set it to global in the Nvidia App
 
Yes

Probably not yet, try to open the library and press refresh. I dont see it there but my version might be outdated, they might need to update the app, but thell likely just need to update the database. You can however download the .dlls and import them there already.
I'm gonna play crimson for a long time so i can wait for them to add it naturally, no rush :lollipop_grinning_sweat:
 
People are reporting no visual changes for DLSS

As for Frame Generation, this only works for 5000 series, our cards dont support it

Seems it's mainly for HUDS

FrameGeneration recently received a new neural network with DLSS 4. Now, a further revision is following, which is available on all Nvidia graphics cards from the GeForce RTX 4000 series onwards – not just the RTX 5000.

Contrary to previous assumptions, this is only a revision of a specific area of the rendered image. The overall image quality remains unchanged; nothing has been altered there.

Preset B differs from Preset A in its handling of HUDs. Graphical user interfaces can be difficult for frame generation to process, and graphical glitches can occur relatively quickly. Preset B is intended to offer advantages over Preset A in this regard, but this feature has one requirement: the game must pass the "UI Depth Buffer" information to DLSS, which most games don't do. Consequently, there are currently only 20 games that support Preset B. More are expected to follow.
 
"Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times."

This is great

Interesting.
 
"Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times."

This is great
I don't think I really like this. Me chilling watching YouTube just to notice my CPU/gpu temp is rising for no reason ? Wtf no ty -_-
 
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Ok tried Hell is Us on a 5070ti. Seems like if you give it room to use frame gen it will use it, meaning that if you put max up to 6X it will take the opportunity to run frame gen over stressing your card. I was running at 50/60% gpu utilization at 4k/ on ultra on balanced I believe @138fps. Running on tv for this test so cap is 144. So I found you need to put the cap below max frame rate as it tends to run 4-6 fps above cap. So I set mine to 138. There are still Hud issues on fast movement between 3x-6x, but seemed better than earlier versions as when still or slower movement looked good as far as I could see. But overall it felt good, if you set your settings to run within 10% of gpu limit and set the X factor accordingly. 3x max had the best results, since its was close to 60 fps base and was using a controller. Really the 5x-6 is going to have to be 300hz+ displays to really take advantage. Overall, seems like a good start in the right direction, still has much room for improvement.
 
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