• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nvidia at Live GTC : DLSS 5

fC6kbld3sNf5ZEbK.jpeg
 
I find it oddly funny that color in UI changes at 7:24
maybe we should reconsider this tech when it can actually tell what is UI and what is not
Spit Take Lol GIF by Justin
 
Last edited:
The environments look fantastic in most of the demos.

I find it oddly funny that color in UI changes at 7:24
maybe we should reconsider this tech when it can actually tell what is UI and what is not

The demo clearly wasn't as integrated into the games, but when they release the tooling, you'd easily be able to send to this effect prior to overlaying your UI etc.

This really shows that's a screen space effect.
They said it's essentially just the color values + motion vectors, but it feels absolutely trivial to keep training these models on additional inputs from the engine like distance etc. I think they went for "very universal to plug in" for their first demos and version here, but the direction this is going, tighter integration will produce some amazing things before long.
 
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening

ai-generated-old-age-portraits-of-people-looking-out-free-photo.jpg


It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.


 
Last edited:
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening

ai-generated-old-age-portraits-of-people-looking-out-free-photo.jpg


It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.



The toned down effect makes much more sense.
 
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening

It would be good if people know what those words means before posting.

What you don't like is actually rim lighting (which is ARTIST DRIVEN standard across all media, like movies etc.)
Picture is heavily tonemapped because again ARTIST aka colorists want it to look like that which is pretty much again standard across media.
And finally same people also add contrast because people like contrasty pictures in media.

AI didn't came with that look. AI learned it from movies/photos etc. and that look is literally how "professional" grading looks like.

And the only reason why you talk about is because you people hate AI not because you can spot anything of value. That kind of look is completely standard across whole media for like 30 years now.
 
Also this is not artist intent:

3Y1vDLD.png


this was at the time:

Ll0iqA6.png


ps1 version was limitation of hardware and if artist could have access to modern graphics they would make her look as real life as possible, not this anime look.

So something like DLSS5 providing proper lighting is natural continuation in graphics rise.
Just ton of angry people threatened by AI or tired of it venting out that it goes major way into their hobby.

If any of those shots would be shown as native game none of you would even say anything and instead you would claim this is next gen game etc. without hint of rejection.
 
Last edited:
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening

ai-generated-old-age-portraits-of-people-looking-out-free-photo.jpg


It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.



Thats the problem with the graphics effects.

Remember way back back bloom? Everything is blinding bright in your face. 100% unrealistic.

Same goes for RT and DLSS. It can technically make it look cooler, but sometimes (as you said) it's overdone like the studio has to jack up the effects every second to make a point of "Hey look at me!"

RT promos were the worst. Everything is shining and reflecting like everything is a mirror. In real life, just because something is glass or metal doesn't mean every light source bouncing off it is a giant reflection. I'm looking out my back room window right now. There's zero reflection. All I see is my own and my neighbours backyard in clear view. Not one thing is reflecting off it like a mirror image.

So the whole thing about "realism" is total BS. It might be there if done more modestly. But to promote the feature and Wow gamers, the new effects could be amped up to stupid levels.
 
Last edited:
It would be good if people know what those words means before posting.

What you don't like is actually rim lighting (which is ARTIST DRIVEN standard across all media, like movies etc.)
Picture is heavily tonemapped because again ARTIST aka colorists want it to look like that which is pretty much again standard across media.
And finally same people also add contrast because people like contrasty pictures in media.

AI didn't came with that look. AI learned it from movies/photos etc. and that look is literally how "professional" grading looks like.

And the only reason why you talk about is because you people hate AI not because you can spot anything of value. That kind of look is completely standard across whole media for like 30 years now.

So it's exaggerated lighting and contrast, gotcha

And the only reason why you talk about is because you people hate AI not because you can spot anything of value.

"I know something and therefore I'm better than you".

I can instantly see something looks way off, don't need to be photographer or colorist to see that for example TV in vivid mode looks garbage and the same goes for those "realistic" AI images. Maybe I can't name it well but I can see it.
 
Last edited:
I can instantly see something looks way off, don't need to be photographer or colorist to see that for example TV in vivid mode looks garbage and the same goes for those "realistic" AI images. Maybe I can't name it well but I can see it.

That's the point. The only reason why you think it looks off is because it was nvidia presentation on their use of AI in the new DLSS5. If this was presented by capcom as upgrade to their graphics going from them you would hail them as best studio ever that create insane graphics.

anti-AI is pretty much circe jerk these days. DLSS2-3-4 is also AI but now that people go used to it no one has issues with it despite the fact that it literally does exact same thing DLSS5 does. It increases detail that was not originally in picture same way DLSS5 does. The difference is that DLSS5 model learned how to properly simulate lighting on various surfaces in the game instead of only resolving low resolution detail to high resolution.

If I would do Cyberpunk2077 npc head comparison with pathtracing on off and slap onto it dlss5 people would say path traced heads would look worse simply because anti-ai circlejerk.
 
Honestly I'm more surprised they didn't flex it properly. I'm also not one of those guys clutching their pearls like this violates the sacred artistic vision, does it look off, yes, there's a creepy jitter there but im sure they will get it sorted out. I watched some of the videos on this and the guy thought it was just weird to have grace dolled up like that when her you know what just died, but that's just an accessory that you can change. Im actually waiting for full ai gameplay like some of those youtube videos.
 
Last edited:
The demo clearly wasn't as integrated into the games, but when they release the tooling, you'd easily be able to send to this effect prior to overlaying your UI etc.
of course I know that. but the way devs implement these features doesn't really spark much of a confidence, no?



even something basic like this needs a new model for it to get fixed. you can actually fix it with a mod too (it happens with HDR)

 
Last edited:
It looks like ass now, but this is the worst it's ever going to look, and it will only get better. I think that with the right references to train on, it might turn out well. For example, if the training data was the same graphics, but rendered at higher resolution with full lighting effects and bells and whistles enabled, the theoretically, DLSS5 would create a filter that looks more authentic, would it not?
 
Also this is not artist intent:

3Y1vDLD.png


this was at the time:

Ll0iqA6.png


ps1 version was limitation of hardware and if artist could have access to modern graphics they would make her look as real life as possible, not this anime look.

So something like DLSS5 providing proper lighting is natural continuation in graphics rise.
Just ton of angry people threatened by AI or tired of it venting out that it goes major way into their hobby.

If any of those shots would be shown as native game none of you would even say anything and instead you would claim this is next gen game etc. without hint of rejection.

You really think if the artists could've chosen they would've done this instead of the anime look?
ePs4z58AstUr0dix.jpg



Do you think artists only draw because they can't take a picture? Do you think Studio Ghibli only exists because they don't have the skills to make their films look more like real life?


Are you retarded?
 
Last edited:
Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.

I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.

1-scaled.jpg
11-scaled.jpg
I agree. How does one look at this and say DLSS5 OFF was the artists intent? Very clearly, they were limited by the Creation Engine.
 
I agree. How does one look at this and say DLSS5 OFF was the artists intent? Very clearly, they were limited by the Creation Engine.
Bottom pic looks like last gen dogshit. I'm surprised some people think it looks better than DLSS On.

Only way I can see it is if someone is simply just an anti-AI gamer. They prefer worse looking visuals for sake of preferring a graphic artist handcrafting something like DLSS On themselves than having the algorithm do it for them.
 
Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.

I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.

1-scaled.jpg
11-scaled.jpg
I feel like yesterday was complete Bizarro world. Everything was a ragebait

Almost every example they showed were better than the previous images.

It turned Grace from PS3 Quality to almost the real life face model. Everything from Starfield improved instantaneously.
I remember the days of the ICE Enhancer mods for GTA 4 and people trying to make that game look like real life

and now the moment we get closer to it. It's apparently just slop. Like do people's eyes don't work anymore.
It feels like it's just a collective effort from the AntI AI crowd and the dying feminist in games movement (Which is every single fucking Game Dev on Bluesky) mad that Grace got hotter somehow + All the Laid off and soon to be laid off Game devs, and Furry $%$ Artists who lost to AI generators

but it's from all over
Even the anti woke side hates it because Indians, and Nigerians on Twitter abused AI so much, and it's just a big mess


just this image alone should shut everyone up. I don't give a fuck. This looks amazing.
I really hope Nvidia, Bethesda keep going and don't listen to these fucking losers and cancel this great work, or water it down due to crybabies online.
If they came out with a PS6 and debuted Starfield or Re9 without saying the word AI. They would all be screaming from the hills that we were in the future of Games.
 
Last edited:
Top Bottom