I find it oddly funny that color in UI changes at 7:24
maybe we should reconsider this tech when it can actually tell what is UI and what is not
They said it's essentially just the color values + motion vectors, but it feels absolutely trivial to keep training these models on additional inputs from the engine like distance etc. I think they went for "very universal to plug in" for their first demos and version here, but the direction this is going, tighter integration will produce some amazing things before long.This really shows that's a screen space effect.
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening
![]()
It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.
Gonna need DLSS6 for that oneThe first thing I will play with DLSS5 will be Mass Effect Andromeda
![]()
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening
Current DLSS5 look is basically this:
exaggerated lighting, fucked up contrast, oversharpening
![]()
It could look a lot better with some tweaking but Nvidia desperately wanted that wow effect. Now looking at comparison shots closely it doesn't seem to reinvent things but exaggerates them way too fucking much.
It would be good if people know what those words means before posting.
What you don't like is actually rim lighting (which is ARTIST DRIVEN standard across all media, like movies etc.)
Picture is heavily tonemapped because again ARTIST aka colorists want it to look like that which is pretty much again standard across media.
And finally same people also add contrast because people like contrasty pictures in media.
AI didn't came with that look. AI learned it from movies/photos etc. and that look is literally how "professional" grading looks like.
And the only reason why you talk about is because you people hate AI not because you can spot anything of value. That kind of look is completely standard across whole media for like 30 years now.
And the only reason why you talk about is because you people hate AI not because you can spot anything of value.
I can instantly see something looks way off, don't need to be photographer or colorist to see that for example TV in vivid mode looks garbage and the same goes for those "realistic" AI images. Maybe I can't name it well but I can see it.
of course I know that. but the way devs implement these features doesn't really spark much of a confidence, no?The demo clearly wasn't as integrated into the games, but when they release the tooling, you'd easily be able to send to this effect prior to overlaying your UI etc.
Also this is not artist intent:
![]()
this was at the time:
![]()
ps1 version was limitation of hardware and if artist could have access to modern graphics they would make her look as real life as possible, not this anime look.
So something like DLSS5 providing proper lighting is natural continuation in graphics rise.
Just ton of angry people threatened by AI or tired of it venting out that it goes major way into their hobby.
If any of those shots would be shown as native game none of you would even say anything and instead you would claim this is next gen game etc. without hint of rejection.
I agree. How does one look at this and say DLSS5 OFF was the artists intent? Very clearly, they were limited by the Creation Engine.Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.
I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.
![]()
![]()
Bottom pic looks like last gen dogshit. I'm surprised some people think it looks better than DLSS On.I agree. How does one look at this and say DLSS5 OFF was the artists intent? Very clearly, they were limited by the Creation Engine.
I feel like yesterday was complete Bizarro world. Everything was a ragebaitStarfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.
I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.
![]()
![]()