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Yoshi and the Mysterious Book appears to have been developed using Unreal Engine 5

IbizaPocholo

NeoGAFs Kent Brockman

Yoshi and the Mysterious Book will run on Unreal Engine 5.

This engine is still rare on the Switch 2, as the console might struggle to handle it. So far, only Fortnite, Cronos: The New Dawn, and Layers of Fear (2023) currently use UE5 on Nintendo's console. Thus, Yoshi and the Mysterious Book will be the first Switch 2 exclusive to run on Epic's engine.


We knew that Yoshi and the Mysterious Book uses the Unreal Engine, but we now know it's UE5

The discovery was made thanks to the licences assigned to the SideFXLabs, Stylized Post Process and KawaiiPhysics plugins (exclusive to this version) in the game's preload
 
What Is It Wow GIF
 
Not sure if we officially know the developer for this one yet, but iirc Yoshi's Crafted World was also running on UE, so I assume Good-Feel is behind this one as well.
 
People in this thread showing their ass. Some first party games, including the last Yoshi game, have used Unreal Engine for almost 8 years now.

Other notable releases that used Unreal Engine are Pikmin 4 and Mario and Luigi Brothership.
 
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How does UE5 perform on these types of games when it comes to stutter ?
hope it' doesn't turn into "Yoshi and the Mysterious Stutter"
 
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Not sure if we officially know the developer for this one yet, but iirc Yoshi's Crafted World was also running on UE, so I assume Good-Feel is behind this one as well.

Came here to say this. This pretty much eliminates any doubt that Good Feel is the developer.

Pretty fast turnaround after Princess Peach Showtime. I wonder if this is a different team or if Nintendo sat on that game for a year or more because they wanted to release it after the original Mario movie.
 
So, what is actually new or strange about this?
Nintendo has already used this engine in: Mario & Luigi: Brothership, Yoshi and the Mysterious Book
And before that they successfully used Unreal 4 in Pikmin 4, Yoshi's Crafted World, Princess Peach: Showtime!

The usual savings on development time and development costs, and none of these games were released on PC.
 
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