But a critical piece of the Zelda 1 formula is that the free roaming exploration is rewarded with things you actually want to find...like a dungeon. It rewards you with more game, not another copy/paste variant of the thing you already saw or did.
Without that critical piece of its design, it's a failed return to Zelda 1.
BOTW was the first of these to actually give you a reward.
What does exploring Hyrule field in TP, the empty and lifeless oceans of WW, or the limited sky area in SS ever give you? This is what they did worst of the entire franchise... all three of these give you almost nothing outside the main line, absolutely pointless worlds to explore at all. Maybe a heart container, rarely anything interesting in the way of a new puzzle or anything.
You imply that somehow BOTW gives you
less than Zelda 1, but this is ridiculous. Z1 was a huge part of my childhood, and I recall that the discovery was fairly minimal: the dungeon order can be changed, and you can find a few little caves (or trap doors under random burned trees) to find a bit of rupees. Not much more.
It's just insane to me when people imply BOTW didn't give you rewards for exploring. Were we playing the same game? Just a few of the weird things you can stumble across and end up pursuing, that are
not part of the required main line...
- the weird "lord of the mountain" appearing at random times with a glow, and the quest to capture if you want
- Eventide Island, basically an entire little side quest
- the dark forest, a whole game unto itself as well, finding a way through with torches and fire
- the labyrinths, where one of them has a series of passages that leads you underneath to drop into a room filled with guardians aiming at you
- molduga mini-bosses in the desert
- Kilton and obtaining all the monster masks
- entire large hidden areas under Hyrule Castle to explore
- pursuing the dragons and their sequences
- things like the "giant horse" out in the desert you can obtain
- endless little cross-character stories you can uncover by paying attention to characters in towns and their relations
Those are just some off the top of my head... remarkably, there's easily more
optional game content in BOTW than in all prior entries combined. It's not even close.... there's not really any concept of optional things on this level in any prior entry. And the shrines are a reward everywhere--even if you find some of them redundant (combat ones), there's a ton of unique puzzles hidden in them across the world. Those gives far more reward than the "maybe at best a short cave with a heart container" standard before these games.
It's so jarringly weird to me to hear someone say there's no exploration reward. The
primary joy in these games was built around finding things spontaneously.