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Zelda needs to be zelda again

I liked Skyward Sword even with the motion controls and Tears of the Kingdom feels with a bloated expansion for Breath of the Wild.

I did like BotW, but I have no desire to go back to it. I don't know if I'll ever finish TotK, it feels like more or the same.

I hope the next Zelda will be closer to Wind Waker.
 
You mean like this?

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The original NES game actually had enemy variety, challenge, and worthwhile rewards.
The original NES game had around 25 common enemies (bosses not included), about half of which came in two different colors. The Switch games have fewer general enemy types, but each comes in at least 3 variants and up to a dozen, all with different weapons/ powers/ moves and other peculiarities.

The original NES game usually rewarded your clueless random wall bombing and random tree burning with rupees or heart containers… pretty much like the Switch games. And sometimes it even took money or life from you.



When you're potentially exploring the overworld for hours you don't want a tune like the LttP dark world repeating hundreds of times. It would drive you nuts.
The original NES Zelda's overworld theme did drive you nuts after a while if you didn't know where to go.
And it most certainly drove your parents nuts after five minutes. I love that theme, but something like that would make people hate BOTW even more than weapon durability.

On the subject of weapon durability, I suppose the devs wanted to make up for never being able to change the one, glaring repetitive gameplay element: swinging your sword always felt the same and functioned the same.
This is probably the main reason they went with sword motion controls on the Wii: to make that one omnipresent command less repetitive and more engaging, since they didn't want to take away the sword as Link's main weapon.
With BOTW they finally went the extra mile and offered more weapons. But they knew that nobody would want to try out different weapons if those didn't break, so they took care to not give you weapons that you can use indefinitely.
I understand people not liking that, but having a weapon break at a critical moment set up so many interesting situations in BOTW/TOTK.
 
I definitely think that the Zekda franchise is big enough to have games in multiple "styles". Similar to how the main line Mario games have multiple styles.

Mario currently has 3 styles
2d side scrolling (classic games. New serues and now Wonder)

3d Games (64 sunshine galaxy, odyssey)

3d land/world

While there are similar elements in each style they play quite differently from one another.

Zelda series could do something similar

Open world style (botw, totk)

Classic style (lttp, oot)

Third style? (Yet to be defined)

Where would a game Ike Echos of wisdom fit style wise? (And also stuff like spirit tracks, 4 swords etc?)

Just something I was thinking about recently.
 
I definitely think that the Zekda franchise is big enough to have games in multiple "styles". Similar to how the main line Mario games have multiple styles.

Mario currently has 3 styles
2d side scrolling (classic games. New serues and now Wonder)

3d Games (64 sunshine galaxy, odyssey)

3d land/world

While there are similar elements in each style they play quite differently from one another.

Zelda series could do something similar

Open world style (botw, totk)

Classic style (lttp, oot)

Third style? (Yet to be defined)

Where would a game Ike Echos of wisdom fit style wise? (And also stuff like spirit tracks, 4 swords etc?)

Just something I was thinking about recently.
A lot of people hate the DS Zelda games and hate Echoes. They just want to play LTTP over and over.
 
If they could keep the exploration and interactivity of the BotW and TotK and bring back dungeons and more complex combat, they'd win everything again.
 
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