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Graphical Fidelity I Expect This Gen

Well shit, the further I get into 007 the more impressed I am. The opening sequence is the worst looking part of the game and it just keeps getting better from there. It's a gorgeous game.


A few more of my shots:

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Well shit, the further I get into 007 the more impressed I am. The opening sequence is the worst looking part of the game and it just keeps getting better from there. It's a gorgeous game.


A few more of my shots:

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Best thing I'm seeing about 007 is it's crisp. I'll take some rough around the edges items to avoid the temporal blur slop that ruins most new games.
 
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Doubt I'll be able to be as appreciative of water rendering without full res RT reflections anymore.
Hopefully the standard next gen, but wouldn't count on it.
 
I understand. I was specifically referring, however, to people like John, or Oliver.. or many of the users who voted Uncharted here, on this enthusiast forum. Some chose not to take part in this specific Thread (for a very particular reason, that's maybe easily deductible) but are still graphics enthusiasts fully aware of what lies under the hood.
Sure. I can see why a majority would consider UC4 better looking overall, even if I am disinclined to compare it with realtime. I was only addressing your call for more humility on my part.

And I'd rather not speak for others who disagree with you. There's plenty of engagement on that already. lol

I conclude by suggesting to take a look at the comparison videos posted, and the other regarding destruction as well, to get a better idea of some of what even technically minded people are seeing in regards to this comparison.

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In this instance (amongst numerous others), yes, UC handily wins. But bear in mind that they can't possibly bake this level of quality across the entire game. This was done selectively and intentionally to establish a mood. Which is applause worthy in and of itself. A sign of great art direction. The tech itself doesn't impress me as much as the art though, if I'm being honest. Baking has existed forever at this point and there are automated tools to do all of that. ND has access to server farms to do all that offline during every build (may be even several times a week) that most devs can only dream of. It certainly looks great, no doubt about it.

If you look at the intergalactic trailer, assuming they don't have RTGI AND RT shadows, the quality of the bake is even more incredible. Even little things like the pink sticky notepad at the bottom left of the first shot below or the green marker pens on the bottom right of the second shot bounce their color back on the wall. It's amazing how much they can cram into lightmaps, assuming all that is running in realtime and translates to the final game.

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P.S. Where is the light under the bed coming from, in First Light? Why is the inside the closet fully lit, on the righ
I believe they are baking some amount of direct lighting into the environment light maps and using RTGI for indirect. So you end up with inconsistent lighting wherever software RTGI isn't sufficient to calculate light bounce (or the lack thereof) and RTAO isn't in place.

You will see the same issue manifest differently with the rugs below on the left. Lightmaps are determining lighting on the floor, while a lightmap doesn't seem to exist for the rug, resulting in inconsistent light distribution (the rug is too dark compared to the floorboards).

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At this point, only PT can solve it, assuming they remove all lightmaps and let PT do all the work. It solved it in Indy and Cyberpunk, but Alan Wake still kept some of those light maps, resulting in this:


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The character's leg being in the way of the light has no impact whatsoever. It's because lightmaps for the mattress are overriding what PT should naturally do. There may be reasons to intentionally keep it in (like performance optimization or bugs in PT), but that's a real possibility when PT is bolted on later in development. We will have to wait and see how that pans out for 007
 
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This is such a bollocks take. Lost Legacy open field level looks better than the majority of 007. And just because U4 chose not to implement certain aspects, doesn't mean it couldn't have. Game development is all about where to best utilize resources

The Last of Us 2 was made on the same engine and utilized the same hardware. It had areas that were bigger than anything in 007. And nobody would say that 007 is a better looking game than TLOU2 on PS4. 007 is far less dynamic, even from a physics perspective. The AI in 007 is laughably brain dead. PS2 generation level dumb. Which should not happen in a game that prioritizes stealth


ah yes, the infamous rope physics used in one puzzle and never seen again. guys, TLOU2 was the physics GOAT this whole time!

i love how you completely missed the point of my post too. i literally made the same point you did, that it would NOT be a fair comparison to U4.
and other things that this game does that u4 wasnt even attempting to. would that be a fair comparison? i dont think so.

you do this all the time. you use your keen and penetrating mind only to arrive at the wrong conclusion. try reading posts twice.
 
In this instance (amongst numerous others), yes, UC handily wins. But bear in mind that they can't possibly bake this level of quality across the entire game. This was done selectively and intentionally to establish a mood. Which is applause worthy in and of itself.
anyone who posts the prologue beach house pics as an example of u4s graphics is being disingenious. none of the u4 areas look like this. none of tlou2 interiors look like that. none of tlou1 remake interiors look like that.

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and this is what naughty dog did with 10 tflops this gen. if i threw up in ue5, i wouldnt produce graphics this bad.

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Can we add a rule to this thread that if your post contains more than 2 (large) pictures, they go in a spoiler tag?

I love your beautiful pictures and GIFs but they take up a lot of scrolling time.
 
beautiful.

remember, 65% of this forum thinks u4 looks better. :messenger_tears_of_joy:

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but then again, they gave goty to halo infinite in 2021 so yh.....

anyone who posts the prologue beach house pics as an example of u4s graphics is being disingenious. none of the u4 areas look like this. none of tlou2 interiors look like that. none of tlou1 remake interiors look like that.

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and this is what naughty dog did with 10 tflops this gen. if i threw up in ue5, i wouldnt produce graphics this bad.

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Bond is impressing me more and more, but Naughty Dog is still incredible as far as animations/mocap/cinematics/attention-to-detail goes. They've been long surpassed in lighting but pretty much everything else still holds up extremely well.
 
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anyone who posts the prologue beach house pics as an example of u4s graphics is being disingenious. none of the u4 areas look like this. none of tlou2 interiors look like that. none of tlou1 remake interiors look like that.
I wonder what it would cost to actually make every interior look as good as the epilogue. Development time, baking time, making changes and rebaking, file size and memory/bandwidth requirements for UV and light maps etc. because only those are the blockers for baking quality. Not as much the teraflops of the target hardware

Tempted to build a PC next year so I can learn all this first hand. This comparison video below was super fascinating. It took the Godot (an open source game engine) dev 6 hours to get a decent bake across the test vs 1 hour to setup path tracing in a single prebuilt attic scene. My understanding is the effort required for baking grows exponentially with project scope and complexity

 
Looking towards next week....

I CAN'T WAIT to see Gears of War: E-Day. Gears 5 was 7 years ago.

So excited to see what a Coalition/UE5 combo looks like. I've found them to be only behind Naughty Dog and Rockstar in visuals, historically. I think we're going to be in for a real treat.

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Can we add a rule to this thread that if your post contains more than 2 (large) pictures, they go in a spoiler tag?

I love your beautiful pictures and GIFs but they take up a lot of scrolling time.
no need to create a rule for one person.

i like how much time ive wasted trying to make sure gifs dont go above 20 mb, posting one gif per page, sometimes skipping a page to ensure 100 page per post gaffers dont have to load two big gifs on one page.

i even found a site that compresses gifs down to smaller sizes. ive since given up on creating small gifs because modern games dont look good in tiny gifs with shitty framerates, but now i just wait a few pages before dropping a large gif.
 
no need to create a rule for one person.

i like how much time ive wasted trying to make sure gifs dont go above 20 mb, posting one gif per page, sometimes skipping a page to ensure 100 page per post gaffers dont have to load two big gifs on one page.

i even found a site that compresses gifs down to smaller sizes. ive since given up on creating small gifs because modern games dont look good in tiny gifs with shitty framerates, but now i just wait a few pages before dropping a large gif.
I wasn't pointing out a single person, or even you.

It's just something I've noticed.
 
I wonder what it would cost to actually make every interior look as good as the epilogue. Development time, baking time, making changes and rebaking, file size and memory/bandwidth requirements for UV and light maps etc. because only those are the blockers for baking quality. Not as much the teraflops of the target hardware
i have a simpler explanation. if they couldve, they wouldve.

tlou2 has some incredible exteriors. that still hold up to this day. same level, you go into a room and its a gen behind.

Bond is impressing me more and more, but Naughty Dog is still incredible as far as animations/mocap/cinematics/attention-to-detail goes. They've been long surpassed in lighting but pretty much everything else still holds up extremely well.
they are also lacking in asset quality.

but yes, tlou2 facial animations, cutscene direction, and mocap still hold up. i think the remake looks awful, but its cutscenes were legit incredible. same thing happened with death stranding 2. best looking game of all time in cutscenes. ps4 looking during gameplay. easy to do great graphics in cutscenes when you can blast 50 lights on a characters face and DoF out the background. impressive but i will be more impressed if i can see that during gameplay.
 
Sure. I can see why a majority would consider UC4 better looking overall, even if I am disinclined to compare it with realtime. I was only addressing your call for more humility on my part.
I think a factor we also haven't quite considered, amidst all these maxed out PC screenshots and especially as even the DF video failed to properly convey, is just how bad the PS5 version of First Light is.
Not even close being the same game that's been shared in this Thread. Below screenshots from the YT video, that I've downloaded in full quality and screengrabbed via VLC, quality is crap, but so is the actual game. Console version IQ at 60fps is truly out of the 360 era.



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Grass that lineary appears very close to the player, making the vista a little further look like it's out of a PS2 game, while on the other side of the plane the giant, tree shadows would also do the same, no LOD before, just out of nowhere.

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Model didn't load for the entire duration of the shot:

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And the 2D chain asset straight out of PS2 put right into the face of players..

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For people who actually and truly have no idea of what's differentiating Uncharted 4 from the new game on a technical level, they just have to wonder what kind of shit is that when this is what appeared on their panels in 2016 (base PS4 screenshot from 2016):

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With worst offender being the hair rendering in motion, don't recall seeing anything as bad since Phantom Pain on PS3. This in just in a 10 minute video, I don't want to imagine what kind of knightmares the console audience is facing in the full game. No wonder it's such a unilateral consensus on socials, and even on GAF so many users are voting for Uncharted.

If you look at the intergalactic trailer, assuming they don't have RTGI AND RT shadows, the quality of the bake is even more incredible. Even little things like the pink sticky notepad at the bottom left of the first shot below or the green marker pens on the bottom right of the second shot bounce their color back on the wall. It's amazing how much they can cram into lightmaps, assuming all that is running in realtime and translates to the final game.
True, but it's a Reveal Trailer of a new IP from Naughty Dog. Every single pixel there has been optimized to look as immaculate as possible.
There no reality where ND would be able to deliver out of the blue RT reflections, RT GI and RT shadows.. when the Trailer is meant to represent footage from the same console running the stuff above, at 60fps.

I wonder what it would cost to actually make every interior look as good as the epilogue.
Eh, wouldn't put much weight on what you quoted.
Epilogue looks the way it does because it's meant be so idyllic, there's no other instance of such a bright sunny day light coming from such large windows. The actual chunk of the adventure has a very different tone, but there's some absolutely stunning interiors across the whole game, just as visually striking in my opinion. Going to post some examples later, if you want.
These include rooms in the prison, the auction estate, suburb house, the watch tower, some Libertalia interiors, Avery's mansion, a huge chuck of the outdoor chapter 20 as well, Avery's ship.. absolutely stunning, incredible looking places looking legitimately pre-rendered.
Not to mention, a very significant portion of Lost Legacy.

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This on $399 hardware from 2013.
 
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Can we add a rule to this thread that if your post contains more than 2 (large) pictures, they go in a spoiler tag?

I love your beautiful pictures and GIFs but they take up a lot of scrolling time.
Let's use AVIF then. https://ezgif.com/ is a great site for that stuff. :messenger_smiling:
Just rename your *.avif to *.gif and upload the image.

File size: 3.62MiB, width: 800px, height: 453px, frames: 540 (30FPS), type: avif, length: 00:00:17.82

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Yeah, ND animations are something.
The recoil... the blood splatters... the bullet casing.. spinning out of the rifle and bouncing off the ground... the reloading... :messenger_smiling_hearts:
 
Looking towards next week....

I CAN'T WAIT to see Gears of War: E-Day. Gears 5 was 7 years ago.

So excited to see what a Coalition/UE5 combo looks like. I've found them to be only behind Naughty Dog and Rockstar in visuals, historically. I think we're going to be in for a real treat.

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tenor.gif
Hopefully we receive a Path Tracing option for PC version...one would dream.
 
i was able to make a comparison of this area that was featured in the ps5 pro reveal. aside from a brighter image in the original, i cant find any differences. anyone else?

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Looking towards next week....

I CAN'T WAIT to see Gears of War: E-Day. Gears 5 was 7 years ago.

So excited to see what a Coalition/UE5 combo looks like. I've found them to be only behind Naughty Dog and Rockstar in visuals, historically. I think we're going to be in for a real treat.

giphy.gif

tenor.gif
Visuals were never an issue with Coalition, for me at least.

It was the fact that they made an open-zone game and then did nothing interesting with it.

I'd rather they just refine their linear level design than double down on that, and seeing Marcus and Dom staring down at an invaded city gives me hope that this could potentially happen.
 
I just bought me a key of Uncharted 4 for 12 euros. I am in the mood for an Uncharted game after 007 and I never played it on PC. That being said, why the heck does building shaders takes 30 minutes? What the fuck is this lol
Didn't like something about the game at launch on PC, but reinstalled it after all the talk here.
Do you use the game's DLSS or do you force 4 or 4.5 through Nvidia app? Also, sharpness, on/off?
 
Looking towards next week....

I CAN'T WAIT to see Gears of War: E-Day. Gears 5 was 7 years ago.

So excited to see what a Coalition/UE5 combo looks like. I've found them to be only behind Naughty Dog and Rockstar in visuals, historically. I think we're going to be in for a real treat.

giphy.gif

tenor.gif
Hopefully they ditched the cartoony looking character style.
 
lol i can move some fingers, so i was able to just press W to walk forward. tried to sneak into the building but you have to jump over a fence by holding alt/ctrl and some other key at the same time, and i gave up at that point.
You play 3rd person games with a keyboard....uggghhhh get your self a proper dual analog solution buddy.
 
The only graphics tech that has improved from the PS4 generation is lighting. Even then, there are still areas of pre-baked lighting in Uncharted 4 that look better than some of this sparse ray-traced stuff.

007 looks great, but the fact that it trades blows with a 2016 game not that impressive. Well, not impressive for IOI, bu quite the accomplishment for Naughty Dog.
 
the animations in this game are insane. we are getting a second trailer at the summer gamefest.


You play 3rd person games with a keyboard....uggghhhh get your self a proper dual analog solution buddy.
i would never. KBM is gay.

but right now i cant hold a controller and im at that reveal level so figured i could at least capture some gifs to compare. i might give the controller another shot tomorrow since the pain and swelling isnt as bad as it was 4 days ago. its insane how even at 80-90 fps, moving the mouse feels stuttery like vrr isnt working or something.
 
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Looking towards next week....

I CAN'T WAIT to see Gears of War: E-Day. Gears 5 was 7 years ago.

So excited to see what a Coalition/UE5 combo looks like. I've found them to be only behind Naughty Dog and Rockstar in visuals, historically. I think we're going to be in for a real treat.

giphy.gif

tenor.gif
i think gears will need a complete reboot to stand out in this packed year. apparently sonys going all out this year and even if graphically these games dont impress, you know nd and ssm are going to deliver on gameplay and scale. ue5 should help them show off fancy visuals but if its the same cover based combat, i think people will not give the graphics much credit.

lets hope the 7 year dev cycle has allowed them to do a full reboot and deliver something original.
 
Didn't like something about the game at launch on PC, but reinstalled it after all the talk here.
Do you use the game's DLSS or do you force 4 or 4.5 through Nvidia app? Also, sharpness, on/off?

If you use DLSS shadows will be flickering. I recommend you to turn it off. I tried different DLSS versions and none of them work right with shadows.
 
Why are washing machines being praised in 007? Why does SlimySnake SlimySnake has an avatar of final fantasy 7 textures?

I leave this place for a few hours and it goes even crazier

Great to hear Ray Reconstruction 4.5 is coming finally because many games will benefit quite a bit, like Requiem which had too much ghosting and boiling
 
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the animations in this game are insane. we are getting a second trailer at the summer gamefest.



i would never. KBM is gay.

but right now i cant hold a controller and im at that reveal level so figured i could at least capture some gifs to compare. i might give the controller another shot tomorrow since the pain and swelling isnt as bad as it was 4 days ago. its insane how even at 80-90 fps, moving the mouse feels stuttery like vrr isnt working or something.

Good to hear.
Hope it heals fast.
Bye the way howd you break it?
Playing with your little analog stick too vigorously? ;)
 
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