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Graphical Fidelity I Expect This Gen

We have kings of baked lighting here (most of the bakes in the game were excellent). I remember that people claimed Capcom made non RT version of Grace ugly looking on purpose:

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I'm looking at some RE9 screens from the past, THIS IS THE MOST NEXT GEN LOOKING GAME THIS YEAR:
Yeah Uncharted 4 can look really rough ingame holy yikes...

Lighting is so important in a videogame man

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I honestly think the rasterization here is just a time constraint to focus more on ray tracing or other aspects of a game. There's been much better rasterized indirect lighting for characters in many last gen games.
 
Uh?

Are screenshots alone enough to say what game it is? What game is this?
Former Forza Horizon creative director. Built his own team. 3 years in dev. Using ue5. Voted best place to work in uk 3 years straight.

Reveal is in a few hours. British studio so 12pm Britain standard time makes sense.
 
I honestly think the rasterization here is just a time constraint to focus more on ray tracing or other aspects of a game. There's been much better rasterized indirect lighting for characters in many last gen games.
But the base ps5, and xsx versions were designed around rasterized lighting. They don't feature any ray tracing. Path tracing implementation started just a year before launch. If anything their standard ray tracing was an afterthought because their denoiser is garbage and doesn't look nearly as good as other rtgi games.
 
I cant believe that this person defending ps1 fire got 18.000 likes for this tweet.

The gaming community can be so embarrassing man

 
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