Gonzito
Gold Member
btw remember that fatekeeper EA release in less than an hour
I will be a betatester for you papitos.
That being said I hope it has controller support otherwise I am refunding
btw remember that fatekeeper EA release in less than an hour
Hot take, dish2 aged as good if not better than unchy4 for a 10 years game
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Frans Bouma, Virtual and Real Life Photography - Dishonored 2
Portfolio site of Frans Bouma, with in-game photos, macro photos and regular photos.fransbouma.com
Some of these shots are still timeless, i mean look at this
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I would kill for a PT upgrade.
btw remember that fatekeeper EA release in less than an hour
Two hour experience, we could call it a paid demo.How the fuck is it so cheap?
So cheap I become suspicious.
Two hour experience, we could call it a paid demo.
early access is only 2 hours, i'm gonna watch some gameplay to check if it is a scam, game always looked too good...How the fuck is it so cheap?
So cheap I become suspicious.
EA. Devs said the game will be completed within 7 months.The EA or the final game will be 2h experience?
Even for EA, rarely seen so cheap, 2h of EA content that cumulate to maybe >10h final release.
Final game should be around 15 hours, so like a dark messiah.The EA or the final game will be 2h experience?
Even for EA, rarely seen so cheap, 2h of EA content that cumulate to maybe >10h final release.
That's a joke but i bet in a couple of hours people on steam are gonna create different controller layout to download.![]()
Controller not supported? is this some sort of joke man
Those interiors held up great indeed. Very nice looking, thought you were sharing some current gen game at a first glance.Hot take, dish2 aged as good if not better than unchy4 for a 10 years game
Some of these shots are still timeless, i mean look at this
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I would kill for a PT upgrade.
This game had quite crazy PBR quality at times and good level of destruction.
You could also mess with the lightning:
Well damn, at that price, it's a low risk.
Still awaiting impressions from you guys
https://steamcommunity.com/app/2186990/discussions/0/661611657899016159/
Approximately how long will this game be in Early Access?
"We currently plan to release the full version after 18 months in Early Access."
How is the full version planned to differ from the Early Access version?
"The early access version doesn't feature all the story content, progression mechanics and supporting game systems. The Early Access version is a part of the content that we plan for the full game. Throughout the early access campaign we will update the game with new content and systems. While the play playtime of the Early Access version is about 2 hours long the full version will be around 15 hours long."
What is the current state of the Early Access version?
"The current state shows the graphical fidelity and the core gameplay elements for the first few hours of the game. All the features of the game description are in this Early Access version."
people payed more than double for turdtape and that one has no gameplay and last about the same.
if i can play this thing with a controller in some way i could cave in...
Like i said, the steam community is gonna make a couple of controller layouts that you can download in short time if the game is even a little bit successful, if i take the risk i'm gonna check if it is viable.Refunded, no controller support at all
Not a hot take IMO. The art style helps a lot but it's always been a very impressive game.Hot take, dish2 aged as good if not better than unchy4 for a 10 years game
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Frans Bouma, Virtual and Real Life Photography - Dishonored 2
Portfolio site of Frans Bouma, with in-game photos, macro photos and regular photos.fransbouma.com
Some of these shots are still timeless, i mean look at this
I would kill for a PT upgrade.
Lmao 8e? That's an impulse purchase even for an Early Access game, installing now.btw remember that fatekeeper EA release in less than an hour
Yeah the artstyle help immensely.Not a hot take IMO. The art style helps a lot but it's always been a very impressive game.
One of my favorite too. Please give me Dishonored 3.
Please Microsoft![]()
How did they achieve such jiggle physics? Truly next-gen.Saw some Fatekeeper stream and at the very least, combat looks CHUNK as fuck
Some gifs
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Straight up embarassing for 007.
It's a very good comparison, with some amazing video quality, but most of what you see in that video has little to do with technical progress. It's pretty much all talent and efforts.It really highlights how little progress has been made in 10 years.
Agreed. We already had incredible models and textures last gen that still go toe to toe with anything made this year. The largest leaps this time around were in lighting and path / ray tracing , which seems to have been downgraded heavily in the version of 007 that we have today. We'll need to either way for the PT version or someone modding the original hardware based ray tracing back into the game for a clearer picture of 2016 VS 2026.I would wait for the Path Tracing update for the technical progress showcase made in 10 years, as real time lighting is where the industry progress has gone.
Subnautica 2 AFAIK.![]()
Satisfactory just got and update to 1.2 and it seems it upgraded it UE 5.6.1
Do you know any other game on UE 5.6?
Hooooly shit! RTX 60-series lookin' good!Timestamped for new graphic showcase I had not seen before. The RTX neural rendering demo in the kitchen is wow.
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Looks disgusting
I disagree. Time was spent chasing lighting gains that are minimally distinguishable to the informed and superficial to the less informed.It's a very good comparison, with some amazing video quality, but most of what you see in that video has little to do with technical progress. It's pretty much all talent and efforts.
Path tracing will not make the graphics next gen. At least not to me when the physics and animation are bad. Many on this forum seem to think that graphics begins and ends with lighting. Frankly, I disagree and have never really been part of that club. Part of the reason that many argue that Uncharted 4 looks better is because it animates better, the world is reactive and it's cohesive as a package.I would wait for the Path Tracing update for the technical progress showcase made in 10 years, as real time lighting is where the industry progress has gone. On Consoles at the end of the day has been just lite-RT and 60fps.
Timestamped for new graphic showcase I had not seen before. The RTX neural rendering demo in the kitchen is wow.
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Way more appealing than that soulless reskined slop deathloop imoHot take, dish2 aged as good if not better than unchy4 for a 10 years game
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Frans Bouma, Virtual and Real Life Photography - Dishonored 2
Portfolio site of Frans Bouma, with in-game photos, macro photos and regular photos.fransbouma.com
Some of these shots are still timeless, i mean look at this
I would kill for a PT upgrade.
Uncharted 4's baking was impressive when it came to just the baking for environments. Seamlessly integrating it with dynamic characters in gameplay was a problem. It's pretty underwhelming compared to other games and how they dealt with baking + dynamic objects.Uncharted 4 is one of the best examples of baked lighting, and yet you will still see many limitations. Remember than even the best baked lighting will do jack shit to dynamic objects (like... characters), that's why rtgi will always be superior (or even better - rtgi + baked lighting combo for linear games).
Stunning.
Loved this shot too. Way better than their previous showing of Mega Geometry for Foliage:
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I disagree. Time was spent chasing lighting gains that are minimally distinguishable to the informed and superficial to the less informed.
Path tracing will not make the graphics next gen. At least not to me when the physics and animation are bad. Many on this forum seem to think that graphics begins and ends with lighting. Frankly, I disagree and have never really been part of that club. Part of the reason that many argue that Uncharted 4 looks better is because it animates better, the world is reactive and it's cohesive as a package.
This is also part of graphics. If I impart some sort of force on the game world, there should be an appropriate reaction. A lot of what developers had to do by hand in the past has been made procedural. For example, the progression of hand animations -> mocap -> ai generating differing animations from a video.
Yea I almost included it too
I wonder if it's a game, previously the big forest mega geometry demos were for Witcher 4.
Driveclub vibes.
I impressed by the lighting and car polygons, they're definitely trying something.
Timestamped for new graphic showcase I had not seen before. The RTX neural rendering demo in the kitchen is wow.
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If it's all real time, they must be using nanite for everything. They've said custom UE5, so don't know what that means, but a lot of it does look CGI level. If they are using Epic's tech for lighting and assets and not built their own in UE 5, they better be at 5.8 or above. A racing game with stutters would be an instant death knell. LolThe polygon density it truely insane. CGI level.
Lol on those who said this didn't look good![]()
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We too pics in nearly the exact spotsFatekeeper might be the first UE5 game that...just works amazingly well? It's the first UE5 game where I was able to turn on DLAA and still maintain above 60fps at all times, really looking forward to what they do with the full game. It's straight up what a Dark Messiah sequel would be, they copied everything lol.
I didn't see it, but I guess there is no photo mode and you used a console command?Also really happy with Fatekeeper, i am not even gonna bother with RR since the game doesnt need it, which is really rare for lumen.
We too pics in nearly the exact spots
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