Green Biker Dude said:http://i.imgur.com/JfaTv.gif[/im][/QUOTE]
Should have filtered it for added effect.
Its a sound argument but their algorithm isn't perfect. So the result even at native resolution still looks bad. It has trouble with single pixels that stand out. Like in toad's shell where a single pixel is supposed to represent the grooves in the shell, in the processed image its only a tiny dot and doesn't achieve the same result. Or how a bit of Mario's mustache is missing.SapientWolf said:The technique looks fine at the original resolution, but it looks horrible when blown up like that. It's harder to use your imagination to fill in the blanks, so to speak.
Green Biker Dude said:http://i.imgur.com/JfaTv.gif[img][/QUOTE]
why don't you use that algorithm to make it look better :P
Green Biker Dude said:http://i.imgur.com/JfaTv.gif
Cheesemeister said:This looks awesome. It's a drastic improvement over existing filters, but it looks like it's not for real-time yet per section 4 on results.
It seems to preserve the original pixels more. So it probably works better for a bigger variety of cases than their method.Zombie James said:I personally think hq4x is still the best, atm.
I think this applies to you sir!Green Biker Dude said:if you prefer the original pixel art you're either blind or crazy.
god, noARXIN said:I like it. Do some Street Fighter Sprites.
It probably looks worse in motion. These sorts of filters are terrible.tiff said:I'm sure it looks better when it's at a size you'd actually play it at.
Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
http://img831.imageshack.us/img831/6295/mslug.png/img][/QUOTE]
Just what does this filter do? I just see scan lines.
Curvature, RGB aperture, shadow masks.Drkirby said:Just what does this filter do? I just see scan lines.