gypsyOtoko
Member
I love me some pixel art but personally I think this looks hot for what it is.
Slappers Only said:Looks gross.
REMEMBER CITADEL said:Why in the world would anyone think this trash looks magical?
BocoDragon said:In this thread:
Diehard pixel art purists get mad.
Who cares how they "go over"?ARXIN said:I am really wondering how well Third strike Online Edition's graphic filters will go over.
Some of these XBLA/PSN ports don't let you turn off filters.Slamtastic said:Who cares how they "go over"?
You'll be able to turn them off if you don't like them, use them if you do, and pick which one you like.
^ This.REMEMBER CITADEL said:I just don't understand how turning pixel art into amorphous splotches can be considered desirable and an improvement. If you want to update the old art, doing it by hand is the only acceptable way to go. It's not that I'm a fan of pixel art, it's just that everything else looks even worse, in my opinion.
Well, that is worth complaining about.Aigis said:Some of these XBLA/PSN ports don't let you turn off filters.
Raging Spaniard said:Cool tech, awful results.
What you get is something people would say looks shitty if you drew it, so why would it become OK when its derived from pixel art?
Tellaerin said:The thing about pixel art is, if you draw it at 'modern' resolutions, it stops being pixel art. The real artistry is the way artists can suggest details with a handful of carefully-placed pixels. When the resolution's high enough that you're hard-pressed to make out individual pixels and actually need to draw in those details, you're just making hi-res 2D artwork, and placing one pixel at a time is just a waste of effort. At that point, you're better off just doing traditional 2D animation with pen and ink, then scanning and coloring it. (Unfortunately, that's a lot of work, too. :s )
It's been stated you can in 3 OE.Aigis said:Some of these XBLA/PSN ports don't let you turn off filters.
Err...BB and KoF. But I know you knew that already, so what's with the post?SAB CA said:Eh, makes ya wonder what HD 2D arcade (as in, physical arcade) games would look like now-a-days. Since they always had artwork a step above what was on the home consoles.
Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
![]()
Well that's good. 3S is one of the most beautifully animated (perhaps the most beautiful) 2D games. It would suck to have it destroyed by filters.ARXIN said:It's been stated you can in 3 OE.
BocoDragon said:In this thread:
Diehard pixel art purists get mad.
Instead it will be destroyed by stretching, because the graphics were not as pixelated on the original cabs as they will be on a modern TV.Aigis said:Well that's good. 3S is one of the most beautifully animated (perhaps the most beautiful) 2D games. It would suck to have it destroyed by filters.
*high five*KevinCow said:I'd say I overall prefer 2.5D to sprites at all.
Why does Megaman get to get away with the way Capcom has handled it? Why doesn't it deserve new, modern assets?KevinCow said:With the one exception of Mega Man, I prefer high-res sprites;
Perfectly fine at 1x maybe.Mr_Zombie said:Why would you ruin perfectly fine pixel art with that shit? Seriously :/
Good thing I have a CRT then!Slamtastic said:Instead it will be destroyed by stretching, because the graphics were not as pixelated on the original cabs as they will be on a modern TV.
Maybe you with filters off on your CRT and me with the right filter on my HDTV will end up seeing the same thing.Aigis said:Good thing I have a CRT then!
Slamtastic said:Why does Megaman get to get away with the way Capcom has handled it? Why doesn't it deserve new, modern assets?
Does a 2.5D supporter really believe there'd be a gameplay effect by not using the same NES stuff?
Slamtastic said:Err...BB and KoF. But I know you knew that already, so what's with the post?
Tain said:Scanlines with luminance, curvature, and a million other things. It's super-customizable, too.
mrklaw said:weird. so its replicating all the problems old CRT monitors used to have? So rather than trying to accurately reproduce the original art, its trying to accurately reproduce the shitty but rose-tinted experience you had when you were younger?
what next, a burn-in filter for rear projection games? lightgun aim un-calibration plugin? Daytona USA fucked manual gears option?
mrklaw said:BTW, what happens if you apply this to Japanese porn?
REMEMBER CITADEL said:Bipubic filtering?
If "the contest" started today I would have lost right now.Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
![]()
Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
danmaku said:What a waste of time and resources. Must've been awfully hard to program a filter like that, and upscaled sprites still look lite shit. Protip: if you want hi-res 2D sprites, draw them. Taking shortcuts doesn't work.
mrklaw said:weird. so its replicating all the problems old CRT monitors used to have? So rather than trying to accurately reproduce the original art, its trying to accurately reproduce the shitty but rose-tinted experience you had when you were younger?
what next, a burn-in filter for rear projection games? lightgun aim un-calibration plugin? Daytona USA fucked manual gears option?
Necromanti said:Very interesting, but such filters are still of the devil. 2D art needs to be made smooth-looking to begin with, like Odin Sphere or other Vanillaware games. It can't be done so after the fact.
Regardless, it would be fun to try out.