New Algorithm to Depixilize Pixel Art is Magical.

yencid said:
JfaTv.gif
 
Looks good....I mean oh my god its all ruined. Kill it with fire! My childhood, my innocence, my eyes, I'm dying!
 
Despite the pixels obviously being better from an artistic standpoint, the tech is impressive. I'd love a feature like this to work with in Photoshop.
 
SapientWolf said:
The technique looks fine at the original resolution, but it looks horrible when blown up like that. It's harder to use your imagination to fill in the blanks, so to speak.
Its a sound argument but their algorithm isn't perfect. So the result even at native resolution still looks bad. It has trouble with single pixels that stand out. Like in toad's shell where a single pixel is supposed to represent the grooves in the shell, in the processed image its only a tiny dot and doesn't achieve the same result. Or how a bit of Mario's mustache is missing.
 
This looks awesome. It's a drastic improvement over existing filters, but it looks like it's not for real-time yet per section 4 on results.
 
Let's be fair... this is better than most previous filter attempts I've seen, but it's still awful.

Some folks seem to prefer blurred graphics to decent pixel art (which baffles me), and some folks made a poor choice in "upgrading" to a display incapable of properly displaying video (which is understandable, but sad)...

So, what resolution do we need to get to in order to allow all prior resolutions to properly and evenly "upscale" without loss of detail? A multiple of all prior resolutions would work, I suppose...
 
Yeah..I rather have my screen full of pixels.
And their examples and quite misleading and lazy, because here's their keyboard example I did right now with Live Trace:

ogBep.png


And (the same) slightly zoomed:

Ws7Sr.png


With some tweaks it could be even closer in shape and colors...and not the mess they put as "done by Live Trace".

Compared to:

oPr35.png
 
Cheesemeister said:
This looks awesome. It's a drastic improvement over existing filters, but it looks like it's not for real-time yet per section 4 on results.

I personally think hq4x is still the best, atm.
 
It would be cool if there was an algorithm that filed out the characters and objects with more color gradients but smoothing edges never seems to work.
 
Curious to see what a classic game would look like once converted, in video, in HD.
 
I think this is awesome tech but the results are wonky. There's a pretty good filter for the PS3 version of SNES9x that's somewhat like this that was recently shown in the PS3 homebrew thread that looks quite good for some games (mainly Yoshi's Island).
 
I am interested in buying your newsletter sir. Those images look pretty awesomely different and I like it. I wouldn't mind doing a Nintendo tour with these plugged into some emulator somehow.


also, whats with the purist backlash? It's not like they're going to change what 8-bit is as a look and an iconogtaphy set. This is just some graphics tweakery and it's fun. The images on the right look like crap, but the middle images are interesting perspective on the original, and I'd like to see how an 8bit Tanooki Suit Mario would look.
 
Oh my dear sweet universe, that is spectacular! I really hope we see further developments, because this would look amazing in real time.
 
tiff said:
I'm sure it looks better when it's at a size you'd actually play it at.
It probably looks worse in motion. These sorts of filters are terrible.

Scanlines are all anyone (sane) should ever need.
 
makes me laugh when people get bitter and angry over filters....like when someon says Bay has raped my childhood with Transformers etc etc..
 
Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.

y1ppJDAIJGnm9KL1vWy4YAvVpgdIaY9f5pFOEmvZNAl-jgI9kVBcQtHFPmABCuf-COPHX-qDm0wzI5qgKtSMhTLjWnFxJ-GA0Qy
 
I dig it. I enjoy good pixel art as much as the next guy, but it just looks crappy on my giant HDTV. I'd like to have the option to use filters like these on those types of games.
 
Tain said:
Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.

http://img831.imageshack.us/img831/6295/mslug.png/img][/QUOTE]
Just what does this filter do? I just see scan lines.
 
People go insane complaining over the algorithm that does this in the Backbone games (Sega Vintage Collection) - I tried playing through Golden Axe with the filtering turned on and it looks pretty much like Figure 2 in the post. I don't know, oversaturated look might be okay for some really fugly games, AKA some PSX games, but pixel art games probably look better as pixels.
 
Top Bottom