Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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[QUOTE='[Nintex]
Remember the 360 came out when ATi was still rocking X800's and moved to X1800's. The RSX GPU in the PS3 is somehow even worse than the Xenos so in the unlikely case that Nintendo slammed a HD5850 in their machine they would be ahead of their competition by 4 or even 5 generations of graphics cards.[/QUOTE]


RSX in PS3 is actually an older design than Xenos despite PS3 launching a year later.
 
Going off-topic again, but... I need to know a good HT system, with 2 HDMI (I/O), and decent equalizer. I have a Panasonic HT but the equalizer is not manual and pre-defined styles not suit my needs.

or

A stand alone equalizer with HDMI input and out?
 
product-reviews.net said:
The Nintendo Wii U is not expected until sometime in 2012, and if the console did not have enough attention it has just been given a shot in the arm with news that Valve is to collaborate with the console. This has now made things much more interesting, which means that excitement will now grow due to expectation with the WiiPad

The news was announced at New York’s Games for Change Festival, when Valve’s CEO also discussed a number of other projects that they are working on. The developer was never interested in the Wii, as it was not considered powerful enough for their needs, which is why they expended from the PC to the Xbox 360 and the Sony PS3. All that has now changed now that they know that the Wii U will be the most powerful games console on the market next year.

No other details have been released yet, but as we do not know much the workings of the Wii U it would be careless for us to know what kind of games Valve will be developing for it. So we know that the console will be more powerful than any current games console, Nintendo better hope that rumors of the PS4 or the Xbox 720 –if that’s what they will call it – does not get released in 2012.

We have yet to learn what plans Nintendo has for the Wii U, but one Joystiq reader said that Valve would be able to do something awesome with the upcoming console. If the developer gets it right, then this could be a big boost for the Wii U and could help in the early days. However, we have to wonder if that is really enough in this day and age?
We have seen in the past that just because you have a device that is more powerful, it does not mean that it will still sell enough units to make it a success. There are a number of smartphones on the market that are more powerful than the iPhone 4, but they are still unable to match it on sales.

This comes down to many things, but one is the overall package – which to some the iPhone is – and two the name itself. Many people do not associate Nintendo of being a quality brand, as they are reminded of machines that are always playing catch up in terms of hardware. Well the current Wii has far less powerful graphics than the Xbox 360 and the PS3, but look how sales went to for that in its first few years.

Product Review.

Edit: Cheers Artwalknoon
 
Whilst I come bearing no exciting new speculation for the mix, I did just have an interesting conversation with my friend's dad, who is a notable developer within EA.

Obviously, he didn't tell me anything he shouldn't have, but he did mention that he'd first had meetings with Nintendo regarding Wii U two months before E3, and he is "very excited about it "(no marketing jazz). He stated that it will "seriously impress the 360 and PS3 crowd" in regards to the graphics, though "maybe not the 720 and PS4 lot", though he has never heard or seen anything of either of those inevitable consoles.

Anyway, thought it was worth sharing.
 
DaSorcerer7 said:
Many people do not associate Nintendo of being a quality brand, as they are reminded of machines that are always playing catch up in terms of hardware.

Product Review.


I think just the opposite. Nintendo consoles and first party titles are consistently high quality over a spectrum that far surpasses Microsoft and Sony. Innovation and integration of software with the hardware is top notch, and many in the mass market do not see as great of a discernible difference in technological power as the core market does.
 
Originally Posted by DaSorcerer7:
Many people do not associate Nintendo of being a quality brand, as they are reminded of machines that are always playing catch up in terms of hardware.

Product Review.








Eagle316 said:
I think just the opposite. Nintendo consoles and first party titles are consistently high quality over a spectrum that far surpasses Microsoft and Sony. Innovation and integration of software with the hardware is top notch, and many in the mass market do not see as great of a discernible difference in technological power as the core market does.


Hold on, when did I post that????

Edit: Oh, its from the article. Not my words. lol
 
Article said:
This comes down to many things, but one is the overall package – which to some the iPhone is – and two the name itself. Many people do not associate Nintendo of being a quality brand, as they are reminded of machines that are always playing catch up in terms of hardware. Well the current Wii has far less powerful graphics than the Xbox 360 and the PS3, but look how sales went to for that in its first few years.

Product Review.
beeker-what-is-this-i-dont-even.gif


Wow. Revisionist history, gentlemen! And apparently revisionist vocabulary, since that has nothing to being a "quality brand."

Chopper said:
Whilst I come bearing no exciting new speculation for the mix, I did just have an interesting conversation with my friend's dad, who is a notable developer within EA.

Obviously, he didn't tell me anything he shouldn't have, but he did mention that he'd first had meetings with Nintendo regarding Wii U two months before E3, and he is "very excited about it "(no marketing jazz). He stated that it will "seriously impress the 360 and PS3 crowd" in regards to the graphics, though "maybe not the 720 and PS4 lot", though he has never heard or seen anything of either of those inevitable consoles.

Anyway, thought it was worth sharing.
Hm. Interesting.
 
BurntPork said:
beeker-what-is-this-i-dont-even.gif


Wow. Revisionist history, gentlemen! And apparently revisionist vocabulary, since that has nothing to being a "quality brand."


Hm. Interesting.

Stop attaching my username to that quote. Its from the article.
 
DaSorcerer7 said:
Stop attaching my username to that quote. Its from the article.
You need to start quoting stuff properly using the same quote feaure as when replying to other posters or at least using " ". Just copying an article title into the title of your post or using bold isn't enough. That's why people are getting confused about sources etc. Just a tip.
 
Sorry, DaSorcerer7.

I realize that was from the article, but that seems like a very wild assumption or opinion on the author's behalf, not yours. In fairness, he did acknowledge that the difference in hardware had little bearing on the early sales of Wii, however.
 
Eagle316 said:
Sorry, DaSorcerer7.

I realize that was from the article, but that seems like a very wild assumption or opinion on the author's behalf, not yours. In fairness, he did acknowledge that the difference in hardware had little bearing on the early sales of Wii, however.

no worries mate, should have quoted it properly in the first place. I agree, he did kinda go off on a tangent towards the end.
 
Has it been discussed whether we think the Wii U will support our Wii saves and titles from an SD card used with Wii?

I mean, it will play our Wii games, surely we shouldn't have to start from scratch? I mean, the Wii can take our Gamecube memory cards.
 
Satchel said:
Has it been discussed whether we think the Wii U will support our Wii saves and titles from an SD card used with Wii?

I mean, it will play our Wii games, surely we shouldn't have to start from scratch? I mean, the Wii can take our Gamecube memory cards.

I'd be surprised if it didn't, to my mind there should be no reason not to be able to move all your saves, WiiWare, VC stuff directly to Wii U with an SDcard.
 
Who is this... mysterious Dr. Wei Yen?

iGware has a long history with Nintendo, thanks in part to software designer Dr. Wei Yen who’s company ArtX designed the GameCube’s “Flipper” graphics processor before the company was sold to ATi.

Yen went on to found iKuni (now AiLive) who worked with Nintendo to develop software tools for developers making games for Wii. The company went on to co-develop the “WiiMotion Plus” accessory, which is now included in every new Wii Remote sold and is necessary to play this year’s The Legend of Zelda: Skyward Sword. The accessory basically makes it easy for developers to use motion control in their games.
http://aussie-gamer.com/?p=11601

And will he be the brains behind Nintendo's online service?
 
MDX said:
Who is this... mysterious Dr. Wei Yen?


http://aussie-gamer.com/?p=11601

And will he be the brains behind Nintendo's online service?
Wei Yen was once one of the top dogs at SGi working on Project Reality(N64), formed ArtX afterwards to get the Dolphin contract(GameCube), moved on to create AiLive and supply the Wii motion-sensing software/tools and whatnot and he holds some patents on streaming technology I believe.
 
TheExplodingHead said:
I'd be surprised if it didn't, to my mind there should be no reason not to be able to move all your saves, WiiWare, VC stuff directly to Wii U with an SDcard.

I don't want to assume. Nintendo aren't the most logical at the best of times.

I just figured that maybe since I can't take all my saves and VC items and use them on another Wii console I buy (without sending BOTH consoles to Nintendo for data transfer), then maybe they won't allow it to be used with Wii U.

I have a Red and a white Wii, and I was thinking of selling the White one just before Wii U comes out, but I don't want to lose all my stuff, and I don't want to have to send both of them to Nintendo for data transfer.
 
Satchel said:
I don't want to assume. Nintendo aren't the most logical at the best of times.

I just figured that maybe since I can't take all my saves and VC items and use them on another Wii console I buy (without sending BOTH consoles to Nintendo for data transfer), then maybe they won't allow it to be used with Wii U.

I have a Red and a white Wii, and I was thinking of selling the White one just before Wii U comes out, but I don't want to lose all my stuff, and I don't want to have to send both of them to Nintendo for data transfer.

I hear you on the fact Nintendo can make weird decisions at times. But there's no way for us to know for sure right now, all we can do is hope. My suggestion is just back up your saves, VC/Wiiware and hope for the best.
 
Not much, but whatever: From what I found digging around, the Wii U GPU was in development between mid 2009, possibly earlier, and April 2011 or later. Just to put "based on R700" into perspective - we're definitely not looking at some off-the-shelf 2007 PC part. Other than that, it supports UVD (not a big deal, considering UVD was introduced many years ago) and uses an AMBA v2 bus (which seems a bit weird - might be there for BC stuff).
 
MDX said:
Who is this... mysterious Dr. Wei Yen?
Former CTO(?) at Silicon Graphics, Project Reality lead, GL (as in OpenGL) lead, GX (Nintendo's 3D API) lead, founder of ArtX, AILive and BroadOn, former member of the board at MoSys and ATI, co-founder and co-owner of iQue. I think he was involved in the Macronix deal as well, but I'm not sure. Busy fellow. ;)
 
wsippel said:
Not much, but whatever: From what I found digging around, the Wii U GPU was in development between mid 2009, possibly earlier, and April 2011 or later. Just to put "based on R700" into perspective - we're definitely not looking at some off-the-shelf 2007 PC part. Other than that, it supports UVD (not a big deal, considering UVD was introduced many years ago) and uses an AMBA v2 bus (which seems a bit weird - might be there for BC stuff).

I'll take not much. This intrigues me because I was wanting to pose the idea about the comparison to an RV770 being based on the clock speed and nothing more.
 
AceBandage said:
I think it's more about it's based on the R770 architecture. They could change the clock speed and memory from there.
No such thing as R770. :p

bgassassin said:
That's the most likely case. I just hope the final version looks as little like the off-the-shelf gpu as possible.
... Which would increase the costs significantly, vastly reducing the chance of a good price or a powerful GPU. Theyshould only make as many customizations as necessary, imo.
 
BurntPork said:
... Which would increase the costs significantly, vastly reducing the chance of a good price or a powerful GPU. Theyshould only make as many customizations as necessary, imo.

Not necessarily. The modifications will more than likely not be with cutting edge technology which would keep costs in check. And Nintendo has been about efficiency over raw power so they should be able to get a lot out of "reusing" things in certain ways. The latter sentence is something that is consistent about Nintendo.

EDIT: wsippel? When you typed "was in development between mid 2009, possibly earlier, and April 2011 or later" was it implied to you that they finally settled on something recently or that they are still changing things. The latter would fall in line with what Vigil said.
 
bgassassin said:
EDIT: wsippel? When you typed "was in development between mid 2009, possibly earlier, and April 2011 or later" was it implied to you that they finally settled on something recently or that they are still changing things. The latter would fall in line with what Vigil said.
No idea. All I know is that there seemingly were engineers at AMD still working on the chip by that time. Don't know when it was actually finished. They might still be changing things (clock speed, memory configuration), but I would assume the actual silicon is done by now. Doesn't mean it's already in production and included in actual devkits either way, though.
 
wsippel said:
No idea. All I know is that there seemingly were engineers at AMD still working on the chip by that time. Don't know when it was actually finished. They might still be changing things (clock speed, memory configuration), but I would assume the actual silicon is done by now. Doesn't mean it's already in production and included in actual devkits either way, though.

Thanks. Yeah I have a strong feeling they aren't ready for production or even have them in dev kits right now. I think Vigil confirms that when they talked about things still being in flux. Hearing this piques my interest even more about what it will look like.

Axkil aka StabMasterArson said:
Don't know if this has been posted yet: http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/ There ya go laddies, the president imself. Has Cliffy shown interest yet? There is no way this console won't succed.......atleast PS3 levels at bear mininmum :)

I had just read that when you posted it. We'll see how that goes. Have they even made a game for the PS3?

I also came across this small blurb.

http://www.siliconera.com/2011/07/2...eat-between-them-in-arkham-city-but-thats-it/

Batman: Arkham City comes out on October 18 for PlayStation 3, Xbox 360, and PC. A Wii U version has been announced, but Rocksteady staff wouldn’t share any details about it.

That's the second time I've seen them on record as not wanting to talk about what they are doing with the Wii U version. Briefly made me anxious to want to know what it is they're doing.

First time they did this was at E3. - http://www.youtube.com/watch?v=a4rb3iu7KNU#t=3m10s
 
Axkil aka StabMasterArson said:
Don't know if this has been posted yet: http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/ There ya go laddies, the president imself. Has Cliffy shown interest yet? There is no way this console won't succed.......atleast PS3 levels at bear mininmum :)


Here's the article:

Nintendo's Wii didn't see the core support the company would have liked to get from third parties, but with the Wii U that could be changing. The Wii U is expected to be at least as powerful as 360/PS3 if not slightly more than those platforms, and that means core developers like Gears of War maker Epic Games can bring technically advanced games to the system. In fact, Epic President Mike Capps recently confirmed to IndustryGamers that his studio is indeed "very interested."

“We haven't made an official announcement about that platform. And while we loved the Wii, it just wasn't a fit to make a game that would go across Xbox 360, PS3 and the Wii. It just wasn't possible. So going forward, we're working with those folks and we're very interested in the Wii U," Capps told us.

He continued, "We find that the best way to support a platform is to be making a game for it and we don't currently have a game in development for that platform. For example, we don't officially support Android, although we have demos that work on Android... But we officially support iPhone because we've made a game and we know it works. We know how to get through the certification process – we know it cold. That's sort of important to me; as a game developer who's selling an engine, I want to make sure that I can ship a game on it myself, which is why we have very clear public support of PS3, Xbox 360, PC and iPhone but not as clear when it comes to Android or Wii U."

We think it's only a matter of time before we hear about official Wii U support, as Epic is perhaps more familiar than some other developers with the Wii U's capabilities. The developer noted that it assisted with some of the Wii U products back at E3.

"At the launch event at E3, some of the products that you saw running on Wii U were based on Unreal Engine technology. So that kind of gives you an idea of where we are in that space. You can certainly use our engine on that platform – it's a natural fit from a technology perspective," Capps added. "It opens up some doors that weren't open before on current generation consoles because it is going to be a powerful box. I'm sure [Epic VP] Mark Rein would love anyone who's interested to know how official our support is to get in touch with him!”
 
Okay so now someone just needs to ask Mark Rein how "official" their support of wii u is. The article makes it sound like they are already working on something, but as far as we know nothing has been announced.
 
artwalknoon said:
Okay so now someone just needs to ask Mark Rein how "official" their support of wii u is. The article makes it sound like they are already working on something, but as far as we know nothing has been announced.

damn NDAs
 
Rocksteady has no say over whether the game is developed for Wii U or not , it only depends on Warner, and since Wii U supports unreal engine, there will be a port; not to mention they have a huge Wii U exclusive in development, Lego City Stories.
 
Door2Dawn said:

?

Lego games historically have sold the best on the Wii and DS this generation, picking up an exclusive Lego game is a lot bigger than you think. Ensuring Nintendo will still grab the younger audience.
 
artwalknoon said:
Okay so now someone just needs to ask Mark Rein how "official" their support of wii u is. The article makes it sound like they are already working on something, but as far as we know nothing has been announced.

I'm going to put on my Nostradamus hat and say Metroid Prime: Hunters 2 (based on Unreal Tournament 3), which will come on one disc with a Retro-developed Metroid Prime 4.
 
The M.O.B said:
?

Lego games historically have sold the best on the Wii and DS this generation, picking up an exclusive Lego game is a lot bigger than you think. Ensuring Nintendo will still grab the younger audience.

If Lego City Stories is what I hope it is, a grand theft auto game lego style, maybe where you play the good guys and not the baddies (so that parents' will buy for their kids) I'll be there day one. Imagine "accidentally" running over civilians with a fire truck and watching their blocks and bits scatter all over the street. Now that's next gen gaming.
 
Door2Dawn said:
How much do you think a lego game sells?

Starwars I: 7 million by 2009
Starwars II: 8 million by 2009
comilation (I+II): 3 million by 2009
Indiana Jones: 8 million by 2009

Lego Batman: 7 million by 2010
now how much has Arkham Sold?
 
artwalknoon said:
If Lego City Stories is what I hope it is, a grand theft auto game lego style, maybe where you play the good guys and not the baddies (so that parents' will buy for their kids) I'll be there day one. Imagine "accidentally" running over civilians with a fire truck and watching their blocks and bits scatter all over the street. Now that's next gen gaming.

Always have to think of this Grand Theft Auto: Lego City stopmotion clip (it's really old) when I read about this game. Always thought this would be gorgeous!
 
walking fiend said:
Rocksteady has no say over whether the game is developed for Wii U or not , it only depends on Warner, and since Wii U supports unreal engine, there will be a port; not to mention they have a huge Wii U exclusive in development, Lego City Stories.

What are you talking about? Arkham City is already confirmed for Wii U. LCS is by a different dev, not Rocksteady.
 
artwalknoon said:
If Lego City Stories is what I hope it is, a grand theft auto game lego style, maybe where you play the good guys and not the baddies (so that parents' will buy for their kids) I'll be there day one. Imagine "accidentally" running over civilians with a fire truck and watching their blocks and bits scatter all over the street. Now that's next gen gaming.
Next gen Lego Island could be pretty popular among the younger audience. I had fun with those games as a kid :)
 
artwalknoon said:
If Lego City Stories is what I hope it is, a grand theft auto game lego style, maybe where you play the good guys and not the baddies (so that parents' will buy for their kids) I'll be there day one. Imagine "accidentally" running over civilians with a fire truck and watching their blocks and bits scatter all over the street. Now that's next gen gaming.

And in full Lego Tradition, local drop in drop out coop will be there. It's the perfect game to play with my girlfriend, so I'll be there day one for the game.
 
Don't know if that's in any way related, but some guys usually working on console CPUs at IBM started working on a chip called "Z7" some time in 2008 (seemingly not related to the IBM Z7 mainframe processor). Couldn't find much, except that it's a multi core CPU clocked at 5.3GHz.
 
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