Atomski said:Apples and Oranges I guess.. I love how Terraria looks.
Very true =]Pietepiet said:I don't really like Scott Pilgrim in still images, but in motion it looks great. There's a lot of nice details in the animations![]()
Totally agree.geebee said:Animation-wise, it looked kind of crappy. Low amount of frames it looked like and it seemed they try to hide this with other visual effects that accompany the attacks.
I feel your pain.When SFIV was announced I was expecting it to be SF3 in HD, boy was I wrong.I think KoF XIII is the best we are going to get for a while._dementia said:Totally agree.
Ideally, I'd like a high-res sprite fighter with good animation, but that hasn't happened yet.
Closes it KOF13 I suppose, but those sprites are still guilty gear resolution, filtered and upscaled :/
jett said:Buy KOF XIII, support sprite artists!
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ASW really needs to animate their stuff more thoroughly. The sprites look great, but come off as stiff with their janky animations.geebee said:Animation-wise, it looked kind of crappy. Low amount of frames it looked like and it seemed they try to hide this with other visual effects that accompany the attacks.
chickdigger802 said:Gah, KoF13...
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I'm pretty sure that Fez use poligons to create a voxel-like style, however.Atomski said:
I think everything is blocked based, so it's basically a 3D tileset.Santerestil said:Probably pixel-art will be confined on PC indie game and portable titles: nowadays it's too expensive and too niche.
I'm pretty sure that Fez use poligons to create a voxel-like style, however.
Vanillaware cheap animation??... Are you high?Lactose_Intolerant said:I really don't like the cheap Vanillaware way of animation. If they tried to do it more stylized like the whole world is made up of 2d objects like a paper mario it probably would work better.
OK, that made me laugh.sn00zer said:The future is grass textures in 3d games
Skipped 12, but definitely getting 13chickdigger802 said:Gah, KoF13...
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Wish my small apartment had room for a tv and my consoles.
Do love the super robot wars series, but I do wish more were localized (unlikely) or fan translated, but those take a while and so many lines of dialogue to go through lol.
A lot of good sprites stuff in japan. Not really sure what are the odds of them being localized though.
He's probably not a fan of the segmented limb, "marionette" look those games have. There's definitely room for improvement when it comes to animation in Vanillaware titles..Dechaios said:Vanillaware cheap animation??... Are you high?
I've been playing a lot of Grand Knights History recently so I couldn't comprehend his statement. The characters in GKH are seamless; Vanillaware really got their technique down by now._dementia said:He's probably not a fan of the segmented limb, "marionette" look those games have. There's definitely room for improvement when it comes to animation in Vanillaware titles..
ScionOfTheRisingSun said:While games with 2D gameplay are enjoying a resurgence I believe traditional old school pixel art is dying.
I think in the future most devs are mostly going to choose either a 3DS Ninja Gaiden style stylized 3D graphics seen from the side approach or really high resolution articulate 2D artwork with a decidedly flash animation aesthetic feel going forward.
To me neither can hold a candle to what I classify as classic pixel art. For an example, Bloodrayne Betrayal, dishwasher Samurai and that new ink styled 2D Vita game that just go announced look like flash games to me whereas that screen from Fez and Owlboy in this thread are examples of classic pixel art which is the only type that I find I like.
Green Scar said:I want another Paul Robertson game. Not even my love of the source material could get me past the fact that Scott Pilgrim was a arcade brawler, so I'm waiting for someone else to have the awesome idea to hire him.
Shadow of the BEAST said:Yep.
Traditional pixel art is almost as expensive as traditional hand drawn animation. Its really expensive since you have to completely redraw the entire character when ever it moves.
Many modern games(like vanillaware) try to get around it by using techniches which lets you manipulate one set model. like a jumping jack.
http://www.blueberryforest.com/images/images-selecta/selecta-jumping-jack-federico-441x497.jpg[IMG]
but i agree it does not look as good as more traditional animation.l[/QUOTE]
Yes, it is expensive, which is why the second I witness it in a game the it has my full attention. On the other hands the two last things a title with 2D gameplay wants to have going through my mind as I view it is Flash graphics or ghetto 2.5D.
Those are instant turnoffs, and with a good reason I might add. Such low production values for 3D graphics is often a tell tale sign of the level of overall quality you can expect from the title. The same goes for seeing gorgeous traditional pixel art by the way
Vanillaware uses hand drawn animation, but they make such a fine use of it that they get a pass from me, although they are just about the only ones who do.
Same here, dude.TheCongressman1 said:I'm using sprites in my game I'm working on, and while they aren't anything ground breaking, I do enjoy the way they look.
qq more said:Same here, dude.![]()
I was actually wondering the same...TheCongressman1 said:Which reminds me, do we have any sort of thread where we talk about games we are developing? I'd love to get some feedback from other devs on here.