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Future of sprites in games?

BigJiantRobut said:
dragons_crown_amazon_01.jpg


sup

The fuck is this lol?

I got a little scared there.
 
While games with 2D gameplay are enjoying a resurgence I believe traditional old school pixel art is dying.

I think in the future most devs are mostly going to choose either a 3DS Ninja Gaiden style stylized 3D graphics seen from the side approach or really high resolution articulate 2D artwork with a decidedly flash animation aesthetic feel going forward.

To me neither can hold a candle to what I classify as classic pixel art. For an example, Bloodrayne Betrayal, dishwasher Samurai and that new ink styled 2D Vita game that just go announced look like flash games to me whereas that screen from Fez and Owlboy in this thread are examples of classic pixel art which is the only type that I find I like.
 
Could someone clarify something for me... when people talk of sprites, I always assume it be more about pixel art and everything along those lines. When I think of a game like Skullgirls, it's not like I'm thinking it has gorgeous sprites, I'm just thinking it has gorgeous hand drawn art.

Is sprite a sort-of catch all word to describe this? I mean it's not like I think of sprites when I think of 3d character design, so wondering if I'm off base here.

So things like Fez and Owlboy are great examples, and something like Tobe's Vertical Adventure, etc, but that Vanillaware title I assume falls under the 'great hand drawn art' umbrella.
 
A sprite is just a 2D image that's part of a larger scene in a game. Can be anything from pixel-art to the handpainted graphics of Skullgirls. I think most people associate the word sprite with pixel-art though.
 
One of the best looking sprite games of last year, and a great game to boot

BdVfB.jpg

Scott Pilgrim Vs. The Word: The Game (XBLA & PSN)
Character artwork by Paul Robertson, Google him, some of his work is NSFW, but you will believe in great pixelart again
 
I don't really like Scott Pilgrim in still images, but in motion it looks great. There's a lot of nice details in the animations :)
 
Played this last night and thought it looked spectacular in motion. Beautiful 720p 60 fps 2D action from WayForward!

bloodrayne2.jpg
 
Pietepiet said:
I don't really like Scott Pilgrim in still images, but in motion it looks great. There's a lot of nice details in the animations :)
Very true =]

Links to animations (They are safe just require 18+ because he does NSFW stuff)
http://probertson.livejournal.com/33796.html
http://probertson.livejournal.com/34209.html

knives_striker_stephen.gif


Link to trailer
http://www.youtube.com/watch?v=yAY4vNJd7A8

Links to taster of the AMAZING soundtrack
Scott Pilgrim Game - Another Winter
Scott Pilgrim Game - Dragon's Den
 
geebee said:
Animation-wise, it looked kind of crappy. Low amount of frames it looked like and it seemed they try to hide this with other visual effects that accompany the attacks.
Totally agree.

Ideally, I'd like a high-res sprite fighter with good animation, but that hasn't happened yet.

Closest is KOF13 I suppose, but those sprites are still guilty gear resolution, filtered and upscaled :/
 
_dementia said:
Totally agree.

Ideally, I'd like a high-res sprite fighter with good animation, but that hasn't happened yet.

Closes it KOF13 I suppose, but those sprites are still guilty gear resolution, filtered and upscaled :/
I feel your pain.When SFIV was announced I was expecting it to be SF3 in HD, boy was I wrong.I think KoF XIII is the best we are going to get for a while.
 
More technically a sprite is a single image held in memory, like a bitmap, that contains multiple frames and the animation is done by moving the visible portion. It can be generalized to mean 2d work but generally it's fixed res.

The thing I've hate about most 2d games (especially when overused by indie devs) is vector graphics. Paper Mario is the only one to get this right because it incorporates itself into a 3D world and has excellent art.
 
Praying for a 2D Renaissance due to the success and return of 2D development. Seeing more awesome 2D games on XBL and PSN. More awesome 2D games coming out of Japan.

Skullgirls, Persona Fighter, pretty much anything Wayforward releases.

If nothing else I want to see the medium advanced. SF3:3S is amazing to look at, but what if someone increased the amount of pixels per character and used a similar, or higher level of animation? :O

COMING BACK AROUND AGAIN! THIS IS FOR THE PEOPLE OF THE 2D-FUN!
 
geebee said:
Animation-wise, it looked kind of crappy. Low amount of frames it looked like and it seemed they try to hide this with other visual effects that accompany the attacks.
ASW really needs to animate their stuff more thoroughly. The sprites look great, but come off as stiff with their janky animations.

Now Skullgirls. That's a game that knows animation:

http://www.youtube.com/watch?v=5VkDXBsIXso

Edit: KOFXII looks outstanding.
 
Gah, KoF13...

Maikofxiii.gif


Wish my small apartment had room for a tv and my consoles.

Do love the super robot wars series, but I do wish more were localized (unlikely) or fan translated, but those take a while and so many lines of dialogue to go through lol.

A lot of good sprites stuff in japan. Not really sure what are the odds of them being localized though.
 
Probably pixel-art will be confined on PC indie game and portable titles: nowadays it's too expensive and too niche.
Atomski said:
I'm pretty sure that Fez use poligons to create a voxel-like style, however.
 
Honestly I thought I'd never see another game with sprites again after Symphony of the Night. 3D beating out 2D felt like the end of everything good in video gaming for a little while there.

Of course I was proven wrong, even if it's predominantly embraced only by indies.

But it's been more than a decade now since 3D beat 2D, and sprites are still alive and well, so I think sprites will be just fine even if pixels themselves essentially disappear in the future.
 
I like the look of low-resolution 2D (especially on a low-resolution CRT display), but there aren't enough people doing it outside of Western amateur developers. And to be honest, most of those efforts are pretty ugly.

I'd really like to even see more stuff like Hard Corps Uprising. High resolution pixel-plotted sprites outside of the fighting game genre. It'd be nice to see someone beat out the Metal Slug games before I die!
 
Santerestil said:
Probably pixel-art will be confined on PC indie game and portable titles: nowadays it's too expensive and too niche.

I'm pretty sure that Fez use poligons to create a voxel-like style, however.
I think everything is blocked based, so it's basically a 3D tileset.
 
I really don't like the cheap Vanillaware way of animation. If they tried to do it more stylized like the whole world is made up of 2d objects like a paper mario it probably would work better.
 
If by sprites you mean legit sprite art, i.e. arcsys games, then yeah, of course they'll always be around. If you mean sprites like 2D animated art assets in general, i.e. Dragon's Crown and Skullgirls, that's not even a question--that's just silly.
 
Lactose_Intolerant said:
I really don't like the cheap Vanillaware way of animation. If they tried to do it more stylized like the whole world is made up of 2d objects like a paper mario it probably would work better.
Vanillaware cheap animation??... Are you high?
 
chickdigger802 said:
Gah, KoF13...

Maikofxiii.gif


Wish my small apartment had room for a tv and my consoles.

Do love the super robot wars series, but I do wish more were localized (unlikely) or fan translated, but those take a while and so many lines of dialogue to go through lol.

A lot of good sprites stuff in japan. Not really sure what are the odds of them being localized though.
Skipped 12, but definitely getting 13 :D :D
 
Dechaios said:
Vanillaware cheap animation??... Are you high?
He's probably not a fan of the segmented limb, "marionette" look those games have. There's definitely room for improvement when it comes to animation in Vanillaware titles..
 
_dementia said:
He's probably not a fan of the segmented limb, "marionette" look those games have. There's definitely room for improvement when it comes to animation in Vanillaware titles..
I've been playing a lot of Grand Knights History recently so I couldn't comprehend his statement. The characters in GKH are seamless; Vanillaware really got their technique down by now.
 
There's still Arc System Works. I love their sprite work, that's why Hard Corps: Uprising is one of my favorite games this generation.
 
The lack of sprite-based games on 3DS is really disappointing. If this rumored Yoshi's Island game by Good-Feel is true, then I'd like to see a unique visual style. Sprites may be on their way out, but I hope this means we'll start seeing games that actually look like the artwork. Wouldn't it be amazing if Good Feel was able to create a game that looked like this:

YI_Yoshi_6680.jpg


If I remember correctly (I might not), the guy who did the artwork for Yoshi's Island also did the artwork for the Mario & Luigi games (boxart and such). So a Mario & Luigi game in this style would look great too. It's also completely feasible. Wario Land: Shake It looked great and it wasn't even on an HD console.

So yeah, sprite based games are probably fading away. But that's not a bad thing. This:

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Looks better than this:

warioland4-1.jpg


EDIT: Looking at the posts above, would Wario Land: Shake It be considered a sprite game?
 
ScionOfTheRisingSun said:
While games with 2D gameplay are enjoying a resurgence I believe traditional old school pixel art is dying.

I think in the future most devs are mostly going to choose either a 3DS Ninja Gaiden style stylized 3D graphics seen from the side approach or really high resolution articulate 2D artwork with a decidedly flash animation aesthetic feel going forward.

To me neither can hold a candle to what I classify as classic pixel art. For an example, Bloodrayne Betrayal, dishwasher Samurai and that new ink styled 2D Vita game that just go announced look like flash games to me whereas that screen from Fez and Owlboy in this thread are examples of classic pixel art which is the only type that I find I like.

Yep.

Traditional pixel art is almost as expensive as traditional hand drawn animation. Its really expensive since you have to completely redraw the entire character when ever it moves.

Many modern games(like vanillaware) try to get around it by using techniches which lets you manipulate one set model. like a jumping jack.
selecta-jumping-jack-federico-441x497.jpg


but i agree it does not look as good as more traditional animation.l
 
I want another Paul Robertson game. Not even my love of the source material could get me past the fact that Scott Pilgrim was a arcade brawler, so I'm waiting for someone else to have the awesome idea to hire him.

Also, holy shit KOFXIII looks good.
 
Vanillaware games are really technically competent, I just don't think I care for the style all that much. Probably not something I want to see in a fast action game, for example.

Green Scar said:
I want another Paul Robertson game. Not even my love of the source material could get me past the fact that Scott Pilgrim was a arcade brawler, so I'm waiting for someone else to have the awesome idea to hire him.

Hell, I love the genre, which makes the Scott Pilgrim game even worse. I liked the sprites, though, at times. What a waste of that art.
 
Support with your money developers like SNK Playmore, Vanillaware and Arc System Works and and 2D games will keep coming.
 
Shadow of the BEAST said:
Yep.

Traditional pixel art is almost as expensive as traditional hand drawn animation. Its really expensive since you have to completely redraw the entire character when ever it moves.

Many modern games(like vanillaware) try to get around it by using techniches which lets you manipulate one set model. like a jumping jack.
http://www.blueberryforest.com/images/images-selecta/selecta-jumping-jack-federico-441x497.jpg[IMG]

but i agree it does not look as good as more traditional animation.l[/QUOTE]

Yes, it is expensive, which is why the second I witness it in a game the it has my full attention. On the other hands the two last things a title with 2D gameplay wants to have going through my mind as I view it is Flash graphics or ghetto 2.5D.

Those are instant turnoffs, and with a good reason I might add. Such low production values for 3D graphics is often a tell tale sign of the level of overall quality you can expect from the title. The same goes for seeing gorgeous traditional pixel art by the way

Vanillaware uses hand drawn animation, but they make such a fine use of it that they get a pass from me, although they are just about the only ones who do.
 
I don't think pixel art is going anywhere any time soon. We'll see less of it, and then more, but I don't think it will never be completely phased out.

It's true that a lot of indie devs use pixel art. Some do because it's fairly easy compared to 3D modeling, and some do just for the love of the art. I am on that side. I just love the pixel art. I think it has a charm to it that other graphics don't.

I'm using sprites in my game I'm working on, and while they aren't anything ground breaking, I do enjoy the way they look.
 
TheCongressman1 said:
Which reminds me, do we have any sort of thread where we talk about games we are developing? I'd love to get some feedback from other devs on here.
I was actually wondering the same...

There is a topic in OT where you post your artwork (including pixel art) though.
 
Plugging my game here...!

We have a really advanced sprite system in Skullgirls, with real-time lighting and the most frames per character in a fighting game. The actual sprites are around 800x800, but we scale and filter them down to half that so the lines are really crisp and smooth.


Here's a short video about our animation process, which breaks down all the steps and layers that make up our characters...



And here's a recent gameplay video...



Keep in mind that the game runs at 60 FPS and YouTube is limited to 30 FPS, so it looks even smoother in person.

Also, for fans of the Scott Pilgrim game... we have 3/4 of the Mechafetus Visublog staff employed full-time at Reverge working on Skullgirls!
 
I'm currently playing Odin's Sphere on a good old CRT.
I honestly think the industry has gone backward graphic wise. The richness and wow factor of pretty much every scene in this game puts to shame most of the current gen offerings.
I just don't feel tech nowadays offers me anything above what sprites could convey. My senses react to biewtiful things. The fact that they are in 3D/4D isn't going to make them look any better.
The day Sony said they didn't want 2D games anymore gave me nightmares for weeks.
 
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