Linux is the future of gaming if Microsoft do not do something

The vast majority of gaming PC's run Windows. Developers use kernel-level anti-cheat because they know the vast majority of their players run Windows. You have cause and effect reversed here. The devs aren't purposely using low level coding to Windows to exclude other OS'es. Instead what they are doing is trying to reduce cheating in their games and it happens everyone who plays their games runs Windows. If more than like 5 people on Earth actually wanted desperately to play Fortnite and refused to just use Windows or their phones, the dev of Fortnite would care enough to find a way to make it run on Linux

The Windows kernel itself is closed source, which is the likely technical reason why it's so difficult to simply emulate it for the purposes of passing kernel-level anti-cheat for gaming not to mention the legal challenges actually trying to do this would likely cause. You can't just translate API calls to get around not being Windows like what WINE/Proton does
That fact that you speak with such confidence about something you know so little about is honestly a little scary.
 
The whole point of anti-cheat is to control who gets to play the game. But my point is that it is insane to blame Linux for being locked out of certain game titles when it is the choice of the game devs to do so, not Linux. Windows is NOT superior to Linux just because some software had default exclusivity, which is what the anti-cheat ended up being.

There was a software at my work that was designed to run on Internet Explorer. Then Microsoft renamed IE to Edge, and the software just bricks itself and accuse me of trying to run it on Safari. The Software was designed to run on IE, and Edge technically is just the successor, but the software just outright refuse to run because it didn't recognize Edge as a valid internet browser. In that situation you don't blame Microsoft, you blame the software dev who didn't update properly to ALLOW IT.

I think there might be a technical challenge to getting the kernel anticheat to truly work as intended. I don't fully understand it.
 
Lose access to the application created by the GPU maker intended to control the GPU. Brilliant.
there is a nvidia application to control de GPU, it installs with the drivers, I use it to adjust fans when working with AI for hours

this is a screenshot

jzW7lsg9K5jEdYjt.png
 
there is a nvidia application to control de GPU, it installs with the drivers, I use it to adjust fans when working with AI for hours

this is a screenshot

jzW7lsg9K5jEdYjt.png

Does that app have access to Nvidia Smooth Motion? What about the low lantency setting? What about DLDSR?
 
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Can I do the same for WoW, Genshin Impact, BFME2...???
I played WoW in linux a couple years ago, haven played in a while, yes even pirate server work I tested like 3 months ago

I dont play genshin impact but here is a guy that explain how to in integrate it to steam(its actually the standard process for non steam apps)




BFME2, I never played that game but here is a guide



but maybe it was fixed by now, its an old game, you can try to integrate in steam like genshin impact
 
Does that app have access to Nvidia Smooth Motion? What about the low lantency setting? What about DLDSR?
mine is a bit outdated and usually preffer 60hz for my games but it was added in the 580.82.07


here is a thread where its discussed how well it works I assume is in the same app




about "DLDSR" I am not sure about what it stands for, are you refering to DLSS, frame motion? unless I misunderstand the feature you are asking, it needs to be enabled per game in launch options in proton

If that is what you mean it was added in march

  • Added support for NVIDIA Optical Flow API and DLSS 3 Frame Generation.
  • Support DLSS in DX11 and DX12 games (guarded by PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False).


here is a more recent changelog

 
LMFAO at 8:40-9:00

"unfortunately one of my recordings got corrupted"

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todd-howard-it-just-works.gif

For something so smooth and easy there sure are plenty hurdles to jump over just to do things you can do on Windows off rip. Dicking around with lossless upscaling and all kinds of other plugins because you don't have access to driver level features AMD and Nvidia addressed already.

 
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For something so smooth and easy there sure are plenty hurdles to jump over just to do things you can do on Windows off rip. Dicking around with lossless upscaling and all kinds of other plugins because you don't have access to driver level features AMD and Nvidia addressed already.

Everything is "simple" and "fine" until you actually use it. All the little stuff adds up quick.
 
Honestly valve has done more for gaming on Linux than any other entity on earth, right now. I have been using Linux as my daily OS since 2007, or so. I started with Ubuntu 7.04 Feisty Fawn; back when I was sick of Windows XP and was looking for something new. I have been flipping through various different Linux distros for the last decade. But I generally just stick with Mint. It seems to just suit my needs best.

I had the first builds of Steam for Linux when it launched in 2013. The earliest versions of Steam on Linux only really supported Ubuntu officially. But it could be used on any distro. It was buggy and would crash. The Steam Linux Runtime in later updates really fixed that issue. I think the first proton betas launched in 2018. Originally, Proton was found in versions of Steam for MacOS, which lead people to believe that the Mac client would have a a windows compatibility layer embedded in it. But it ended up being the Linux Client.

Proton is a branch of DXVK, which is based on Wine. I believe Gabe Newell hired members of the DXVK team to make a custom version for Valve. Even the earliest versions of Steam Play on the Linux client showed a lot of promise. SteamOS became the back bone for the Steamdeck, and will be a crucial part of the latest attempt at a Steam machine.

Valve also invested a lot in the MESA driver stack as well, which really affects AMD cards in a big way. I would say pre-2019 or so, AMD cards had horrible driver support on Linux, while the closed source NVidia drivers were generally much more stable, overall. I am using an AMD graphics card on Linux Mint right now, and it works fairly well. But I will say, it still has some stability issues in comparison to the Nvidia drivers. It also lacks a good settings manager. But even that is being ironed out with newer Kernel updates.

Outside of the Valve influence. I still think Linux as a gaming platform still has some way to go. As there are other clients like the EGS client, games like LOL, WOT, Blizzard software, etc, that just doesn't run well on Linux. Also online gaming is still a bit of a mess with anti-cheat software blocking Linux compatibility layers. Etc. But things are really looking up.

It is interesting how the latest Windows 11 updates have been destroying DX/ OGL/ Vulkan / etc performance overall. Overall Windows 11 has still the best all around compatibility. I wouldn't say dump it altogether, for Linux. But if you have a secondary harddrive, or don;t mind making a Linux partitio, give it a try. Or if you have an older piece of hardware collecting dust, try a linux distro on that.

It is interesting how the Valve proton compatibility layer really destroys Windows 11 in a lot of those Gamers Nexus benchmarks. Really fascinating. Valve has really been killing it on Linux since the release of Proton in 2018.
 
yep, that's exactly why I stopped using windows
I'm noticing that (some) Linux bros are all over the place as far as what they will tolerate. We unironically had a Linux user in this thread act like installing drivers is some unreasonable inconvenience and here you are defending some bullshit that you'd happily rip Windows to shreds for if that's what you had to deal with. You're not serious people.
 
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