What will next gen graphics look like?

I just hope it will have good image quality (less jaggies, standard high resolution textures), good resolution and framerate.

I just want the game to play well without these 15fps slowdowns in a stupid snow storm or some bullshit.


Don't count on it judging by this thread and the lunatics in it, things like : image quality, AA, high resolution and high resolution assets or good performance has nothing to do with how good games will look next gen. Only static compressed images at sub-hd resolutions and 5 fps tech demos hold any value with regards to arguments in this thread.
 
what will next gen graphics look like?

My guess is that a few early-gen titles will look comparable/as good as Witcher 2/Metro/BF3. By mid-gen they will look better than those games and by end-gen they will look a lot better.
 
Don't count on it judging by this thread and the lunatics in it, things like : image quality, AA, high resolution and high resolution assets or good performance has nothing to do with how good games will look next gen. Only static compressed images at sub-hd resolutions and 5 fps tech demos hold any value with regards to arguments in this thread.

Image quality(resolution and aa) is important.

But its not the thing that defines the graphics, like shaders, lighting, textures, geometry. Thats the meat of the graphics.
 
I hope games will have a certain fidelity, looking physical without actually using 3d tech. I think that smooth edges and non blurry textures will go a long way in achieving that. Oh and good lighting.
 
Image quality(resolution and aa) is important.

But its not the thing that defines the graphics, like shaders, lighting, textures, geometry. Thats the meat of the graphics.

I agree. And for the sake of argument let's use two extremes, a game with "terrible" assets running very high resolution, or a game with a technically amazing engine running at sub-hd. Both are undesirable.
 
one of the biggest issues for current PC games is AA. You end up flipping between in-game settings and driver overrides, waiting for driver updates etc. And some of the schemes can cripple frame rates. Whereas on consoles they are now using things like MLAA for relatively little overhead. So I'm quietly confident that AA at least will be covered. Perhaps not fancy methods, but good enough for target resolutions, with only minor overheads
 
one of the biggest issues for current PC games is AA. You end up flipping between in-game settings and driver overrides, waiting for driver updates etc. And some of the schemes can cripple frame rates. Whereas on consoles they are now using things like MLAA for relatively little overhead. So I'm quietly confident that AA at least will be covered. Perhaps not fancy methods, but good enough for target resolutions, with only minor overheads

You can use similar methods on PC with superior results. Most new PC games use them.
AA is not an "issue of PC games"! It's always been an issue of console games.
 
And let's not forget that power supplies are not 100% efficient. A 650W minimum is recommended for just a single 580. A die shrink is not going to bring that down anywhere near enough for it to feasible for use in consoles - there is just no way. Customizing typically means stripping shader units, and other power-related cuts. No amount of customization will bring the same performance at a level of power consumption and heat production that is acceptable for consoles, without making the chip far less powerful or capable.

sure it can. How much power is used to deliver heavy AA? How much to drive 3 screens at 2500x1500 res?

With controlled AA (eg MLAA or similar), and only driving one 1080p display max, you can cut a ton out of a 580 and still deliver the same performance.



You can use similar methods on PC with superior results. Most new PC games use them.
AA is not an "issue of PC games"! It's always been an issue of console games.


sure, but its relatively new, and still very fragmented.
 
Hopefully this will be what a standard good looking game looks like:

witcher22011-11-2612-f3ugx.png


witcher22011-11-2612-a87gk.png


tesv2011-11-2419-06-3m1uyq.png


tesv2011-11-2121-57-1xluyq.png
I've said it once, I'll say it again - this is basically current gen tech running with some details and LODs set to higher than they'll be set on consoles. Next gen will be much better than this. The Witcher 2 is D3D9 game ffs.

It's really hard to find anything at the moment that would show the detail and effects levels that will be possible with next gen graphics hardware. Samaritan demo is one example (although I think that it's not that great at demoing new tech really). Unigine Heaven is a great example of what tesselation will add to every game next generation. Beyond these examples there really are just current gen console graphics running in 1080p and above with AA/AF.

Here's Unigine Heaven if someone haven't seen it yet:

village.jpg

http://youtu.be/0HWZKGZcKoA?hd=1
 
I have a hard time picturing a next gen console having a title looking as good as TW2 @1080p native early/midway through the consoles lifecycle ( assuming 1080p will be the de facto standard for the coming consoles ). Not necessarily saying it won't happen, just that I couldn't imagine what the game would even begin to look like.

Obligatory random tw2 shots :

witcher22011-10-0123-k4eoy.png


witcher22011-10-0211-61fxw.png


witcher22011-10-0515-6cfdl.png


witcher22011-10-0522-50e28.png

am quietly dribbling at the thought of Dark Souls on next-gen...
 
No one is going to make an high end graphically intensive game today in sd. It was an hypothetical example.

As were my examples, purely hypothetical, nonetheless it sheds light upon that "a game looking good" has many factors and they all go hand in hand, some more important than others but for a great looking game/platform you want them all.
 
Graphics next gen are going to look great, but probably just a lighting/geometry upgrade and little else. Anyone expecting massive leaps at this point is just going to be disappointed. There isn't a lot that can't already be done.
 
Clearly, if it weren't for consoles, we'd still be stuck with single-threaded games.. Jeez

you make it sound like every PC game is multi-threaded, and that would have come naturally without consoles pushing anything. So how come there are still plenty of games that seem to be single-threaded, or perhaps dual threaded at best?

a lot of the optimisation done on current gen consoles doesn't seem to move across to the PC, relying instead on brute force to get the job done. The untapped potential in a current high-end PC is massive.
 
As were my examples, purely hypothetical, nonetheless it sheds light upon that "a game looking good" has many factors and they all go hand in hand, some more important than others but for a great looking game/platform you want them all.

And currently most pc games only have performance(better framerate) and image quality(aa, resolution) over their console brethren. They rarely have the complete package with much more advanced shaders, textures, lighting, geometry AND better image quality.

Thus its not really an good example on how future console games will look.

which is the subject of this thread.
 
sure, but its relatively new, and still very fragmented.

You can force FXAA on the vast majority of PC games, even if they didn't come with out of the box support. On top of that you can tweak how much detail it blurs. It's not something that consoles have an advantage, or a problem that has to wait for next gen to be solved.
 
And currently most pc games only have performance(better framerate) and image quality(aa, resolution) over their console brethren. They rarely have the complete package with much more advanced shaders, textures, lighting, geometry AND better image quality..


Well this is innate and implicit to the fact that since the game is supposed to be multiplatform it's obvious the discrepancies boils down do "only" better performance and image quality. No dev is going to go out of their way and create brand new and groundbreaking tech for the pc version of their console-games, or otherwise add grand things to the pc version that the console version totally lack.
 
Hopefully this will be what a standard good looking game looks like:

witcher22011-11-2612-f3ugx.png
witcher22011-11-2612-a87gk.png


tesv2011-11-2419-06-3m1uyq.png
tesv2011-11-2121-57-1xluyq.png
I really hope NOT. If the art direction will be like that in next-gen games I want to leave gaming. There are so many games whit shitty AD these days it's depressing.
 
A game doesn't have to be exclusive to be pushing the bar on a platform. Just stop drinking the Sony kool-aid.


Liar!

Doom3,HL2,Cryis, Metro, all these are on xbox/360 and not one of them are or were even the slightest bit taxing on the hardware for their time, no sir not one bit.
 
that makes things a bit clearer in the sense that it's unfair to compare them as textures, but simply comparing them graphically, or more simply as just pictures, the effect achieved is very similar, and so for the intents and purposes of the graphics they both achieve exactly the same thing. good looking clothes.


No, the effect is not very similar, at least for me but it depends on a game.
There is a clear difference between a high res detailed texture and low res texture with some repeated detail pattern tacked on top.
Of course there are games like Crysis on PC where detail mapping is used on top of high resolution textures to add something more, not to mask low resolution textures.
 
I really hope NOT. If the art direction will be like that in next-gen games I want to leave gaming. There are so many games whit shitty AD these days it's depressing.

You just had to crowbar in your opinion with something unrelated, didn't you? Art direction has fuck all to do with technical advancement, which is the topic. What art style that will be adopted is totally up to each developer and their vision and has fuck all to do with the power of next-gen consoles.
 
I've said it once, I'll say it again - this is basically current gen tech running with some details and LODs set to higher than they'll be set on consoles. Next gen will be much better than this. The Witcher 2 is D3D9 game ffs.

It's really hard to find anything at the moment that would show the detail and effects levels that will be possible with next gen graphics hardware. Samaritan demo is one example (although I think that it's not that great at demoing new tech really). Unigine Heaven is a great example of what tesselation will add to every game next generation. Beyond these examples there really are just current gen console graphics running in 1080p and above with AA/AF.
]

This this and this.
People just think power wise, thinking the pc/console resources difference is everything, but i think videogame graphics progress a lot with tricks, shading and such. What will happen is that regardless of the power, the next years will see a big progress in those techs (tessellation, lighting, physics etc..) and pc games AND console games will look a lot better, even when console games won't have the same resources.

basically what current PC games are is gigantic power used with old rendering techs.
 
Well this is innate and implicit to the fact that since the game is supposed to be multiplatform it's obvious the discrepancies boils down do "only" better performance and image quality. No dev is going to go out of their way and create brand new and groundbreaking tech for the pc version of their console-games, or otherwise add grand things to the pc version that the console version totally lack.

What is strange though that they dont include high resolution textures, character models and shaders in PC versions. They have them, but they just dont do it, god knows why ;\
 
Considering the shift to casual & motion controls before HD gaming (which isn't true and probably won't be next-gen either?) I expect the next generation to be already obsolete when it's out compared to PC... I know, I'm pessimistic but given the facts, I'd say I'm quite reasonable to be like that.
 
What did the top end PC games of 2005 look like?

I'm genuinely curious as I don't remember any PC games of the time giving us graphics as good say Uncharted 3, God of War 3 or Gears 3.

Doom 3 is from 2004 but was probably still one of the better looking PC games in 2005

doom3_zombies.jpg


dat graphics
 
I really hope NOT. If the art direction will be like that in next-gen games I want to leave gaming. There are so many games whit shitty AD these days it's depressing.

Yeah...SO depressing.

Completely worth leaving a hobby over.

or...it might be that you're nuts and you don't deserve to play games.
 
Doom 3 is from 2004 but was probably still one of the better looking PC games in 2005


dat graphics

In that case, why are folks expecting the next generation of consoles to give us graphics about as good as the top tier PC games today? Uncharted 3 smokes Doom 3, it stands to reason that that while at launch the next round of consoles will look similar to say Battlefield 3 or The Witcher 2, they will eventually go far, far beyond that.
 
They will look better in the end of the generation. But it will be a long journey filled with ports, rushed up sequels and lack of content in the DL services.

If you guys expect Witcher 2 levels of visual glamour from the first wave of games, then you are crazy.
 
I think the next gen game will be Final Fantasy Advent Children playing and during action scenes there will be a prompt (QTE) telling you repeatedly mash the [] button!

Failure to keep mashing will cause the movie not to play.

The slow moments will be considered the "cut scenes" and will play continuously - mashing not required.
 
I can really see a next gen being the first to have PS360 and PS4/xbox3 having the same game's with high end on next gen and water down for current
 
They will look better in the end of the generation. But it will be a long journey filled with ports, rushed up sequels and lack of content in the DL services.

If you guys expect Witcher 2 levels of visual glamour from the first wave of games, then you are crazy.

Why?

Look at Doom 3. Look at Condemned.
 
They will look better in the end of the generation. But it will be a long journey filled with ports, rushed up sequels and lack of content in the DL services.

If you guys expect Witcher 2 levels of visual glamour from the first wave of games, then you are crazy.

why not? I saw no groundbreaking effects and stuff, just the texture quality was pretty good.
 
I really hope NOT. If the art direction will be like that in next-gen games I want to leave gaming. There are so many games whit shitty AD these days it's depressing.

Yeah...SO depressing.

Completely worth leaving a hobby over.

or...it might be that you're nuts and you don't deserve to play games.
I wasn't really being serious about leaving, since I love gaming, have done so for 33 years now, but am also very, or should I say obsessively, passionate about game visuals. So, sometimes I just let my heart do the talking, which can appear to be a bit nuts :)

We have this great graphics technology these days and I feel it's going to waste in many AAA games due to subpar art direction.
 
In that case, why are folks expecting the next generation of consoles to give us graphics about as good as the top tier PC games today? Uncharted 3 smokes Doom 3, it stands to reason that that while at launch the next round of consoles will look similar to say Battlefield 3 or The Witcher 2, they will eventually go far, far beyond that.

I think this is what many people, including myself, have been saying all along.

They will look better in the end of the generation. But it will be a long journey filled with ports, rushed up sequels and lack of content in the DL services.

If you guys expect Witcher 2 levels of visual glamour from the first wave of games, then you are crazy.

Seeing how the game is DX9 only, most of witcher 2's beauty lies in the art. It's entirely possible to game similarly impressive games at launch.

Edit:

Doom 3 max 2004 settings

http://www.abload.de/img/doom32011-11-2609-52-e9ueu.png[img]

Condemned Xbox 360 max 2005 settings

[img]http://www.abload.de/img/1130433381yru51.jpg[img][/QUOTE]

And your point is? I hope you're not trying to claim that Condemned isn't as impressive, technically, as Doom 3 PC.
 
This game looked mind blowing when first revealed but not any more...but the think i like most about it was how different it felt first person crossbow shooter in Beautiful universe...i really wish more developer try this

the Project Offset dragon looks more amazing than the ones in Skyrim IMHO.
 
And your point is? I hope you're not trying to claim that Condemned isn't as impressive, technically, as Doom 3 PC.
I'm pretty sure that on a technical level it wasn't any more impressive than Doom. They both heralded their lighting as being the best and they Condemned doesn't actually have anything that Doom doesn't as far as lighting tech goes (stencil shadows, dynamic shadowing).

But then Doom has higher resolution textures, higher resolutions, higher framerate, better anisotropic filtering, and better anti-aliasing.... all of those being technical aspects of gaming.
 
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