The Game is designed as a 30fps. So the movement and all did look awkward at 60fps.
There is no such thing as 'optimized for 30fps'.
Seriously launch any 30fps console game on PC and lock them in 30 fps and then 60 fps and see the difference.
We are not talking about simple games.No they are not, if you make simpler games that is.
There are examples of games running at 1080p/60fps on current gen consoles, and they are nice.
What's true is that both RSX and Xenos are too weak to have the most detailed current gen games running at 1080p/60fps.
Same thing will happen next gen.
Same thing has always happened on every platform an it will never change unless we create a machine so powerful that it doesn't have to make any compromises no matter what, something that may never happen or would take so long none of us will ever see it.
And it wont happen next gen, because GPUs will be at least 5 times powerful and better designed. I can agree that some game will have some resolution drops or will be rendered in 33ms, but it wont be under 1280x1080 probably. Also on next gen GPUs difference in 720p vs 1080p wont be so noticeable as this gen in terms of performance.
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And guys stop with those 3x580 Samaritan Demo, it was unoptimized and used heavy deferred MSAA.
It wont require that much power and it doesnt need to work in 60fps on consoles.