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The Last of Us (Naughty Dog): Hold One Second

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Wazzim

Banned
Didn't play Crysis.

I played a slightly enjoyed Far Cry 2. I'm also playing Assassin's Creed Brotherhood at the moment.

Again, I just prefer something more linear and focused. Otherwise, it feels like I'm running from one mission to the other. Nothing feels connected, nor important. There's no sense of urgency (oh, I can do that mission whenever I want). There's not much excitement.

I do however like having a playground to game in. Some of the areas in UC3 felt like that.

That playground was an island in Crysis. It didn't have endless missions and stuff like GTA/RDR, it gave you the option to tackle the story events in your own way. The sense of urgency was still there. I could enter the enemy base by swimming, sneaking, distracting enemies or go full Rambo style.
 
I didn't realize that trailer for The Last of Us wasn't CG. I'm not anymore excited for the game, but that's just really amazing. Dunno if you were joking, but you're right, who needs next gen anytime soon if this is what is already possible?

In gameplay (player controlled) the game won't look quiet this good, just like the UC games, and another gen will give the ability for more then just better graphics, physics, AI and tons of other stuff.
But I will admit if a next gen game had graphics on the level of this ingame cutscene I would be happy with it.
 

darkwing

Member
I just did some research and THIS SHIT APPARENTLY LIVES EVERYWHERE.

It's COMMON.

They have an R&D Institute for it in CHICAGO.

Let me repeat:
A sentient fungus that infects our goddamn pets and then moves on humans, which affects the brain at such levels as to cause SCHIZOPHRENIA - is apparently common all over civilized North America.

crap, I wouldn't know which is worse, cordyceps or this one
 

TUROK

Member
Exactly. So why put that statement at the beginning of the video?

You can see the aliasing/shimmering. It's running and rendered in real-time. Just accept it.
The only time I see anything resembling aliasing is during the last few seconds where the environment is being shown. Take a look at the shadow penumbras of the characters, they're completely devoid of any artifacting. That's not real-time.
 

AkIRA_22

Member

They do what they do to a level of polish that is just out of reach for most devs. Be it graphics, story, animation they do it all. Bioware make the best RPGs, ND make 3rd person action games better than the rest. This is just my opinion of course, I'm not saying they will make games YOU like, they make games I like.
 

wouwie

Member
I'm really surprised (and happy) that Naughty Dog is behind this game. Didn't see that coming so shortly after the UC3 release.

Of all the themes and settings that Naughty Dog could pick for a new game, the horror/zombie/mutant setting is my least favourite though. In fact, i never play zombie or horror games (or watch movies with that theme). But there seems to be a big market for these type of games.

However, it depends on what they do with it. I enjoyed a movie like The Road so if there is a big focus on survival, it could be interesting.

In short, surprised at Naughty Dog, dissapointed in the game theme but cautiously optimistic that ND can make something great and original out of this tired and overused genre. Also very curious how the game will look visually. And i loved the music in the trailer.
 
D

Deleted member 30609

Unconfirmed Member
Very exciting. Has this been in production alongside UC3?
 

deepbrown

Member
The only time I see anything resembling aliasing is during the last few seconds where the environment is being shown. Take a look at the shadow penumbras of the characters, they're completely devoid of any artifacting. That's not real-time.
I can see shadow artifacting on the intitial dead body. There's aliasing and shimmering in the window... it's all there.

It all looks completely achievable - not beyond UC3. We've yet to see ND do a game that's trying to be realistic, their current engine is up to it. The textures aren't insane, nor is the geometry, nor the lighting, shadows or facial animation. Not the hair etc etc. In fact, it's on the levels of Heavy Rain in my eyes (which you could describe as a real-time cutscene)

Again, why would Naughty Dog put a statement at the beginning of their trailer saying it's run on a PS3, if it wasn't being rendered on a PS3, but was just a video playing on a PS3?!

Answer that question with something resembling a rational argument and you can win.
 

Shtof

Member
I hope there's a semi-open world structure, like Batman: Arkham City. And please, add some RPG elements.

I love how Naughty Dog understood years ago that Uncharted would wear thin after the third entry, and that Sony would start making spin-offs.
 

deepbrown

Member
Sony sure does.

Not saying the game wont look great, but it wont reach the exact quality of the trailer in real time.

OK, please understand the difference between real-time cutscene and real-time gameplay.

This is the real-time cutscene. The game will not look as good in real-time gameplay (mainly the faces, lighting and shadows will be downgraded).
 

Luthos

Member
I can't believe how so many people are sick of zombie games.

Do they play every single zombie game that comes out? Because I don't get sick of something just because there are a lot of them out there. I mean I've played my fair share of zombie games I guess, but it's not like I'm sick of them.
 

Jtrizzy

Member
I hope there's a semi-open world structure, like Batman: Arkham City. And please, add some RPG elements.

I love how Naughty Dog understood years ago that Uncharted would wear thin after the third entry, and that Sony would start making spin-offs.
I love the way AC does a small focused open world, but they are saying this game takes place as they journey accross the country. Seems like it would be difficult.
 

NBtoaster

Member
OK, please understand the difference between real-time cutscene and real-time gameplay.

This is the real-time cutscene. The game will not look as good in real-time gameplay (mainly the faces, lighting and shadows will be downgraded).

The quality of animation, the level of detail and image quality is far and above Uncharted's real time cutscenes.
 

Vibri

Banned
Casting a girl who could be "anywhere between 12-18" is the smartest thing about this whole enterprise, given how many repressed pedophiles will buy this game.

Not complaining mind you, but it's classic: don't ask / don't tell marketing. Sony will be all "this poor child and her guardian" and men all over the world will totally eat up the subtext.

Super smart. :)
 

Omikaru

Member
Was not interested in this until I saw that Naughty Dog were developing, and Uncharted 2's director was the head honcho.

Day one.
 

Facism

Member
I always thought that ND would make a great survival horror game, since playing uncharted one and going through the sub. It gave me a resident evil vibe at the time and since capcom have gone full retard with their resident evil series, it's opened the door for someone else to take over.
 

AAequal

Banned
I can't believe how so many people are sick of zombie games.

Do they play every single zombie game that comes out? Because I don't get sick of something just because there are a lot of them out there. I mean I've played my fair share of zombie games I guess, but it's not like I'm sick of them.

Especially since there really isn't that many big budget zombie games. L4D, Dead Rising, Dead Island and Resident Evil are only ones that I can name without googeling it up. There is also games like Dead Space that I wouldn't really call Zombie game and going by that trailer this doesn't really look nor feel like a zombie game.
 
D

Deleted member 30609

Unconfirmed Member
Especially since there really isn't that many big budget zombie game. L4D, Dead Rising, Dead Island and Resident Evil are only ones that I can name without googeling it up. There is also games like Dead Space that I wouldn't really call Zombie games and going by that trailer this doesn't really look nor feel like a zombi game.

Other than the post-apocalyptic world common in many zombie-based fiction and the -- you know -- zombies.
 

TUROK

Member
It all looks completely achievable - not beyond UC3. We've yet to see ND do a game that's trying to be realistic, their current engine is up to it. The textures aren't insane, nor is the geometry, nor the lighting, shadows or facial animation. Not the hair etc etc. In fact, it's on the levels of Heavy Rain in my eyes (which you could describe as a real-time cutscene)
ibjF3Uf47TWVFX.jpg


Are you fucking joking?! Look at that shirt, every wrinkle there is polygonal and smooth as hell. I can't see a single polygonal edge. The poly count being displayed here is beyond insane. Unless Naughty Dog has somehow managed to pull off some insane tessellation for their models, this is (once again) not real-time.
 

deepbrown

Member
The quality of animation, the level of detail and image quality is far and above Uncharted's real time cutscenes.

The quality of this animation looks no better than UC3 cutscenes to me.

And the image quality doesn't look that far ahead either (if at all) - it's just a more realistic style.

Again, do you think ND is boasting that they ran this at 1fps on a PS3, captured it, put it up to speed and then ran the video on a PS3?
 

Thrakier

Member
I don't get the complains about that "overused genre". Judging from the trailer alone it seems like something I didn't play this gen so far. Also, those things are not zombies. They are monsters. Almost every fucking game has monsters in it which you fight, be it Zelda, Nazi Shooter XY or fucking Dudebro massacer XV. Godamn, sometimes GAF double standards are just so annoying.

Trailer looks great, love the atmosphere. Since it's ND I guess it will be a Triple A tile. Also I applaud them that they are doing already something new. UC4 would've been just so easy.
 
crap, I wouldn't know which is worse, cordyceps or this one

The good news is that anything above an insects brain is too complex for this kind of shit to actually control.

But still.

Schizophrenia.

And it incubates in cats and dogs. My cat is sleeping on my bed right now. Good thing my cat doesn't crap on my bed, or I'd be in... *puts on glasses*... direct control.

Because 'deep shit' was too obvious.
 

darkwing

Member
The good news is that anything above an insects brain is too complex for this kind of shit to actually control.

But still.

Schizophrenia.

And it incubates in cats and dogs. My cat is sleeping on my bed right now. Good thing my cat doesn't crap on my bed, or I'd be in... *puts on glasses*... direct control.

Because 'deep shit' was too obvious.

i'm looking suspiciously at my dogs
 

deepbrown

Member
Are you fucking joking?! Look at that shirt, every wrinkle there is polygonal and smooth as hell. I can't see a single polygonal edge. The poly count being displayed here is beyond insane. Unless Naughty Dog has somehow managed to pull off some insane tessellation for their models, this is (once again) not real-time.

So your conclusion is that Naughty Dog is lying.
 

hsukardi

Member
Good art direction paired with UC3 visuals is good enough for an awesome visual experience.

Naughty Dog will do well on that end.

Gameplay is key here.
 

AAequal

Banned
Other than the post-apocalyptic world common in many zombie-based fiction and the -- you know -- zombies.

I have only seen the trailer and last few pages of this thread but those weird creatures don't really look or feel like zombies to me. Has it been said some where that they are zombies? Do you turn into one after getting bitten by one?
 

hsukardi

Member
The good news is that anything above an insects brain is too complex for this kind of shit to actually control.

But still.

Schizophrenia.

And it incubates in cats and dogs. My cat is sleeping on my bed right now. Good thing my cat doesn't crap on my bed, or I'd be in... *puts on glasses*... direct control.

Because 'deep shit' was too obvious.


Too complex to control = true.

But not too complex to influence.
 

darkwing

Member
I have only seen the trailer and last few pages of this thread but those weird creatures don't really look or feel like zombies to me. Has it been said some where that they are zombies?

they are more related to the 28 days later creatures than classical zombies though, in that movie it was caused by the rage/rabies virus so technically they are still alive (they starved to dead), same as this one I think until the fungus decides to multiply lol
 

nib95

Banned

There's a difference, but it's not a massive one, un-noticeable a lot of the time given the relative LOD differences. In-game you're never looking at characters as close up as you are in cut scenes, so it makes perfect sense.

Heck, I'd argue that UC2/UC3 have more "Oh wait shit, this is gameplay?" Moments, than most games out there.
 
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