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The Last of Us Online "was great", former PlayStation exec says, but Naughty Dog couldn't make it alongside new IP

Oh 3rd party games, sure.
Epic Games is not a platform holder.

PC as a platform is not owned by anyone (including Valve). It's like asking nVidia to make "1st" party games. It doesn't make any sense.

1st party games don't exist on PC. It's not a closed platform, so it doesn't make any sense to judge it by console standards.

It's like comparing Capitalism/Free Market to Socialism/Planned Economy. Apples to oranges.

It's not about funding, it's about resources. You say grow organically, but that's just the thing, it's difficult to grow to support a successful live service game that could in theory fund 5-10 AAA SP games and have the resources to make those single player games organically. The faster you grow and more people you bring in, the more problems you start having.
It's the same thing with multi-core processors: it's difficult to juggle many cores/threads, but it's a necessity these days (since we don't have 10 GHz ST CPUs).

Multi-threading is hard, but it's the only way forward.

People complain about remasters
I don't.

I want an Uncharted 2-3 remaster/remake (including the MP).

Where is it?
Live Service takes over your entire operation and that's why he said Epic hasn't done any single player games since Fortnite
That's historical revisionism at best.

Epic Games hasn't made a SP-only game since the MS-DOS era (Jazz Jackrabbit).

I'm not saying AAA, because MS-DOS games are closer to modern indies. Epic Games has never made a cinematic AAA SP-only project as you insinuate.

Unreal Tournament was a MP game, very popular in 90s LAN parties (kinda like Fortnite these days) and a competitor to Quake.

Gears of War was funded by Microsoft and developed by Epic Games. It's closer to 3rd party than 1st party (since they don't own Epic Games).
You could triple the size of your studio to try and do both, but what happens when your live service game wanes in popularity or the single player game you make isn't successful?
You better tell me what's bound to happen if Intergalactic flops:
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I'm pretty sure heads will roll (including Neil's most likely).

Then Sony executives will start having "what if" thoughts. "What if we hadn't cancelled that ND GaaS?"

Trust me, you don't want to see this happening, it could be the demise of ND.

That's kind of why we're seeing all these layoffs in the first place; overgrowth.
I never endorsed COVID lockdowns to begin with. What about you?
 
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ProtoByte

Weeb Underling
Sony has so many support studios. Yes naughty dog could have released this and then had another team help it along.
Every studio and publisher has thousands of support devs in apparatus around the world.
Rockstar had more than 2k full time employees in 2018. Once you add on the support teams, you're talking about in excess of 3,000 or 3,500 AT LEAST. Don't even want to know how many people will be credited for GTA6. Despite having that many employees and that much support, they only launched one game in a 7 year generation, all because they were supporting GTA5 Online.

I'll call it right now: The model R* is working with right now is going to crumble, and they'll have to choose. They are not going to have the ability to maintain a 9th gen version of GTA Online AND develop even one 10th generation game.

Bungie bloated themselves from 850 employees to almost 1,200 from when Sony bought them. They're running behind on all of their other projects, and the margins on Destiny are terribly slim. Layoffs already happened, there will be more.

Anything approaching those situations would have been untenable for ND.

This game wasn't going to be like anything Rockstar produces. There was no environmental damage in the 1st factions. You had around 5 maps based on already existing assets in game.
There's no environmental damage in GTA Online, Destiny, Fortnite, Warzone or almost any successful live service right now.

Nice that there are 5 maps based on assets in Factions for the PS3 version of TLOU. We were on late PS4, which for ND is equivalent or superior to most PS5 games in development. They already spent 200 million dollars on just the SP. They're just one in a sea of studios that has abandoned selling games with both MP and SP modes for the price of one title.

Neil got scared cause he doesn't understand mp apparently even though uncharted and tlou had multiplayer modes. Bungies fucked up management team gave horrible advice.
It has nothing to do with Neil. People need to stop spamming his name like that. Telling ND they were delusional to think they were going to be able to do what they do on the SP side whilst maintaining a live service game is the smartest thing Bungie has done since Halo Reach.
 
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