PlayStation Vita Japanese Launch Thread. "APOCALYPTIC!" says concerned Nuclear Muffin

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I hope there will be a cheaper method to play UMDs on the Vita instead of buying them discounted again on PSN...
 
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this should be in the OP
 
I hope there will be a cheaper method to play UMDs on the Vita instead of buying them discounted again on PSN...

Not sure if cheaper, but it would be nice if some third party company would try their hand at designing an external UMD drive.
 
There won't be. Play your UMD's on your PSP.

Havent bought one yet. Was DS only in this gen so far, but interested in some games (already bought some titles before the VITA was announced for the collection :P). I wont buy something on PSN if there is a physical copy available. Also the second stick helps a lot of PSP games and maybe the screen this time has no problems at all :P (big PSP problem. The new E1000 seems to no interlacing or ghosting but its an overall downgrade because of no wifi/mono sound)
 
Havent bought one yet. Was DS only in this gen so far, but interested in some games (already bought some titles before the VITA was announced for the collection :P). I wont buy something on PSN if there is a physical copy available. Also the second stick helps a lot of PSP games and maybe the screen this time has no problems at all :P (big PSP problem. The new E1000 seems to no interlacing or ghosting but its an overall downgrade because of no wifi/mono sound)

Why? You'd be tied to hardware you never owned, as UMD isn't going any further than that passport program with Vita...
 
Why? You'd be tied to hardware you never owned, as UMD isn't going any further than that passport program with Vita...

Yeah and thats the most disappointing fact about the vita. Its okay to abandon the UMD, but why should we consumers have to pay for Sonys weird habit to introduce redundant storage mediums with a short lifespan. The PSP 3000 is still priced 129 to 159 euro or higher in my country. Too expensive compared to its age/tech. The best price here for the 3DS was 115 euro.
 
You don't have to pay for Sony's "weird habits". You buy a Vita, you play Vita games, and if you want to play PSP games you buy them digitally. I don't see the problem here. No one likes UMD.
 
anyone talked about how loud the system gets when playing game? seeing no UMD drive its expected to be quiet? how quiet?


BTW. don't forget to NOT buy the protection plan from the retail store but buy it from PSN lol.
 
Huh I never knew about the certain Vita games needing a memory card. How does that make any sense?

when you don't have built in memory for a system it does lol. got to make money somewhere! must be one of those special install part of game on mem card? can't be saves or DLC you can do that on the game card itself.
 
Haha. Nice to have a OT like this, especially after that bitter fanboy warzone "Vita problems" thread.

Personally, Gravity Daze is the only Vita game that really excites me. Still haven't decided whether or not it will make me buy one at launch (NA launch anyway).
 
anyone talked about how loud the system gets when playing game? seeing no UMD drive its expected to be quiet? how quiet?


BTW. don't forget to NOT buy the protection plan from the retail store but buy it from PSN lol.

i'm curious how hot it will get. the 3ds gets pretty damn hot.
 
how quiet?

um, played at TGS and on demo booths.... silent ?

(already bought some titles before the VITA was announced for the collection :P).

you didn't have a PSP
you have no intention of now buying a PSP
you knew the Vita was coming out and wanted one
you went out and bought UMD copies of the games you were interested in
and now you are miffed that there's no UMD support on the Vita


... is my understanding correct?
 
it takes a fair bit of use but after some long sessions you can feel the heat. and by "pretty damn hot" i of course meant relative to other handhelds.
I think it's just hard for me to tell what's coming from the 3DS and what's coming from my hands at some point. :p The last level of Super Mario 3D Land comes to mind.

I don't remember the PSP ever getting toasty so hopefully the Vita won't either.
 
Yeah and thats the most disappointing fact about the vita. Its okay to abandon the UMD, but why should we consumers have to pay for Sonys weird habit to introduce redundant storage mediums with a short lifespan. The PSP 3000 is still priced 129 to 159 euro or higher in my country. Too expensive compared to its age/tech. The best price here for the 3DS was 115 euro.

i'd say that the weird habit is yours to collect games for a system yo do not own and pretend they will work on another system.
Also psp has not had a short life, 7 years now, and like every single portable, it has a propietary medium to store games.

On another topic, i think that having Uncharted as a launch title in japan may help expand the franchise there: early adopters will pick whatever game is available for the system and this one being a showcase for the system may convince a few of them and hopefully they will enjoy the game too. I see a good chance to sell +200k copies
 
256MB of main memory is kept aside by the OS (told ya - multitasking a-go-go, the brute-force way :P)

The presentation reads like the machine has 256MB of main RAM total, and only some of that is available to developers.

It certainly appears as if it was actually cut from 512MB to 256MB, like was rumoured, and then denied.
 
The presentation reads like the machine has 256MB of main RAM total, and only some of that is available to developers.

It certainly appears as if it was actually cut from 512MB to 256MB, like was rumoured, and then denied.

What part of "256MB is available to developers" did you miss?

Page 10
PS Vita has lots of main RAM:
- 256MB is available to developers
 
Engadget has a look at the UI.

http://www.engadget.com/2011/12/13/playstation-vita-plays-it-smart-with-phone-like-ui-we-go-hands/
Like any good touch interface, the Vita UI is simple, intuitive and attractive. We mastered the basics of the Vita almost immediately, flicking our way through the system's menus like old pros. Navigating between screens is snappy and smooth, with stimulating animations that give the mundane task of content management a smidge of satisfying flair. It's fast too -- not only did the UI fail to stutter at our hasty swipes and screen jumps, but halted games resumed almost instantaneously.
 
The presentation reads like the machine has 256MB of main RAM total, and only some of that is available to developers.

It certainly appears as if it was actually cut from 512MB to 256MB, like was rumoured, and then denied.

Nope, the presentation says the PS3 has 256MB of main RAM total, and only some of that is available to developers, not the Vita.
 
Oh, wait. Haha.

I was reading the next line (PS3) as PS Vita, and thought it was translated poorly or something, because the graph at the bottom is weird.

ram77j42.png


What are the lines actually supposed to display? If it's available RAM to devs, the PS3 line is wrong, and if it's the total RAM, the Vita's wrong. Mental.
 
By the by, a little confirmation of Vita's memory setup is contained in this presentation:

http://research.scee.net/files/presentations/jordan2011/2011JordanGamingSummit.pdf

256MB of main memory is kept aside by the OS (told ya - multitasking a-go-go, the brute-force way :P)

The video memory is 'CDRAM'. I'm not sure what that is.


so 256MB RAM + 128MB VRAM for games
256MB reserved for OS?

How much processor is reserved for OS? no info on them reserving a core for example. 256MB sounds a lot to just launch a web browser and friends list.
 
Oh, wait. Haha.

I was reading the next line (PS3) as PS Vita, and thought it was translated poorly or something, because the graph at the bottom is weird.

ram77j42.png


What are the lines actually supposed to display? If it's available RAM to devs, the PS3 line is wrong, and if it's the total RAM, the Vita's wrong. Mental.

The lines represent what is said above

- Vita developers can use 256MB RAM
- PS3 has 256MB RAM
 
so chances are that in future fw updates, more ram could be available for games if needed, just like happened with ps3, but this time well done like MS did from scratch.
 
so 256MB RAM + 128MB VRAM for games
256MB reserved for OS?

How much processor is reserved for OS? no info on them reserving a core for example. 256MB sounds a lot to just launch a web browser and friends list.

They confirmed yonks ago that one of the cores is for the OS, three are available to games.

The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.

However, the reason I think it's that much is that the system is designed to let you run up to 6 of those other apps alongside your game. Each probably gets a fixed division of OS resources - a slice of the CPU time and 40-odd MB of RAM. That way they could guarantee you can run any combination of 6 (multitaskable) apps along with your game, while keeping everything 'hot' and without having to suspend and page memory. The browser probably isn't one at launch because (I'd guess) they haven't got its highest resource usage to fit within that ~40MB limit per app yet.
 
when you don't have built in memory for a system it does lol. got to make money somewhere! must be one of those special install part of game on mem card? can't be saves or DLC you can do that on the game card itself.
I thought the whole point for harddrive caching was to improve read speeds, wouldn't using cards circumvent that whole problem?
 
The game card capacity for this initial wave of games is small. The ones that require a separate memory card probably got too big to save it on the game card.
 
They confirmed yonks ago that one of the cores is for the OS, three are available to games.

The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.

However, the reason I think it's that much is that the system is designed to let you run up to 6 of those other apps alongside your game. Each probably gets a fixed division of OS resources - a slice of the CPU time and 40-odd MB of RAM. That way they could guarantee you can run any combination of 6 (multitaskable) apps along with your game, while keeping everything 'hot' and without having to suspend and page memory. The browser probably isn't one at launch because (I'd guess) they haven't got its highest resource usage to fit within that ~40MB limit per app yet.

seems a bit brute force as you described. My multitasking apps you mean like the NEAR and chat etc?

I'm sure the games will be fine, but I have a natural aversion to power being sucked away from the game. Thats around a third of the total RAM gone, and a quarter of the CPU cores gone. That could make a big (hypothetical) difference to what a game could acheive.
 
so it's not ram that comes on a compact disc? :(
That would be cool... but, sadly, no.

The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.
From what I've seen, the saving state process for games and transitions between launched applications are very fast and nearly seamless, so... is there really a necessity for "real" multitasking? There are maybe some other limitations for that function?
 
mrklaw said:
so 256MB RAM + 128MB VRAM for games
256MB reserved for OS?
Well - it's not as bad as the phones at least. Anyway the nice thing here is that assuming Flash used is of reasonable speeds, it'll make streaming tech a LOT easier to work with then on current consoles.
 
anyone talked about how loud the system gets when playing game? seeing no UMD drive its expected to be quiet? how quiet?


BTW. don't forget to NOT buy the protection plan from the retail store but buy it from PSN lol.

Other than the game sound, was quiet when I played it.

Didn't feel hot when we were just holding on to the 2 sides of the unit. Back touch was normal too. Played for 10 minutes before my kid hogged it. Then we just pass it between us for the rest of the hour.

I didn't notice anything abnormal hardware wise. Was more interested to break the software when I was there.
 
They confirmed yonks ago that one of the cores is for the OS, three are available to games.

The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.

However, the reason I think it's that much is that the system is designed to let you run up to 6 of those other apps alongside your game. Each probably gets a fixed division of OS resources - a slice of the CPU time and 40-odd MB of RAM. That way they could guarantee you can run any combination of 6 (multitaskable) apps along with your game, while keeping everything 'hot' and without having to suspend and page memory. The browser probably isn't one at launch because (I'd guess) they haven't got its highest resource usage to fit within that ~40MB limit per app yet.

It was 6 apps, including the game when I tried it. I didn't try more than 6 because there was only 6 useful app icons on the desktop. The 7th was a tutorial I think but my memory is vague now.
 
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3rd party items on sale today - snagged two 5 card/2 mem card holders and a leash thing so i can avoid any unwanted disconnects
 
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