I hope there will be a cheaper method to play UMDs on the Vita instead of buying them discounted again on PSN...
I hope there will be a cheaper method to play UMDs on the Vita instead of buying them discounted again on PSN...
There won't be. Play your UMD's on your PSP.
Havent bought one yet. Was DS only in this gen so far, but interested in some games (already bought some titles before the VITA was announced for the collection). I wont buy something on PSN if there is a physical copy available. Also the second stick helps a lot of PSP games and maybe the screen this time has no problems at all
(big PSP problem. The new E1000 seems to no interlacing or ghosting but its an overall downgrade because of no wifi/mono sound)
Why? You'd be tied to hardware you never owned, as UMD isn't going any further than that passport program with Vita...
Huh I never knew about the certain Vita games needing a memory card. How does that make any sense?
anyone talked about how loud the system gets when playing game? seeing no UMD drive its expected to be quiet? how quiet?
BTW. don't forget to NOT buy the protection plan from the retail store but buy it from PSN lol.
No one likes UMD.
how quiet?
(already bought some titles before the VITA was announced for the collection).
You think so? I've never really noticed.i'm curious how hot it will get. the 3ds gets pretty damn hot.
I don't like Blu-Ray but that doesn't mean I'm not invested in the platform.
You think so? I've never really noticed.
Called it. I have proof.By the by, a little confirmation of Vita's memory setup is contained in this presentation:
http://research.scee.net/files/presentations/jordan2011/2011JordanGamingSummit.pdf
256MB of main memory is kept aside by the OS (told ya - multitasking a-go-go, the brute-force way)
The video memory is 'CDRAM'. I'm not sure what that is.
UMD are the portable HD-DVD.
I think it's just hard for me to tell what's coming from the 3DS and what's coming from my hands at some point.it takes a fair bit of use but after some long sessions you can feel the heat. and by "pretty damn hot" i of course meant relative to other handhelds.
Yeah and thats the most disappointing fact about the vita. Its okay to abandon the UMD, but why should we consumers have to pay for Sonys weird habit to introduce redundant storage mediums with a short lifespan. The PSP 3000 is still priced 129 to 159 euro or higher in my country. Too expensive compared to its age/tech. The best price here for the 3DS was 115 euro.
256MB of main memory is kept aside by the OS (told ya - multitasking a-go-go, the brute-force way)
The presentation reads like the machine has 256MB of main RAM total, and only some of that is available to developers.
It certainly appears as if it was actually cut from 512MB to 256MB, like was rumoured, and then denied.
Like any good touch interface, the Vita UI is simple, intuitive and attractive. We mastered the basics of the Vita almost immediately, flicking our way through the system's menus like old pros. Navigating between screens is snappy and smooth, with stimulating animations that give the mundane task of content management a smidge of satisfying flair. It's fast too -- not only did the UI fail to stutter at our hasty swipes and screen jumps, but halted games resumed almost instantaneously.
The presentation reads like the machine has 256MB of main RAM total, and only some of that is available to developers.
It certainly appears as if it was actually cut from 512MB to 256MB, like was rumoured, and then denied.
By the by, a little confirmation of Vita's memory setup is contained in this presentation:
http://research.scee.net/files/presentations/jordan2011/2011JordanGamingSummit.pdf
256MB of main memory is kept aside by the OS (told ya - multitasking a-go-go, the brute-force way)
The video memory is 'CDRAM'. I'm not sure what that is.
Engadget has a look at the UI.
http://www.engadget.com/2011/12/13/playstation-vita-plays-it-smart-with-phone-like-ui-we-go-hands/
Oh, wait. Haha.
I was reading the next line (PS3) as PS Vita, and thought it was translated poorly or something, because the graph at the bottom is weird.
![]()
What are the lines actually supposed to display? If it's available RAM to devs, the PS3 line is wrong, and if it's the total RAM, the Vita's wrong. Mental.
It is Cache DRAM, combining DRAM (dynamic RAM) with a reserved amount of cache memory on place. An hybrid of sorts between DRAM and SRAM.The video memory is 'CDRAM'. I'm not sure what that is.
It is Cache DRAM, combining DRAM (dynamic RAM) with a reserved amount of cache memory on place. An hybrid of sorts between DRAM and SRAM.
so 256MB RAM + 128MB VRAM for games
256MB reserved for OS?
How much processor is reserved for OS? no info on them reserving a core for example. 256MB sounds a lot to just launch a web browser and friends list.
I thought the whole point for harddrive caching was to improve read speeds, wouldn't using cards circumvent that whole problem?when you don't have built in memory for a system it does lol. got to make money somewhere! must be one of those special install part of game on mem card? can't be saves or DLC you can do that on the game card itself.
That does make sense, but it's still kinda annoying.The game card capacity for this initial wave of games is small. The ones that require a separate memory card probably got too big to save it on the game card.
The game card capacity for this initial wave of games is small. The ones that require a separate memory card probably got too big to save it on the game card.
They confirmed yonks ago that one of the cores is for the OS, three are available to games.
The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.
However, the reason I think it's that much is that the system is designed to let you run up to 6 of those other apps alongside your game. Each probably gets a fixed division of OS resources - a slice of the CPU time and 40-odd MB of RAM. That way they could guarantee you can run any combination of 6 (multitaskable) apps along with your game, while keeping everything 'hot' and without having to suspend and page memory. The browser probably isn't one at launch because (I'd guess) they haven't got its highest resource usage to fit within that ~40MB limit per app yet.
That would be cool... but, sadly, no.so it's not ram that comes on a compact disc?![]()
From what I've seen, the saving state process for games and transitions between launched applications are very fast and nearly seamless, so... is there really a necessity for "real" multitasking? There are maybe some other limitations for that function?The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.
Well - it's not as bad as the phones at least. Anyway the nice thing here is that assuming Flash used is of reasonable speeds, it'll make streaming tech a LOT easier to work with then on current consoles.mrklaw said:so 256MB RAM + 128MB VRAM for games
256MB reserved for OS?
i theorized something similar, but i remember it getting shot down.
anyone talked about how loud the system gets when playing game? seeing no UMD drive its expected to be quiet? how quiet?
BTW. don't forget to NOT buy the protection plan from the retail store but buy it from PSN lol.
They confirmed yonks ago that one of the cores is for the OS, three are available to games.
The funny thing is that the web browser doesn't, at launch, 'truly' multitask with a game - the game has to suspend to the last save state to launch the web browser simultaneously.
However, the reason I think it's that much is that the system is designed to let you run up to 6 of those other apps alongside your game. Each probably gets a fixed division of OS resources - a slice of the CPU time and 40-odd MB of RAM. That way they could guarantee you can run any combination of 6 (multitaskable) apps along with your game, while keeping everything 'hot' and without having to suspend and page memory. The browser probably isn't one at launch because (I'd guess) they haven't got its highest resource usage to fit within that ~40MB limit per app yet.
i theorized something similar, but i remember it getting shot down.
Ridge Racer requires a memory card, and that game has no reason to use a full 2GB card, lol.
Ridge Racer requires a memory card, and that game has no reason to use a full 2GB card, lol.