To be perfectly honest, I think those are just bad choices.Pretty good stuff in there, makes me laugh when you look at the LoL top plays.
You mean best one right?
I was thinking about doing a dota2 painting for funsies at some point.
Any ideas for a Hero?
Port Orge Magi already.
Dazzle.D
Seriously. Do it.
Fixed.
You know what, I'm just gonna say no to this Kag. I don't want to be supporting whatever weird fetish you got going.
I liked your idea, do it phandy.What exactly was weird or a fetish or both? I really want to know what made you think that. You asked for a suggestion and I gave a detailed one with some supplementing reasons and ideas behind it.
I wish that they add shadow demon asap so I can win every game against AM
that's not how you spell obsidian destroyer.
I never played the first dota, why do they beat AM?
I would think that Obsidian Destroyer's orb would be useless because of mana burn, maybe his nuke ult? Does AM have a particularly low int growth?
Most(all?) agi carries have useless int growth. OD can make most agi carries explode before he takes any damage, but he's still a really fragile hero. As for SD, he has a 50% amplify damage skill and a skill that creates 2 illus of the targeted hero for a short time. His ulti is a purge (removes all buffs) that slows and does damage. So if AM blinks, you can amplify him, create 2 illus of him and slow him -> dead.
Ok, thanks. Do the illusions also apply the copied hero orbs like with Manta and the rune?
Has a concede option been added yet? I haven't touched DotA 2 because of a lack of a concede.![]()
Has a concede option been added yet? I haven't touched DotA 2 because of a lack of a concede.![]()
Typical League player, need to spam that concede after a team fight.
Play easiest hero in the game, complain it's not easy enough.
Also, I hope people abusing the pause feature to troll doesn't start gaining traction. Just annoying.
True, OD could destroy him too, but I don't really like to play OD that much. That's why I much rather have SD
Were complaining about pause now? oh geez go back to League you guys.
Dota 2's pausing system does suck, though. It needs HoN's vote system and countdown features.
"Ok, we are about to win, just a few more hits on the Ancient"
"Imma gonna let you finish Dire, but have you heard about this awesome pause feature? Let us show it off for the next 5 minutes."
Eh. SD isn't that hard of a counter to Antimage as people like to think. Just forgo manabreak and max blink/spell shield. Bam, fairly worthless Shadow Demon unless you have a good team who can follow up on soul catcher appropriately. I do this all the time in Dota1 scrims. I'm more than happy to bait Shadow Demon picks in exchange for something like Lich or Invoker. The real counters:
Syllabear >>>>> Antimage
Lycan >>>> Antimage
Pandaren Brewmaster >>> Antimage
Obsidian Destroyer >> Antimage
Eh. SD isn't that hard of a counter to Antimage as people like to think. Just forgo manabreak and max blink/spell shield. Bam, fairly worthless Shadow Demon unless you have a good team who can follow up on soul catcher appropriately. I do this all the time in Dota1 scrims. I'm more than happy to bait Shadow Demon picks in exchange for something like Lich or Invoker. The real counters:
Syllabear >>>>> Antimage
Lycan >>>> Antimage
Pandaren Brewmaster >>> Antimage
Obsidian Destroyer >> Antimage
I mostly play with friends, so this is not a problem for me (but I think a team that is not braindead is enough). But I have to say, if you play shadow demon properly, you should be able to take down AM easily. If the AM makes one mistake and does an offensive or bad blink, he'll be caught by disruption, soul catcher and then purge as soon as disruption ends, with no way to blink out. After that he's pretty much screwed when any other spell or auto attack does massive damage on him and he's already slowed.
And even if the anti mage doesn't skill mana burn, then you've already helped your team in a great way.
Oh come on, that was hilarious, especially given what happened in the beginning of the game. Spoilers: a couple of people disconnected, on both teams, so we paused multiple times to let them come back.
IT'S ALL ABOUT CONTEXT KIRBY.
The thing is that it's so ridiculously hard to land Soul Catcher in a teamfight on Antimage, because he's going to pop up after his team initiates. And even if you do land it, he can escape with ease and either come back after the effect wears off, or he can go and pick off a stray support. His own illusions will hardly touch him, because by the time he's back out, he'll have at the very most 2 seconds on Blink CD. Purge is great for making him leave the team fight for a while, though, due to the massive AS debuff -- the only problem is that Manta removes it. Not to forget to mention, with spellshield, SD's spells really don't do that much damage, especially without Soul Catcher.
No, I had anther game with Randoms that they straight up greefed with it.
One thing that is really good with soul catcher is that it hits targets that are affected by disruption, this makes it amazingly easy to hit since you'll have 2,5 seconds to find a good position to land it, which is more than enough. So if you see AM blinking forward, you try to get disruption on him as soon as possible. He'll be gone for 2,5 seconds and you can easily get soul catcher on him then. When disruption ends you slow him with your ulti. Now AM will have 2 illus hitting him while blink is still 2 seconds from being ready. Now is the time when you need one non-brainless player in your team to get off a stun. If your team has any idea of how the game works, they will know that antimage will get back after disruption ends and that is the time to kill him.
This is not as hard as it might sound. And if you screw up, it's not really all that bad since SD has a really low cooldown on his spells (except the least important, his ulti). So if you screw up, you might have a chance to get off the combo again.
you guys need to stop telling people that carries are easy. If I see another 190 gpm magebane, I'm gonna hafta start chokin' bitches.
I know what you're saying, but that simply does not work in a teamfight. Soul Catcher does not prioritize disrupted units over non-disrupted units, and the fact that it only selects ONE unit in it's gigantic AOE makes it hard to select who you want it to land on. It's almost impossible to hit Soul Catcher with the edge of it's AOE in the middle of a teamfight. AM's illusions will hardly even touch him due to AM's quick movement speed, coupled with blink. SD is a good counter in theory, but I'll be happy to show you that it doesn't work out so well in practice against organized teams.
That's not to say that SD isn't a ridiculously good hero. He is. He's just not that great of an AM counter as people like to think.
InvokerInvoker
A five second blink isn't enough?Alright, stupid question time: Does anyone actually get a Blink Dagger with Anti-Mage? My thought process on this was for a "blink in, blink out" type of attack as well as being able to blink twice as far or do a manaless blink.
A five second blink isn't enough?
1) Blink dagger costs 75 mana to useAlright, stupid question time: Does anyone actually get a Blink Dagger with Anti-Mage? My thought process on this was for a "blink in, blink out" type of attack as well as being able to blink twice as far or do a manaless blink.
Blink dagger will probably be knocked into CD when you want to get back out, at which point the item is useless and your innate blink is really useful (so your only real option would be to use it to initiate, and it isn't free). As Haly says, your money would be better spent elsewhere.If you're like "Oh I can kill that one guy but not the others and I need to get the fuck out of there after I kill the one."