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Dota 2 Beta Thread: [Brewmaster]

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Game was over before then, Urn wouldn;t have been worthwhile at that point. I never play Tide so my items were probably a bit off.
 
I'd rather get the dagger as fast as I can, unless I'm dying a lot, all you need to be able to do with Tide is Blink and Ult.
 
I'd rather get the dagger as fast as I can, unless I'm dying a lot, all you need to be able to do with Tide is Blink and Ult.

Can't argue with that. It helps when you are on a team that speaks with you though since it is indeed 'dangerous to go in alone'. The urn helps you keep peace of mind when you decide to continue to push since it restores a good chunk of your health and you get 1-2 charges each time.
 
Tempted, but I want my over the top commentary. I could run the stream in the background, but the spectator delay would make a mess of things.
 
Max ult and Void when possible, get one level of Crippling Fear and max it after Hunter in the Night. His item build is very flexible and there is no one "correct" build. I usually start out with two STR gloves, tangos, a salve and 2 branches. I go bottle -> Urn -> Treads -> Vanguard -> Scepter -> Heart (if it goes that long). Other items that are good on him are Face Boots, Eul's and BKB.

Also, pop your ult the second it turns night time and constantly use it. There is no excuse not having your ult on cooldown during the night.

Speaking of Day and Night cycles, how many minutes do they last? Also just to make sure, i shouldn't be using Nightstalkers ulti during the day?
 
You can use it during the day, but it's a pretty big sign that someone is about to be ganked.
 
Speaking of Day and Night cycles, how many minutes do they last? Also just to make sure, i shouldn't be using Nightstalkers ulti during the day?

Daytime: 6AM-6PM
Nighttime: 6PM-6AM

Each in game "hour" is one minute long. NS ulti sets the game clock to midnight and freezes it for 25/50/80 seconds respectively.
 
Do you guys know if linken's sphere blocks only spells that are particularly targeted against you or all magic damage spell? Like in a game yesterday their slar got a linken's and it seemed to only block specifically targeted spells. Like our prophet's carrion swarm would hit and I would use my hellfire blast and it would get blocked. Like our initial strategy was for bat raider to napalm him, get the cool down going, then I can stun. But it would never proc on the napalm, only on my hellfire blast or blood seeker blood rage or something where you directly click on the hero.
 
Targetable spells only. Batrider's spell is only an aoe.. same goes for like.. hellbringer's ult. It won't cancel it.
 
Do you guys know if linken's sphere blocks only spells that are particularly targeted against you or all magic damage spell? Like in a game yesterday their slar got a linken's and it seemed to only block specifically targeted spells. Like our prophet's carrion swarm would hit and I would use my hellfire blast and it would get blocked. Like our initial strategy was for bat raider to napalm him, get the cool down going, then I can stun. But it would never proc on the napalm, only on my hellfire blast or blood seeker blood rage or something where you directly click on the hero.

As mentioned above, the spell must be target-able spell and that spell must be targeted at the person wearing the Linken's for it to proc.
 
Also works on single target non target abilities, like Mirana Arrow.

Also this, because it is quite finnicky with what works and what doesn't. For instance, some Wind Walk's have bonus dmg upon breaking that is nullified with a linkens. Also, Aphotic Shield on Abbadon (Accursed) is an AOE dmg spell after a threshold that is also nullified by linken's, another example is Venomous Gale is apparently blocked as well and I think Pudge's hook is not blocked, but the ministun is gone? Not sure on the last one.

edit: Found this helpful guide http://www.playdota.com/forums/111048/complete-linkens-sphere/
 
The behavior for the item seems to be so weird, blocks effects on some skills but not the damage, lol.

Yeah it is really quite ridiculous lol. I think it's safe to say the description of the item is not that valid, and if you're going to use it / get it used against you often you should learn what it does and doesn't do, because it would seem normal logic does not hold true for the item in many cases.

Another example is Weaver's Shukuchi: If Weaver breaks Shukuchi invisibility with an attack, this attack is blocked normally and completely by Linken's.

Does that also block the dmg he does for running through you also or is it just his first attack after breaking invis? which is either way pretty damn useful. Also CM ult resets the cooldown but doesn't block any dmg/slow, lol.
 
Linken's is pretty ridiculous in that way, yes.
That's one thing that could, and should, be fixed. Most problems arise from triggered spells made with wc3 scripting.
 
It seems that they have changed some things with linkens in dota 2. It will block lion and sand king stun even if you don't target the stun on the one with linkens. In DotA, it only blocked the stun if you targeted the stun directly on the enemy, so the linkens block could be avoided if you instead used the stun on the ground.
I think it also blocks ES stun in dota 2, which it didn't do in DotA.
 
I think they should make it specifically targeted spells. And clearly label the item as doing only that. Stuff live frostbite, hellfire blast and faire fire...blocked. Stuff like nether blast, ice nova and shadow fiend's raze, not blocked. Zues's single use nuke should be blocked and his chain lightening only if the hero with the sphere is the first hit. If he's second or further down in the chain, it's not blocked.

Also, stupid question but is there a replay function built in yet to watch old games?
 
It seems that they have changed some things with linkens in dota 2. It will block lion and sand king stun even if you don't target the stun on the one with linkens. In DotA, it only blocked the stun if you targeted the stun directly on the enemy, so the linkens block could be avoided if you instead used the stun on the ground.
I think it also blocks ES stun in dota 2, which it didn't do in DotA.

it does btw
 
A few improvements this beta needs (and I'm sure some of these are beating a dead horse):

1. Practice matchmaking - This would solve the AFK host problem. It would be an option in addition to the current room lobby system. AFK hosts are a rampant problem when I just want to give a new hero a try that I haven't played before. I don't play heroes I've never played in matchmaking, I want to give them a spin first before they go on my "Comfortable" list. Alternative solution: Make an addition to the beta's ToS where all practice rooms host must wear an arm band (like being on house arrest) that buzzes when your room is full.

2. Right Click > Invite to game from chat channels. This would be helpful if you want to promote your room with a non-AFK host.

I had a few more but forgot them.
 
LOL SWAG

For real though I didn't know the ES or Doom in that game. If I knew they were so BM I would have kicked them. I talked to my friends in IHG, I guess it stands for Inhouse Gaming where a bunch of people who don't really have teams or anything get together and play captain's mode.
 
A few improvements this beta needs (and I'm sure some of these are beating a dead horse):

1. Practice matchmaking - This would solve the AFK host problem. It would be an option in addition to the current room lobby system. AFK hosts are a rampant problem when I just want to give a new hero a try that I haven't played before. I don't play heroes I've never played in matchmaking, I want to give them a spin first before they go on my "Comfortable" list. Alternative solution: Make an addition to the beta's ToS where all practice rooms host must wear an arm band (like being on house arrest) that buzzes when your room is full.
I definitely wish there was a "press this button to be matched into a humans vs. bots co-op practice game" option, or even humans vs humans practice game. At the very least showing more than 5 lobbies when someone tries to search would be nice. I tried the 123 password thing and that didn't seem to help.

More clearly identifying who is the host in a lobby would be helpful (there may be a way to do this already).

Finally, why does the lobby say that the game is in progress in the top left corner no matter what? I was almost sure I tried making a new empty lobby and it immediately said the game was in progress in the corner.
 
I picked Riki for fun, I thought I was going to get dusted 24/7.
 
A few improvements this beta needs (and I'm sure some of these are beating a dead horse):

1. Practice matchmaking - This would solve the AFK host problem. It would be an option in addition to the current room lobby system. AFK hosts are a rampant problem when I just want to give a new hero a try that I haven't played before. I don't play heroes I've never played in matchmaking, I want to give them a spin first before they go on my "Comfortable" list. Alternative solution: Make an addition to the beta's ToS where all practice rooms host must wear an arm band (like being on house arrest) that buzzes when your room is full.

2. Right Click > Invite to game from chat channels. This would be helpful if you want to promote your room with a non-AFK host.

I had a few more but forgot them.

I've started just diving straight into a new hero I'm interested in via MM sadly because how useless Practice Lobbies currently are. Drow... so many losses, Lol. Quite the learning curve. But yeah, would be nice. Also, Death Prophet is awesome. Really enjoy using her. Could also use more improvement on my part.
 
I picked Riki for fun, I thought I was going to get dusted 24/7.

I didnt see anyone getting dust and only a few pairs of wards and by the time they got a gem Riki was already out of control and Weaver just died.

But still, thats what you get for playing SA correctly. You should have played noob scout riki instead.
 
I dont think its actually part of her recommended items but Vanguard is a pretty key item on DP. Also I've seen it recommended to only get three level in Swarm cause of the mana hike, especially if you opt for Phase Boots over Arcanes.
 
With her farm you can forgo Vanguard for Bloodstone.

Although you could always make vanguard first and then disassemble it for bloodstone.
 
I thought of something else that needs to be added. One of the following things needs to be done.

a. Add mana bars for enemy heroes! I tried Anti-Mage in a practice game for the first time today and was really annoyed that I couldn't see their mana without clicking on the hero. This seems like a really silly double standard if you can't see them normally, but can see the mana bars when you click on them!

b. The alternative is to just remove the mana bars from showing when you click on enemy heroes. I think a is the better option though, since if you can see health and items, you might as well be able to see mana.
 
a. Add mana bars for enemy heroes! I tried Anti-Mage in a practice game for the first time today and was really annoyed that I couldn't see their mana without clicking on the hero. This seems like a really silly double standard if you can't see them normally, but can see the mana bars when you click on them!

I suggested this but the DOTA1 'purists' went apeshit.
 
Not a purist by any means, as I've never played DoTA 1, but left clicking on an enemy really isn't all that difficult. It forces you to check their equipment too, which is important.
 
Not a purist by any means, as I've never played DoTA 1, but left clicking on an enemy really isn't all that difficult. It forces you to check their equipment too, which is important.

Yeah, but if you have an opportunity to blink in as Anti-Mage and they don't know you're there, you need to know faster than that.
 
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