Gabotron ES
Member
why is ios 4.3 a problem?
I have a 2G Iphone (IOS 4.2) and it seems like I can't update it to IOS 4.3.
Just noticed something, why aren't TU armor lock and Camo fixes deployed into Team Slayer and BTB. Also, kill evade. KILL IT!
why is ios 4.3 a problem?
why is ios 4.3 a problem?
Im using 5.0.1 now
Atlas seems fine to me for what it does.
Although I think if they could somehow get a small image of the weapon onto the tab things instead of a crosshair, that would be really helpful. Would be easier to tell at a glance what weapons were on the ground.
I don't really have a good way to place it to see it downstairs on my coffee-table, oh wait, my phone has a kick-stand... maybe I should try that!
Sure, but AL isn't in most playlists. I don't think it's as big of an issue since Bungie went about and removed it in a lot of stuff. Camo's change is for the better (is the bug still around where your radar is still scrambled by another teammate's AA?), mainly since it is more frequent in playlists. Evade still lives and ruins lives everywhere.
It was Bungie's last big 'fuck you' to objective gametypes. I think they were deliberately trying to sabotage it from the beginning. Just how big was Jeremiahs troll face when he replaced drop shield with evade?
It's the top priority for 343 in the January update.
I been ready to fuck.I hope you fuckers are ready and willing to play this weekend.
It would be a lot nicer if it would run in landscape orientation. I could use the kickstand on my phone and place it in front of my monitor. Using it in portrait orientation causes my phone to obstruct my monitor.I don't really have a good way to place it to see it downstairs on my coffee-table, oh wait, my phone has a kick-stand... maybe I should try that!
It was Bungie's last big 'fuck you' to objective gametypes. I think they were deliberately trying to sabotage it from the beginning. Just how big was Jeremiahs troll face when he replaced drop shield with evade?
The removal of evade is the top priority for 343 in the January update.
Lolol whatI been ready to fuck.
It would be a lot nicer if it would run in landscape orientation. I could use the kickstand on my phone and place it in front of my monitor. Using it in portrait orientation causes my phone to obstruct my monitor.
Possibly would've bumped costs up to no longer make it feasible as a $40 title? Didn't the Halo 3 MP package on ODST only happen because Microsoft wanted it to be a $60 title? Just throwing out a guess there.
We'll never know, but:
* Halo 3 Mythic existed at PAX 2008, it was the title used for the Bungie booth Assembly sessions
* Halo 3 1.0 knows about Halo 3: Mythic. If you try to play campaign with a Mythic user on Halo 3 1.0, it will tell you "Users in this party are using HALO 3: MYTHIC and cannot play campaign".
* Before Mythic was even a known thing, people glitched the campaign lobby into complaining about a person in the party being on Mythic when their level didn't load about a couple months after Halo 3 came out
So clearly Bungie or -someone- planned Mythic from the get go. I imagine after the Halo 2 disc Bungie wanted minimal patches and rigged up 3 to know about a map pack disc in advance.
* 343 would have had to admit and deal with the fact that a Reach: Mythic would not work with Halo Reach discs on LAN unless the Reach discs were patched up.
Still don't know why they just didn't put the M6D on the .maps of the anniversary maps and then have the 3SK gametype spawn you with that weapon. Especially after we now know that the Halo: Reach disc maps cannot be made optional for the Anniversary lists, so even though they've patched the M6D mode into every single map, you're never going to see them in Anniversary modes. LOL.
Hey guys, what's going on in here?
Prisoner has THE WORST SPAWNS to ever grace a halo game.
Will they ever make Noble free? I'm starting to miss Premium Battle :'(
Is everyone at 343 a magician?
FOUR THOUSAND! microsoft points...
I know its hard from a technical standpoint but DAMN i want to be able to forge firefight maps.
Id love more reason to play firefight aswell.
A tiered Armoury for Halo 4 would be great, lock certain helmets behind things like 5 hours firefight game time, 10 Hours matchmaking game time. 6000 Headshot's across all game modes ect.
Basically expand the commendation system and tie some armour unlocks to it. Obviously still have purchasable armour.
I want a huge increase in the Armoury in halo 4, just throw everything in. SPI armour, Halo Wars spartan armour, hayabusa.
We should be able to at least forge stuff like the generator locations and ship drop points.
However, Halo 4 needs to adopt the Gears method, and maps need to work across both multiplayer and Firefight.
I know its hard from a technical standpoint but DAMN i want to be able to forge firefight maps.
Id love more reason to play firefight aswell.
A tiered Armoury for Halo 4 would be great, lock certain helmets behind things like 5 hours firefight game time, 10 Hours matchmaking game time. 6000 Headshot's across all game modes ect.
Basically expand the commendation system and tie some armour unlocks to it. Obviously still have purchasable armour.
I want a huge increase in the Armoury in halo 4, just throw everything in. SPI armour, Halo Wars spartan armour, hayabusa.
We should be able to at least forge stuff like the generator locations and ship drop points.
However, Halo 4 needs to adopt the Gears method, and maps need to work across both multiplayer and Firefight.
Something iv wanted for along time.
If halo 4 has some kind of forge 3.0 terrain edition and i could play firefight on those maps id be in heaven, Halo Reach was the first game i bought which i felt pushed the limits in terms of content "the full package" if you will. If Halo 4 builds upon those features its going to be a great game
Iv been thinking about how well halo would work with some kind of fortification system similar to gears. Turrets, Barriers, Sentries, Vehicles, Ammo Drops, Friend AI support. Halo already has all these things and it could add a whole new element firefight.
Aye. For many reasons, not the least of which is updating/fixing map problems. A game type editor ala Megalo for Firefight is important also, so that the developer is not backed into the same set of variables users have.
Beyond all that...the netcode needs to conrinue to improve, and greatly.
I think unlocking armor needs to be split into 4 different groups
Achievements
Milestones
Cr
Loot
Now I know Halo 4 will not have enough armor to be able to do all of those things but would really love a TF2 style loot system.
.This got me giggling uncontrollably.
The only way to improve the netcode (and I'm assuming you mean the input latency) is to go with asynch networking, which means less enemies to fight at one time since each enemy will then take the bandwidth of a player in normal competitive multi. 4 players in a game playing against 12 enemies would be equivalent to playing BTB.
I said improve, not overhaul, for that reason. Even within the current networking model I'm sure there is additional progress to be made, just as we saw improvement from ODST to Reach in Firefight, and just as we see continued improvement in the asynch model. I am aware (and I thought you were aware I was aware) of the different networking models and their implications.
Improve does not mean ditching the entire networking model. II want them to continue to invest in making it better. Right now, it's anacceptable.
On a side note, how does Gears handled Horde mode? I have heard good things about it in Gears 3, but I don't know much about it aside from that. What model do they use, how is it, how many characters are on screen at once, etc.?
I said improve, not overhaul, for that reason. Even within the current networking model I'm sure there is additional progress to be made, just as we saw improvement from ODST to Reach in Firefight, and just as we see continued improvement in the asynch model. I am aware (and I thought you were aware I was aware) of the different networking models and their implications.
Improve does not mean ditching the entire networking model. II want them to continue to invest in making it better. Right now, it's anacceptable.
On a side note, how does Gears handled Horde mode? I have heard good things about it in Gears 3, but I don't know much about it aside from that. What model do they use, how is it, how many characters are on screen at once, etc.?
Seeming as this was posted yesterday, I hope it isn't old, I mean I didn't know this.
Bungie partnering with Umbra.
Why wouldn't Bungie want to create their own engine?
Umbra 3 OB is a stand-alone component that is intended for use in scenes that are extremely dynamic, for instance scenes with destructible enviroments. Umbra 3 uses both the CPU and the GPU to determine the visibility. Umbra 3 OB is supported on PlayStation 3, Windows and Xbox 360 platforms.
From the looks of it, the Umbra aspect is purely for performance and optimization, they're still using their own engine.Why wouldn't Bungie want to create their own engine?
There's an upper limit though. The bare minimum for lockstep is 3 frames from button press to action (1 frame to read input, 1 frame to other boxes, 1 frame back to acknowledge button press and take action). They can make it more friendly to connections, like waiting longer on timeouts and padding inputs to smooth things out slightly.. but it's one of those models where latency is the ultimate deciding factor.
I'm going to guess that Gears uses asynch, because there's no input latency and there's also like. 5-8 enemies actually attacking you at once at any one time, and they nowhere near the complexity of the Halo AI. Epic's had bot networking throughout their engine legacy.
I get this, but I'm not at all sold that we've reached it the upper limit. In a large proportion of the Firefight games I play (assuming I am not host), I can press a button, set the controller on my lap, and then see the action take place. To be blunt, if they can't make the networking model better than that, I'd rather resources for Firefight be directed elewhere, because that is a miserable experience to include. And Firefight was my favorite part of Reach, and possibly the series.
If that's as good as it gets, it's time to walk away.
http://www.youtube.com/watch?v=2L-oNSJM_Jc
SMH
http://www.youtube.com/watch?v=ndd8aK8ocRU
Really?
http://www.youtube.com/watch?v=O8gHPJwCdaQ
He died there but come on
Why is that in multiplayer? It's retarded.
Umbra isn't an entire engine. It's like Havok, middleware you can include.
Of note from their "wtf is Umbra" page, for example:
They've got a bunch of different components and modules.
Anyone want to run the "Beat the Library in 30 min or less" achievement? Still need this one and Im a n00b.
If it makes you feel better to try soloing it, it's not as daunting as it seems. It doesn't count all the time accumulated from your deaths.Still looking if anyone's interested